Commit Graph

32006 Commits

Author SHA1 Message Date
Couls 27838579e3 Drinks can now carry diseases, Wipe down your glasses with rags bartenders! (#52421)
* Drinks can now infect you, Wipe down your glasses with rags bartenders!

* Apply suggestions from code review

Co-authored-by: Rohesie <rohesie@gmail.com>

* Update code/datums/components/infective.dm

Co-authored-by: Rohesie <rohesie@gmail.com>

* Update code/datums/components/infective.dm

Co-authored-by: Rohesie <rohesie@gmail.com>

Co-authored-by: Rohesie <rohesie@gmail.com>
2020-07-29 21:08:10 -03:00
Dennok c327c76c13 Remove cable hubs from handcrafting (#52539) 2020-07-29 10:06:02 -03:00
Daniel Hultgren 0741b1977f Cleanable cleanup (#52477)
* Don't initialize the atom_colours list on atoms until it's actually needed

* Moved bloody_hands var to mob/living/carbon/human instead

* Added COMSIG_COMPONENT_CLEAN_RADIATION signal to reduce moms spaghetti

The shower and suit storage unit now calls this signal instead of either doing it manually or doing it via the washed proc

* Cleaned up carbon washing, renamed washed to wash

* The wash proc now doesn't take the washer as first arg because that wasn't used anywhere
* The wash strength is no longer optional
* Carbons now overrides the wash proc instead of using the signal
* Properly check for obscuredness before washing any equipped items
* Properly wash all items and bloody hands etc
* Added clean_lips proc for humans for cleaning any lipstick

* Cleaned up washing. Washy stuff now calls wash instead of calling the clean signal directly

* Renamed is_cleanable to ismopable, gives this category a more fitting purpose. Many things beyond floor decals are cleanable. It is now also determined using the atom layer instead to make it more generic.
* Properly utilize the is_cleanable define
* Added wash override for turfs where they also wash any mopables on the same tile
* Space cleaner and cleaning element etc now simply washes the mob instead of doing its own manual cleaning on ~some~ equipped items

* Non-component washables now simply override wash instead of registering for the clean signal

* Fixed some left over clean signal registers not returning true

* Added clean_strength var to space cleaner

* Moved human wash proc next to the other washing procs

* Also wash glasses and mask if not obscured when washing face

* Fixed attempting to "scoop up" cleanable decals using a rag

* Fixed plasmaman spacehelm icon not updating when washed

Also removed a duplicated worn_overlays proc

* Fixed head icon not updating when washing lipstick

* Moved radioactive clean signal register to where it should be

* Added atom radiate VV verb for debugging

* Redesigned the CLEAN constants into a more sensible flags setup

This makes it more dynamic, cleaning apparatuses can clean more specific than just a cleaning strength.

* CLEAN_TYPE_* flags indicate a specific cleanable, such as blood, fingerprints or disease
* CLEAN_* consts consist of a combination of cleaning types to make cleaning apparatuses have a consistent behaviour on what they clean

* Fixed broken rad removal logic in showers

* Apply suggestions from code review

Co-authored-by: Rohesie <rohesie@gmail.com>

* Removed unneccesary bool from sink code

* Fixed wrongly named variable in turf wash

* Renamed bloody_hands to blood_in_hands

Co-authored-by: Rohesie <rohesie@gmail.com>
2020-07-29 09:31:38 -03:00
Rohesie cb9f81e43c Renames smooth var to smoothing_flags (#52427)
* smooth_flags

* SMOOTH_FALSE

* smooth_flags
2020-07-29 10:19:23 +02:00
AnturK e5cf3c05b8 Simple skill/skillchip framework (#52314)
* Simple skills framework.

* Map changes.

* Adds skillchips to vendor

* Adds skill stations to the map.

* Circuitboards

* Fix typo

* Some minimal instability

* Fixes,tweaks etc

* Suggest better names or we'll end up with these.

* sharpness thing

* tgui build

* Makes wine from booze synthetizer show to wine tasters.

* Makes wine from dispenser have taste for wine tasters.

* Apply suggestions from code review

Co-authored-by: Rohesie <rohesie@gmail.com>

* Swaps to carbon var.

* wordy helper proc

* While i'm at it, other relaymoves

Co-authored-by: Rohesie <rohesie@gmail.com>
2020-07-29 05:13:36 -03:00
Dennok ae108e51d4 Sheetifier and Vend-a-Tray has proper named circuit boards (#52462)
* Update machine_designs.dm

* up
2020-07-29 03:54:56 -03:00
Jared-Fogle aaf07de02d Limit how often you can use the emergency shuttle console (#52522)
* Limit how often you can use the emergency shuttle console

* Add QDELETED check
2020-07-29 02:05:22 -03:00
Memedoktor ff69a8f7a9 Chaplains now enjoy eating the only divine food (#52082)
* god please let this work

* Update melon.dm

* Update code/datums/mood_events/generic_positive_events.dm

spelling errors missed.

Co-authored-by: ATH1909 <42606352+ATH1909@users.noreply.github.com>

* Update code/modules/hydroponics/grown/melon.dm

grammar matters kids

Co-authored-by: ATH1909 <42606352+ATH1909@users.noreply.github.com>

* Update code/modules/hydroponics/grown/melon.dm

Co-authored-by: Rohesie <rohesie@gmail.com>

* Update generic_positive_events.dm

* Update melon.dm

fuckin variable got changed

Co-authored-by: ATH1909 <42606352+ATH1909@users.noreply.github.com>
Co-authored-by: Rohesie <rohesie@gmail.com>
2020-07-28 20:28:48 -03:00
ike709 0f5652bc0b CentCom Galactic Ban DB (#52519)
* CentCom Galactic Ban DB

* Sanitize and config

* Apparently TG has a http_request datum

* Tweaks

* An excellent suggestion

* Turns out BYOND is better at JSON parsing than I thought it was

* Fun fact: 4 out of 5 UIs don't bother to do this
2020-07-28 13:11:38 -04:00
Jared-Fogle 2b14436488 Add check timer sources debug command (#52417)
* Add check timer sources command

* Recognize linked list implementation
2020-07-28 12:36:53 +02:00
Rohesie 93a37dfe88 Reference tracking (#52403)
* ref tracking

* legacy

* legacy procs

* fixes

* tweaks

* clarity comments

* wth
2020-07-28 11:56:27 +02:00
ShizCalev 729a834e31 Merge pull request #52423 from nightred/clownops
Fixes for clown op reinforcements
2020-07-27 23:57:59 -04:00
ShizCalev 60c5be4a33 Update code/modules/antagonists/_common/antag_spawner.dm 2020-07-27 23:57:05 -04:00
NightRed 5f448fc24c Dead chat can only see AI law changes when dead (#52441)
* dead check on ai law change readout

* chat notice on deny
2020-07-27 23:18:20 -03:00
MrMelbert 71cf2330ea Fixes another borg runtime + middle click cycling for borgs (#52476)
* zoom

* aight then
2020-07-27 23:15:43 -03:00
Time-Green f47dc74029 Renames instabitaluri to syntflesh (#52523)
* Renames instabitulari to synthflesh

* Recommits Jared Foggles correction
2020-07-28 00:05:21 +03:00
TemporalOroboros 5b99d66569 Replaces some zero-delay timers with INVOKE_ASYNC (#52434)
* INVOKE_ASYNC

Replaces a zero-delay timer with INVOKE_ASYNC

* More timers

Switches out some more zero-delay timers for `INVOKE_ASYNC`

* lib_codex_gigas

One last switch
2020-07-26 22:09:58 -04:00
skoglol 0b09f1e17e Fixes statues casting spells (#52511) 2020-07-26 22:08:00 -04:00
Jared-Fogle dd393b27e9 Fix multiple message prefixes being allowed at a time. AKA, you can now start messages with ellipses again. (#52498) 2020-07-26 22:07:41 -04:00
ShizCalev ea3c805d65 Fixes anchor varedited solar array assemblies having incorrect pixel offset (#52474) 2020-07-26 13:47:09 -04:00
ShizCalev 50d1430859 Supermatter slivers thrown by bombs / mass drivers will now consume a mob if hit by it. (#52473) 2020-07-26 13:46:28 -04:00
ShizCalev f2a61be00a Fixes keybind up() not checking for can_use() (#52475) 2020-07-26 13:44:13 -04:00
NightRed c0fae02933 Validate client when rolling guardian (#52472) 2020-07-26 13:43:34 -04:00
ShizCalev dc16b06577 Smartfridges will now drop boards set to the type of fridge they were when deconstructed (#52497) 2020-07-26 13:42:39 -04:00
Jordan Brown b3cf611b3c You can now ruin a perfectly good bag of chips by stepping on them (#52484)
* pop

* pop2

* src

* pop!
2020-07-26 13:40:35 -04:00
Ryll Ryll 9fc7865425 Adds unit tests for suffering Wounds (#52491)
* add wound tests

* comment

* clarify

* compromise
2020-07-26 13:38:56 -04:00
Kyle Spier-Swenson e8ba2038a1 adds pipelining to cross-server comm messages (#52447)
* adds pipelining to cross-server comm messages

One server blocking at the network level should not delay the other servers getting their message.

* Update adminhelp.dm

oh fun.

* try 3?

* Fuck it, string proc refs!

* Update adminhelp.dm

* Update adminhelp.dm
2020-07-26 13:38:16 -04:00
skoglol 560067a64c Merge pull request #52481 from ShizCalev/singularity-pull
move_resist INFINITY items/mobs can no longer be pulled by the singularity
2020-07-26 17:30:47 +02:00
skoglol fcbaa7b65d Merge pull request #52479 from Wayland-Smithy/runechat_pref_fix
Fixes the "See runechat emotes" pref doing nothing
2020-07-26 17:30:11 +02:00
skoglol e7b13b4114 Merge pull request #52494 from ShizCalev/fixes-mmi-qdel-message
Fixes failure message being sent to player when an emagged borg is self destructed
2020-07-26 17:21:41 +02:00
skoglol 738f428b18 Merge pull request #52501 from AnturK/chem_mob_react_fix
Fixes mob react recipes blocking other recipes.
2020-07-26 17:19:41 +02:00
Ryll-Ryll 97e810eb6c pop! 2020-07-26 00:06:30 -04:00
skoglol bb451949b0 Merge pull request #52435 from AnturK/notsosecret
Fixes secret sauce resetting too often and adds some logging.
2020-07-25 19:22:32 +02:00
skoglol 7bff5f2a65 Merge pull request #52450 from Timberpoes/belly-feex
Correctly categorises cybernetic stomachs in the Exosuit Fabricator
2020-07-25 19:22:09 +02:00
skoglol 5d0b3341f4 Merge pull request #52445 from optimumtact/simplemobsai2
SimpleMob AI now enters IDLE state when a client enters a z level
2020-07-25 19:20:16 +02:00
AnturK b4ce84b360 Fixes mob react recipes blocking other recipes. 2020-07-25 15:22:59 +02:00
skoglol c90f7ea4c6 Reduces possible cargo express pod spam. (#52414) 2020-07-25 06:43:48 -03:00
Ryll Ryll 1a8078eabe Fixes clothes repair for real (#52379)
* fixes clothing fixing

* per roh

* durr
2020-07-25 05:56:49 -03:00
ShizCalev c07fe55317 Fixes failure message being sent to player when an emagged borg is self_destructed 2020-07-25 04:21:26 -04:00
ArcaneMusic a6b367f8c8 Adds an metric ton of belt sprites and suit sprites for worn objects. (#52390)
* Plant Belt sprites are fixed, Engy Sprites too

* I did belt sprites until my eyes started hurting
2020-07-25 02:58:52 -03:00
Ryll-Ryll 58fb0ceb5f src 2020-07-25 00:08:41 -04:00
Ryll-Ryll 27f725885e pop2 2020-07-24 23:45:21 -04:00
nightred a65b0094e0 and then I got docs 2020-07-24 22:26:14 -05:00
Ryll-Ryll 4e37e25179 pop 2020-07-24 23:16:11 -04:00
nightred 0a2f9d176d ahhem honked that up 2020-07-24 21:51:10 -05:00
ShizCalev 77fcbf3c0b Merge pull request #52433 from Jared-Fogle/metabolization-tests
Add unit tests for metabolizing of all reagents and fix the ones that failed
2020-07-24 22:30:03 -04:00
nightred 9b17e20c93 reduce 2020-07-24 21:04:57 -05:00
ShizCalev 2c654fe8f0 move_resist INFINITY items can no longer be pulled by the singularity 2020-07-24 21:53:09 -04:00
Wayland-Smithy 2aa17c8f76 fix runechat see emotes pref 2020-07-24 21:03:30 -04:00
Daniel Hultgren dd359582d4 Fixes #51574 - Added a whitespace sanitizing proc (#52350)
* Fixed #51574 - Added htmlrendertext and implemented it for the voice analyzer

* Made a htmlrendertext regex static

Co-authored-by: Bobbahbrown <bobbahbrown@gmail.com>

* Made a htmlrendertext regex static again

Co-authored-by: Bobbahbrown <bobbahbrown@gmail.com>
2020-07-24 22:32:27 +02:00