Science goggles now allow reagents to be seen on examine. In addition, chemists now start wearing them. The bartender has a pair that looks and functions like sunglasses.
Fixes a bug in which fumbling around with more than one scanner device
equipped at a time can cause weird bugs either preventing their use or
vise versa.
Fixes a bug where removing a scanner with it active requires two clicks
to activate it again.
- Data HUDs that apply only to humans (medical, security) are now
prepared only for humans, preventing errors.
- The RD's hardsuit helmet now deactivates its own HUD if a diagnostic
HUD item is worn.
- HUDs on newly spawned entities now update properly.
obj/effect/effect is now renamed obj/effect/particle_effect for better usability.
datum/effect/system and /datum/effect/effect/system are now both /datum/effect_system.
Fixes a bug where wall mounted igniters (and other spark producing objects) didn't produce sparks sometimes.
Moved explosion_particles.dm into the effect_system folder, because it has effect_systems code.
Fixes runtimes with chem grenade calling prime() after being GC'd.
Fixes some hardsuits having "unacidable = 1" twice.
Fixes runtime with alien whisper.
Fixes runtime with check_shields()
Fixes runtime with Venom, Formaldehyde, corn syrup and holy water.
Fixes cult sacrifice soulstoning not working (giving a dead shade).
Fixes Toggle Helmet light verb on security helmet with seclite attached being usable while dead.
Fixes Lizard snout is poking through helmet
Fixes Space helmets not hiding masks and glasses (especially the large gar glasses)
Eva harsuit helmet no longer has a semi transparent part (incompatible with hiding masks and glasses, and causes lizard snout protruding from that helmet)
Made equip_to_slot() and unEquip proc more OOP at the carbon level which removes some duplicate code between monkey and human.
Readding code\modules\mob\living\carbon\brain\login.dm that someone (probably me) unchecked some time ago by mistake.
Science Goggles and the Prototype Hardsuit Helmet may now scan items for
their research potential and machines for their contents.
Examine an item to gain additional data.
- Tech levels
- Materials that can be salvaged from it if recycled
- Reliability rating
- Crit failure, if present.
Examine a machine to learn the components used to build it.
Adds the prototype hardsuit, intended for the Research Director.
- Primarily a bomb suit
- Emergency firesuit protection
- Slightly higher radiation protection than a normal hardsuit