Commit Graph

9 Commits

Author SHA1 Message Date
Militaires 980411b961 Refactors riding to a datum and applies it to vehicles, allowing for mobs to be ridden. (#22420)
* sleepight pupper

* boop

* boom explosion habbon

* wew ladder.

kor tell me the varname cock tobbagan dont just tell me it exists and you dont poin

* bambi in spess

* more shitfuck

* GOD DAMMIT ITS GONNA BE FUCKING HOT AAA

* commit this dick you fucking tub

* GIGANTIC REFACTOR 2.0

* OH YEAH THE CREAM RISES TO THE TOP

* antur

* aaaaaa

* boat

* wew ladder

* bman

* yaaaaaaaaaaaaaaaaaaawwwwwwwwwwwwwwwwwww

* STEEL CORRIDOR
2017-01-16 19:02:42 +01:00
Mervill b5578df27d corrects some defs without leading slash (#21843) 2016-11-30 20:05:14 +13:00
Tacolizard 8a57efc8ab very minor atv crate tweaks (#21244)
the atv crate has been changed from a plain crate to a large one because realism.
the price has been lowered from 3000 to 2000 
the crate includes a leather overcoat and skull bandana so you can make a biker gang
it's been renamed the Biker Gang Kit
2016-11-01 11:35:24 +13:00
Cruix ac0bad5d61 Added priority overlay system. (#18225)
Added priority overlays to atoms, which will not be removed when overlays are cut and will always remain on top when new overlays are added. This requires everyone to use add_overlay() and cut_overlays() instead of overlays += and overlays.Cut(). These procs are found in __HELPERS/icons.dm, and the priority overlay list is found in game/atoms.dm. Everything else is replacing deprecated overlay manipulation.
2016-06-17 10:11:53 +12:00
AnturK 19eb97ae18 Moves some list initializations to New
Fixes missing ..() calls in New()
2016-06-07 18:39:13 +02:00
Joan Lung 2cfb2d8eed Layers are now defines (#17949)
* Layers are now defines

* this looks better

* GAS_phil_LAYER

* no message

* remove the three unneeded defines

* no message
2016-05-27 22:16:21 +02:00
Remie Richards 4e821d8657 Atoms may now have many mobs buckled to them, as opposed to one, this is controlled by the new max_buckled_mobs var on atoms, defaults to 1 as to not change any current functionality 2016-03-07 18:03:25 +00:00
Remie Richards 3c9c6e5c19 Fixes ATV speed and name, improves janicart cleaning code by using Moved() vs a Move() override. 2015-12-26 23:16:39 +00:00
Remie Richards bd22fc8c6d Converted janicarts into a simple to use vehicle framework with customisable speed, converted all existing vehicles to the new framework, added a atv type with a turret on it. 2015-12-26 22:54:15 +00:00