https://tgstation13.org/wiki/How_to_find_your_Discord_User_ID
Somebody who is an experienced discord user will likely already know how to find this, and somebody who is not may not be conformable enabling dev mode to get it. The bot command method is good for people who are on their phone, the url method is good for people on web discord, and desktop app users are likely to already have dev mode on.
* Documentation on species vars, and roughly 40-50% of procs
I can do no more of this. My mind is dead from boredom.
* thought this proc was deprecated, apparantly its not
cloning removal has permanentally scarred me
* Updates speed and armor variable docs
It wasn't made clear that armor was percentage based and speed was multiplicative in the documentation. This is now fixed.
Also removes some whitespace.
* Update code/modules/mob/living/carbon/human/species.dm
Co-Authored-By: nemvar <47324920+nemvar@users.noreply.github.com>
* Update code/modules/mob/living/carbon/human/species.dm
Co-Authored-By: nemvar <47324920+nemvar@users.noreply.github.com>
* Update code/modules/mob/living/carbon/human/species.dm
Co-Authored-By: nemvar <47324920+nemvar@users.noreply.github.com>
* Documentation updates with Qustinuss
Mentions fixedmutcolor in hair_color
Makes preferred food_type vars more clear that they are bitfields.
toxic_food is not toxic, it's just more disgusting than disliked food
Updates overlay var doc to mention that an empty string adds no damage overlays.
* Defines uniqueness, also lastname docs change
Updates generate name proc to have info on the unique argument
Changes override this to set to false on lastname. Overriding is done with procs, not vars or arguments
* updates proc docs to use double asterisk
if this fails travis documentation i'm gonna be angery
* i guess that makes sense
updates copy properties proc with better docs
* Part 2 of i guess this makes sense
i should stop early commiting y'know
* Update code/modules/mob/living/carbon/human/species.dm
Co-Authored-By: Rohesie <rohesie@gmail.com>
Co-authored-by: nemvar <47324920+nemvar@users.noreply.github.com>
Co-authored-by: Rohesie <rohesie@gmail.com>
* fish friends
* fish pals
* fish pals
* dumb
* hunting knife now is useful
* hunting knife now has a sprite
* FUCK
* inhand
* rohesie reviews
Co-authored-by: Fikou <piotrbryla@onet.pl>
* ByondUi, Cam Console
* Remove todos
* Rebuild tgui
* Poltergeist fix
* Clean up imports in CameraConsole
* More cleanup
* Rebuild tgui
* Address reviews, optimize camera code
* CRASH instead of stack_trace
Co-Authored-By: Rohesie <rohesie@gmail.com>
* Micro manage that code to death
* Prefer to perform the operations first on Destroy()
Co-Authored-By: Rohesie <rohesie@gmail.com>
* Typecast in get_bbox_of_atoms, skip ismob() check
Co-authored-by: Rohesie <rohesie@gmail.com>
* Balance+Bug fix.
* Update forgottenship.dmm
* Update forgottenship.dmm
* Removes rogue table
* Give uranium to plebs.
* Beakers+Few chameleon stuff
* Fluff text rebalance. Allow people to leave the ship as long as it is protected.
* Grammar fix, I guess
* Le grammar
* Replaced interrogation room with medbay. Added tactical medkit(1) to med-vendor and 5 basic medkits to the same vendor. Additional ores, loot.
* Surgery disk update
* O2 canisters to maints area
* GPS signal
* Update code/game/objects/structures/ghost_role_spawners.dm
Co-Authored-By: Rohesie <rohesie@gmail.com>
Co-authored-by: Rohesie <rohesie@gmail.com>
* Adds a customizable "seed" to posibrains to tell ghosts what the posibrain will be used for
* Update posibrain.dm
* reduce max length and input feedback
* Minor map fixes part 1
Donut:
- Gave geneticist medical access on donut
- Geneticist can now use genetics maint and South genetic door
- Replaced genetics door with glass door (for aesthetics)
Meta:
- Fixed cell 3 door/timer being linked to cell 2. Now cell 3 is independent from cell 2.
Bar bluespace shelter:
- Gave mining access to bar area (it's sort of redundant otherwise)
* Minor map fixes part 2
- Added "purge" AI module to risky AI module spawner
- Added "reset" AI module to AI chamber on donut
* Fixed trailing newline
* Just freon addition, no removal nor fire. Maybe unbalanced
* fixes
* material properties addition, removed from the object itself
* added admin and game logging to hot ice
* Typos
* made the component more generic
* other typos, some fixes
* typos and balancing
* better code readability
* dunno
* merge error and travis build errors fixes
* asked changes, fixes and balancing
About The Pull Request
As requested by oranges this enforces a requirement, when configured, that a player must have a certain amount of living playtime in hours to auto-enroll into a discord role.
Why It's Good For The Game
Removes discord moderation requirement
Changelog
cl bobbahbrown
server: Discord role auto enrollment can now be configured to require a certain number of living hours.
/cl