Commit Graph

2960 Commits

Author SHA1 Message Date
KorPhaeron 2edfd114bd Span class 2015-12-21 02:20:40 -06:00
KorPhaeron 2f4f9d59cd HoG Fix 2015-12-19 18:42:54 -06:00
Jordie c0e571c61d Merge pull request #13701 from tkdrg/calt
Cult fixes/tweaks
2015-12-19 15:07:48 +11:00
tkdrg a7ccd084e8 Merge pull request #13734 from KorPhaeron/reinforcements
Allows nuke ops to purchase reinforcements
2015-12-18 21:47:01 -03:00
KorPhaeron 86a983d361 OOP 2015-12-18 17:42:49 -06:00
Nerd Lord eaba3342b9 Darkens lexorin jelly slightly, brightens ripping tendrils slightly.
Some fixes to core blobs, as well as increasing the rate at which a core will try to get an overmind.
2015-12-18 13:32:31 -05:00
Tkdrg 08e393b8c2 Cult fixes/tweaks
Fixes cult input exploits.
Adds two new sexy animations by Joan for the Nar-sie shell.
Fixes the Nar-sie shell layer.
Fixes the shell not being deleted after a successful summoning.
Fixes using teleport/summon cultist runes to/from away missions.

Fixes #13692
2015-12-18 00:10:58 -03:00
Nerd Lord 83507c31fd Fixes pressurized slime giving a message on explosions and fire
Nerfs the shit out of lexorin jelly's oxygen damage(two-hit crit, holy shit)
Blobbernaut chem attack is baaaaaack, but less absolutely insane this time; blobbernauts with an overmind will do 70% of the normal chem damage(plus 4) and attack at a much slower rate than the blob itself can. (So a blobbernaut with the ripping tendrils overmind would do 15 brute and 10 stamina damage)
Full list of blobbernaut hits to kill/stun, assuming no attempts to escape, armor, or bio protection;
Ripping Tendrils; 7, stun at 5
Reactive Gelatin; 5 to 10, Average of 7(not 7.5)
Energized Fibers; 10, stun at 5
Boiling Oil; 6
Sorium; 7, assuming no nearby objects
Envenomed Filaments; 7, stun at 5
Lexorin Jelly(after nerf), 4
Cryogenic Liquid; 9, stun at 7
Dark Matter; 7, assuming no nearby objects
Hallucinogenic Nectar; 8
Pressurized Slime; 7, stun at 5
2015-12-17 19:23:55 -05:00
tkdrg 1fe9883e67 Merge pull request #13706 from Anonus/slipblob
New blob chemicals plus tweaks to old blob chemicals
2015-12-17 18:36:52 -03:00
Nerd Lord 2fd7816a57 it really wasn't 2015-12-17 15:51:10 -05:00
KorPhaeron 95b5829cde Fixes potential spawn exploits 2015-12-17 12:55:35 -06:00
tkdrg 1f583f0aaf Merge pull request #13683 from Incoming5643/once_you_pop_the_fun_don't_stop
Adds early bursting for blob mode blobs
2015-12-17 15:24:35 -03:00
KorPhaeron c2bc05a799 Reinforcements for nuke ops 2015-12-17 06:54:21 -06:00
PKPenguin321 40941c636d necklaces again
round three let's go
2015-12-16 20:47:00 -08:00
Nerd Lord 849083809e Buffs Cryogenic Liquid and Reactive Gelatin blobs
oranges you fucking citrus autist
2015-12-16 20:43:14 -05:00
oranges 134a76cc8f Line ending apocalypse 2015-12-17 14:12:37 +13:00
tkdrg 4a9c0032dc Merge pull request #13665 from KorPhaeron/nuke_escape
Alternate completion to Escape Alive objective
2015-12-16 18:52:33 -03:00
Nerd Lord 4f13183f88 NEW BLOB CHEMS
SLIP BLOB, DAMAGE IT AND IT SLIPS YOU
ENERGIZED BLOB, IT DOES STAMINA DAMAGE AND STUNS YOU EVENTUALLY ALSO DISABLERS HEAL IT
DRUG BLOB, IT MAKES YOUR INTERFACE TERRIBLE AND DOES TOXIN DAMAGE
REACTIVE BLOB, HIT IT WITH BRUTE DAMAGE GET HIT BACK
2015-12-16 15:51:17 -05:00
tkdrg a2aee48ece Merge pull request #13609 from AnturK/runtimes
Fixes for few runtime errors
2015-12-16 04:15:21 -03:00
Razharas a50f7806c3 Merge pull request #13653 from Anonus/dontpulsemebro
Changes blob pulsing significantly plus a few more blob fixes
2015-12-16 07:13:21 +03:00
Razharas a349a15469 Merge pull request #13552 from tkdrg/newnewnewnewnewnewnewnewnewnewcult
[Ready?] Cult Overhaul. Yep.
2015-12-16 06:07:20 +03:00
Incoming ee8a99f492 Adds an icon to allow for early bursting of blobs in blob mode. This additionally does double duty as an obvious message that you're a soon to be blob. 2015-12-15 21:39:42 -05:00
duncathan salt b9b76ddef1 Merge pull request #13640 from KorPhaeron/nuclear_challenge
Optional challenge mode for Nuke Ops
2015-12-15 19:17:07 -05:00
Nerd Lord d98ff20efb the the blob no longer 2015-12-15 17:21:41 -05:00
KorPhaeron f06d69ef5e A bit more telecrystals 2015-12-15 16:02:58 -06:00
Nerd Lord e8d7c8b6d5 code cleaning 2015-12-15 16:08:54 -05:00
KorPhaeron 94c6f325aa Nuclear Escape 2015-12-15 07:30:17 -06:00
Tkdrg 8ead3e8628 Cult Overhaul
Cult is awful, so let's try to improve it. Idea by KorPhaeron. I also
took some inspiration from adrix89's sacrifice cult, so credits to him.
Also thanks a lot specially to MrPerson and Iamgoofball for helping
me brainstorm this, and Joan for the sprites for the summoning orb,
the large nar-sie shell, and the new cult antag hud.

Basically, we remove conversion, and turn cult into a magic version of
nuke, with a small team of stealth elite cultists that have to build a
base in the station and sacrifice people in order to build an army of
constructs and get materials to eventually summon Nar-Sie.

Stun talismans and conversion are gone. Nar-Sie is now the only
objective. Sacrifice runes now provide summoning orbs, which you can use
to drop a large shell. Insert enough orbs in the shell and you trigger a
Delta. Defend the shell for 3 minutes and Nar-sie will arise. This shell
is bombproof and singularityproof. It may be summoned up to three times
if destroyed, but you will have to start from the beginning sac-wise.

Runes are now RNG. Each cultist only gets 50% of the runes. Inspiration
is basically The Binding of Isaac here (thank you MrPerson for this!).
Furthermore, many old runes were merged/removed and other new ones were
added. Almost all were massively rebalanced. Cult now also has a
stealthy ritual dagger with high bleeding and throw effects.
2015-12-15 04:59:31 -03:00
Nerd Lord 6ad8d63c1d No stealing other people's resource nodes, shitface. 2015-12-14 21:32:44 -05:00
Nerd Lord 2e71b5e122 Changes blob pulsing to use ultra_range and orange.
Blobs now properly remember their overmind and get color from it predictably.
Oh god, I hope I did this right.
2015-12-14 21:05:03 -05:00
KorPhaeron a6194f4725 Adds an optional challenge mode to nuclear operatives 2015-12-14 05:40:19 -06:00
AnturK 2c9adb12f3 Fixes spell logging runtime
Fixes lava runtime
Fixes mecha ore scanner runtime
Fixes crayon writing runtime
Fixes latejoin headrev runtime
2015-12-13 15:04:12 +01:00
KorPhaeron d8a37204e7 Makes burn_state use defines 2015-12-13 05:36:55 -06:00
Cheridan 78093c0bf0 Merge pull request #13556 from bgobandit/matsagainfuckina
Adds mats/origin tech/burn_state to more items.
2015-12-11 17:13:42 -06:00
Razharas 7929c027fa Merge pull request #13550 from Incoming5643/new_wizard_meta_just_look_for_the_people_who_arent_fucked_up
Apprentice clean up / bugfixes
2015-12-11 22:50:46 +03:00
Remie Richards 53172fa9ce Merge pull request #13516 from Anonus/whymode
Fixes up blob code some
2015-12-11 18:14:56 +00:00
bgobandit 984582f6ba tweaks and shit 2015-12-10 15:48:22 -05:00
Incoming 6a64864805 formally defines apprentices as a kind of antag instead of as "traitors".
Wizard events that spare the wizard should now properly spare apprentices too.

Moves renaming as an apprentice to the end of the spawn proc because the input prompt stops various important things (including the sound meant to inform people they got apprentice) from happening until after it's dealt with.

Restores the "+" for positive quality items in RPG loot. The reason this was changed was already fixed, it just was mistakenly never put back.
2015-12-10 12:08:49 -05:00
Cheridan 3c98d1f8cf Merge pull request #13505 from Incoming5643/hud_buds
Fixes a few team hud issues
2015-12-09 10:20:26 -06:00
Nerd Lord 41fde5757f Fixes up blob code some;
any blob can block atmos, the core and nodes now do so
blobs use two different procs for checking health and updating icons instead of one(there's probably a use for this)
the split consciousness verb now requires a node under your selector, instead of checking a global list of nodes and picking the newest(why?)
blobs can no longer take non-brute and burn damage types(I would make toxin do bonus damage but the crew can't apply it anyway)
2015-12-08 23:58:05 -05:00
duncathan salt 90f6e491c1 Merge pull request #13501 from Anonus/darkblob
Makes blobs emit less light
2015-12-08 21:27:14 -06:00
duncathan salt 43358ba5d4 Merge pull request #13489 from ktccd/BlobwinFix
Fixes the blob win condition
2015-12-08 11:52:10 -06:00
Remie Richards 2aa6096fe4 Merge pull request #13447 from KorPhaeron/fountain
Healing fountain subtype for use by anyone
2015-12-08 07:56:33 +00:00
Incoming c9cb9a1520 whooooooops 2015-12-08 02:42:39 -05:00
Incoming 675bfdc781 Shuffle up and deal 2015-12-08 01:29:10 -05:00
Incoming ebec6f5775 Fixes midround head revs not getting their hud updated to show their new status.
Fixes wizard modes with hud icons not using hud icons
2015-12-08 01:22:22 -05:00
duncathan salt 0472592b97 Merge pull request #13327 from KorPhaeron/reactive
check_shields() refactor
2015-12-07 19:58:17 -06:00
KorPhaeron 0c31ca58cc Fixes changeling shields 2015-12-07 19:05:57 -06:00
Nerd Lord 142d5a9aba mso please give better examples 2015-12-07 18:47:18 -05:00
Nerd Lord fd0b33cab6 you see a flicker of green flesh past the burning flames... it seems the blob is still alive
>flee
>aggress
>nuke
2015-12-07 18:34:47 -05:00