Commit Graph

363 Commits

Author SHA1 Message Date
Jordan Brown 3b13859665 Merge pull request #41224 from ShizCalev/rocket-fixes
Rocket launcher fixes, adds suicide_act
2018-11-02 14:19:30 -04:00
TheDreamweaver d464fd04d7 [SUPER DUPER EXTRA READY] Hilbert's Hotel (#41029)
* Initial stage

* final changes?

* Tweaks

* removed bad variables

* Fixed more bad vars

* is this map merged?

* spelling fix

* spelling fix

Co-Authored-By: TheDreamweaver <austin.j.rickli@gmail.com>

* Map fix?

* now this is map merger

* Fixed summoning edge cases

* Fixed spelling mistakes, Added better handling of sphere removal, Added sphere to the cargo shuttle blacklist, Made the "mystery" more dynamic

* Added better handling of stored mob summoning

* Removed redundant code.

* Made the jukebox actually accessible

* Tweaked it so that no maps would need to be loaded on Init

* comment commit

* No src

* Fixed spelling and getting trapped in rocks

* Fixed spawned-in hotel checks

* Blacklisted hotel are from blueprints and migrated storage handling from door to area.

* Prevents observing mobs (ghosts, camera entities) from getting stored.

* Condensed an if statement

* The hotel can now be used on another mob to invite them to the hotel. All living mob types can now exit out the hotel door.

* Fixed wrong user getting prompted when hotel was used on someone else.

* Added peepholes to hotel doors that can be used via AltClick.

* For the grammar lovers.
2018-11-01 15:40:31 -04:00
ShizCalev 8c88d6bde4 Rocket launcher fixes 2018-10-30 01:38:19 -04:00
YPOQ 88d07dbdd2 Fixes anti-magic not actually protecting against tesla blast spell 2018-10-22 19:28:40 -06:00
Fel a7b90799fc Glorious Tauntaun Invocation (#40955)
* Glorious Tauntaun Invocation

* And I thought it smelled bad on the outside.
2018-10-17 11:26:58 -04:00
AnturK 973084147e Adds status capability to inflict handler spells (#40734)
I was going to do full generic spellcrafting but that's more effort so this works for now.
2018-10-17 23:22:43 +13:00
Kierany9 5ef054e605 Assimilation Update (#40769)
* new objectives + qol

* beep

* oof

* one line

* prevent kill objectives from having the same target as assimilate objectives

* Free objectivev

* code review

* fix

* yes
2018-10-16 15:14:33 +02:00
MMMiracles b14f3827e5 Suplex The Rod (#40774)
* rod suplex

* flux spawn + medal setup

* deals with rod-form wizards

* webedit lol
2018-10-12 04:48:23 -04:00
kevinz000 3e7184c975 Combat/Stun (slip) overhaul staging, mobility flags, adds crawling (#39967)
Aiming to implement the framework oranges has detailed in https://tgstation13.org/phpBB/viewtopic.php?f=10&t=19102
Moves canmove to a bitflag in a new variable called mobility_flags, that will allow finer grain control of what someone can do codewise, for example, letting them move but not stand up, or stand up but not move.

Adds Immobilize()d status effect that freezes movement but does not prevent anything else.
Adds Paralyze()d which is oldstun "You can't do anything at all and knock down).
Stun() will now prevent any item/UI usage and movement (which is similar to before).
Knockdown() will now only knockdown without preventing item usage/movement.
People knocked down will be able to crawl at softcrit-speeds
Refactors some /mob variables and procs to /mob/living.
update_canmove() refactored to update_mobility() and will handle mobility_flags instead of the removed canmove

cl
rscadd: Crawling is now possible if you are down but not stunned. Obviously, you will be slower.
/cl
Refactors are done. I'd rather get this merged faster than try to fine tune stuff like slips. The most obvious gameplay effect this pr has will be crawling, and I believe I made tiny tweaks but I can't find it Anything I missed or weird behavior should be reported.
2018-10-11 11:22:21 +13:00
ShizCalev cc7dd06edd Summon magic items now count as magical artifacts (#40718) 2018-10-07 02:40:46 +03:00
YPOQ 50a2463833 Fix wizards getting stuck after using rod form in a container (#40618) 2018-10-01 20:22:00 -07:00
kevinz000 6defd9673f Fixes repulse spell throwing ghosts (and other stuff with infinite move resist) (#40509) 2018-09-29 23:14:57 -04:00
MrDoomBringer fccf08294a Fixes lacking hands giving erroneous feedback in a few situations (#40549)
* uuuuuuuuuuuuh

* update

* ok but make it compile
2018-09-29 23:10:53 -04:00
Kierany9 bb1e45b165 [s] Assimilation oversights (#40519)
* oof

* it can't be this dumb, right?

* hivemind hosts can't be assim objectives

* 1 am compiles

* eh
2018-09-29 03:09:57 +03:00
ShizCalev b1b56e6a5e Adds RPGs to Nuke Ops (#40372)
* Gives Syndies RPGs

* Makes the rocket reusable

* fixed minor sprite issue

* SRM Rocket renamed to HE rocket
2018-09-27 12:47:23 +03:00
XDTM 1553afab24 [Ready for review]Adds credit holochips to replace magic cash (#40462)
cl XDTM
add: Added credit holochips, a form of semi-physical currency to use in transactions. They can be generated by id cards by drawing from bank accounts and can be used to make payments.
add: There is no limit to the amount of credits that can be stored on a holochip, but being holograms they are vulnerable to electromagnetic pulses, and may disappear if exposed to one!
add: Holochips can be split with alt-click, and can be merged by clicking on another holochip.
/cl

Inserting physical cash into ids and printing it on the go is really jarring, and since we're on a sci-fi universe i think that hard-light hologram chips with encrypted credits sounds more believable.

As a plus, they don't have to deal with messy stack calculations with different denominations, and simply have a credits var that holds their amount. They change color based on the amount of cash for easy recognizability.
2018-09-26 10:35:02 +12:00
Kierany9 9e8d7509b6 [READY] [Gamemode Bounty] Assimilation (#40296)
* it's ready boi

* typos, things i forgot to uncomment and mindshields revealing hosts

* Requested bugfixes/syntax changes

* Fixes Network Invasion runtime and other misc fixes

* oops

* Fixes mindshield runtime

* Mind control and lots of fixes

* Admin logging and runtime fixes

* dumb bugs and fluff text

* Commented out code, typos and finalizing player numbers

* runtime

* Major runtime fixes, buffs and distortion field

* death on MC'd vessel death, destroy_hive and hive removal on death

* code review

* oops

* Mind Control realname fix
2018-09-24 21:18:55 +02:00
81Denton 387bfcd1f1 Improves wizard spell descs, booleans (#40321)
* Improves wizard spell descs, booleans

* rod form desc

* thanks helen

* spesstime distortion desc

* adds missing throw_at arg
2018-09-19 21:01:24 +02:00
ShizCalev 6e1b3deb76 Fixes phased/jaunting mobs falling into chasms (#40316) 2018-09-18 11:14:33 -04:00
ShizCalev 8a7df8ba45 Makes usage of Nar-Sie consistent (#40029)
cl ShizCalev
spellcheck: Nar-Sie's name has been revised to Nar'Sie.
/cl
2018-09-08 13:31:09 +12:00
XDTM 3f32f8c110 [Ready]Logs when speech is forced by an external factor (#39964)
* Logs when speech is forced by an external factor

* makes say args uniform

* fix
2018-09-03 11:38:16 +02:00
Emmett Gaines 451d35c9c9 Converts more dir assignments to setDir (#40023) 2018-08-31 22:54:37 +03:00
Patrick Chieppe 2c8248575a Logging system refactor and improvement (#39521)
* Refactor several log lines to use datum_info_line and atom_loc_line

* Add default return strings from datum_info_line and atom_loc_line

* Add parentheses around atom_loc_line data

* Change more logs to use atom_loc_line

* Add check in atom_loc_line for turfs to avoid calling get_turf on them

* Re-add removed 'at'

* Replace datum_info_line with key_name and atom_loc_line with loc_name

* Refactor logging functions

* Avoid double-logging self-interactions

* Fallback to simple stringification if all else fails in key_name()

* Rewrite muscle spasm logging to use log_message

* Standardize logging of martial arts

* Tweak individual logging panel look

* Fix individual logging panel source

* When I typed || I really meant &&

* Fix Telecomms logging always showing client logs in the panel

* Reverts addition of buggy ownership log to panel

* Remove colon

* Fix missing log_directed_talk tag

* Add warning for missing type in log_direted_talk

* Change warnings to stack_traces

* Add square brackets around fallthrough key_name() case to help parsing

* Allow atom arguments/src in log_*() functions

* Change log_combat call with null argument to log_message

* Change mecha types' log_message() arguments to match atom and mob version

* Add key_name() case for atoms

* Fix resist_grab() unsetting pulledby before log_combat gets a chance to use it

* Fix log_globally logic

* Add logging for hitting objects with items

* Move log_combat() to atoms.dm

* Use utility functions for object stringification in log_combat()

* Use utility functions for object stringification in log_combat()

* Add missing logs for interacting with display cases

* Rewrite log_combat() comment

* Add missing space in log_combat()

* Add logging for hitting grilles barehanded

* Add missing ..()
2018-08-12 21:41:09 +02:00
Jordan Brown 89d59840b1 Fix and optimize Dockerfile (#39019)
* Change sound double quotes to single quotes

* Remove broken guitar note bs

* Fix and optimize Dockerfile
2018-07-09 22:42:53 -04:00
Trevor Serpas bee0b5b2c3 Afterattack() Signal (#38606)
* adds signal and modifies each call of afterattack to call it's inherited proc

* uses new macro for sendsignal()

* map fuck

* skip precommithooks

* combine and negate 2 ifs
2018-07-07 02:00:25 -04:00
Jordan Brown 26b6fab1fe Merge branch 'pr-38604'
Signed-off-by: Jordan Brown <Cyberboss@users.noreply.github.com>
2018-06-28 14:22:03 -04:00
Grandmother of 50 84fbb98912 Update construct_spells.dm 2018-06-27 09:56:54 -04:00
ShizCalev 89752866aa Merge branch 'master' into spellcheck 2018-06-26 16:43:41 -04:00
cinder1992 9e5769be7b Added Officer's Sabre suicide (#38662)
* Added Officer's Sabre sucide

* Oopsie

* Brute for the Brute God!

* pick_n_take is a thing

* Cleanup

* Cleanup 2: Electric Boogaloo

* Sabre suicide covers all arms and legs

* Suicides now take the same ammount of time for users with more than two arms and two legs
2018-06-24 10:44:27 -04:00
ShizCalev ff532a4ca4 Spellchecks TGStation 2018-06-19 18:57:44 -04:00
bgobandit d5afe5add1 Guide to Advanced Mimery spellbooks will grant the vow of silence spell if the user doesn't have it already. (#38474)
* The mime spellbooks grant you Vow of Silence.

* no longer grants duplicate spells
2018-06-15 02:18:16 -07:00
ninjanomnom d483ff3ef0 Regexes
`([^_\.])SendSignal\((.+?)\)` -> `\1SEND_SIGNAL(src, \2)`
`([\.\w]+?)\.SendSignal\((.+?)\)` -> `SEND_SIGNAL(\1, \2)`
2018-06-13 19:19:23 -04:00
Tad Hardesty 6bc0c2258e Fix the Lightning Bolt spell (#38253) 2018-06-04 21:43:27 +03:00
Tad Hardesty 1d34850c73 Fix mecha mouse pointer issues (#38213)
* Fix mecha mouse pointer issues

* Migrate ranged ability mouse pointers to new system
2018-06-02 20:41:57 -04:00
vuonojenmustaturska c65a99f130 Move NODROP_1, DROPDEL_1, ABSTRACT_1 and NOBLUDGEON_1 to item_flags where they belong (#38171)
* (mostly) nodrop

* (mostly) dropdel

* (mostly) abstract

* nobludgeon

* things i missed

* forgot one

* unintended changes

* energy handcuffs
2018-06-01 11:36:31 +02:00
ShizCalev c41d6ac965 Standardizes and cleans up some admin messages & logging (#38128)
* Improved logging

* Fixes & emitter logging

* ded
2018-05-30 21:57:06 -07:00
Dax Dupont 4efb660d8c Adds better admin messaging to boh and fixes summons happening in the wrong places (#38096)
* Adds better admin messaging to boh

* Same for the logs

* chumbis

* I'm a chumbis
2018-05-27 14:02:55 -07:00
vuonojenmustaturska 4f0b0b7ec1 Replaces /atom.initialized and .admin_spawned with flags (#37981)
kill .initialized and .admin_spawned from /atom
2018-05-24 02:20:50 -07:00
AlexTheSysop42 d8b5f3e545 Fixes mimery blockade showing up under spell tab (#38004) 2018-05-23 17:43:12 -07:00
ShizCalev 04f916025c Fixes mindswap book runtime (#37881) 2018-05-19 13:31:43 +03:00
AnturK 49db9f8184 Cleans up touch spells (#37715)
* Cleans up touch spells

* Silent param

* Oh god i'm blind.
2018-05-15 01:34:37 -04:00
ShizCalev ba1030f803 Makes more messages pronoun sensitive (#37582)
* Makes more messages pronoun sensitive

* Some cleanup

* more pronouns

* rever
2018-05-03 18:45:55 -04:00
oranges ecd0d8b538 Merge pull request #37476 from AnturK/thisalwaysbuggedme
Uppercases slot defines.
2018-04-28 13:13:56 +12:00
vuonojenmustaturska 640f2cf693 Adds a stationloving component to replace a couple of flags and SSinbounds with (#37436)
* station lovin' happened so fast

* Update stationloving.dm

* less qdel memes

* imbue soul signal

* rename imbue soul signal

* dupemode

* henk

* Update atoms_movable.dm

* Update nuclearbomb.dm

* Update nuclearbomb.dm
2018-04-27 14:35:53 +02:00
AnturK 52a99c09d6 Uppercase slot defines 2018-04-27 10:38:32 +02:00
Fox McCloud 057aa31cda Kills off /obj/item/device (#37297)
* Kills off /obj/item/device

* whoops

* whoops

* Fix
2018-04-23 15:00:23 +02:00
Armhulen 5ed2a56ced Refactors Spell and Martial Art Books to use Action Granters! (#36442)
* HE'S DONE IT

LETS GOOOOOOOOOOOOOOOH

* floyd. floyd. he's the floyd. floyd dude yeah yeah yeah yeah FLOYD

* fireball remarks, the other spells.

* YOU MEAN THE CHAOS FLOYDS

* what is a floyd, but a miserable pile of moodlets

* flflflflfoooaooayoyydd FLOYOYODDD DFFRRURURMPPFF

* FLOYDING LIGHTS LIGHTS LIGHTS LIGHTSSS

* GORGE YOUR MOODLETS, EMBRACE YOUR FLOYD

* no more floydposting, i removed the old spellbooks

* aaaaaaaaaaaaaaaaaaah ALL of the remarks added my fucking god

* 10 days to sunday travis.

* last minute fixes

* 1 fix

* 2 fix

* red fix

* martial granters

* MAMA MIA
2018-03-27 20:51:14 +03:00
AnturK 735dad092e Sintouched antag datums (#36561)
* Sintouched stuff

* hudz

* These are boring and when they happen they happen en masse so let's just list them

* undefs
2018-03-25 06:07:26 +03:00
kevinz000 f300a5c155 Interaction/Attack Hand Refactor (#36405) 2018-03-23 11:20:54 +01:00
kevinz000 ca10fa6d7a Spell Cards (#36147)
Adds spell cards. They're a wizard spell that shoots a burst of 5 semi-accurate homing cards.
Projectiles now have a homing framework, complete with some variant of simulated inaccuracy.
The said wizard spell will make use of a new mob component, that allows that mob to select targets by moving their cursor near them. It will give a visual and lock onto the nearest mob to the cursor, allowing the homing projectiles to target on the locked on mob/object.
Removes colliding variable from projectiles - We never used it after Bump was refactored to Collide.
Images soon when I get the lockon datum-components to work.
2018-03-23 09:39:26 +13:00