Commit Graph

6479 Commits

Author SHA1 Message Date
ShizCalev 0ca203d4da Fixes plastic explosive issues (#31549) 2017-10-12 11:37:15 -06:00
duncathan salt 454d16fe32 Minor refactor of how gas IDs are handled (#31528)
* gas IDs -> gas datum paths

* updates parse_gas_string() to handle both paths and IDs

* fixes compile errors

* fixes parse_gas_string() ignoring amounts of gas

* fixes roundstart jetpack runtimes

* fixes filters

* fixes map-edited filters

* fixes empty canister runtimes on initialization
2017-10-11 15:04:12 -04:00
jughu 2c8630422e Makes holy weapons re-nameble (#31533)
Makes holy weapons re-nameble
2017-10-11 10:57:32 -04:00
deathride58 33d59567a6 Adds Slappers (#31406)
* ADDS SLAPPERS

* fixes everything, just need sprites

* nerfs criticism
2017-10-10 20:53:32 -04:00
Jordan Brown 189ed58a42 Merge pull request #31494 from MrStonedOne/tick_contention_tug_of_war
In which the stoner one gets stoned and tries to address tick contention... again
2017-10-10 14:27:59 -04:00
kevinz000 5900b67350 Fixes cigarettes runtiming when preferences generation attempts to light them before initialization is done. (#31444)
* Update cigs_lighters.dm

* Update cigs_lighters.dm

* Update cigs_lighters.dm
2017-10-10 14:18:53 -04:00
Robustin 62fe4eb93d Adds the Chemistry Smoke Machine (#30920)
* Smoke Machine

* Tweak

* More responsive smoke timing

* Antur Review and Admin Logs

* Cboss review

* More logging

* Removes analyze, streamlines logs

* r-e-a

* no s in reagents_list

* Cyberboss Review

* woops

* Cboss nitpicking
2017-10-10 14:12:40 -04:00
Tad Hardesty 13f32a938b Improve extended examination text for many objects (#31381)
Plurality, capitalization, punctuation, and item icons have been
improved. Status displays now show the same text on examination that
they do visually. Inducers only show a success message when they
actually succeed.
2017-10-10 21:06:46 +13:00
kevinz000 2ff819f038 Update plastic.dm (#31441) 2017-10-09 14:26:23 -05:00
MrStonedOne c8bb13d7c2 In which the stoner one gets stoned and tries to address tick contention... again
Tick contention is when the mc, sleep()/spawns(), and byond internal processing fight each other for game tick time. Usually in an unproductive way that wastes cpu cycles and reduces the effective amount of game tick to go around.

Tweaked the anti-tick contention heuristics of the MC a touch.

Fixed an incorrect operator in the mc's anti-tick contention heuristics causing it to apply in times of no lag rather then times of lag.

The mc's anti-tick contention heuristics now plays better with the high pop processing mode.

We no longer reserve the tail end of a tick for the mc to have if the mc doesn't plan to run next tick because of high pop mode or anti-tick contention heuristics.

stoplag() can now be given an initial delay allowing it to act like a smarter sleep (in that it sleeps for longer if the server is overwhelmed.

All short sleeps that only existed for performance reason and had no game play, visual/audio, or balance reasons behind their timing were converted to stoplag().
2017-10-09 01:21:43 -07:00
oranges f91b8df526 Minor refactor to storage items (#31324)
They now do not call the on exit storage hook when items are being
deleted, as well as do not bother to reset a bunch of values

we now cache the see contents list for a very small speed boost

the fancy storage specific update icon is moved to the fancy storage
equivalent proc
2017-10-08 17:06:43 +02:00
kevinz000 9cf276fe01 TTV code cleanup (#31262)
* Update transfer_valve.dm

* Update transfer_valve.dm

* Update transfer_valve.dm

* Update transfer_valve.dm

* Update transfer_valve.dm
2017-10-08 19:04:47 +13:00
bawhoppen 3aed7111e8 frown emoji (#31393) 2017-10-07 20:11:17 -04:00
Jordan Brown 6b9832d661 Merge pull request #31388 from vuonojenmustaturska/atmoscherrypicking
Moves assert_gas() into a define it should always have been, speeding up atmos slightly
2017-10-07 14:36:28 -04:00
Jordan Brown b6d349e1d4 Remove drop_item, drop_item_v, put_in_hands_or_del (#31386) 2017-10-07 13:36:33 -04:00
Jordan Brown 4f860af265 Merge pull request #31383 from BeeSting12/youlights
Fixes grammar on zippos
2017-10-07 09:37:58 -04:00
Kerbin-Fiber dc8450a8f9 Fixes Wood Being Invisible. (#31364)
* Fixes Wood

* Makes jackboots store items small and smaller just like in the description.

* Update internal.dm
2017-10-06 22:45:45 -04:00
vuonojenmustaturska 890ba9dbe1 Imminent danger of skeletons
* Renamed GASLIST into ADD_GAS
* Reordered ASSERT_GAS arguments around
* Replaced all instances of add_gas with the define
* Removed once instance of manual duplication of ASSERT_GAS with the real deal
2017-10-07 04:34:24 +03:00
vuonojenmustaturska feabd41900 Always be alert for skeletons 2017-10-06 20:33:42 +03:00
BeeSting12 4a02903e58 lights to light 2017-10-06 08:34:29 -04:00
Xhuis c4b3bd8a55 Fixes runed metal and brass sprites 2017-10-06 03:18:19 -05:00
Tad Hardesty 5a0bb2f599 Grammar fixes to atom descriptions (#31293)
* Grammar fixes to atom descriptions

- Capitalization and punctuation on most descriptions
- CentCom instead of centcom where appropriate
- Earth instead of earth where appropriate

* Remove spaces before newlines and oneline some strings
2017-10-05 16:33:35 -04:00
Jordan Brown dd882ba0c3 Removes old ass belt.dm (#31317) 2017-10-05 16:31:34 -04:00
Jordan Brown d3dcc118ec Merge pull request #31340 from Firecage/codeshitnotshit
Does some code standardization/consistency.
2017-10-05 15:53:11 -04:00
XDTM 35d8a55926 Adds H.E.C.K. suits, spraycan_paintable component, and reworks item's attackby() (#30525)
* Adds hostile environiment suits

* NOBODY SAW THIS

* the CURSE

* c

* No more stun removal

* fix

* a

* in the chest

* back

* Fixes

* duh

* fucking helmets fucking secbots fucking past coders

* yeah

* REEEEE

* revert to here

* this better work

* cyberboss

* Update effects.dm

* check for charges

* B U L K

* spraycans

* READY

* the if, man

* why the fuck did it convert to spaces

* Fix it
2017-10-05 11:52:47 -04:00
YPOQ 5a616895ed Fixes crafting stacks without breaking crafted machinery (#31298)
* Revert "Fixes stacking when crafting items"

* Fixes crafted stacked items properly

* Update stack.dm
2017-10-05 10:24:34 -04:00
Firecage ee3e8d2846 merge conflict fix 2017-10-05 11:22:57 +02:00
Firecage 2ae0380fef Does some code standardization/consistency 2017-10-05 11:13:47 +02:00
Supermichael777 f770b69d5b Makes the pda font a prefernce (#31193) 2017-10-04 21:28:44 -03:00
Jordan Brown fdfc4137ee Merge pull request #31245 from Robustin/swordfix
Fixes Cult 2H Sword Soulshards
2017-10-04 14:02:26 -04:00
bawhoppen 9b7f1ada6b Moves all stack object sprites from items_and_weapons.dmi to their own file (#31273)
* keeko

* forgot the file
2017-10-04 12:59:27 -04:00
ExcessiveUseOfCobblestone 9d3dcfbc55 Fixes Carpsie nullrod from being invisible (#31268) 2017-10-04 11:59:44 -04:00
XDTM 6ed612ce77 Adds the advanced medical scanner, gives one to the CMO (#31179)
* Adds the advanced medical scanner, gives one to the CMO

* MORE SCAN DOC

* dots
2017-10-04 12:15:43 +13:00
oranges 47a74d8cf3 Merge pull request #31135 from KorPhaeron/unconvertable
Adds a var to minds that makes them immune to conversion
2017-10-04 12:14:32 +13:00
Robustin 9772ac1817 Bastard Sword Soul Fix 2017-10-02 14:58:37 -04:00
KorPhaeron cc309236d9 ismecha define (#31192) 2017-10-02 02:03:40 -04:00
bawhoppen 3e4d747b77 Adds desc to things lacking them. (#31086)
* Desc change

* Update girders.dm

* Update valve.dm

* Update machine_stacking.dm

* Update shuttle_engines.dm

* Update pipe_dispenser.dm

* Update lib_items.dm
2017-10-02 09:07:10 +13:00
Jordan Brown bdec5d5fc4 Merge pull request #31130 from MrDoomBringer/Doom
Adds the Cargo-Tech-of-the-Shift award
2017-10-01 10:42:31 -04:00
Robustin ec3f7623df 2H Sword to the Cult Forge - Robustin's Github Adventure (#30887)
* Automatic changelog generation for PR #30056 [ci skip]

* Updated old code

* Slowdown does nothing, removed

* Updated Sprites and Fixes

* Mysterious block issue fixed

* Update cult_items.dm

* Update buffs.dm

* Update book.dm

* Update cult_items.dm

* Delete whirlwind.ogg

* Add files via upload

* Delete items_and_weapons.dmi

* Add files via upload

* Shard list fix

* Final error fix

* Review changes, dash datum

* Why was this a diff

* Uses roundstart time for delay

* Simpler Soul Storage
2017-10-01 01:01:50 -04:00
nicbn 6fb896e4c3 Paper markdown (#30873)
* why it doesn't work

* list thing

* oops

* fixes list. maybe

* Less regex

* wip

* Done I think. I think

* return your functions

* Replace $10 by $a
2017-09-30 09:08:25 -04:00
ShizCalev 51c48409a6 Stops putting RCD, bluespace bags, and staves into ORM (#31093)
* Stops putting RCD, bluespace, and staves into ORM

* CB

* Chat message
2017-09-29 19:33:19 -05:00
ShizCalev 4f4008920f Fixes SM shard extraction (#31111)
* Fixes SM shard extraction

* Space-OSHA called. They want to have a word.
2017-09-29 18:42:40 -05:00
KorPhaeron 5e5ff73046 Adds a var to minds to make them immune to conversion 2017-09-29 16:59:56 -05:00
MrDoomBringer 8343c5c8a3 move around lockbox code hopelessly trying to fix merge conflicts 2017-09-29 17:43:44 -04:00
MrDoomBringer b3f9669144 Add cargo lockbox 2017-09-29 16:12:50 -04:00
ShizCalev bc50c77570 Stops revheads from being metagamed with healthscanners & medical HUDs. (#31110)
* Stops revheads metagaming

* Added comment.
2017-09-29 15:59:57 +13:00
kingofkosmos 086d636b17 Alt-clicking descriptions when examining (#30988)
* Adds what alt-clicking does into examine-messages.

* whoops fix

* AI holopad examine remove

* Fixed cigarette pack alt-clicking.

* Spear alt-click-message set to show only if explosive lance.
2017-09-29 15:51:31 +13:00
RandomMarine 2d54930e4d You can now light cigars on burning people (#31081)
* adds lighting cigs on burning mobs

* backslash the

* src
2017-09-28 21:45:17 -05:00
Tungsten ac8eee7d4d Applying PDA overhaul Upstream (#30613)
* Applying PDA overhaul Upstream

Yeet?

* Used lordpidey's change

Like this?

* The build failed so I'm changing it back

* Update PDA.dm

* Update PDA.dm

* Make the settings visible only on the main screen

mode 0 is the hub, and the hub is the main menu. I think it'd be a lot more convenient for players to always have these options on the main menu if they need them. Makes it really easy to swap colors and fonts at the beginning of the round. I can put it in a settings menu if everyone really thinks it's necessary, but then someone would have to help me actually make the damn icons show up.

* Update PDA.dm

* Update PDA.dm

* Wait, I'm an idiot. I was editing the wrong thing.

* Here's your switch statements boi

* Declare font_index at the "Toggle_Font" code

I declared it exactly where it's relevant, but I think this looks unclean. I also redefined it which I actually needed to do.

* Replaced it where it was

cuz the build broke

* Make the color changer a picker instead of a field

An attempt

* Made these defines

@optimumtact @Cyberboss Like this?
2017-09-29 15:43:22 +13:00
oranges 84e96c53be Merge pull request #30985 from tgstation/Cyberboss-patch-5
Fixes frozen PDAs in the game logs
2017-09-29 15:41:34 +13:00