Commit Graph

62 Commits

Author SHA1 Message Date
KorPhaeron 0ece383776 Fixes girders on low layer 2015-12-11 02:29:46 -06:00
Firecage c933363062 Adds the toolspeed var and adds it to most usages of tools which has a timer 2015-11-21 19:24:14 +02:00
AnturK c73526334c Rough Metal Wall 2015-10-12 18:47:22 +02:00
bear1ake f697ae90f5 removes a bunch of .0 2015-09-10 20:57:30 +09:00
xxalpha 3f29a9866c Merge remote-tracking branch 'upstream/master' into qdelFixes
Conflicts:
	code/modules/mob/living/silicon/robot/robot.dm
2015-08-31 08:52:30 +01:00
Ergovisavi 3737234b9c -Adds swarmer as a language, makes them only able to speak to each other
-Fixes a few structures/machines taking non brute/burn damage from attack_animal
-Adjusts girders to be a little less resistant to explosions
-Span classes all the swarmer messages, bumps their health up to 40
-Adds ability for swarmers to dismantle machines and disable cameras. Some are obviously protected.
2015-08-27 22:10:30 -07:00
xxalpha b9db8ce854 A few qdel fixes. 2015-08-27 13:15:41 +01:00
phil235 866cdbcd34 Fixes plasma cutter firing sound, as well as lack of sound when slicing girder/statues.
Rearrange girders.dm
Singularity_pull() no longer unanchors anchored objects (because it breaks the deconstruction of table/girder/states/etc, and make mech pullable by mobs), but it still pulls them.
2015-08-07 23:14:45 +02:00
Orange Borg 04e74a4ffd Update girders.dm 2015-07-29 22:29:12 +12:00
Orange Borg 2eb50b644a Fixes small typo in girders.dm
Prevented borgs building a false wall

Fixes #10874
2015-07-29 13:22:48 +12:00
Firecage 4688c2c969 Fixes proc arguments 2015-07-15 23:52:35 +02:00
Iamgoofball a8ec1c76df Merge branch 'master' of https://github.com/tgstation/-tg-station into graphics
Conflicts:
	code/ATMOSPHERICS/atmospherics.dm
	code/game/machinery/computer/computer.dm
	code/game/objects/items/weapons/explosives.dm
	code/game/objects/structures/crates_lockers/closets/fireaxe.dm
	code/game/objects/structures/musician.dm
	code/game/objects/structures/tables_racks.dm
	code/game/objects/structures/window.dm
2015-06-23 12:54:26 -07:00
xxalpha b2e84a0d3c Put drop_item() calls inside ifs. Replaced some drop_item() with unEquip( 2015-06-14 20:11:40 +01:00
Iamgoofball c2256d41fc BAR NOW SHOWS UP ON THE OBJECT YOU'RE INTERACTING WITH 2015-06-13 13:58:08 -07:00
Jordie bd12598404 Merge pull request #9376 from spasticVerbalizer/stackingFalseWalls
Adds check to prevent false wall stacking, fixes #6449
2015-05-11 00:07:11 +10:00
spasticVerbalizer 040fd7d8b7 Change uses of 'usr' to 'user', move checking of wall up so the message actually shows 2015-05-10 13:31:10 +02:00
spasticVerbalizer 087365e763 src.contents to src.loc.contents 2015-05-09 20:49:44 +02:00
spasticVerbalizer faf6bff92c Typecheck for turf being a wall, look in contents rather than loc. 2015-05-09 18:58:30 +02:00
GunHog 26df5b6c8e Removes mining drill power mechanic.
- Removes the power mechanic from mining drills and the sonic
jackhammer.
- Fixes broken borg diamond drill upgrade.
2015-05-08 10:12:22 -05:00
spasticVerbalizer 22fd9cc430 Added check to prevent false wall stacking 2015-05-06 15:35:17 +02:00
oranges 4ac3497ebe Change machine frames and girders deconstruction step
They now use the screwdriver instead of the welding tool

On top of that I added a check to ensure you can't disassemble the same girder
more than once to farm materials
2015-05-05 10:32:57 +12:00
kingofkosmos 2044f97400 Removed the if(state == 1) from girders. 2015-04-21 06:53:11 +03:00
kingofkosmos d315681120 if(state == 1) added to few places. 2015-04-15 19:56:56 +03:00
kingofkosmos 6ba41ca7a7 Do_afters now use "target = src", removed oldloc-stuff.
False wall construction had a bug if you had exactly 2 sheets in your hand, it wouldn't work - fixed it.
2015-04-14 19:45:08 +03:00
kingofkosmos 68e0f06278 "var oldloc"s -> "var/oldloc"
Fixed the unsecured girder sliding below vents and scrubbers by placing it on layer 2.45.
2015-04-05 17:56:41 +03:00
kingofkosmos 540e525e25 MADE FALSE WALL CONSTRUCTION TAKE SOME TIME (but only half the time of normal construction steps since it's not airtight and such).
Replaced numbered states with the GIRDER_stuff.

Fixed some grammar stuff.

Made reinforced girder deconstruction give the plasteel back when deconstructed.
2015-04-05 14:00:02 +03:00
kingofkosmos 47fb65ca1f Removed the extra 4. Plasma cutting now produces 2 metals per girder. 2015-04-04 22:10:25 +03:00
kingofkosmos 052635da72 Changed to only user's fingerprints get to the new metal after disassembly. 2015-04-04 21:42:40 +03:00
kingofkosmos e19ca2841d Girder disassembly changes
Current situation:
Wrench to girder (unsecured) -> secure girder
Wrench to girder (secured) -> disassemble girder
Crowbar to girder (secured) -> unsecure girder

This PR changes it to:
Wrench to girder (unsecured) -> secure girder (same as before)
Wrench to girder (secured) -> unsecure girder
Welder to girder (unsecured) -> disassemble girder

This is more consistent with nearly every other frame in the game, which have to be first unsecured with a wrench and then disassembled with a welder.
2015-04-04 12:03:26 +03:00
pudl 69924a15be plasma/ripley update 2015-03-25 18:06:26 -05:00
Cheridan f4734de342 Merge pull request #8162 from Jordie0608/thisdrillwillnotpiercetheheavensbecauseithasbroken
Fixes #8148, Improves drill's handling of power
2015-03-08 23:41:50 -05:00
Jordie0608 a7e23d672a Improves drill's handling of power 2015-03-05 17:12:12 +11:00
phil235 f5279273f1 Fixes many checks in construction from stacks, so you can no longer build two girders on top of each other for example. 2015-03-03 23:43:17 +01:00
Remie Richards b1ff6b7220 Merge branch 'master' of https://github.com/tgstation/-tg-station into AttackbyParams
Conflicts:
	code/game/turfs/simulated/floor/light_floor.dm
2015-02-24 22:16:53 +00:00
Remie Richards 5fc7af7fbf attackby() now has an argument containing the parameters of the click that called it. Items placed on tables now center their icon where the user clicked. this is NOT true for racks, since racks look organised in their sprite.
Items reset their pixel_x and pixel_y values on pickup.
2015-02-19 13:02:43 +00:00
paprka 88760896ad initial commit 2015-02-13 20:59:39 -08:00
phil235 d5a7d82959 Fixes a lot of "the the" in messages. 2014-12-16 22:59:55 +01:00
Cuboos 0bb7d2a5a5 Merge remote-tracking branch 'remotes/upstream/master' into CuboosSoundS1E1
Conflicts:
	code/game/objects/items/weapons/defib.dm
	config/admins.txt
2014-12-15 18:12:14 -08:00
Cuboos 8175bd91e0 Mining sound revamp, using realistic sounds now instead of reusing sound. Plus improved Taser sound. 2014-12-09 19:38:49 -08:00
Razharas 7758a0afed Ok now explosions shall work properly
Changed severity to target, make items not destroy themselves on
severity lower than 1, all that stuff
2014-12-05 23:21:48 +03:00
Razharas ff456ebaf4 Unwinded most of shit
Meh
2014-11-19 21:36:45 +03:00
Menshin c724b54892 * Fixes meteors infinigibs and infinisplosions (#5226)
* Made meteors more threatening
* Added an ultra rare station buster Tunguska meteor
* Made admin-spawned meteor not instantly delete
* Added several types of meteor waves : normal, threatening, catastrophic which are randomly choose at wave start
* Meaty ores now spawn blood on tiles instead of busting them
* Differentiates regulars and reinforced girders ex_act
* Changelog included
2014-11-08 14:43:48 +01:00
phil235 45cfe07f98 Merge branch 'master' of https://github.com/tgstation/-tg-station into DisplacedGirderFix
Conflicts:
	code/modules/recycling/disposal.dm
2014-10-15 18:23:40 +02:00
phil235 dbea503e88 Removing the fourth argument (air_group) of CanPass() everywhere, because it isn't used anywhere.
Fixing one instance of "for(mob in viewers) show_message()" to "visible_message()"
2014-10-15 18:03:06 +02:00
phil235 f4f716c3a7 Adding a CanPass() proc to girders. Projectiles can now sometimes pass through them, with varying percentage chance depending on girder subtypes.
Fixing reinforced and disloged girders being called "reinforced" or "disloged" upon examination instead of "disloged girder" and "reinforced girder".
Adding passtable and passgrille to mice for consistency, because chicks already have those flags.
2014-10-14 17:56:48 +02:00
Menshin 4fc4037939 Prevent displaced girders from being secured or build on if on a forbidden turf (space, shuttle, ...)
Fixes #4436 (at least partially)
2014-09-16 23:47:26 +02:00
Firecage 146af7607c absolute paths for the structure folder files
Conflicts:
	code/game/objects/structures/crates_lockers/closets/secure/cargo.dm
2014-08-16 00:01:04 +02:00
Firecage 2df25335e2 You cannot instant wrench dislodged girders. 2014-07-26 23:25:01 +02:00
Kelenius 3908160998 One big update for stacks. 2014-06-10 20:36:08 +04:00
Aranclanos 53026a2483 Fixed the feedback messages for when you try to make a false wall with insufficient sheets.
Merged the open/close close from false walls walls and reinforced false walls into one.
2014-04-05 15:03:27 -03:00