Commit Graph

22290 Commits

Author SHA1 Message Date
Leo dba5272caa Merge pull request #26551 from Shadowlight213/headtweak
Changes ID card program to only require head of staff access to download
2017-04-27 08:36:17 -03:00
Jack Edge 509a028164 Say_mod proc, language icons working 2017-04-27 09:51:59 +01:00
oranges 36ae39e4db Merge pull request #26368 from Sligneris/R&D-Console
Changes all instances of "RD Console" to "R&D Console"
2017-04-27 19:59:50 +12:00
oranges 0c4d50105f Merge pull request #26601 from bgobandit/cmobane
When jumpsuits take severe damage, their suit sensors break.
2017-04-27 19:32:23 +12:00
c0 ee049b38de Changes some << to to_chat 2017-04-27 04:20:26 +03:00
4DPlanner cabdc9ae9b Using unnecessary breaks is ugly 2017-04-27 01:55:57 +01:00
4DPlanner 406652afd4 Adds death checks to two hallucinations 2017-04-27 01:51:41 +01:00
Leo 98e34250f1 Merge pull request #26582 from Cyberboss/patch-61
Keeps SSnpc from sleeping
2017-04-26 21:32:27 -03:00
Leo a7b0fd1363 Merge pull request #26589 from coiax/crystal-tweaks
Anomalous crystal examine and code cleanup
2017-04-26 21:29:29 -03:00
Robustin 3ffaead7cf Cult Master 2017-04-26 20:14:42 -04:00
oranges 21fcc465c2 Merge pull request #26471 from tgstation/lzimann-patch-1
Fixes chameleon guns projectile
2017-04-27 10:15:36 +12:00
oranges d95e859e5d Merge pull request #26386 from ChangelingRain/initialnew
New() goes in the trash, we've gotta Initialize()
2017-04-27 10:15:10 +12:00
oranges a30bbbd173 Merge pull request #26524 from Cyberboss/SDQLRevert
Admin proc calls are now serialized per admin
2017-04-27 10:14:11 +12:00
Cyberboss 6c6fc719ec Refactors roundstart checks slightly (#26131)
* Refactors roundstart checks slightly

* Fix
2017-04-27 10:05:40 +12:00
Cyberboss 729010bbb2 Unorphans the blackbox (#26129)
Moved sql_poll_population from server_maint to this new SS. Moved few remaining server_maint tasks to SSping and deleted it.
2017-04-27 10:04:57 +12:00
BeeSting12 b3a93254ac unironically spelling unironically wrong 2017-04-26 17:09:42 -04:00
Cyberboss 5ace376e4a Initialize Refactor (#25981)
Shouldn't break anything, stops warning spam, logs errors qdel style at the end of the game.

Initialize now expects a hint to be returned, one of:
INITIALIZE_HINT_NORMAL - Does nothing, returned by the root proc
INITIALIZE_HINT_LATELOAD - Call atom/proc/LateInitialize
INITIALIZE_HINT_QDEL - Calls qdel on the atom

LateInitialize currently defaults to the old re-calling behavior so there should be no issues with that.
Things that didn't return a hint or fucked up somehow will be logged less loudly than they were before

No more world start warnings!
2017-04-27 09:02:29 +12:00
MrStonedOne a788823f6d Server hop can now be used in lobby 2017-04-26 13:45:53 -07:00
MrStonedOne ca9bbaa333 Fixes changelog assets
It now uses the asset cache, so opening the changelog more then once does not re-send the assets.
Added the scales.png asset
2017-04-26 13:35:36 -07:00
bgobandit 4009b94df7 fixes banana honk recipe 2017-04-26 12:36:09 -04:00
KorPhaeron ebf61b01cd Librarians can speak any language 2017-04-26 11:26:17 -05:00
Joan Lung 3da3063e82 Even admin-called shuttles will be affected by alert level 2017-04-26 11:58:17 -04:00
ma44 28ff6252cb Removes a unused chem (#26559)
* Update medicine_reagents.dm

* Update watertank.dm
2017-04-26 09:59:30 -05:00
Cyberboss 02ff34b14f Fixes SDQL global procs 2017-04-26 09:52:04 -04:00
Core0verload 0fd0c991a8 Gas injectors are now buildable (#26474)
* Injectors are now constructable and deconstructable

* Gives injectors TG UI, fixes a bug with MAX button not working for volumetric pumps
2017-04-26 03:35:27 -06:00
Lularian 36f0916b44 SWAT teams use LMGs right? 2017-04-26 02:43:57 -05:00
bgobandit 4f4405819f When jumpsuits take damage, their suit sensors break. Can be fixed with cable coil. Changes all suit sensor var references to defines. 2017-04-26 01:21:17 -04:00
Joan Lung 6a31978b5e Drake swooping is smoother and more dangerous (#26543)
* Drake swooping is smoother and more dangerous

* tweaky tweak.

* don't behave like it

* slow it down

* swoop at it
2017-04-25 23:28:14 -05:00
Robustin abf1473246 The blood loss change everyone's been raving about (#26539)
* Sanity to Bleeding

* Bigger blood loss margin
2017-04-25 23:12:48 -05:00
swindly fe56063011 icon fix 2017-04-25 21:05:48 -04:00
Ian Turk 990176d504 Fixed nulls in the active_alternate_appearances list
Added checks for nulls in the active_alternate_appearances list
2017-04-25 18:25:10 -06:00
Jack Edge 03f5b58854 Anomalous crystal examine and code cleanup
🆑 coiax
add: Anomalous crystals can be examined by ghosts to determine their
function and activation method.
del: Lightbringers can understand Slime and Galactic Common, and can
only speak Slime, as before.
add: The helper anomalous crystal is in the orbit list after it has been
activated.
/🆑

- Makes anomalous crystal use Initialize
- Replaces the "random" type with a lootdrop spawner.
- The language change to Lightbringers was an accidental change, they
originally only spoke Slime, but I figure they can understand Common
too, as well, why not.
2017-04-25 23:47:11 +01:00
Jack Edge 3148ffa3a8 Removes language colours 2017-04-25 22:01:54 +01:00
coiax b7768c3b95 Fixes monkey transformation instantly killing a person (#26584)
🆑 coiax
fix: You no longer die when turning into a monkey.
/🆑
2017-04-25 22:44:52 +02:00
AnturK 1c0403e586 Fixes for Teleport verb 2017-04-25 22:23:05 +02:00
Cyberboss 29b26c798f Keeps SSnpc from sleeping 2017-04-25 16:18:08 -04:00
Jack Edge 2cc290e31c Uses WJohnston's new fantastic icons 2017-04-25 21:07:41 +01:00
Joan Lung ee763a5aa4 Removes a few spawns (#26507) 2017-04-25 16:36:07 -03:00
XDTM 691cc01833 Refactors T-Ray Scanners (#25093)
* Refactors T-Ray Scanners
2017-04-25 16:29:51 -03:00
Jack Edge e858379cce Language icons 2017-04-25 20:09:27 +01:00
Leo cbe73c71ee Merge pull request #26480 from kevinz000/patch-128
Piggybacking on humans now takes a 1.5 second delay before you actually grab on
2017-04-25 15:46:27 -03:00
swindly 1288176b6d Merge branch 'master' of https://github.com/tgstation/-tg-station into organ_storage 2017-04-25 13:30:27 -04:00
Mark9013100 3d1f7ce848 Renames generic armor and athletic shorts 2017-04-25 10:56:30 -04:00
Leo dfdedd8e40 Merge pull request #26522 from AnturK/xenospit
Fixes alien spit visual not disappearing
2017-04-25 11:35:45 -03:00
Lzimann 79d9178adf Fix conflicts 2017-04-25 10:51:49 -03:00
QualityVan 0c8cd780b7 Minor IV/bloodbag grammar fixes 2017-04-25 08:39:22 -04:00
Joan Lung 228df13447 Merge branch 'master' of https://github.com/tgstation/tgstation into initialnew
Conflicts:
	code/modules/mob/living/simple_animal/hostile/megafauna/dragon.dm
	code/modules/station_goals/bsa.dm
	code/modules/vehicles/atv.dm
2017-04-25 07:32:06 -04:00
MrPerson ff3f84ab81 Replaces /image with /mutable_appearance, where appropriate (#26518)
In cases where you're creating an image to use as an overlay, it makes more sense to use a mutable_appearance if you can. The image will create a static appearance for not just the image but also each intermediate step if you change vars along the way. The mutable appearance avoids this unnecessary and expensive process. The only situation that requires an image instead of a mutable_appearance is if the overlay is supposed to be directional. MA's ignore direction while images don't. I dunno why, probably another BYOND-ism.

I added a convenience function, mutable_appearance(), designed to emulate image(). Also went ahead and set the default plane of /mutable_appearance to FLOAT_PLANE because it's fucking 0 by default.

Several overlays that were image() calls were changed to just text strings when I could. overlays += "string" has the same result as overlays += image(icon, "string") and saves a proc call.
2017-04-25 12:15:16 +02:00
Core0verload 572696292a Small abductors refactor (#26501)
* Small abductors refactor

* Abductors no longer get hungry
2017-04-25 10:58:19 +02:00
Joan Lung dc0e007a23 A bunch of Initialize()s now have return values (#26464) 2017-04-25 10:51:40 +02:00