Commit Graph

214 Commits

Author SHA1 Message Date
KorPhaeron ddc3bcf318 Recharge fix 2015-12-16 20:02:04 -06:00
KorPhaeron 9e22d7be4e Shielded hardsuits 2015-12-16 19:57:52 -06:00
Jordie0608 9705746625 adds nt's sprite for syndielite suit 2015-11-30 15:43:47 +11:00
as334 dc98e67f05 Just fuck my shit up fam 2015-11-29 13:48:58 -05:00
Jordie 7b1a92885c Merge pull request #13024 from TheNightingale/Nighting
Elite Syndicate Hardsuit
2015-11-29 21:05:36 +11:00
as334 611fb49c1c Wake me up inside 2015-11-29 00:58:30 -05:00
KorPhaeron 86e98947c3 Updated Templar Armour 2015-11-27 14:01:25 -06:00
KorPhaeron 79550bf8ac Updated sprites 2015-11-27 13:34:23 -06:00
TheNightingale dca36b1723 * Elite Syndicate hardsuit added
** Operative-only; fireproof, with bonus resistances
** Added to Operative uplinks
2015-11-14 17:43:43 +00:00
as334 ef6af4ef5b Unfucking shit ass plasma memes part 1 2015-11-13 21:28:00 -05:00
as334 a6eaf76d72 Fixes merge conflicts, adds new sprites, hopefully fixes weird helmet sprite bug. 2015-11-12 21:54:08 -05:00
Xhuis e02831d5b1 Reagents can no longer be determined by examining a reagent container without the proper apparatus. Silicons and ghosts can always see reagents.
Science goggles now allow reagents to be seen on examine. In addition, chemists now start wearing them. The bartender has a pair that looks and functions like sunglasses.
2015-11-12 23:01:33 +01:00
as334 6a2c3b3fb1 Adds sprites for the most part. 2015-11-11 15:44:59 -05:00
JJRcop 17e034bf47 Changes chronosuit hands_nodrop_states to a bitfield from a list 2015-11-06 12:47:25 -05:00
JJRcop 398f94ca6a Merge remote-tracking branch 'upstream/master' into chronosuit_phase_better 2015-11-06 00:01:26 -05:00
JJRcop 1c86a632f1 Chronosuit performance/saneness adjustments 2015-11-05 23:57:14 -05:00
Razharas 282dae922e Merge pull request #12762 from GunHog/Of-Scanners-And-Bugfixes
Research scanner fixes
2015-11-01 23:32:34 +03:00
Cheridan 6d437a4d52 Merge pull request #12728 from GunHog/Hardsuits-are-cool
RAD/EMP/Bomb Hardsuit messages
2015-10-31 17:27:31 -05:00
GunHog 494de26abb Magnitide -> Magnitude 2015-10-31 10:37:37 -05:00
GunHog d98b9bef4a Research scanner fixes
Fixes a bug in which fumbling around with more than one scanner device
equipped at a time can cause weird bugs either preventing their use or
vise versa.

Fixes a bug where removing a scanner with it active requires two clicks
to activate it again.
2015-10-30 14:40:15 -05:00
Razharas fc0ea9311b Merge pull request #12614 from GunHog/Diag_Huds
Diagnostic HUDs
2015-10-30 06:25:48 +03:00
GunHog faf315328a Fixes
Uses show_message() so blindness is respected.
Touches up the messages themselves a little.
2015-10-29 08:05:32 -05:00
GunHog 20120417d3 Hardsuit upgrades!
- Hardsuits now respond to EMP and Radiation, warning the user.
- The Prototype Hardsuit now has a bomb detector.
2015-10-28 11:33:47 -05:00
JJRcop 14fb361c82 Merge remote-tracking branch 'upstream/master' into chronosuit_phase_better 2015-10-25 20:14:41 -04:00
as334 f116ba5c32 Merge branch 'master' of https://github.com/tgstation/-tg-station 2015-10-25 15:39:42 -04:00
GunHog b10850718a Merge remote-tracking branch 'remotes/upstream/master' into Diag_Huds
Conflicts:
	code/modules/mob/living/silicon/robot/robot.dm
2015-10-23 18:53:30 -05:00
GunHog 438babc197 HUD fixes
- Data HUDs that apply only to humans (medical, security) are now
prepared only for humans, preventing errors.
- The RD's hardsuit helmet now deactivates its own HUD if a diagnostic
HUD item is worn.
- HUDs on newly spawned entities now update properly.
2015-10-23 18:47:58 -05:00
JJRcop d265ab71f3 Merge remote-tracking branch 'upstream/master' into chronosuit_phase_better 2015-10-23 17:00:12 -04:00
JJRcop 8e7007a9d4 Chronosuit uses next_move instead of next_click
face_atom doesn't do anything if notransform is nonzero
Added Timeline Eradication Agent outfit
2015-10-23 16:26:49 -04:00
Fox-McCloud 04c9b1c90e Lowers the Spacesuit Slowdown from 2 to 1 2015-10-23 08:27:43 -04:00
JJRcop a05bf99c8f New chronosuit teleport mechanics 2015-10-22 22:58:41 -04:00
GunHog 96317030a1 Diag HUDs 2
Adds Diagnostic HUDs
2015-10-22 08:15:09 -05:00
phil235 d3ee910211 Makes effect system code more OOP.
obj/effect/effect is now renamed obj/effect/particle_effect for better usability.
datum/effect/system and /datum/effect/effect/system are now both /datum/effect_system.
Fixes a bug where wall mounted igniters (and other spark producing objects) didn't produce sparks sometimes.
Moved explosion_particles.dm into the effect_system folder, because it has effect_systems code.
2015-10-21 23:28:29 +02:00
as334 42971f8fd6 Merge https://github.com/tgstation/-tg-station 2015-10-20 16:51:24 -04:00
phil235 79a814b434 Fixes some runtimes when picking candidates for certain simple_animals, especially sentience potion. If the player chose 'Yes' and then immediately disconnected, it would make the chosen client null. Same thing for xeno larva bursting (player disconnection mid bursting animation)
Fixes runtimes with chem grenade calling prime() after being GC'd.
Fixes some hardsuits having "unacidable = 1" twice.
Fixes runtime with alien whisper.
Fixes runtime with check_shields()
Fixes runtime with Venom, Formaldehyde, corn syrup and holy water.
Fixes cult sacrifice soulstoning not working (giving a dead shade).
2015-10-18 01:28:48 +02:00
as334 bc9b2484d7 Initial Commit 2015-10-15 22:43:05 -04:00
phil235 3c788fcc59 Fixes Atmos fire helmets spawning in the wardrobe closet instead of the atmos closet.
Fixes Toggle Helmet light verb on security helmet with seclite attached being usable while dead.
Fixes Lizard snout is poking through helmet
Fixes Space helmets not hiding masks and glasses (especially the large gar glasses)
Eva harsuit helmet no longer has a semi transparent part (incompatible with hiding masks and glasses, and causes lizard snout protruding from that helmet)
Made equip_to_slot() and unEquip proc more OOP at the carbon level which removes some duplicate code between monkey and human.
Readding code\modules\mob\living\carbon\brain\login.dm that someone (probably me) unchecked some time ago by mistake.
2015-10-12 21:50:59 +02:00
GunHog dcbcfefa01 Action buttons + More mobs!
- Scanner control is now an action button.
- Fixed multiple scanner bugs (I think)
- Gave ability to drones and borgs.
2015-10-08 11:30:39 -05:00
GunHog 4a5caf968a Research Examines!
Science Goggles and the Prototype Hardsuit Helmet may now scan items for
their research potential and machines for their contents.

Examine an item to gain additional data.
- Tech levels
- Materials that can be salvaged from it if recycled
- Reliability rating
- Crit failure, if present.

Examine a machine to learn the components used to build it.
2015-10-07 13:45:51 -05:00
Razharas d46f6b582f Merge pull request #12079 from bgobandit/boxshit
Adds additional items to the storage of many coats and oversuits.
2015-10-03 18:13:03 +03:00
GunHog 5840490311 RD hardsuit allowed items
- RD hardsuit now stores hand tele, portal gun, and, and AI cards.
2015-10-02 21:47:55 -05:00
bgobandit 8e82cf324a Merge branch 'master' of https://github.com/bgobandit/-tg-station into boxshit
Conflicts:
	code/modules/clothing/suits/bio.dm
	code/modules/clothing/suits/utility.dm
2015-10-02 00:41:19 -04:00
bgobandit 6debfed196 Adds more storage possibilities. Honk. 2015-10-02 00:25:39 -04:00
GunHog a083a85ade Prototype Hardsuit!
Adds the prototype hardsuit, intended for the Research Director.
- Primarily a bomb suit
- Emergency firesuit protection
- Slightly higher radiation protection than a normal hardsuit
2015-10-01 10:29:01 -05:00
bgobandit 26b8112dea Adds additional items to the storage of many coats and oversuits. 2015-09-29 22:29:07 -04:00
Steelpoint 81e2af9c8a MinorAntagArmourBuff 2015-09-09 12:00:46 +08:00
Razharas e0e5bbc978 Merge branch 'DSStuff' of git://github.com/Steelpoint/-tg-station into Steelpoint-DSStuff 2015-09-02 14:38:07 +03:00
duncathan 51c09f16bf makes all Destroy()'s return properly 2015-08-31 00:21:01 -06:00
Aranclanos b81ea02552 Hardsuit helmets will now store the suit as a var and they will qdel eachother when deleted. 2015-08-24 04:25:47 -03:00
CosmicScientist 445e8c5657 Update miscellaneous.dm
Adds to the hardsuit description to tell of its melee incapability.
2015-08-08 16:01:39 +01:00