Commit Graph

11 Commits

Author SHA1 Message Date
oranges 2bc1504007 Merge pull request #18226 from MMMiracles/evenMORERUINS
lava ruins
2016-06-06 01:24:43 +12:00
MMMiracles 6044713cea gives mining autorifles 2016-06-03 19:02:34 -04:00
KorPhaeron c923738b61 Fixes fountain hall not spawning 2016-06-03 15:03:26 -05:00
MMMiracles a99e3d8c63 im on a roll and i haven't even submitted the pr yet 2016-05-31 21:26:31 -04:00
MMMiracles 5f773abf9b sorry timmy 2016-05-31 21:21:23 -04:00
KorPhaeron a78679a8c4 Fine keep your damn zombies 2016-05-26 14:10:59 -05:00
Cheridan c94492664f MMmiracles away mission cleanup (#17873)
* MMmiracles away mission cleanup

* tomb ruin fix
2016-05-23 00:46:04 -05:00
MMMiracles 76f6917d20 gish dng
24
2016-05-12 19:19:03 -04:00
MMMiracles e036c71a29 no dups
noice
2016-05-09 18:21:50 -04:00
MMMiracles eb58b393cc conflicts + ruin system 2016-05-08 19:54:57 -04:00
coiax 035334589d Ruin budget system (#17366)
* Initial start of lavaland ruin budget system

Weights are dumb, we're gonna use BUDGETS!

To be clear, each round, there will be a budget for ruins.

HERE IS A ROUGH APPROXIMATION OF THE AIMED PROCESS
 - Pick a ruin
 - Can we afford it? If not, start again.
 - Try a bunch of times to place it.
 - Did we place it? Good, then reduce our budget accordingly

Does this look a little like syndicate surplus crates? That's the point.

* Subclassery

* Budget based ruin loader is GO

* Cryostasis (with a s)

* Adjusted costs, added no-duplication

* No dupes on the major ruins

* Deleted files, budget is config

* Corrected description

* Fixed ruins failing to load, duplication

* The zoo goldgrub will no longer burrow away

* Space descriptions and names

* No more weird Xenonest loops, should be all good

* Adjusted costs based on feedback
2016-05-08 23:03:42 +10:00