Commit Graph

626 Commits

Author SHA1 Message Date
coiax 1428f3f532 Cyborgs have a reset module wire (#22016)
* Cyborgs have a reset module wire

🆑 coiax
add: Cyborgs now have a reset module wire, that when pulsed, triggers
the cyborg's reset module hardware.
/🆑

Because they can't touch it themselves for software reasons. Now you can
ask random assistants to reset you in a pinch, or do it on the FRONTIER.

* Upgrade ejection, removed reset board
2016-12-11 19:55:03 +13:00
Mervill b0f3c2f039 replaces /proc/isorgan(A) with a define (#21994) 2016-12-08 14:48:05 -05:00
Joan Lung a75f333f31 TGUI slab interface (#21987)
* tgui slab interface

* as is done
asking for help is a myth, taking help is not

* byond rides again

* do things and forget to fix them

* plus some bullshit

* info!
2016-12-08 10:17:28 -06:00
Kyle Spier-Swenson dedb16826e Speeds up world init. (93s -> 49s) (#21992)
* Speeds up world init.

* Armor is now new inited for obj and the first level of subpaths.
* Actions is now lazyinited and deleted with empty.
* Actiontypes is now only inited when actually used and deleted once it pre-fills actions with the action buttons.
* Pipes now prefill their node list(s) in new() using new /list/ (count) syntax to speed up the list initaliztions and remove the init proc.
* Pipes no longer store their item version, instead creating it on the fly when deconned
* Walls no longer store their metal stacks, instead creating it on the fly when deconned.
* obj, walls, floor, plating, item, machinery, structure, pipe, pipenet, atom, and movable no longer have an (init) proc. (along with a few other smaller examples)
* Atmos can pass checking is now a var with the ability to have a proc be call in advance cases.
  * (as a side effect, I had to fix a few things that were calling atmosCanPass rather then using the pre-calculated list, this should speed up chemfoam and flame effects greatly)

* Reverts upload limit
(remind me one day to defuck this, it could easily be a config thats not editable by vv to make changes easier)

* Makes apc update icon a bit faster.
APC new is some what high on the profile of world init, still not sure why, but this stood out as a waste of cpu so i fixed it.

* Fixes runtime with atmos backpack water tanks.

* Makes smoothing faster (and fixes turfs smoothing twice at init)

* Makes apcs init faster by replacing some spawns with addtimer

* fix transit turfs.
2016-12-08 21:50:15 +13:00
Fox McCloud be94e4f76a Converts Hydroponics oneharvest var and Potato's Battery Quality into Plant Genes (#21983)
* Converts Hydroponics oneharvest var into a Plant Gene

* plant batteries

* plant types

* stinging
2016-12-08 12:43:23 +13:00
Joan Lung 579944d0f3 Fixes some disposal unit weirdness (#21976)
* Fixes some disposal unity weirdness

* miss, you need that line, miss
2016-12-08 12:41:47 +13:00
Mervill 3f68bd7202 Merge branch 'master' into a_intent
Conflicts:
	code/modules/mob/mob_defines.dm
2016-12-04 00:38:37 -08:00
Mervill 481cc07dcf m_intent now uses defines 2016-12-03 00:25:44 -08:00
Mervill d4a49d509d added INTENT_NEXT 2016-12-03 00:08:55 -08:00
Mervill 0972f78800 a_intent now uses defines 2016-12-02 22:27:30 -08:00
Mervill c2e2440953 Merge branch 'master' into w_class
Conflicts:
	code/game/objects/items/weapons/twohanded.dm
2016-12-02 21:44:24 -08:00
Jordie 047f885069 Merge pull request #21869 from Mervill/ventcrawler
Ventcrawler var now uses a define for it's options
2016-12-03 15:56:02 +11:00
Mervill 19513c398c updates 2016-12-02 19:38:02 -08:00
Mervill 09ea5ad2e5 w_class now uses defines 2016-12-01 21:33:14 -08:00
kevinz000 79ff9a8f0b [READY]Lollipops, gumballs, and a cyborg module that shoots them out! (#21782)
* lollipop

* ...

* Update snacks_other.dm

* Update snacks_other.dm

* Update snacks_other.dm

* Update snacks_other.dm

* stuffs

* itallworksnow

* updates

* mfw kor caught me

* wew

* completed.

* sprites

* thisshouldworkmaybeprobablyidunno

* ...

* Update robot_items.dm

* projectiles

* Update robot_items.dm

* ...

* fuckingnames

* Update robot_items.dm

* .

* ..

* ...

* spamchecking

* ..()

* ..

* ..

* ..

* Update robot_items.dm

* defines refines 2

* Update robot_items.dm
2016-12-02 15:42:51 +13:00
Cheridan 89d3752276 Merge pull request #21584 from RemieRichards/swarmer_boss
Adds a new boss: Swarmer Swarm [Now a Ruin]
2016-12-01 07:47:54 -06:00
Joan Lung a5ae025549 Replaces "specflags" with "species_traits" (#21851)
* Replaces "specflags" with "species_traits"

* this will do
2016-12-01 21:16:33 +13:00
Mervill 726a527244 Ventcrawler var now uses a define for it's options 2016-11-30 20:28:04 -08:00
MrStonedOne 1f8d998600 Improvements and fixes 2016-11-30 12:50:15 -08:00
MrStonedOne 76e1c6916f VV refactor 2016-11-30 12:49:21 -08:00
XDTM 64358135f1 Several things 2016-11-28 21:44:09 +01:00
Remie Richards b82f4111be New Devil Obligation: Dance Off (#21765)
* New Devil Obligation: Dance Off
New Devil Spell: Summon Dancefloor

* Typofix

* typofix round 2
2016-11-28 23:04:45 +13:00
Joan Lung 21dfa3af4b Merge pull request #21760 from lzimann/earlyxmasdecorations
Makes x-mas trees automatically spawn
2016-11-26 19:38:37 -05:00
oranges ff5753847c Merge pull request #21737 from ChangelingRain/howhighofachanceisitthatitsjustafakeout
The Ark of the Clockwork Justicar no longer appears above mobs
2016-11-26 15:05:52 +13:00
Lzimann 89a03ef577 Adds a new spawn xmas tree landmark and also adds a new holiday, the festive season. 2016-11-25 19:01:53 -02:00
Remie Richards c2d9c849b9 Merge branch 'master' of https://github.com/tgstation/-tg-station into swarmer_boss
Conflicts:
	code/modules/mob/living/simple_animal/hostile/hostile.dm
2016-11-25 17:14:20 +00:00
Cyberboss e37f807941 Fixes the false armblade removal timer. Refactors addtimer (#21714)
* Clever girl...

* Make the addtimer unique param safe

* Refactor addtimer calls

* Moved the location of the define so the other SSs can use it
2016-11-25 22:05:58 +13:00
Joan Lung 9fc842c927 The Ark of the Clockwork Justicar no longer appears above mobs 2016-11-24 20:29:12 -05:00
kevinz000 87dbd65811 [READY]] FLIGHTPACKS (AKA cooler, better, and technological wings with a unique gimmick!) (#20860)
* vroom

* wew

* a

* b

* morestuff

* .

* a

* .

* .

* basicsprites+extend/retract

* ...

* .

* thanks travis

* woops

* thankstravisv2

* redundence

* ishouldstopmakingsomanygoddamncommits+empdamage

* stuff

* ..

* ion_trails

* fixes_conflict_1

* fix

* compilesnow

* .

* fuck

* WIP: Multi Step Assembly

* thismightfixitthismightnot

* shoe-attachment

* noselfremoval

* wooops

* tweaksandcrashing

* runtimes

* runtimesfuntimes+crash update 1

* thisprobablywontcompile

* stillwip

* githubPLEASEWORK

* fixes conflicts 3/3

* REFACTORSUNTESTED

* fixingconflicts2

* fixingconflicts3/3

* updates

* stuffs

* ...

* stillWIP

* stufffs

* .

* ..

* runtimesfuntimes2

* stuffs2

* conflictfix

* ...

* fuck

* fix

* bah merge conflicts

* knockback_testing1

* conflictfixing...

* mergeconflicts

* plop

* socloseyetsofar

* tweaksandfixes

* conflicts

* fix

* fixes

* fix

* woops

* woops2

* hotfix

* ...

* flufftextandfixes

* test

* ..

* fix1/2

* stuff

* finallysomeoneteachesmehowtofixthisshit

* FIX

* why

* .

* bitflagsshitflags1

* bitflags-shitflags2

* bitflags-shitflags2

* bitflags_shitflags_4

* autofloating

* minerbuffgetthepun?

* notouchingfloors

* ...

* .

* f l o a t

* kek

* kek

* fixes

* fixes2

* sprites
2016-11-25 13:26:43 +13:00
Joan Lung d4fa53d9ca Fixes clockcult round end stats showing up when they shouldn't (#21658)
* round end code is magic

* br
2016-11-22 16:23:27 +13:00
KorPhaeron af71d20561 The round ending on one server will send a news report to the other server (#21636)
* News Reports

* Misc

* Typo fixes
2016-11-22 12:30:30 +13:00
Cyberboss f2808303ee Tweaks to the snakebox (#21530)
* The word snake makes no sense to me now

* Fixes volume

* Fixes spam

* Extra memes

* incap check

* Compile before commit

* Roast me Travis

* ... And moved

* Timing changeling

* Cheri has spoken
2016-11-19 13:36:07 +13:00
Shadowlight213 008689c61c Adds AI Integrity restorer to program datums, various modular computer improvements (#21546)
* Ports AI restorer to modular computars

* mostly done. working on qdel improvments

* undoes testing flag

* undoes gc stuff

* Fixes id card module name

* memes
2016-11-19 13:33:39 +13:00
Joan Lung e662f5d5b1 Clockcult AIs no longer require APC power (#21552)
* Clockcult AIs no longer require APC power

* some, maybe?
2016-11-17 12:29:49 +13:00
Joan Lung d691faba1b Clockcult Cyborgs can charge from Sigils of Transmission (#21558)
* Clockcult Cyborgs can charge from Sigils of Transmission

* better

* rip
2016-11-17 12:29:21 +13:00
Remie Richards 259a9cda7d Adds a new boss: Swarmer Swarm
- Adds a subtype of Swarmers, that use normal hostile mob AI+some unique behaviours
- Allows Catwalks over lava to protect things from burning
- AI can now switch targets if they've failed to attack their current target for more than X deciseconds, where X is a var (defaulting to 30 seconds)
2016-11-16 20:20:40 +00:00
KorPhaeron 43f43d8473 Scripture requirements are now defines (#21528) 2016-11-14 13:02:57 -06:00
Joan Lung de1c7b074a Servants of Ratvar can now unsecure and move most Clockwork Structures (#21485)
* Servants of Ratvar can now unsecure and move Clockwork Structures

* anchoring required

* gen

* bleh

* check again

* no stacking wardens, kay?

* alright!

* that too

* smart

* round

* as is done

* hmm

* less effective
2016-11-14 12:47:31 +13:00
KorPhaeron a643cb92f0 Dual (or more!) Wielding (#21397)
* Dual (or more!) Wielding

* Removes an extra line

* Shotguns can't be dual wielded
2016-11-14 12:02:00 +13:00
Joan Lung 4b1e9f4328 Scripture requirements are now defines 2016-11-13 11:05:47 -05:00
Joan Lung 045c6e643b Renames Guvax to Geis (#21445)
* Renames Guvax to Geis

* right
2016-11-10 15:18:15 -06:00
Joan Lung 7c4f7e2783 Tweaks reinforced wall descs (#21424)
* Tweaks reinforced wall descs

* imply
2016-11-09 18:48:50 -06:00
Joan Lung 5f637d7a0d The Celestial Gateway will now prevent the emergency shuttle from leaving (#21400)
* The Celestial Gateway will now prevent the emergency shuttle from leaving

* no message
2016-11-10 09:36:46 +13:00
KorPhaeron 629bfb6c5e Cloaks are now cosmetic neck slot items (#21418)
* Cloaks are now cosmetic neck slot items

* Re-orders layers so bags will display above cloaks
2016-11-10 09:30:25 +13:00
uraniummeltdown ea81370dce Cortical Borers (#21118)
Adds cortical borers, a midround antag originally from Bay. The code here is from yogstation, baystation and paradise station.

Borers are little brainslugs that when adjacent to a human can infest them. They can supply you with useful chemicals such as medicines and meth, and can revive you from the dead if they have maximum chemicals. They can also take over your body, putting them in control of you while you become a "captive mind". A captive mind can take back control by doing Resist. Health analyzers show borers in people, while medHUDs show borers in control. If you have Sugar in your body the borer can do nothing, it gets kicked out of control if it's controlling and becomes docile. Organ Manipulation surgery on head to remove the borer. If the brain of the body gets removed (decapitation, brain removal surgery, gibbing) the borer falls out of the host and loses control if they were controlling. Changelings can remove borers with Anatomic Panacea or Lesser Form (or Last Resort). Borers can reproduce and have an objective to escape on the shuttle with X hosts alive.
2016-11-10 09:25:41 +13:00
KorPhaeron 41c481d0c7 Destroy the syndicate base 2016-11-06 22:19:59 -06:00
Cheridan 6a885d9500 Merge pull request #21342 from phil235/TransitShit
Fixes transit tubes
2016-11-05 17:21:24 -05:00
Joan Lung d4643f032c Proselytizer conversion now accounts for existing materials better (#21334)
* Proselytizer conversion now accounts for existing materials better

* shitfuck.

* move the god damn defines
2016-11-04 15:35:00 +01:00
phil235 b0b5a90bd7 Requested changes 2016-11-03 19:03:04 +01:00
phil235 2dc956bea0 Merge branch 'master' of https://github.com/tgstation/-tg-station into Color_washing
# Conflicts:
#	code/game/gamemodes/clock_cult/clock_scripture.dm
#	code/game/gamemodes/clock_cult/clock_structures.dm
2016-10-31 19:59:00 +01:00