* Bottles spawned through the Pandemic will have a random pixel_x/y.
* The recipe to remove a symptom from a virus (synaptizine + blood) will now only require 1 unit of synaptizine.
All the logging i have found in the code was changed to use the
proc(maybe i missed something)
Killed all runtimes found so far
Proc now handles all the checks, no need to add checks in the body of
object
The pen/hypo/borghypo doesn't give a poke message when it fails to inject someone wearing protective gear.
Fixed a typo.
Reworded the can_inject() error message for humans so it makes sense with a normal pen.
Made the combat hypo (nuke ops item) ignore protective gear, to allow syndies to heal their comrades.
Let me know if I missed an item or if you don't think an item should have the flag.
* Cleaned up a bit of the gun code.
* Fixed an issue with shotgun darts not working in barrel shotguns.
* Made the on_hit() have a zone, will be used for syringe guns in another PR.
* Removed the unused sleepy pen.
* Changed /obj/item/weapon/gun/projectile/shotgun/pump/sc_pump to /obj/item/weapon/gun/projectile/shotgun/sc_pump, there was no /pump/ anywhere else.
* Shotgun darts will follow the new flag.
* Shotgun darts are now open containers, and I removed the snowflake check for them in syringes.
* Added logging for reagents in any projectile.
Virologist starts with a small bottle of liquid plasma.
Filled in the gaps between the chem master with RGBA(255, 255, 255, 1) so you do not accidentally click on the floor anymore.
ChemMasters now has the green light overlay, which is only used by Pandemics but it looks better than red.
* Standardized the wet floor code, it is now called MakeSlippery(var/wet_setting)
* Added the wet floor static overlay, which is just a single frame of the usual animation.
* Made the floor randomly dry (by a few seconds apart), for visual effect.
* The telescience computer starts with 3 artificial crystals.
* The crystals can be crushed to blink or you can throw it at someone to make them blink a short distance.
* You cannot teleport the AI or any anchored mob (unless they are buckled to an office chair).
* You can make the bluespace crystals from slimes or from research.
* Added smart fridges for Virology and Chemistry.
* The chemistry smart fridge was placed by the south desk, allowing medical doctors to grab medicine and for chemists to organize their medicine.
* The virology smart fridge has been placed on a table and now stores the starting viruses that the virologist gets. As a bonus they also get a single bottle of mutagen and synaptizine. Do not worry, these bottles will need refills very quickly and you need to use at least 5 units for each reagent, to use them in creating viruses.