Commit Graph

316 Commits

Author SHA1 Message Date
Rohesie 988319b3e3 mobility refactor (#52929) 2020-08-24 13:56:07 -07:00
TemporalOroboros 6e950daccc Defines damage flags. (#53158) 2020-08-24 08:20:33 -03:00
Rohesie b0726e032b Icon smooth refactor (#52864)
bitflag list construct added: an associative list of bitflags for cheap and quick element comparison between two lists using the same system.

    canSmoothWith list turned into a bitflag list.

    smoothing_groups list added to substitute the type path list.

    smoothing procs turned into atom procs, refactored and optimized a bit.

    smooth directions redefined in order to fit in 8 bits for a future smoothing system

    some variable names changed, foreseeing a second smoothing system

    SMOOTH_OBJ flag added, for things that need to scan turfs for smoothing. The old locate() optimization has the risk of returning false negatives by finding a child and returning null while there might be one of the wanted type as well, as it doesn't match the type exactly.

    SMOOTH_TRUE and SMOOTH_MORE condensed into SMOOTH_CORNERS. The old behavior can be replicated using smoothing groups without loss.

    Does very minor code cleanup.

    Processing-wise didn't find a noticeable difference. The system loses on init a bit by setting the bitflag_lists, and by scanning whole turf contents for object smoothing (increasing accuracy), and gains by making less checks per target to smooth, through the same bitflag_lists.

    Memory-wise there should be a small improvement, given that on the old system we had 63512 canSmoothWith lists (a few typelists, most unique), and on this new system canSmoothWith + smoothing_groups are both bitflag_lists from the same pool, totaling 46 in number.

Could be tested a bit to see if I missed any icons not properly smoothing.
2020-08-13 14:03:49 +12:00
TiviPlus b4fe4f717b Refactors area stuff (#52751)
-bitfielded a bunch of bools on /area, I left some untouched cus they get called a lot
-Unused vars
-Fixed a var pretending to be a fake bool
-Probably more
2020-08-10 16:31:59 -03:00
Timberpoes 19c3bbde31 Cleanup up all instances of using var/ definitions in proc parameters. (#52728)
* var/list cleanup

* The rest of the owl

* plushvar bad

* Can't follow my own advice.
2020-08-07 12:23:42 -03:00
Rohesie 6ff08e1c69 Color standardization, vars moved, and signals (#52574)
Defined all the existing light_color values.
    Moved their definitions to colors.dm
    Made white the default color. It was so already, but that was very obscured.
    Moved the atom light-related variables to the atom definition.
    Wrapped changes to variables such as light_color into procs that report the event through signals.
    Moved the light_on variable to the atom level, also adding a signal for its changing, to represent toggling lights.
    Cleaned up a little bit of code in where new variables were defined before redefinitions.

This is all atomization to reduce changes in #52413
None of this affect gameplay at all, it's all code cleaning and refactoring.

There's more colors to standardize, a search for color = will find lots of targets, and I see little need to have both the LIGHT_COLOR and COLOR patterns, but I don't want to make this PR bigger than it already is.
2020-08-04 13:59:48 +12:00
Aleksej Komarov 0cf00a2645 tgui 4.0 (#52085)
* tgui 4.0 hyper squash

* Upgrade dependencies
2020-07-16 20:13:04 +02:00
TemporalOroboros e78d82592f Refactors reagent exposure code (#51396)
* Refactors reagent exposure code

Removes istype clutter. Renames a few procs

* == TRUE

Adjusts COMPONENT_NO_EXPOSE_REAGENTS bitflag offset.

TODO: Remove comment

Co-authored-by: Rohesie <rohesie@gmail.com>

* == TRUE

Adjusts COMONENT_NO_EXPOSE REAGENTS bitflag offset.

Removes comment

Co-authored-by: Rohesie <rohesie@gmail.com>
2020-06-21 20:03:19 -03:00
LemonInTheDark e5547a8f5c Supermatter variable documentation, cleanup, bugfixes. (#51345)
* Makes the supermatter file smaller.

AHAHAHAHHAHA YOU FOOL YOU HAVE FALLEN FOR MY TRAP CARD

* stable build maybe? sm cleanup begins

* The old ones knew

* lemme atomize actually

* I know how to spell ok? OK?

* braindamage

* That'll do it

* That do it?

* There we go

* Wow I should test things

* test?

* I hope that clears it

* Should fix the formatting trouble

* isolates the opening proc

* Lowercase and fixes messed up proccall
2020-06-19 18:48:06 -03:00
nemvar b87f65d95e Converts ALL typepaths to lowercase (#51642)
* Case of lower

* More changes

* Ruins the nice 420 diff, brainfart when doing the second batch of conversions

* More changes

* Next batch. I think

* Converts even more paths

* Restarts bots

* Capital Free Zone

* Come on travis, do something

* Renames areas

* Bots, please stop dying

* Updates CONTRIBUTING.md and updates a few paths I missed.

* APC recgarftzfvas
/obj/item/computer_hardware/recharger/apc to /obj/item/computer_hardware/recharger/apc_recharger
2020-06-17 20:47:57 -03:00
Fikou 5c88d587b4 removes king goat (#51366)
* Revert "Remodels king goat ruin (#50813)"

This reverts commit 26ffe3d539.

* numba 1

* bye

* bye 2

* bye 3

* fuck bitches get money

* hey this was actually a good change

* goat sounds

* fuck

* h

* waaaaaaaaagh
2020-05-31 17:38:07 +02:00
nemvar 6ef421be42 Renames a few variables. Also reorders icon fallback order again. (#51060)
* Renames a few variables. Also reorders fallback order again.
Renames item_state to inhand_icon_state
Renames mob_overlay_icon to worn_icon
Renames mob_overlay_state to worn_icon_state
worn_icon_state/mob_overlay_state now never gets used for inhands.

* Fixes some comments

* Fixes map issue

* Restart lints

* Properly resolves conflicts
2020-05-25 06:47:19 +02:00
LemonInTheDark 1614501d23 Datum view and some other things (#51208)
* Datumizes all uses of change_view

* Cleanup and helper procs

* tweaks values to match the format, hint hint, (value - 0.5) works just fine

* And there's the rest

* woop, braindamage

* and one more

* fuck you menu file

* woops

* we should apply that

* fixes tooltip drift, thank you goon coders

* you can shake but you can't zoom
2020-05-25 01:53:51 +08:00
spessman-007 5ae305ec9f Resolve issues with incorrect usage of a/an (#51095)
Co-authored-by: NewSta <spessman-007@users.noreply.github.com>
2020-05-25 01:34:34 +08:00
Whoneedspacee 8af93a638b Icebox Station (#51090)
* there was an attempt

* adds ice moon map

adds config options for choosing mining maps

areas now have options that affect random generation on them

weather now has an option to not target indoor areas

adds base for icemoon ruins

turns many 1's into booleans

adds ice chasms

adds ztraits for weather stuff

* fixes up ice ruins to be ice moon compatible

adds lower z level to the ice moon mine

ice chasms now have a smoothed icon

megafauna only spawn in the underground portion of ice moon now

* openspace fixes

* adds new areas and underground specific ruins

* Adds the abandoned village ruin for Ice Moon

* adds abandoned village ruin and fixes some area and tile stuff to work with ice moon

* random mining maps are no longer picked in the config

you can no longer change the mining map before setup is complete

* adds above and below ground ruin as a test

* adds debug functionality for ice moon ruins

fixes a bug where multiz was impossible unless there were shared areas because of whitelisted areas

adds multiple whitelist areas for ruin placement in a list

all underground areas are now outdoors

underground plasma lava rivers are now only spawned in unexplored areas so ruins don't get destroyed by them

* adds unique spawners to icemoon to replace tendrils

adds 2 new mobs to icemoon the polar bear and wolf

adds a clothing flag for shoes that dont slip on ice

modifies mining site to be ready except for the boss

adds the ability for tunnel width to be a specification, ice moon can have 1 tile wide tunnels and rarely 2 wide tunnels

adds a no caves mineral for ice moon ruins

* wolves no longer run into lava or chasms

bears now enrage sooner

bear spawners can now actually be created

adds base for ice moon atmospherics

adds base for a new boss and achievements / score

really bad coder icon for ice boots added

* ice moon now has it's own planetary atmos! (thank god)

* new frost miner stuff

megafauna recovery time can now be tailored to have different cooldowns to ranged or melee attacks
by default sets both of them, with two arguments the first is ranged cooldown and the second is melee cooldown

* converts a bunch of lavaland maps to be compatible with ice moon

adds tendrils from lavaland to the bottom of ice moon with the other megafauna

* updates mob drops for ice moon mobs

updates config entry default value for ice moon

updates ice moon map to have new gulag

* updates station parallax for icemoon

removes extra lavaland ported ruins

updates to demonic frost miner

adds ladder to icemoon map near station

* updates ice moon map to have the ladder inside the mining base

plant flora dont spawn on the lower z level of ice moon now

you get sand from mining rocks now

buncha demonic frost miner changes holy cow

* adds the buried library

* improves map, fixes comment

* make this crap work with the station cause i have to lol it is pretty cool though and now i understand the mapping crap better

* updates ice ruin blacklist

* ice moon stop being too cold thanks

icebox changes, now actually has its own z level that can spawn ruins and such instead of just being openspace

tunnel width is now not stupid

* fixes a demonic frost miner bug where orbs werent exploding after death

atmosphere temp is now correct

fixes library ruin for icemoon

polar bear range is now fixed, only aggros in a short range and follows further than 3 tiles

reverts necropolis chest change

* Adds a new ruin: bathouse, barebones edition

* adds many new ruins

fixes a bug with tunnel creation that caused it to enter no tunnel allowed areas

finishes the frost miner and adds loot to him

you can now force a wabbajack option

* main z level now always has gravity for ice box

* hopefully the hot springs arent the buggiest thing in the world anymore

protects areas near the station from having openspace

* icebox takes less players

fixes the ladder positioning on every icemoon map

* snowstorms now only occur on the station level

fixes some issues with the icebox z level having openspace over the lower level mining base

* Update code/datums/map_config.dm

Co-Authored-By: spookydonut <github@spooksoftware.com>

* Update code/datums/ruins/lavaland.dm

Co-Authored-By: spookydonut <github@spooksoftware.com>

* Update code/game/objects/structures/lavaland/necropolis_tendril.dm

Co-Authored-By: spookydonut <github@spooksoftware.com>

* Update code/game/turfs/closed/minerals.dm

Co-Authored-By: spookydonut <github@spooksoftware.com>

* Update code/game/turfs/open/chasm.dm

Co-Authored-By: spookydonut <github@spooksoftware.com>

* Update code/game/turfs/open/floor/plating/asteroid.dm

Co-Authored-By: spookydonut <github@spooksoftware.com>

* Update code/modules/mob/living/simple_animal/hostile/megafauna/demonic_frost_miner.dm

Co-Authored-By: spookydonut <github@spooksoftware.com>

* Update code/modules/mob/living/simple_animal/hostile/megafauna/megafauna.dm

Co-Authored-By: spookydonut <github@spooksoftware.com>

* Update code/modules/mob/living/simple_animal/hostile/mining_mobs/polarbear.dm

Co-Authored-By: spookydonut <github@spooksoftware.com>

* Update code/modules/mob/living/simple_animal/hostile/mining_mobs/wolf.dm

Co-Authored-By: spookydonut <github@spooksoftware.com>

* Update code/modules/ruins/icemoonruin_code/hotsprings.dm

Co-Authored-By: spookydonut <github@spooksoftware.com>

* fixes areas on the lust ruin

polar bears now drop a goliath plate equivalent

wolfs now drop a watcher sinew equivalent

adds snow legions

adds a crusher trophy for the demonic frost miner that prevents movement

fixes a bug with asteroid mobs where the aggro icon would never show

adds ice to the snow cave tunnel generation

* starts work on the wendigo megafauna

* replaces snowball machine gun with more miner useful content

adds gentle var for knockback to prevent stunning on hit

polar bears move slower now

new icon for phase 2 demonic miner now

* fixes lust ruin areas

fixes whitespace

fixes nesting issues

adds underground specific mobs

* name / location fixes

demonic frost miner doesnt stun on knockback now

ice demons move faster

* fixes icebox having the wrong baseturf

* adds achievement defines to the wendigo

snowstorm for the lower z level again

adds a new helper for ranged target turfs

theres now a specific subtype for rivers

fixes a bug where ice and spawners spawned with rocks and other flora on top of them

adds indestructible ice rock turf

fixes a bug with ice demons teleport distance being incorrect

adds the start of wendigos attacks

* Apply suggestions from code review

Co-Authored-By: Rohesie <rohesie@gmail.com>

* Update code/modules/mapping/ruins.dm

Co-Authored-By: Rohesie <rohesie@gmail.com>

* Fixes a dumb bug with ruins from a webedit review

The syndicate shuttle can now land on mineral turfs

* the final commit, all that im going to change after this is documentation for procs lol

makes both ice moon z levels below the station underground, and makes it so they generate rivers of their baseturf

* adds nice animation to wendigo scream

* small fixes

* finishes autodoccing everything i could find

* ok im done for real now

* adds anywhere ruins

does review stuff

* review stuff

* ok it removes the stuff now

* fix removal

* fixes from the git

* adds surroundings to the asteroid and lavaland sites

adds butchering gloves to wrath ruins

the lower icebox levels are no longer station levels

fixes capitals on blood drunk and frost miner boss medals

adds engineering outpost ruin by trollbreeder

adds boxstation job changes to icebox

polar bear transformation no longer has immunity to lavaland mobs

fixes ice whelp spelling mistake

* fixes engi outpost atmospherics

fixes missing plating on solar panels

changes slowdown for icemoon turfs

* fixes ruins areas so tunnels can spawn into some of them

adds lights to icebox below area

openspace turfs mine the thing below them now

* fixes wall boundings on asteroid and lavaland domes

* ur lame armhulen

* adds public mining area to icebox

adds computer vendors to icebox

* minor fixes

* fixes map type error

* removes slowdown entirely

increases ore chances

fixes openspace on main map

fixes a ton of active turfs at roundstart

modifies demonic frost miner loot to be cooler and more useful since the boss was hardly killed during tests

tunnels are wider underground now

openspace now deletes itself if it spawns above a ruin

* improve da ruins

* tries to fix multiple atmos issues with ruins

removes bz from the planetary atmos since it could cause unstoppable chain reactions which would cause massive lag

demonic frost miner drill now automatically scans everywhere around you

fixes tunnel generation issue

makes it so randomly generated turfs inherit their no_ruins flags

Co-authored-by: Jonathan Church <jchurch093@gmail.com>
Co-authored-by: s <wesoda24@gmail.com>
Co-authored-by: spookydonut <github@spooksoftware.com>
Co-authored-by: Rohesie <rohesie@gmail.com>
2020-05-22 02:17:15 -07:00
Qustinnus 30d414652c Nerfs the cybersun hardsuit and moves it out of the uplink (#50721)
* nerf

* nerf this

* description
2020-04-28 13:39:04 -03:00
spookydonut f60c57c14a Merge pull request #50541 from EgorDinamit/fluffwrench
Small fix for Forgottenship ruin.
2020-04-24 00:53:22 +08:00
Ghilker 9532dbd2a8 Hydrogen Gas (#50510)
* new PR no tgui bundle build yet

* tgui bundle built

* atmos.dmi conflict fix 2

* balancing

* tgui bundle fix
2020-04-20 14:47:22 -03:00
actioninja b5dfd8880d id to component name 2020-04-19 19:36:35 +03:00
EgorDinamit 1fe025bb25 deconstructible = FALSE 2020-04-18 20:22:15 +04:00
EgorDinamit 3dc4ae7bc7 [Ready] Forgottenship Ruin - rebalance, config update, uplink item. (#50529)
* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Update code/modules/ruins/spaceruin_code/forgottenship.dm

Co-Authored-By: TiviPlus <57223640+TiviPlus@users.noreply.github.com>

* Lowered Cybersun hardsuit armour values.

* Upgrading energy armour value.

* Now captain isn't male-only.

* Turrets

shot_delay changed from 0.8 seconds to 1.0 second.

* Adds 3 encryption keys for cyborgs and AIs to use

* Syndi-captain gets loud-voice headset.

* Policy config

* Define space syndies

* Added Robotics access for syndies

It's really useful for when they create cyborgs.

* Adds special version of medivend instead of normal one

* Replaces basic syndi-vend with special one

* Update forgottenship.dm

* Cybersun hardsuit doesn't slow you down as said in uplink desc.

* NPC + Area sounds.

Elite Assault Officer projectile sound changed from pulse.ogg to laser.ogg.
Added ambient sounds for all areas.

* Good day sir

Lowered the amount of ores you get.

* assignedrole

Let admins know that this particular shitter is the cybersun captain!

* Weight'n'Cost of ruins fixed in another PR

* Update code/modules/uplink/uplink_items.dm

Co-Authored-By: Bobbahbrown <bobbahbrown@gmail.com>

* Cost/Weight of ALL space ruins changed

* Thanks to fikou

* Only cap's spawner leaves empty-sleeper now

* if(policy)

* Revert "Cost/Weight of ALL space ruins changed"

This reverts commit fa343547f0dcf225710895f50ac2bbf32dc07b5d.

* Fixup

* Minor fix in attempt to fix some stuff

* Update code/modules/ruins/spaceruin_code/forgottenship.dm

Thanks trollbreeder.

Co-Authored-By: trollbreeder <trollbreeder@users.noreply.github.com>

* Update code/modules/ruins/spaceruin_code/forgottenship.dm

Co-Authored-By: trollbreeder <trollbreeder@users.noreply.github.com>

* [Grammar] THE captain!

Co-Authored-By: trollbreeder <trollbreeder@users.noreply.github.com>

* grammar review man

Co-Authored-By: trollbreeder <trollbreeder@users.noreply.github.com>

* "A" vs "The"

Co-Authored-By: trollbreeder <trollbreeder@users.noreply.github.com>

* [Grammar] "an"

Co-Authored-By: trollbreeder <trollbreeder@users.noreply.github.com>

* Update uplink_items.dm

* Update code/modules/ruins/spaceruin_code/forgottenship.dm

Co-Authored-By: trollbreeder <trollbreeder@users.noreply.github.com>

Co-authored-by: TiviPlus <57223640+TiviPlus@users.noreply.github.com>
Co-authored-by: Bobbahbrown <bobbahbrown@gmail.com>
Co-authored-by: AnturK <AnturK@users.noreply.github.com>
Co-authored-by: trollbreeder <trollbreeder@users.noreply.github.com>
2020-04-18 11:16:27 +02:00
Dennok 95c6d579b7 Fix /turf/open/space/bluespace spark crash (#50229) 2020-03-28 00:40:04 -07:00
EgorDinamit da3cdd8169 [Ready] Syndicate Forgotten Ship ruin. Balance+Bug fix. (#50120)
* Balance+Bug fix.

* Update forgottenship.dmm

* Update forgottenship.dmm

* Removes rogue table

* Give uranium to plebs.

* Beakers+Few chameleon stuff

* Fluff text rebalance. Allow people to leave the ship as long as it is protected.

* Grammar fix, I guess

* Le grammar

* Replaced interrogation room with medbay. Added tactical medkit(1) to med-vendor and 5 basic medkits to the same vendor. Additional ores, loot.

* Surgery disk update

* O2 canisters to maints area

* GPS signal

* Update code/game/objects/structures/ghost_role_spawners.dm

Co-Authored-By: Rohesie <rohesie@gmail.com>

Co-authored-by: Rohesie <rohesie@gmail.com>
2020-03-21 16:59:22 -03:00
EgorDinamit 26607236ce Update code/modules/ruins/spaceruin_code/forgottenship.dm
Co-Authored-By: Rohesie <rohesie@gmail.com>
2020-03-20 11:21:32 +04:00
EgorDinamit b7d4ea415e Update code/modules/ruins/spaceruin_code/forgottenship.dm
Co-Authored-By: Rohesie <rohesie@gmail.com>
2020-03-20 10:20:34 +04:00
EgorDinamit a03464b9a2 Update code/modules/ruins/spaceruin_code/forgottenship.dm
Co-Authored-By: Rohesie <rohesie@gmail.com>
2020-03-20 10:20:06 +04:00
EgorDinamit 7e8115e878 Merge branch 'master' into master 2020-03-08 15:08:50 +04:00
Ryll Ryll f9963454db Adds tackling (VIDEO INSIDE) (#49476)
* huthtuthuthuthtuhtuthuthuthuthtuthuthuthtuthut

* documents and expands, adds new glove types

* Adds slamming into tables and neatens up throwingdatum handling (+stuff)

* bit less squishy

* adds sprites, offbrands, swaps most combat insuls for tacklers

* adds dolphin and rocket gloves to BEPIS

* changes dna to traits, buffs tackling

* same as last commit but moreso

* updates docs, nerfs stuns

* vending machines, better docs

* window tackles for good measure

* gets window splats working

* polish off

* LAST DAY OF SCHOOL
2020-03-06 11:17:52 +08:00
Emmett Gaines d0870a95ac Makes Crossed and Moved should call parent (#49671) 2020-03-05 10:25:24 -05:00
zxaber de3b9a04ee Ash Walker flavor text, balance changes (#49316)
* Ashen One

May the flames guide thee

* Update code/game/objects/structures/ghost_role_spawners.dm

Co-Authored-By: XDTM <heliumt@yahoo.it>

* update

* caught it before I got yelled at

* updates

* Update code/game/objects/structures/ghost_role_spawners.dm

Co-Authored-By: moo <11748095+ExcessiveUseOfCobblestone@users.noreply.github.com>

* Update code/game/objects/structures/ghost_role_spawners.dm

Co-Authored-By: moo <11748095+ExcessiveUseOfCobblestone@users.noreply.github.com>

* spaced the spaces

tab good space bad

Co-authored-by: XDTM <heliumt@yahoo.it>
Co-authored-by: moo <11748095+ExcessiveUseOfCobblestone@users.noreply.github.com>
2020-03-02 19:25:33 -05:00
EgorDinamit 0c0eb90c2a Merge branch 'master' of git://github.com/tgstation/tgstation 2020-02-27 22:40:42 +04:00
fluffe9911 5eea39977d [READY TO BE MERGED] King Goat Achievements, bugfixes, and minor tweaks (#49159)
* king goat memes

* I cant grammar

* newline

* the arena is no longer pressurised

* How into grammar

* I am embarrassed I did not notice this

* no hotel vacations in the arena

* better goat hoof sprite curticy of stephen

* new goat gun sprite

* might as well

* grammar

* no more king goat plushies in toy crates

* Update code/modules/mob/living/simple_animal/hostile/megafauna/king_of_goats.dm

Co-Authored-By: moo <11748095+ExcessiveUseOfCobblestone@users.noreply.github.com>

* done

* based and redpilled

Co-authored-by: moo <11748095+ExcessiveUseOfCobblestone@users.noreply.github.com>
2020-02-24 20:47:42 -05:00
EgorDinamit a57808f45d Merge branch 'master' into master 2020-02-21 21:23:07 +04:00
EgorDinamit e350dfe089 / 2020-02-18 18:48:36 +04:00
ShizCalev 7209ac3c93 Removes unnessacary math defines 2020-02-17 23:09:09 -05:00
EgorDinamit 41f8482e98 Merge branch 'master' into master 2020-02-16 16:59:37 +04:00
ArcaneMusic 382b91dc64 Adds a new Space Ruin, the Hell Factory. (#49186)
* The hell factory is born. Initial Commit.

* Alright just makes sure to re-add the dmi files, so at least SOMEWHERE they exist

* I somehow lost my pressure plate fix and didn't actually fix the conflict.

* No, really, how did I break this so badly. Jesus christ.

* Quick anti-cheese measures.

* Made the map a bit more comfortable, APCs/ Keycard

* mapmerge hook :(
2020-02-15 23:44:14 -08:00
EgorDinamit 0a1fad34f9 Changes cybersun hardsuit description 2020-02-15 12:07:24 +04:00
EgorDinamit dbc6ec61cd Adds noteleport flag to vault. 2020-02-14 13:36:48 +04:00
EgorDinamit 4df27ad523 Update forgottenship.dm 2020-02-13 23:12:23 +04:00
EgorDinamit 07699113ba ruin code update 2020-02-13 21:43:53 +04:00
EgorDinamit 7ce6bad46c Update 2020-02-13 11:57:11 +04:00
EgorDinamit e1d7000117 Update-update 2020-02-12 23:56:26 +04:00
skoglol a28b24f149 Completely removes cloning (#48668)
* Removed from code

* Removes cloners from maps

* Some more references, now compiles.

* Reduces availability of replica pods

* DNA scanner and tech disk rebranding

* pubby door name, cargo pack description
2020-02-04 16:04:06 -05:00
fluffe9911 00043330a0 New King Goat Lavaland Boss! (#48823)
About The Pull Request

This pr adds in a new lavaland boss in a seperate z level arena also included are goat plushies that ram into people and goat skins which you get by butchering goats and can wear on your head, a goat gun that shoots goats and finally multiple tweaks/fixes generally involving possible ways to teleport out of noteleport area and or cheese the king goat.
Why It's Good For The Game

Lavaland has not seen any new bosses for a long bloody time and although the boss may be a bit silly I feel more hardcore players will enjoy the challenge it brings since this is meant to be a very hard boss also new goat related items are always neat.

🆑 Fluffe9911 for porting/making most of it, Monster and Sabiran for the King Goat!
add: A new king goat lavaland boss!
add: Goats now drop skin which you can wear on your head! (coder sprite)
add: Goat themed plushies that ram people! (realistic version sprite by identification code by karma)
/🆑

goat

This is ported over from my work on yogstation with minor changes mostly to make things work there is more goat content I made but didnt wanna do too much at once and dont know if tg would like it
2020-01-29 11:50:27 +13:00
Emmett Gaines 53024590de Can pass refactor (#48659)
* Makes all CanPass procs call parent

* Makes CanPass more extendable and gives the mover a say in the matter

* Replace CanPass with CanAllowThrough to use the new system

Regex replace `(?<!proc)/CanPass\(` => `/CanAllowThrough(`

* Simple optimization pass
2020-01-08 21:31:49 +01:00
cacogen 6b63bf7093 Changes $1 to 1 cr (#48414)
* $ to cr

* Payday messages use a proper span instead of asterisks
2019-12-28 16:29:36 +02:00
skoglol 4a487ca803 Refactors language holder (#48106)
* Language holder refactor

* Ironed out bugs, testing

* adds sourced language, blocking list. more useful helpers.

* Replaced old usage

* Adresses requests

* Autodoc attempt #1

* Fixed monkeyize (again)

* Travis happy

* Language menu updated

* Final pass
2019-12-18 22:22:12 +01:00
Rob Bailey a6c28db6a7 Some small random tgui-next uis (#47712)
* dna vault

* engraved messages

* holodeck

* fix

* remove unusued imports

* spawners menu

* small tweak

* </b>

* rebuild
2019-11-21 04:22:54 +00:00
skoglol 769b34fcd8 Adds missing newline in master (#47673)
* Adds missing newline in master

* no tab
2019-11-08 17:53:12 -08:00