* Silicons converted to the Ratvarian cause get an action button to communicate
* psna class actually both compiles and works, which is confusing
* no message
* Planetary atmos
Turfs marked as planetary_atmos will revert back to their default state as if the upper atmosphere mixes with it reverting it.
* Fixes Planetary Atmos being treated as space.
* Attacking; new sprites to cardboard cutouts
- You can now attack cardboard cutouts with weaponry; they will
generally fall down unless you're hitting them with something that isn't
a real weapon.
- Slaughter demons and laughter demons added to possible apperences.
Uses setDir() and icon manipulation to avoid having to edit the .dmi
- Painting a cutout now takes a second, and cannot be done with an empty
spraycan.
* A rough simulation of mob attack code
* Code review I
Hardsuit jetpack upgrade item is replaced by an actual jetpack - the same as the one that exists inside the upgraded suit. It still can't be used separately.
Hardsuit jetpack has hardsuit jetpack sprites instead of voidsuit pack.
You can remove jetpack from hardsuit by using screwdriver on it.
Unrelated:
Fixes mining vendor UI a bit: items with long names no longer take two lines.
Changes staff of storms path to actual staff.
* Observers can auto-orbit meteors; space dust event
During a meteor shower, observers can automatically orbit
threatening meteors and watch them hit the station.
Added Major Space Dust event, which is a meteor shower
containing only space dust.
Reduced chance of RNG meteor event.
Fixes bug where meteors wouldn't move when spawned.
Added a new plant to the game to encourage the Chef to be a more relevant job, alongside a recipe for a food related to it. Throw a cannabis leaf on a table and check the recipes list to find it.
* Tiles are now (mostly) pooled objects
Floors no longer have a builtin_tile, but instead use PoolOrNew().
Also added a do-nothing SSpool so you can inspect the global pool.
* Entries for time keeping
* MORE STATISTICS
* Stat tracking, auto filling
* Code review I
* Code review II
* Code review III
🆑 coiax
add: Syndicate bombs now use world.time to track their countdowns, the
same as shuttles and dominators. They will now explode slightly sooner
when a red button is pressed.
/🆑
- Syndicate bombs fast process so they can beep every second. It's
syncronised with the observer countdown for extra drama.
- As a balance change, this means that bombs have effectively a 25-50%
faster minimum timer.
* Reduced number of istype() calls per ui_data() by ((2*requirements_num) + catalysts_num + tools_num)*recipes_in_category_num
* Added a "Compact" mode for crafting