[c9795d3] Writing and formatting tweaks
[65aae64] Tweaks to messages and notices, formatting, and cleanup. (+2 squashed commit)
Squashed commit:
[995a61b] I guess I should call them for what they are (9mm)
[0f04213] - tweak: "While attempting a Hostile Takeover, gangs do not gain influence. Instead, the takeover timer will be reduced by how many territories they control."
- tweak: "Tommy guns no longer deal stamina damage."
[202c743] Recruitment Pen cooldown is reduced by 10 seconds for every additional member your rival gang has over yours with a minimum of a 5 second cooldown
[c1a3af3] Pen cooldown = 2 minutes
Fixed gang dominators reporting the wrong time on examine() (+4 squashed commit)
Squashed commit:
[78c043e] Pen Cooldown returned to 60 seconds
Spray can cost halved to 5 influence
[4e65dff] - Capped outfits in stock to 10
[1f347a9] Changelog
[615c971] - Added white suits to gang outfits
- Gang outfits are free, but are limited in stock (that replenishes over time) (+2 squashed commit)
Squashed commit:
[1f347a9] Changelog
[615c971] - Added white suits to gang outfits
- Gang outfits are free, but are limited in stock (that replenishes over time) (+2 squashed commit)
Squashed commit:
[202c743] Recruitment Pen cooldown is reduced by 10 seconds for every additional member your rival gang has over yours with a minimum of a 5 second cooldown
[c1a3af3] Pen cooldown = 2 minutes
Fixed gang dominators reporting the wrong time on examine() (+4 squashed commit)
Squashed commit:
[78c043e] Pen Cooldown returned to 60 seconds
Spray can cost halved to 5 influence
[4e65dff] - Capped outfits in stock to 10
[1f347a9] Changelog
[615c971] - Added white suits to gang outfits
- Gang outfits are free, but are limited in stock (that replenishes over time) (+2 squashed commit)
Squashed commit:
[1f347a9] Changelog
[615c971] - Added white suits to gang outfits
- Gang outfits are free, but are limited in stock (that replenishes over time)
updates icon paths in multiple files
removed insulated icon state in pipe_item.dmi (insulateds are deaaaad)
lays an icon framework so that o2 generators, cold sinks, heat sinks may eventually be made constructable
they no longer override update_icon() but instead update like just about every other device
eventually I'll give these real sprites but given that they're unused it can wait for now
sprites and construction are outside the scope of this PR
makes heat exchangers update their color based on their node
because heat exchangers are different sprite-wise they had to override update_icon entirely
makes heat exchanger, heat sinks, cold sinks, o2 generators non-dense
Some tweaks after getting some play tests done.
- Recruitment cooldown increased to 2 minutes
- Gangsters in game modes outside of Gang War cannot recall the shuttle
Squashed commit:
[acab7ea] - Gang messages distinct between bosses and lieutenants.
- Initial gang points reduced to 25 so they can't buy a pen right away
[140e599] 20 -> 10
[b03fbba] Bulletproof vest + Bugfixes (+1 squashed commits)
Squashed commits:
[b03fbba] Bulletproof vest + Bugfixes
Random lizard bodies will finally have color!
Pushes features almost all the way to the DNA side of thing, the mob side is only needed during character creation.
Note that changes to the save file will invoke a one time per character runtime for legacy characters as the save file purges mutant_color, this is as far as I can tell harmless, has no effect on the player, and is self correcting.
It was not as proper as the name would imply, and experience and amused redditors have taught me that writing a proper HTML-scrubbing function is a very hard task indeed.