Commit Graph

1081 Commits

Author SHA1 Message Date
coiax 6449b65d30 Adds fireplaces, eswords are hot, cardboard is flammable (#19118)
Makes needed improvements to proposed fireplaces

- Fireplaces now use world.timer
- Fireplaces no longer prompt input() for inserting logs, it just
takes as many logs as possible
- Paper and paper bins can be thrown on the fire, thirty paper is worth
one log of burn time.
- One log gives 15 seconds of burn time, the fireplace can hold up to 5
minutes of fuel.
- Ignitable items now use a /obj level proc to generate their messages,
currently using this are cigarettes, candles, fireplaces
- The fireplace can be put out with an extinguisher
- Cardboard cutouts are now flammable
- The fireplace is only "warm and cozy" when lit
- Paperbins qdel their stored papers when destroyed (probably did that
already, but no harm in making sure)
- Also removed some returns hanging around

* Added new proc for lighting stuff

- Adds ignition_effect(atom/A, mob/user) to obj/item, which is called
when you're attempting to light things with that object. By default it
does nothing and prevents ignition, but if the object is hot, it returns
a message. May do other things for different stuff.

- Eswords now ignite flammable gasses in their area.

* Fireplace is no longer on fire when not on fire
2016-07-06 10:16:47 +12:00
bgobandit 10d32cd9d4 Fixes/tweaks a lot of typos/descriptions. (#18956) 2016-06-28 22:02:28 +12:00
Core0verload e78451796f Mining tweaks, fixes and balance changes (#18697)
Tweaks and QoL changes:
    Kinetic accelerator now supports seclite attachment.
    Miners now have a special heavy duty headset, it differs from regular supply headset only in sprite.
    Miner's roundstart crowbar now spawns in box instead of backpack.
    Preserved legion core no longer sparks and has a telling desc.

Balance changes:
    All cyborgs are now ash-proof. Mining cyborg starts with ash-proof sprite to fit dark mining style. All borgs are superior to humans at their module's job, it makes sense for mining cyborg to come with ash-proof hull by default - after all, mining borgs can't deploy shelters to sit out ash storms.
    Ash-proof plating upgrade was replaced with Lavaproof tracks. This upgrade allows mining cyborgs to roam lava safely.
    Mining cyborg module now includes a tiny welding tool for basic self-repair. This welding tool holds 4 times less fuel than the one used by engineering cyborgs. It also includes a small fire extinguisher.
    Miners start with a box of 3 brute and 1 burn paths instead of a single brute patch. This compensates for recent path nerf that dropped amount of reagents in single path more than in two.
    Explorer's belt slot amount is increased by one, while mining belt crafted from sinew still has 5 slots.

Fixes:
    Updates miner's corpse and mining wardrobe with new lavaland gear.
    Fixes envy's knife path.
    Fixes wing potion's misguided racism.
    Fixes #18796. Fixes legion's nullspace corpse drop bug and two related runtimes.
2016-06-28 21:58:57 +12:00
Joan Lung 8259247e13 fixes medical holosign 2016-06-23 22:51:16 -04:00
Kyle Spier-Swenson 0d6bbbb412 stop the pills (#18703)
* RedPills Processing

Now you have to use START_PROCESSING(SSname, thing) (and STOP_PROCESSING)

* Fixes a minor bug.
2016-06-20 12:07:44 +02:00
unknown 706988154b Resolved conflicts 2016-06-17 18:56:51 -04:00
oranges 8c9308acca Merge pull request #18613 from Core0verload/runtime_down
Puts down two runtimes
2016-06-17 13:40:03 +12:00
unknown a0c866967f Splits languages into languages_spoken and languages_understood. 2016-06-16 18:50:32 -04:00
Cruix ac0bad5d61 Added priority overlay system. (#18225)
Added priority overlays to atoms, which will not be removed when overlays are cut and will always remain on top when new overlays are added. This requires everyone to use add_overlay() and cut_overlays() instead of overlays += and overlays.Cut(). These procs are found in __HELPERS/icons.dm, and the priority overlay list is found in game/atoms.dm. Everything else is replacing deprecated overlay manipulation.
2016-06-17 10:11:53 +12:00
Core0verload bb43219915 Rebalances radioactive microlaser (#18537)
This PR is aimed at making radioactive microlaser less useless.

Radioactive microlaser is now a subtype of health analyzer. Using it on someone would print out target's health status. Useful for stealth. You can disable this in microlaser's menu.

You can disable microlaser's irradiation in the same menu. Just in case you want to check your own health without carrying a real health analyzer.

Radioactive microlaser has it's max rad output increased 200%.

Radioactive microlaser cooldown is cut in two.
2016-06-17 09:11:52 +12:00
c0 458a38cf21 Puts down two runtimes 2016-06-16 06:46:26 +03:00
oranges eb30d5c84e Merge pull request #18242 from LatD/machineprototype
Item to cargo for R&D engineering tech
2016-06-13 14:08:05 +12:00
NikNakFlak 5dd2785699 Add an electric guitar and removes duplicate guitar sound files 2016-06-10 20:07:47 -07:00
LatD 82e100ba43 Fix origin tech 2016-06-10 23:05:05 +03:00
LatD d95a6abd29 Correct icon state 2016-06-10 23:04:35 +03:00
LatD fa22cf4449 Add icon state 2016-06-10 23:03:57 +03:00
LatD 40590d2b6a Add filepath 2016-06-10 22:44:02 +03:00
AnturK 05b9307a09 Merge pull request #18335 from Fox-McCloud/experimental
Experimentor Fixes
2016-06-08 13:14:57 +02:00
Fox-McCloud 4ce47d1a6f Experimentor Fixes 2016-06-07 02:10:44 -04:00
oranges 744b722a12 Merge pull request #18241 from phil235/BloodRefactor
Blood refactor stuff
2016-06-07 10:09:35 +12:00
phil235 40a371296a Adding lizard blood pack in medbay storage's freezer crate.
Added a var/exotic_bloodtype to species, instead of hardcoding a lizard type.
Fixes proc for objects who should never be bloodied.
2016-06-05 18:12:08 +02:00
LatD 34c362e993 File name was wrong 2016-06-04 19:19:15 +03:00
LatD 1a3e75dfbb Add machine prototype item 2016-06-04 18:53:06 +03:00
phil235 bd20c313b9 Merge branch 'master' of https://github.com/tgstation/-tg-station into BloodRefactor
Conflicts:
	code/__DEFINES/genetics.dm
	code/modules/mob/living/carbon/human/species_types.dm
2016-06-04 17:41:43 +02:00
phil235 b482764a19 - I made human/handle_blood() less shitty.
- We no longer leave a blood trail if blood_volume is below a certain level which depends on the brute damage received. This way dragging a wounded player does have a bad effect.
- We no longer give humans a second reagents var containing blood, and we don't put exotic blood in the mob's reagents. Now we don't store any blood substance inside the mob, we only have a blood_volume var. When we draw blood with syringe we create the reagent that match the type (blood reagent, or an exotic blood reagent)
- can't draw blood from mob if it's low on blood, so we can't empty a mob of its blood entirely.
- Removed the blood type preference appearing in character setting.
- blood pack automatically show blood type, unless manually labeled.
- removed bloody_hands_mob human var and same name glove var.
- Some animals now have blood (pets, goat, cows)
- hitting and dragging mobs with actual blood in their veins leaves blood on you and a trail on the floor.
- probably other stuff that I'll mention in the PR.
2016-06-04 17:33:16 +02:00
Jack Edge e13725b179 Refactors all (F) links into using a define
🆑
bugfix: Clicking the (F) link when an AI talks in binary chat will
follow its camera eye, the same as when (F) is clicked for its radio
chat.
/🆑

FOLLOW_LINK is a define that creates the clickable (F) link, so it
doesn't have to be typed painstakingly out every time we want to give
that link to an observer.
2016-06-03 15:29:28 +01:00
LatD d89eb178c6 Merge remote-tracking branch 'refs/remotes/tgstation/master' into Research 2016-05-30 18:33:55 +03:00
Joan Lung 325d8aa807 Merge pull request #17954 from GunHog/Head_Megaphones_100_Percent_Meme_Free
Head Megaphones + Megaphone changes
2016-05-28 10:40:31 -04:00
GunHog fc386b3b0c Megaphones fix
Megaphones now use say() instead of a custom override.
say() verb for living mods now accept spans as a third argument.
2016-05-26 17:54:46 -05:00
LatD 67190cb762 Fixes things found in testing 2016-05-26 23:30:42 +03:00
LatD f36237a67d Merge remote-tracking branch 'refs/remotes/tgstation/master' into Research 2016-05-25 18:45:31 +03:00
LatD 907fc36e5c Merge remote-tracking branch 'refs/remotes/tgstation/master' into Research 2016-05-24 22:17:44 +03:00
Jack Edge afd9720abc Polymorph bugs, time since death, groundwork laid
🆑 coiax
fix: Fixes bug where bolt of change to the host would kill an attached
guardian.
fix: Fixes bug where bolt of change to laughter demon would not release
its friends.
fix: Fixes bug where bolt of change to morphling would not release its
contents.
fix: Fixes bug where bolt of change transforming someone into a drone
would not give them hacked laws and vision.
rscadd: Medical scanners now inform the user if the dead subject is
within the (currently) 120 second defib window.
/🆑

- Also laid the groundwork for force pushing ghosts back into bodies
when defibbing, along with standardising the ghost back into body
process.
- Defib limit and defib brain loss times are now #defines.
2016-05-24 17:28:34 +01:00
LatD 7d6b3e6847 origin and req lvl changes 2016-05-21 17:17:20 +03:00
oranges 4348a9fb54 Merge pull request #17789 from coiax/fix-17782
Fixes #17782 and #17807; KA now can't be spam reloaded, spam improved
2016-05-21 22:50:26 +12:00
Jack Edge 490dacf586 Fixes the other thing 2016-05-20 17:10:38 +01:00
Cheridan 23d8de67c9 Merge pull request #17445 from bgobandit/ayygentb
Adds BZ, a hallucinogenic gas. [MAP EDIT]
2016-05-19 18:14:18 -05:00
bgobandit d430ca29ab fixes the bugs of the jordie 2016-05-18 14:27:26 -04:00
LatD 502249831d Syndicate origin tech changes 2016-05-18 20:12:01 +03:00
AnturK 4b426eccd1 Merge pull request #17698 from coiax/mehki-did-it
KA rebalance; brings back holding a satchel
2016-05-18 18:03:12 +02:00
bgobandit b94ce1968b Merge branch 'master' of https://github.com/tgstation/-tg-station into ayygentb
Conflicts:
	_maps/map_files/MetaStation/MetaStation.dmm
2016-05-18 03:13:37 -04:00
LatD fe76e64641 Origin tech changes and some fixes 2016-05-17 20:57:01 +03:00
Jack Edge 462aa7782a KA rebalance; brings back holding a satchel
Fixes #17203.

🆑 coiax
rscadd: Kinetic accelerators only require one hand to be fired, as before
rscdel: Kinetic accelerators recharge time is multiplied by the number of KAs that person is carrying.
rscdel: Kinetic accelerators lose their charge quickly if not equipped or being held
rscadd: Kinetic accelerator modkits (made at R&D or your local Free Golem
ship) overcome these flaws
/🆑

Effects on people who just use one kinetic accelerator: *They can now
carry a mining satchel in the off hand again.*
Effects on people who want to dual wield them both at once: They can do
this, but they recharge twice as slow, so no increase in DPS.
Effects on people who quasi-dual wielded by swapping them in and out of
the backpack: Now treated the same as dual wielders.

And as before, modkits mean you can properly dual wield KAs.
Mining cyborgs are unaffected.
2016-05-17 00:38:29 +01:00
PKPenguin321 5cce6a6d50 eliminates a hard tell in microlaser desc (#17669) 2016-05-16 09:48:40 -05:00
bgobandit eaf93e34cd Merge branch 'master' of https://github.com/tgstation/-tg-station into ayygentb
Conflicts:
	_maps/map_files/MetaStation/MetaStation.dmm
	_maps/map_files/TgStation/tgstation.2.1.3.dmm
2016-05-15 17:19:14 -04:00
TechnoAlchemist 4705efa6da Adds new items to the mining vendors. (#17362)
* Adds new items to the mining vendors, also adds tracking implanter since that didn't exist before.

* woops

* Fixes tracking implants for miners, makes medipens not OD you on tricord.

* Actually doesn't OD on tricord now

* Chemical changes.

* Upgraded the jaunter into the wormhole lifebelt

🆑 coiax
rscadd: The Free Golems have developed the jaunter into the  wormhole
lifebelt, which automatically teleports the user when they fall in a
chasm or suffer a major medical emergency. Must be worn on the belt to work.
/🆑

Please don't mistake a random teleportation in crit for saving a user's
life, the Supply channel gets a notification, but suit sensors are
required to find them, and there's no guarantee the location picked is
safe (for example, the Toxins Test Site is a valid jaunt destination,
along with in the middle of the slime cages in Xenobiology).

* Adds modification kit.

* Golem ship now has its own /area

And a bluespace beacon.

* 5 tick medijaunt, no radio, golem jaunters + areas

The number of ticks before a medical emergency jaunt happens is now
five. No radio message is produced.

Free Golems now have no restrictions on what they can purchase. Wormhole
jaunters now specifically drop golems near their ship.

* Modkits remove the race restrictions from KAs.

* Buffs buffs buffs

I'd say something, but I'm sure I'd regret it later.

* Advanced lifebelts, golem superiority

* Removes modkit from minervendors, adds modkit to RnD!

* COMPILE DAMN YOU!!

* I made it compile

* Honor to my country, not to you :(

* fuck

* h-haha?

* Kor you know I would never actually ban you

* i could personally care less for HBls adminning style
2016-05-11 22:19:47 -05:00
LatD 24419a7c96 Final reliabilities 2016-05-12 02:59:59 +03:00
Robustin d1a2d1d0bd SLIP-SANITY (#17096)
* Chemo

* CHEMO

* Chemo

* Update growninedible.dm

* Corrected math

* decimals needs 0's

* NOW EVERYBODIES HAPPY YAYYY

* Updated Botany nerf

* Conflict correction & tweaks
2016-05-10 22:52:05 -05:00
bgobandit 8d1a1fe432 Merge branch 'master' of https://github.com/tgstation/-tg-station into ayygentb
Conflicts:
	_maps/map_files/TgStation/tgstation.2.1.3.dmm
2016-05-10 01:14:44 -04:00
bgobandit 134b809fd1 scrubbers, human life.dm, map edits, etc 2016-05-09 18:04:20 -04:00