bgobandit
112dc6c6f6
adds feature inheritance, fixes recipe
2015-12-12 02:40:23 -05:00
bgobandit
5fa93e0e55
Adds the re-attachment of tails. Adds the attachment of tails to humans. Adds lizard clubs, liz o' nine tails and lizard cloche hats.
2015-12-11 19:03:09 -05:00
bgobandit
49d54f48f7
Adds the severing of lizard tails.
2015-12-10 18:58:37 -05:00
Xhuis
3c20526900
Re-adds dethralling surgery and speeds up enthralling
2015-11-01 01:39:01 -04:00
Xhuis
f2291a1194
Shadowling update 5
2015-10-31 11:30:29 -04:00
c0
feeb9ff7d2
Organs update 3
2015-09-25 22:26:15 +03:00
duncathan
51c09f16bf
makes all Destroy()'s return properly
2015-08-31 00:21:01 -06:00
Remie Richards
3891e67d8d
Merge pull request #11162 from Core0verload/rnd-implants
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RnD update
2015-08-18 20:20:12 +01:00
c0
23011e0906
changelog
2015-08-15 13:22:02 +03:00
c0
691f6fb66d
Surgery & Organs Rework: Phase 2
2015-08-06 09:56:54 +03:00
c0
88f2073a5e
Abductor glands are organs now
2015-08-04 01:46:32 +03:00
c0
667d5e75c3
Transferred body eggs to new organs system
2015-08-03 23:24:17 +03:00
c0
600d424ea5
Moved cyberimplants to internal organs system
2015-08-02 22:28:45 +03:00
c0
04f7b3f2de
Surgery, Implants and Organs rework: Phase 1
2015-07-31 22:18:31 +03:00
xxalpha
fc4afd763d
Revert "Revert "Removed anti-drop implant from NukeOps uplink.""
2015-07-27 18:47:56 +01:00
Thunder12345
84ef074312
Revert "Removed anti-drop implant from NukeOps uplink."
2015-07-27 11:10:32 +01:00
xxalpha
82727498b3
Removed anti-drop implant from NukeOps uplink.
2015-07-24 08:49:54 +01:00
Firecage
4688c2c969
Fixes proc arguments
2015-07-15 23:52:35 +02:00
phil235
53a7b37a94
Modified detective revolver isn't deleted anymore when it misfires.
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Heart attack: Moved heart attack var (and changed related code accordingly) from carbon to human since non humans have no use for it. I also added some feedback message when you recover from a heart attack.
Added a click cooldown on touching a light fixture.
burning yourself with a lighter now burns only the arm holding the lighter.
Fixes incorrect message when defibbing heart attack patient.
2015-07-10 00:18:35 +02:00
xxalpha
305daf5d92
Fixed reviver implant EMP resetting cooldown time.
2015-06-24 15:36:40 +01:00
Razharas
e6b738734a
Merge pull request #8876 from xxalpha/fixfixfix
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Cyber Implants + (Pt.2)
2015-06-21 22:12:17 +03:00
MrPerson
9dc713ba9c
Merge branch 'master' of https://github.com/tgstation/-tg-station into screen_alert_2
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Conflicts:
code/_onclick/hud/alert.dm
code/game/objects/items.dm
code/modules/mob/living/carbon/human/human.dm
icons/mob/screen_alert.dmi
2015-06-09 03:23:18 -07:00
Firecage
f79e0fc1aa
Updates more paths, for example obj/stuff to /obj/stuff
2015-05-31 17:48:33 +02:00
xxalpha
f0351e1890
Tweaked uplink prices.
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Undo X-ray requirement change.
2015-05-15 21:54:08 +01:00
MrPerson
8f0cda1afa
More screen alerts
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High (uses "Hallucinating" icon), blind, embedded objects, asleep, weightlessness, new law (silicons), hacked (cyborgs), and locked down (cyborgs). The new law alert times out on its own after 30 seconds. The code for timing out is rough but works.
Sprites are provided by ZyloWalsh and can be seen at https://tgstation13.org/phpBB/viewtopic.php?f=11&t=3167
Drunk isn't in atm because I was waiting on phil to finish some reagent stuff. Hallu kind of ruined the "surprise" so I decided not to use it. Weaken/stun/paralysis are also not in right now because I'm lazy. All the sprites are included even if they're unused.
Added a proc human/has_embedded_objects() that returns 1 if src has any objects embedded in any limbs.
2015-04-18 16:54:36 -07:00
xxalpha
91cdab2b9c
Added implants to Nuke uplink. Removed random implant spawner.
2015-04-12 03:18:44 +01:00
xxalpha
e11a913f23
Fixed Nutriment printing bug. Added new Reviver implant.
2015-04-10 16:30:39 +01:00
xxalpha
09067eac4f
Removed Reviver implant. Commented out some implant designs.
2015-04-07 07:52:07 +01:00
xxalpha
8a3e2f75a3
Better sprites for chest cyber implants.
2015-04-04 20:06:10 +01:00
xxalpha
7ec043a542
Added medical hud implant to CMO locker. Added chest implant sprites.
2015-04-04 00:56:06 +01:00
xxalpha
c1bf12345e
Added ability for Medical HUDs to detect cybernetic implants.
2015-03-30 17:52:08 +01:00
xxalpha
74d34a8ef1
Added Reviver implant.
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Added origin tech to Reviver implant.
Removed debug message.
2015-03-30 02:26:47 +01:00
xxalpha
cc7fa8ed4b
Added two more implants. "Close" surgery now heals damage.
2015-03-29 20:33:45 +01:00
xxalpha
920f97608a
Fixed bugs.
2015-03-21 11:53:54 +00:00
xxalpha
d9921411b8
Changed anti-drop implant emp_act(). Added designs to mech fabricator.
2015-03-21 00:17:27 +00:00
xxalpha
69d4536844
Code tweaks. Designs are now in 'Medical'.
2015-03-20 22:57:52 +00:00
xxalpha
a9b18759f2
Fixed HUD examine features.
2015-03-19 19:41:05 +00:00
xxalpha
31de411a11
Merge remote-tracking branch 'upstream/master' into cyberimplants
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Conflicts:
code/modules/mob/living/carbon/carbon.dm
code/modules/mob/mob_defines.dm
2015-03-18 20:11:51 +00:00
xxalpha
821a967986
Added Research designs for all implants. Added brain implant emp_act().
2015-03-10 23:39:08 +00:00
xxalpha
b2baa54a08
Added anti-stun brain implant.
2015-03-10 22:28:53 +00:00
xxalpha
0f01378e7a
Reworked suggested code, added brain implants, misc additions.
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Fix missing ')'.
DELETE THIS
2015-03-09 20:39:09 +00:00
xxalpha
fc81daee07
Added Thermals and emp_act(). Tweaked some related code.
2015-03-08 20:19:02 +00:00
xxalpha
b1e340b19b
Added X-ray implant, implant icon, touched up surgery.
2015-03-08 17:25:05 +00:00
xxalpha
38bae63251
Added cybernetic implants and surgery.
2015-03-06 18:52:04 +00:00
Remie Richards
5e9e6a0264
Embedded object removal added to revive() changeling revive and fleshmend
2015-02-27 17:57:22 +00:00
Remie Richards
34ced43f45
Explosions throw items, items can embed in limbs, embedded items cause damage, embedded items can fall out, surgery for embedded item removal, ninja throwing stars!
2015-02-13 12:59:02 +00:00
Rockdtben
569d12facf
Moved item_heal_robotic out of obj/item and into mob_helpers.dm
2014-06-05 19:25:08 -05:00
Mloc-Hibernia
8af8a43d6f
Initial pass to convert LF to CRLF
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Signed-off-by: Mloc-Hibernia <colmohici@gmail.com >
2014-03-24 08:53:40 +00:00
Robson Richards
1ff14a5fcf
Adds item_heal_robotic() - a way for items to trigger robotic limb heal procs without copy-paste
2014-01-21 07:38:46 +00:00
Robson Richards
d3d4c79946
Merges Heal_Damage and Heal_robotic_damage procs
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like I should have done in the first place.
Corrects all usages of Heal_damage so it works with the changed version.
Same goes for Heal_robotic_damage
2013-12-29 17:40:12 +00:00