KorPhaeron
0ece383776
Fixes girders on low layer
2015-12-11 02:29:46 -06:00
Firecage
c933363062
Adds the toolspeed var and adds it to most usages of tools which has a timer
2015-11-21 19:24:14 +02:00
AnturK
c73526334c
Rough Metal Wall
2015-10-12 18:47:22 +02:00
bear1ake
f697ae90f5
removes a bunch of .0
2015-09-10 20:57:30 +09:00
xxalpha
3f29a9866c
Merge remote-tracking branch 'upstream/master' into qdelFixes
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Conflicts:
code/modules/mob/living/silicon/robot/robot.dm
2015-08-31 08:52:30 +01:00
Ergovisavi
3737234b9c
-Adds swarmer as a language, makes them only able to speak to each other
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-Fixes a few structures/machines taking non brute/burn damage from attack_animal
-Adjusts girders to be a little less resistant to explosions
-Span classes all the swarmer messages, bumps their health up to 40
-Adds ability for swarmers to dismantle machines and disable cameras. Some are obviously protected.
2015-08-27 22:10:30 -07:00
xxalpha
b9db8ce854
A few qdel fixes.
2015-08-27 13:15:41 +01:00
phil235
866cdbcd34
Fixes plasma cutter firing sound, as well as lack of sound when slicing girder/statues.
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Rearrange girders.dm
Singularity_pull() no longer unanchors anchored objects (because it breaks the deconstruction of table/girder/states/etc, and make mech pullable by mobs), but it still pulls them.
2015-08-07 23:14:45 +02:00
Orange Borg
04e74a4ffd
Update girders.dm
2015-07-29 22:29:12 +12:00
Orange Borg
2eb50b644a
Fixes small typo in girders.dm
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Prevented borgs building a false wall
Fixes #10874
2015-07-29 13:22:48 +12:00
Firecage
4688c2c969
Fixes proc arguments
2015-07-15 23:52:35 +02:00
Iamgoofball
a8ec1c76df
Merge branch 'master' of https://github.com/tgstation/-tg-station into graphics
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Conflicts:
code/ATMOSPHERICS/atmospherics.dm
code/game/machinery/computer/computer.dm
code/game/objects/items/weapons/explosives.dm
code/game/objects/structures/crates_lockers/closets/fireaxe.dm
code/game/objects/structures/musician.dm
code/game/objects/structures/tables_racks.dm
code/game/objects/structures/window.dm
2015-06-23 12:54:26 -07:00
xxalpha
b2e84a0d3c
Put drop_item() calls inside ifs. Replaced some drop_item() with unEquip(
2015-06-14 20:11:40 +01:00
Iamgoofball
c2256d41fc
BAR NOW SHOWS UP ON THE OBJECT YOU'RE INTERACTING WITH
2015-06-13 13:58:08 -07:00
Jordie
bd12598404
Merge pull request #9376 from spasticVerbalizer/stackingFalseWalls
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Adds check to prevent false wall stacking, fixes #6449
2015-05-11 00:07:11 +10:00
spasticVerbalizer
040fd7d8b7
Change uses of 'usr' to 'user', move checking of wall up so the message actually shows
2015-05-10 13:31:10 +02:00
spasticVerbalizer
087365e763
src.contents to src.loc.contents
2015-05-09 20:49:44 +02:00
spasticVerbalizer
faf6bff92c
Typecheck for turf being a wall, look in contents rather than loc.
2015-05-09 18:58:30 +02:00
GunHog
26df5b6c8e
Removes mining drill power mechanic.
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- Removes the power mechanic from mining drills and the sonic
jackhammer.
- Fixes broken borg diamond drill upgrade.
2015-05-08 10:12:22 -05:00
spasticVerbalizer
22fd9cc430
Added check to prevent false wall stacking
2015-05-06 15:35:17 +02:00
oranges
4ac3497ebe
Change machine frames and girders deconstruction step
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They now use the screwdriver instead of the welding tool
On top of that I added a check to ensure you can't disassemble the same girder
more than once to farm materials
2015-05-05 10:32:57 +12:00
kingofkosmos
2044f97400
Removed the if(state == 1) from girders.
2015-04-21 06:53:11 +03:00
kingofkosmos
d315681120
if(state == 1) added to few places.
2015-04-15 19:56:56 +03:00
kingofkosmos
6ba41ca7a7
Do_afters now use "target = src", removed oldloc-stuff.
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False wall construction had a bug if you had exactly 2 sheets in your hand, it wouldn't work - fixed it.
2015-04-14 19:45:08 +03:00
kingofkosmos
68e0f06278
"var oldloc"s -> "var/oldloc"
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Fixed the unsecured girder sliding below vents and scrubbers by placing it on layer 2.45.
2015-04-05 17:56:41 +03:00
kingofkosmos
540e525e25
MADE FALSE WALL CONSTRUCTION TAKE SOME TIME (but only half the time of normal construction steps since it's not airtight and such).
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Replaced numbered states with the GIRDER_stuff.
Fixed some grammar stuff.
Made reinforced girder deconstruction give the plasteel back when deconstructed.
2015-04-05 14:00:02 +03:00
kingofkosmos
47fb65ca1f
Removed the extra 4. Plasma cutting now produces 2 metals per girder.
2015-04-04 22:10:25 +03:00
kingofkosmos
052635da72
Changed to only user's fingerprints get to the new metal after disassembly.
2015-04-04 21:42:40 +03:00
kingofkosmos
e19ca2841d
Girder disassembly changes
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Current situation:
Wrench to girder (unsecured) -> secure girder
Wrench to girder (secured) -> disassemble girder
Crowbar to girder (secured) -> unsecure girder
This PR changes it to:
Wrench to girder (unsecured) -> secure girder (same as before)
Wrench to girder (secured) -> unsecure girder
Welder to girder (unsecured) -> disassemble girder
This is more consistent with nearly every other frame in the game, which have to be first unsecured with a wrench and then disassembled with a welder.
2015-04-04 12:03:26 +03:00
pudl
69924a15be
plasma/ripley update
2015-03-25 18:06:26 -05:00
Cheridan
f4734de342
Merge pull request #8162 from Jordie0608/thisdrillwillnotpiercetheheavensbecauseithasbroken
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Fixes #8148 , Improves drill's handling of power
2015-03-08 23:41:50 -05:00
Jordie0608
a7e23d672a
Improves drill's handling of power
2015-03-05 17:12:12 +11:00
phil235
f5279273f1
Fixes many checks in construction from stacks, so you can no longer build two girders on top of each other for example.
2015-03-03 23:43:17 +01:00
Remie Richards
b1ff6b7220
Merge branch 'master' of https://github.com/tgstation/-tg-station into AttackbyParams
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Conflicts:
code/game/turfs/simulated/floor/light_floor.dm
2015-02-24 22:16:53 +00:00
Remie Richards
5fc7af7fbf
attackby() now has an argument containing the parameters of the click that called it. Items placed on tables now center their icon where the user clicked. this is NOT true for racks, since racks look organised in their sprite.
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Items reset their pixel_x and pixel_y values on pickup.
2015-02-19 13:02:43 +00:00
paprka
88760896ad
initial commit
2015-02-13 20:59:39 -08:00
phil235
d5a7d82959
Fixes a lot of "the the" in messages.
2014-12-16 22:59:55 +01:00
Cuboos
0bb7d2a5a5
Merge remote-tracking branch 'remotes/upstream/master' into CuboosSoundS1E1
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Conflicts:
code/game/objects/items/weapons/defib.dm
config/admins.txt
2014-12-15 18:12:14 -08:00
Cuboos
8175bd91e0
Mining sound revamp, using realistic sounds now instead of reusing sound. Plus improved Taser sound.
2014-12-09 19:38:49 -08:00
Razharas
7758a0afed
Ok now explosions shall work properly
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Changed severity to target, make items not destroy themselves on
severity lower than 1, all that stuff
2014-12-05 23:21:48 +03:00
Razharas
ff456ebaf4
Unwinded most of shit
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Meh
2014-11-19 21:36:45 +03:00
Menshin
c724b54892
* Fixes meteors infinigibs and infinisplosions ( #5226 )
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* Made meteors more threatening
* Added an ultra rare station buster Tunguska meteor
* Made admin-spawned meteor not instantly delete
* Added several types of meteor waves : normal, threatening, catastrophic which are randomly choose at wave start
* Meaty ores now spawn blood on tiles instead of busting them
* Differentiates regulars and reinforced girders ex_act
* Changelog included
2014-11-08 14:43:48 +01:00
phil235
45cfe07f98
Merge branch 'master' of https://github.com/tgstation/-tg-station into DisplacedGirderFix
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Conflicts:
code/modules/recycling/disposal.dm
2014-10-15 18:23:40 +02:00
phil235
dbea503e88
Removing the fourth argument (air_group) of CanPass() everywhere, because it isn't used anywhere.
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Fixing one instance of "for(mob in viewers) show_message()" to "visible_message()"
2014-10-15 18:03:06 +02:00
phil235
f4f716c3a7
Adding a CanPass() proc to girders. Projectiles can now sometimes pass through them, with varying percentage chance depending on girder subtypes.
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Fixing reinforced and disloged girders being called "reinforced" or "disloged" upon examination instead of "disloged girder" and "reinforced girder".
Adding passtable and passgrille to mice for consistency, because chicks already have those flags.
2014-10-14 17:56:48 +02:00
Menshin
4fc4037939
Prevent displaced girders from being secured or build on if on a forbidden turf (space, shuttle, ...)
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Fixes #4436 (at least partially)
2014-09-16 23:47:26 +02:00
Firecage
146af7607c
absolute paths for the structure folder files
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Conflicts:
code/game/objects/structures/crates_lockers/closets/secure/cargo.dm
2014-08-16 00:01:04 +02:00
Firecage
2df25335e2
You cannot instant wrench dislodged girders.
2014-07-26 23:25:01 +02:00
Kelenius
3908160998
One big update for stacks.
2014-06-10 20:36:08 +04:00
Aranclanos
53026a2483
Fixed the feedback messages for when you try to make a false wall with insufficient sheets.
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Merged the open/close close from false walls walls and reinforced false walls into one.
2014-04-05 15:03:27 -03:00