* Makes all CanPass procs call parent
* Makes CanPass more extendable and gives the mover a say in the matter
* Replace CanPass with CanAllowThrough to use the new system
Regex replace `(?<!proc)/CanPass\(` => `/CanAllowThrough(`
* Simple optimization pass
* Base comitt
* Adds Ian's New years helper to all maps
* Fixies + Festive corgi hat for Ian
* newline
* Apply suggestions from code review
Co-Authored-By: Jordan Brown <Cyberboss@users.noreply.github.com>
* Implements more suggestions from review
* Fixes grenade spawn chance
* Puts qdel last again.
* Run mapmerger
* Run map merger on last map and makes box contain 20% more memes
* Update code/modules/mapping/mapping_helpers.dm
Co-Authored-By: Jordan Brown <Cyberboss@users.noreply.github.com>
* Moves var declarations to the bottom
Co-authored-by: Jordan Brown <Cyberboss@users.noreply.github.com>
* Adds a new job: EMT
* adds code
* either adds or removes code, hard to tell at this point
* Never not on it, leanin' so hard you're ashamed
You can't dismiss this sick transmission, huffs your brain
Exhale your will and forget I ever knew you
Fuck do you do?
Fuck a man with hips for hulu
Rack a snitch, chalk and cue you
Corner pocket consume you
Too many hoes in my
Too many hoes in my motherfuckin' meal
Asking if I know how a motherfucker feels
How a motherfucker feels
* 300 hours in MS Paint
* map editing is almost as pleasant as CBT
* remove crepe
* indentation
* map merge
* crew pinpointer, EVA access
* sick sprites by twaticus
* Replaces pen acid bottle with calomel
* Moves crew monitor/pinpointer to premium
* Triple six, five, forked tongue
Subatomic penetration rapid fire through your skull
How I shot it on one taking it back to the days of trying to lose control
Swerving in a blaze of fire, raging through my bones
Oh shit I'm feeling it Takyon
Hell yeah, fuck yeah, I feel like killing it Takyon
Alright that's tight, what its like to experience Takyon
Out of the blue, in through the back
Door coming through like fuck what was that
Man I don't know, but it made me feel so heated
How we creep without showing you jack
Shit from below, give a shit if you know
'cause even if you did, you'd keep coming back
Back for more, need it man you're addicted to the heat
We make beats catch
Beat it til it bleeds to death, each track
Like EPMD snappin' necks as we tap energy
From everything on and off the map
Oh shit I'm feeling it Takyon
Hell yeah, fuck yeah I feel like killing it Takyon
Alright that's tight what its like to experience Takyon
Takyon, shot down your throat like a keg of beer
Choke on the smoke we in and exhale 'til the whole chamber is clear
Haters act so fucking weird
Try to stain this atmosphere
But they can't 'cause its way too sheer
How to make a hater disappear
Take shit where it ain't never been
Fuck what you thought could not comprehend
This shit if I fisted your brain with it
10-9-8-7-triple 6-5-forked tongue
Criminal level crunk lightning storm
Get out the way or get up torn
Ain't a picture big enough to fit
What we dig up from the core
Of all that they forgot ever was
Militant march of this war
Takyon taking them down
All we see is blood
Takyon turning them out
How to trick out and freak that buzz
Oh shit I'm feeling it Takyon
Hell yeah, fuck yeah I feel like killing it Takyon
Alright that's tight what its like to experience Takyon
Lunar eclipse forcing you to trip
Off the moonlit fire we spray
Cryonic haunted bullets hollow tipped with toxic waste
So here's the deal, if you don't feel ill
Don't want it nowhere near my zone
That shit is dead, can't nobody get
With that shit gets dial toned
Takyon bitch slappin pussy clots and clones
Takyon settin' off uni bombs inside your dome
Oh shit I'm feeling it Takyon
Hell yeah, fuck yeah I feel like killing it Takyon
Alright that's tight what its like to experience Takyon
* YUH
* Updates sprites
* changes job order, uncomments plasmeme clothes
* Updates outfits
* last commit I swear
* bottle descriptions
* Renames EMT to paramedic
* Renames existing EMT clothes to paramedic as well
* Add missing job icons for Paramedic (#9)
SecHUD icon
ID card icon
* Improves descriptions
* Reverts vending balance change, replaces random spaces with tabs
* Resolves map conflicts
* Update strings/ion_laws.json
Co-Authored-By: BadSS13Player <58376109+BadSS13Player@users.noreply.github.com>
* Adds missing pda_slot to the paramedic outfit
* roller bed starting equipment
* Fixes map conflict
Co-authored-by: JJRcop <jrubcop@gmail.com>
Co-authored-by: BadSS13Player <58376109+BadSS13Player@users.noreply.github.com>
* Bureaucratic error event has new effects.
* inf -> overflow
* remove requirements, fix overflow.
* Role restrictions are back.
* AI no longer affected, properly.
About The Pull Request
Proc literally only existed to return a boolean. Contents explosion is a clusterfuck anyhows. Basically it works something like this:
If the turf is the epicenter: GetAllContents of the contents and call ex_act on them directly. But it doesn't get the contents of whatever returns true on prevents_contents_explosion.
Otherwise: Call ex_act on the turf which calls the contents_explosion proc which has nothing to do with the prevents_content_explosion proc.
This is barely the smallest droplets of water onto a hot stone.
PR replaces the proc with a bitflag in flags_1.
* Adds sorting to most input() lists.
* Sorted some global lists, added more input sorting
* Should now use correct sort everywhere.
* compiles
* Last fixes.
Several of the greps were missing the `-P` switch which caused them to
fail to match things. The EOL grep also wasn't working right so I
replaced it with the one I added to TGMC.
About The Pull Request
All mobs in GLOB.player_list have clients attached and there is in fact a fair amount of code that is working fine without checking client on things in player_list. This pr just removes a bunch of checks for client when iterating over player_list.
* Reverts italics-span back to no color.
* Cleans up many extra spaces and indents.
* Adds 'hear' span class.
* Replaces all 'italics' used in heard messages with 'hear'.
* Fixing self sustaining rainbow extracts and fixing foam creation of blue slime extracts
* Refactoring foams to be in a helper function. Resin foam remains untouched
* Improving refactor of create_foam
* Putting helper proc in vent clog event
* create_foam takes a foam type again
* minor type passing change
About The Pull Request
Converts every single usage of playsound's vary parameter to use the boolean define instead of 1 or 0. I'm tired of people copypasting the incorrect usage.
Also changes a couple of places where a list was picked from instead of using get_sfx internal calls
This was done via regex:
(playsound\(.+,.+,.+, ?)1( ?\)| ?,.+\)) to match 1
(playsound\(.+,.+,.+, ?)0( ?\)| ?,.+\)) to match 0
full sed commands:
/(playsound\(.+,.+,.+, ?)1( ?\)| ?,.+\))/\1TRUE\2/ 1 to TRUE
/(playsound\(.+,.+,.+, ?)0( ?\)| ?,.+\))/\1FALSE\2/ 0 to FALSE
I'm not very good with regex and these could probably be optimized, but they worked.
Why It's Good For The Game
Code usability
About The Pull Request
Adds 'notice' span class to all visible_messages which had no span class, making all those black messages blue.
Why It's Good For The Game
This should help differentiate action-messages from talking-messages in the chat. More actions will be blue, thus black talking-messages should pop out more.
* 150 hours
* it compiles guys
* PERF
* meta conflictor
* oldcabin
* Revert "meta conflictor"
This reverts commit 812343ca615e5b00711786be4413ce3301cfcc90.
* oldmeta
* TAKE 5000
* NAME THIS
Also redoes Multiver/Palletta
* FRICK U FIZ
* NERF PERF
* comment cringe
* Checks for restraints/incapacitated for ichiyuri
* URIKA
Removes Healing-Scaling of Ichiyuri, Nerfs Healing of Aiuri.
* organ
* please upvote this
* maps...
* Gives Instabitaluri a Brand Name
Oh wow it's synthflesh 😆
* Update cat2_medicine_reagents.dm
* what kinda characters is Krys using
About The Pull Request
title.
Also renames INORGANIC to MINERAL and removes it from simplemobs (never used for simplemobs) where it doesn't fit. Doesn't make sense to have both ORGANIC and INORGANIC as a flag.
Why It's Good For The Game
There's no reason to use a list for this.
Changelog
cl
code: Changed mob biotypes from lists to flags.
/cl
About The Pull Request
Adds cancel buttons to input boxes that didn't have them before.
Why It's Good For The Game
Good UX.
Changelog
cl
add: More cancel buttons.
/cl
* Removes bolts of death from all magicarps.
The bolt of death has been removed from the Magicarp and Chaos Magicarp.
* Only xenobiology carps are affected.
Wizard event carps still got their bolts of death.
* Gives xenobiology magicarps the correct colors.
Fixes a would-be bug where xenobiology magicarps would have normal carp colors. - I really shouldn't have made a commit at 2AM while being tired as hell...
* Removes call with no recieving end. (probably)
Removed a ..() which led to nowhere.
* Adds empty space, removes a tab.
Removes a tab at 82. - Oops.
* Removes another call going nowhere.
Removed another ..(), but for the chaos variant this time. - Travis please I'm getting worried.
* Cleans up code a little.
Compressed code a bit more. - God I love redefines.
* Compresses the code even more.
Since procs inherit I managed to save some more space. - Thanks cobb.
* Stops tracker from tracking nonexistent changes.
It's the same list as before this PR now.
* Adds a GPS component. Megafauna no longer needs gps implants.
* Removes commented out code.
* Removes the last internal radio
* I was already wondering why the diff was so small
About The Pull Request
The thing other than ruining maps that I was working on
Refactors VV to use a more standard way of doing topic dropdown options rather than a huge if/else chain
Marking datums is now a right click option
Moves a few files around too/few procs
Why It's Good For The Game
Makes it easier to add more VV dropdown options in the future, and moving href list keys to defines make misspelling them harder.
Changelog
cl
add: Oh yeah also added a "return value of proccall" option for VV var editing.
refactor: View Variables has been refactored. It should now be easier to make VV dropdown options.
/cl
What is it
A new event that will target 1-3 people randomly. The fluff text/emotes from multiple viruses (such as coughing, sneezing, dizziness, confusion, vomiting (just the fluff text no actual vomit), etc) will be thrown at the victims as with a regular virus, but they will not actually be suffering from a virus.
The way it works is that it gives a 3 minute invisible status effect that will throw random spooky messages with increasing spookiness over time (like a real virus would). After the 3 minutes is up, the status effect vanishes and it's like you were never even afflicted. Also, after the 1-3 random people are given this status effect, 1-5 more are made to cough/sneeze/etc exactly once with a randomized brief delay.
Purpose
This should hopefully make people stop and think before immediately going to lynch the virologist when they see a "You feel lightheaded!" message. Adds paranoia.
cl
add: A new Fake Virus event that makes you think you have a virus when you don't
/cl
* mostly fixes in this commit
* removes old_god from the dme
* russian shuttle improvements
* TODO: fix the hook gun
* shotgun finished, next commit shuttle
* bounty hunting shuttle
* back up to speed on the dmis
* readds poster 46 and adds the shuttle finally
* dmi fixes
* traps need fixing, work out whatever is happening with synths
* super final touches, see desc
map ports + proper spawners, pinpointer and traps functional. other misc changes
* removes verb stuff from non verb stuff
* review (see desc)
antimagic checks and it now the two objects move inside each other instead
* dmi conflicts
* PLUNGERS. BEGONE.
About The Pull Request
This PR ports Baystation color carps. In short, normal carps can now spawn in variety of colors,
This only affects normal carps, not special ones like magicarps or megacarps, these retain their own unique sprite. There are also some pretty rare color variant for carps and our friendly Syndicate carp Cayenne has increased chance to get it.
Why It's Good For The Game
Better aesthetics and immersion.
Changelog
cl
imageadd: Normal carps now spawn with a random color! There might even be some really rare color variant.. try asking Cayenne about it.
/cl
* 1/4 done? maybe?
* more
* stuff
* incremental stuff
* stuff
* stuff & things
* mostly done but not yet
* stuffing
* stuffing 2: electric boogaloo
* Git Commit and the Kingdom of the Crystal Skull
* make it actually compile
* found more stuff
* fixes
* fix AI laws appearing out of order
* fix windows
* should be the remaining stuff
* this time for real
* i guess it should compile too
* fix sechuds
* De-linkifies names in deadchat_broadcast(), makes deadsay css class default too
* Makes the source argument come after message, since it is optional
* Removes excess </span>
cl Naksu
code: reagent IDs have been removed in favor using reagent typepaths where applicable
fix: mechas, borg hyposprays etc no longer display internal reagent ids to the player
/cl