Commit Graph

12467 Commits

Author SHA1 Message Date
GunHog cf6e5ff1cd Adds APC boards to Autolathe
- I have also drawn up a changelog, written in my own blood to appease
the God of Changelogs.
2015-04-23 12:44:15 -05:00
Incoming f59c01e721 sets hardset_dna to clear exotic blood on race changes
sets every instance of race changes to use hardset_dna instead of directly replacing the datum (needs more testing to be sure I didn't break shit)
removes the invisible man race (aka the generic) and shadowlings from the new green slime mutation toxin while I'm in the area
2015-04-23 12:35:37 -04:00
Remie Richards 5ee50a387f Tweak to Login() call of update_pipe_vision() 2015-04-23 15:25:56 +01:00
Remie Richards cd7abf9942 Fixes cases of mobs not seeing pipe vision. 2015-04-23 15:23:46 +01:00
Jordie0608 15718c515d fixes opening lockers, atmos locker sprite and misc logging bug 2015-04-23 20:46:40 +10:00
Dalton Nell a8dd7060d6 Fixed being unable to upgrade grabs with hotkey. 2015-04-22 22:39:12 -06:00
phil235 6aadd8df8d Merge branch 'master' of https://github.com/tgstation/-tg-station into BundleFix5
Conflicts:
	code/modules/mob/living/carbon/life.dm
2015-04-23 01:32:20 +02:00
phil235 21b0750283 Changing cyborg unconsciousness to be more like the other mobs. Cyborgs out of power are now able to move, hear, talk and interact but their speed is decreased. You can put inactive brains into MMIs again but not inactive MMIs into borg shells. Examining an MMI tells you if its brain is active. 2015-04-23 01:29:07 +02:00
phil235 f23db26b6a Merge pull request #9085 from kingofkosmos/weldmaskbuckelefix
Welding mask toggling while buckeled fix
2015-04-22 21:37:31 +02:00
xxalpha 32746ba73a Merge remote-tracking branch 'upstream/master' into fixfixfix 2015-04-22 18:03:35 +01:00
Ikarrus e811eac22e Resolve Conflicts:
icons/mob/inhands/items_lefthand.dmi
	icons/mob/inhands/items_righthand.dmi
	icons/obj/weapons.dmi
2015-04-22 08:14:05 -06:00
Ikarrus 2343579a48 - Increased pen cost to 60, mostly so you can't be buying one every 5 minutes late round
- Increased pen cooldown to (15*Gang size)+45 seconds
- Promotion cost now counts how many times you bought that item instead of how many bosses you have, so you can't stockpile on cheap gangtools before promoting anyone
2015-04-22 08:08:13 -06:00
Cheridan 0fa584263c Merge pull request #9095 from phil235/BundleFix4
Telecom machines and reagent fixes
2015-04-22 08:42:42 -05:00
Jordie 0364a8a1d1 Merge pull request #9091 from xxalpha/fixsyringethrower
Fixed syringes being chambered when stored in a backpack.
2015-04-22 17:50:51 +10:00
Jordie ea9b15780c Merge pull request #9086 from phil235/BundleFix3
bodytemperature and other fixes
2015-04-22 17:50:39 +10:00
Jordie 4c575acbfe Merge pull request #9044 from Incoming5643/donks_will_be_put
Adds the "set round end sound" button to the fun tab
2015-04-22 17:50:10 +10:00
Jordie 1f9351c3fd Merge pull request #8925 from xxalpha/ripped
Low pressure environment Ripley buff & Mecha Mining Scanner.
2015-04-22 17:49:57 +10:00
Ikarrus c771d30986 Gang Mode Update 4
**Major Changes**
- Increased win condition to require 66%
- Added a switchblade. A relatively cheap and decently robust melee weapon for gangsters.
- Capped how much influence you can get every income at 50
- Limited gang spraycan use to 15
- Pistol cost increased to 30 Influence
- Promotion cost now scales to how many bosses you already have. The more bosses, the more expensive it will be. It starts off cheap at 20 influence now.

**Minor Changes**
- Tagging a territory now tells you what territory you actually tagged!
- Added an option to silence the verbose territorial updates you get from gangtools
- Capped how much influence you can get every income at 50
- Updated Centcom report on gangs
- Spraycans always show their inhands now, instead of only when uncapped
- Antag panel now shows how much influence each gang has
- Cleaned up gang code in the traitor panel
- Fixed non-gangers getting gang messages when trying to spray on an invalid territory
2015-04-21 23:23:15 -06:00
Xhuis 6eec44430a Lots of updates 2015-04-21 20:17:10 -04:00
Xhuis da2ee12552 Fixes revenants being affected by explosions 2015-04-21 18:13:58 -04:00
phil235 d6cc2c07c6 Fix mmi deafened indefinitely. 9078
Fix carp knocking borg. 7394
Replace carp knockdown by stamina dmg (for human only) (now 5 bites instead of 7 to go from 100% to crit w/o armor) 7905
Fix being stunned as a borg causing temporary blindness, deafness and muteness. 9061
Change robot out of power: now only stunned, can talk but not move or interact. Adding feedback in examine. 6170
Robots now take damage in the hottest of inferno (35,000+ K)  8840
Nerfs uranium wall radiation: 6 times less radiation (just double the effect of urafloor), chain reaction range down to 1. 6841
Fixes putting braindead/notincorpse/ghosted brains in mmi, and same for mmi in borgs, the action fails and sends a message to the ghost. 4841 7447
Fixes brains taking eye damage and becoming blind. 6039
2015-04-21 23:35:12 +02:00
Swag McYolosteinen 0e9f2695b1 Merge pull request #9080 from Ikarrus/gangtweaks3
Gang mode changelog and minute tweaks
2015-04-21 17:10:14 +02:00
phil235 8f86c9a178 Reorganized the telecom machines files.
Telecom machines are now deconstructed the same way as all other constructable machine.
Adding new sprites for tcom machines with panel open.
Moving telecom machines sprite to obj/machines/telecomms.dmi
Fixes the effects of smoke/flash/sonic powder when stabilized and then triggered.
Removing overdosing on nicotine.
2015-04-21 01:31:13 +02:00
Remie Richards 0fbdadb4e4 Improves feedback messages. 2015-04-20 22:02:57 +01:00
GoonOnMoon a326594e0f Removes syndie tech origin from the ARG rifle. Adds it to summon guns. 2015-04-20 15:57:39 -05:00
Remie Richards d7b5ad80a6 When you replace code, you're supposed to remove the old code - Derpfix. 2015-04-20 21:54:08 +01:00
Remie Richards 4b5fcf7969 Prevent exiting/entering Welded atmos equipment. 2015-04-20 21:49:32 +01:00
Remie Richards 6c4ede3fef "Balances" New Scrubber ventcrawling by allowing weldable scrubbers. 2015-04-20 21:21:45 +01:00
xxalpha fc8148b496 Fixed syringes being chambered when stored in a backpack. 2015-04-20 21:05:18 +01:00
Remie Richards b35112282b Ports VG's ComicIronic's awesome ventcrawling overhaul. 2015-04-20 20:39:25 +01:00
GoonOnMoon d1b102361d Adds Nanotrasen's equivalent of the M90 assault rifle to the game: the ARG. Currently only obtainable with badminnery. Uses 5.56mm ammunition.
Added myself to admins.cfg as a coder.

Added new icons for the ARG.
2015-04-20 14:21:40 -05:00
phil235 d69c7aad52 Woopsie, drugs aren't getting metabolized... 2015-04-20 19:41:57 +02:00
Swag McYolosteinen dc696c16cc Merge pull request #9028 from Fayrik/CentcomExpansion
Centcom change, Deathsquad buff and Abductors get the new advanced camera console.
2015-04-20 19:03:04 +02:00
phil235 658a73d3e8 Merge branch 'master' of https://github.com/tgstation/-tg-station into BundleFix3
Conflicts:
	code/modules/reagents/Chemistry-Holder.dm
2015-04-20 18:44:04 +02:00
phil235 fc158ef7bd - crate mimic have wrong icon var. 8953
- fixes constructable chem master icon when parts are exchanged. 8616
- lowers toolboxes inhands sprite, fixes missing one. 8433
- fixes exploit in pandemic to avoid the bottle creation cooldown. 8031
- fixes chem grenade not getting to southwest side. 8019
- remove handle_env, /handle_random_events() and handle_blood at carbon level, identical to living level.
- fixes human bodytemp dropping to 20C in normal environment. (32.5C 90.5F when naked now)
- you now need both adequate headgear+suit to protect against pressure. (removing two defines)
- fixes alien hunter being immune to env fire in stalk mode (removing hunter/handle_env())
- fixes monkey not metabolizing reagents, also make larva metabolize them. 7108
- remove calculate_affecting_pressure from monkey level, simplification.
- refactors monkey's handle environment, no more handle_temp_damage proc, it's all in handle_env.Fixes temperature alert not showing for monkey.
- refactor monkey/handle_fire (similar to alien/human now.)
- replaces morphine with stimulants in adrenal implant. 8832
- refactor handle_breath_temperature.
2015-04-20 18:15:06 +02:00
kingofkosmos e878ca4c8c Fixes #9071 2015-04-20 19:12:27 +03:00
Ikarrus 9c10cec883 Gang mode changelog and minute tweaks
- Gang mode changelog
- Recruitment doesn't cause an obvious seizure any more
- Removed reduced usage on territory spraycans
- Spraycans will notify you if the area you are spraying at is not a valid one for tagging
2015-04-20 08:31:19 -06:00
Cheridan c347721a6a Merge pull request #9058 from Ikarrus/gangupdate2
Gang Update v3
2015-04-20 03:24:10 -05:00
Cheridan 201bc0db3f Merge pull request #9040 from phil235/RadFix
Fixes radiation suit not protecting against rads.
2015-04-20 02:02:14 -05:00
Cheridan dc9cf45ba2 Merge pull request #9014 from phil235/Chems
Goon chem fixes and reorganization
2015-04-20 00:17:34 -05:00
GoonOnMoon 4f8c791145 Adds a new assault rifle for the nanotrasen noobs to use. Currently only available with badminnery. 2015-04-19 23:50:49 -05:00
Cheridan 652a63c449 Merge pull request #9050 from xxalpha/french_coders
Fixes french invasion.
2015-04-19 23:49:31 -05:00
Ikarrus 4ff044dc78 Gang v3 has been tested and is now good to go! 2015-04-19 22:26:15 -06:00
Cheridan 427c7fa374 Merge pull request #9027 from RemieRichards/FixUndersuitAlternateIcons
Fixes supplying an Alt icon for /clothing/under - Fixes #8413
2015-04-19 15:02:44 -05:00
Fayrik 000dd98573 Fixes a not-so edge case where ERTs and Deathsquads were reporting failure when they were spawned correctly. 2015-04-19 15:22:49 +01:00
Ikarrus af7131c7ad Gang Update v3
The coding isn't done yet, but the design is. So comment on the design while I smooth out the code.

tldr; Gang mode rewrite to follow my original vision: Slower and longer rounds with less deathmatching, and a resource both teams have to fight over

NEW OBJECTIVE: CLAIM HALF THE STATION AS TERRITORY
- Gang bosses can spawn special spray cans that can be used to tag areas
- Any gang member can tag areas.
- Gang tags must be removed before another one is placed in the same area
- Game mode no longer automatically ends when the boss dies. It now ends when either the station evacs, or one gang claims more than 50% of the station areas
- Boss can promote gangers into his lieutenants, which basically means adding more bosses
- Lieutenants can do anything bosses can except promote others to lieutenant

NEW RECRUITMENT TOOL: PENS
- Recruitment pens replace flashes
- Looks exactly like a pen. Stab people to recruit them.
- Recruitment is silent but obvious to the perceptive (Causes a brief seizure)
- Cooldown between uses that gets longer as the gang gets larger

NEW TOOL: GANGTOOL
- Replaces the recaller device. Can still recall the shuttle.
- Provides overview information about the gang (membership size, income amount and time)
- Can spawn pistols and ammo
- Can spawn additional recruitment pens
- Can spawn additional gangtools (For personal use, or promoting a single ganger to lieutenant)

NEW CURRENCY SYSTEM: NAME IS WIP
- Gangtools purchase items with new currency with the placeholder name "Supply Points (SP)"
- Supply points are collected every 5 minutes. The more territory a gang has claimed, the more points they get.
- Supply points are accumulated per-gang. Having more gangtools does not intrinsically give you more points to use.
2015-04-19 01:00:17 -06:00
MrPerson 8f0cda1afa More screen alerts
High (uses "Hallucinating" icon), blind, embedded objects, asleep, weightlessness, new law (silicons), hacked (cyborgs), and locked down (cyborgs). The new law alert times out on its own after 30 seconds. The code for timing out is rough but works.

Sprites are provided by ZyloWalsh and can be seen at https://tgstation13.org/phpBB/viewtopic.php?f=11&t=3167
Drunk isn't in atm because I was waiting on phil to finish some reagent stuff. Hallu kind of ruined the "surprise" so I decided not to use it. Weaken/stun/paralysis are also not in right now because I'm lazy. All the sprites are included even if they're unused.

Added a proc human/has_embedded_objects() that returns 1 if src has any objects embedded in any limbs.
2015-04-18 16:54:36 -07:00
xxalpha 1683581578 Omelette du fromage. 2015-04-18 23:03:04 +01:00
Incoming f892127b24 Adds the "set round end sound" fun button so admins can override the generic sounds to play something else if want be. 2015-04-18 15:34:03 -04:00
phil235 4c21750513 Merge branch 'master' of https://github.com/tgstation/-tg-station into Chems
Conflicts:
	code/modules/mob/living/carbon/alien/humanoid/humanoid.dm
	code/modules/mob/living/carbon/carbon.dm
2015-04-18 20:33:19 +02:00