Commit Graph

12467 Commits

Author SHA1 Message Date
GunHog 89a8e8dea4 Fixes Reactive Teleport Armor
- Makes the armor actually teleport again!
2015-04-01 21:14:02 -05:00
GunHog c9e7d949e1 Buffs teleportation chance to 50 percent!
- Also prepares the ritual sacrifice to the Eternal Jordie, God of
Changelogs.
2015-04-01 20:49:42 -05:00
dannno 6e83015145 fixes critical priority bug
jesus christ think of all those g's. jesus fucking christ. what have we done
2015-04-01 21:49:14 -04:00
GunHog 1f85f785f8 Removes slowdown from Reactive Teleport Armor 2015-04-01 16:46:03 -05:00
phil235 c5b5427b0e Makes projectile non dense. Projectile hitting a dense obj/turf will now also hit one of the mob sitting on that turf/obj's turf.
Adds a has_limb var to mob/living to handle whether to specify the limb that is hit by a projectile or not.
Fixes runtime in handle_changeling.
Adds PASSMOB pass_flag and mob_size small to bees and mouse.
2015-04-01 20:59:42 +02:00
hornygranny 35498dc200 Merge pull request #8686 from sawu-tg/npcpool
Fixes to SNPCs
2015-04-01 11:47:57 -07:00
Sawu 799eadb6c8 Fixes to SNPCs
* Fixes two runtimes (stat menu and taking a delegate/assistant)
* Fixes SNPCs not being inserted into the NPCPool
* Makes the NPCPool fire more often for maximum robustness.
2015-04-02 05:19:21 +11:00
Swag McYolosteinen e886207f58 Merge pull request #8684 from Cheridan/chem_farts
AN0N3 RUINED APRIL 1ST SO NOW I'M PRING THIS FOR REAL
2015-04-01 18:29:25 +02:00
Cheridan 3ac4d299c9 Merge pull request #8657 from Jordie0608/thisdrillisalsobrokenbutforadifferentreason
Reworks cyborg drill's power usage handling and fixes recharging
2015-04-01 08:25:46 -05:00
Cheridan 053046c970 typo fix 2015-04-01 06:28:23 -05:00
Jordie 691411c76c Merge pull request #8648 from Cheridan/collared
Fixes collar stuff
2015-04-01 18:45:02 +11:00
Jordie 2484674261 Merge pull request #8651 from xxalpha/atmosuitfix
Fixes atmos hardsuit pathing.
2015-04-01 18:44:49 +11:00
Jordie 904b27dcd7 Merge pull request #8607 from Iamgoofball/fuck
Fixes *flip
2015-04-01 18:44:20 +11:00
Jordie b9753b8bb9 Merge pull request #8519 from dannno/WEEEOOOOWEEEEOOOO
WEEEOOOO WEEEEOOO WEEEOOO
2015-04-01 18:43:43 +11:00
Iamgoofball 86a1c9927a removes feedback msg, fixes checks 2015-03-31 20:13:09 -07:00
hornygranny 89fd1ba9c4 Merge pull request #8595 from ACCount12/dredd
Firing pins update
2015-03-31 16:34:35 -07:00
MrPerson 907e20c94d Lights are now told when to update instead of constantly asking if they need to. The lighting SS is a lot faster as a result and no longer has :'s everywhere
atom/movable/Destroy() in atoms_movable.dm now calls ..() to fix #8063
Light strength and light radius are no longer a single concept, although right now all lights are max strength for their radius
Updated the comment intro for _DynamicAreaLighting_TG.dm to account for modern fact and not talk so much about the old system(s)
And a changelog for all this lighting shit, not that anybody could possibly miss it
2015-03-31 12:35:10 -07:00
phil235 9261196b4f Fixes simple_animals being immune to fire damage melee attacks.
Fixes slime being able to latch onto other slimes with mouse_drop (but not the feed verb)
2015-03-31 21:29:34 +02:00
Swag McYolosteinen d8c588867a Merge pull request #8634 from sawu-tg/master
See #7217
2015-03-31 19:40:33 +02:00
dannno d1eb8fcaec Merge branch 'master' of https://github.com/tgstation/-tg-station into WEEEOOOOWEEEEOOOO
Conflicts:
	icons/mob/head.dmi
	icons/obj/clothing/hats.dmi
2015-03-31 13:01:09 -04:00
MrPerson e4a3abdd70 Object based lighting system
Uses actual objects on each non-space, dynamically lit turf. Light levels are switched back and forth via animate() and the object's alpha. Supporting colors shouldn't be too hard. Some hacky efficiency improvements means it isn't that much more expensive than current (I think, needs testing). Most of the lighting ss's cost is in checking all the lights and doing big loops, not anything actually in the loops themselves.

Start PDA flashlights on. This was to speed up testing but frankly I think it's a good change in general.

Added a Moved() proc. Called after a successful move.

In the future I hope to move off the luminosity var entirely but that was too slow in testing for me. That's what all that "for(area in sortedAreas) area.luminosity = 1" stuff in the lighting ss is, tests on removing luminosity outright.
2015-03-31 05:09:42 -07:00
Jordie0608 d2600d8ea2 whoops 2015-03-31 21:51:48 +11:00
Jordie0608 e70134a37a made warning function not really dumb 2015-03-31 21:49:07 +11:00
Jordie0608 879659a3d1 cyborg drills use internal battery first + charging fix 2015-03-31 21:24:48 +11:00
Jordie b62eb672da Merge pull request #8618 from Xhuis/my_ears_they_bleed
Separates ship ambience and area ambience
2015-03-31 19:16:59 +11:00
Jordie 2d94da8e59 Merge pull request #8592 from phil235/AlienAttackBlob
Fixes alien humanoids not being able to attack blobs.
2015-03-31 19:11:12 +11:00
ACCount12 f10d0df8cf Merge remote-tracking branch 'origin/master' into mining 2015-03-31 18:31:12 +12:00
ACCount12 1c219f0ebe A lot of stuff 2015-03-31 18:30:09 +12:00
Cheridan 67d9f77ea9 Merge pull request #8600 from phil235/AlienNestFixing
Fixes alien nest buckling
2015-03-31 00:06:14 -05:00
xxalpha ccb4405de4 Fixes atmos hardsuit pathing. 2015-03-31 03:50:11 +01:00
Cheridan 9606763e5f Merge pull request #8583 from Fayrik/CentcomExpansion
Centcom Two: It's better now, I swear.
2015-03-30 21:35:19 -05:00
Cheridan 3865495994 Fixes collar stuff 2015-03-30 18:22:25 -05:00
phil235 e88e8a4ed5 Fixes drowsyness never going down. 2015-03-31 00:27:32 +02:00
phil235 9396253eb8 Fixes alien and simple animal being unable to attack porta_turret (like the AI turrets). Making a take_damage() proc to update the turret's health.
Fixes porta_turret being broken by severity = 1 explosion and deleted by severity = 3 instead of the other way around.

Fixes soda can being named 'drink' in tablecraft window.
2015-03-31 00:09:55 +02:00
phil235 efaeaaa0bd Removing unused larva/login.dm 2015-03-30 23:23:47 +02:00
phil235 12a729adcd Fixes many instances of lying mob getting shifted up (pixel_y reset to 0) by adding a lying_pixel_offset var to mob/living.
Removes the delay when toggling resting, sleeping and pouncing, the mob sprite will now update instantly.
2015-03-30 23:14:21 +02:00
phil235 314e9424ae Giving simple_animal their own version of update_canmove(). This fixes small animals' density being always set to 1 by life().
Fixes pixel y shift when lying down as an alien.
Removes the no longer needed slime/update_icons.dm
Fixes alien icon var being reset to its initial value during every life(). I added an alt_icon var to aliens to achieve that.
Fixes alien humanoid no using the unconscious icon instead of their sleeping icon when sleeping.
2015-03-30 22:11:05 +02:00
xxalpha c1bf12345e Added ability for Medical HUDs to detect cybernetic implants. 2015-03-30 17:52:08 +01:00
Sawu bfd0436324 See #7217
* Spraycans are given to Revheads
* Spraycans act as instant use crayons.
* Spraycans can be used on walls.
* Spraycans can be used as ghetto pepper spray, but leave the target with a coloured face (can be removed with space-cleaner)

(Old pictures, there is now only one can that changes color)

![can1](https://cloud.githubusercontent.com/assets/3829126/5812999/c3992e38-a0c9-11e4-8620-3e1ecbc97630.PNG)
![can2](https://cloud.githubusercontent.com/assets/3829126/5813002/c92d56d0-a0c9-11e4-8592-6ae15f594ca8.PNG)
![cap3](https://cloud.githubusercontent.com/assets/3829126/5825994/88a9260a-a143-11e4-8cd7-cd4491b0db2a.PNG)
![can4](https://cloud.githubusercontent.com/assets/3829126/5828055/28766ffc-a154-11e4-8bfb-f8475c84c6a4.PNG)
2015-03-31 02:26:05 +11:00
Cheridan caecd36d7c Merge pull request #8552 from Jordie0608/togetwiththetimesyouwillfirsthaveotfindthem
Removes old player panel
2015-03-30 09:57:39 -05:00
Cheridan 724759a01f Merge pull request #8611 from phil235/BotanyFix1
Two botany fixes
2015-03-30 09:51:24 -05:00
Cheridan 74d2d67280 Merge pull request #8604 from Niknakflak/NakedCorgis
Adds the ability to shave all types of corgis
2015-03-30 08:26:01 -05:00
Fayrik 9b834fca7a Look at all these bugs that no longer exist! 2015-03-30 03:36:24 +01:00
xxalpha d1f6edec01 Tweaked Close surgery step healing amount. 2015-03-30 02:28:21 +01:00
xxalpha 74d34a8ef1 Added Reviver implant.
Added origin tech to Reviver implant.

Removed debug message.
2015-03-30 02:26:47 +01:00
Cheridan 884e9e3774 Day Who-Knows: Bar Gambling Expansion!
Space cash is stacks
Adds dealer table to map
2015-03-29 18:09:54 -05:00
NikNakFlak 010fed04c6 Spelling 2015-03-29 15:30:58 -07:00
NikNakFlak 306adf7d95 Corgi fixes. 2015-03-29 13:21:56 -07:00
Cheridan bf36e8d040 Merge pull request #8615 from sawu-tg/npcpool
Updates the NPCPool to current branch.
2015-03-29 15:10:15 -05:00
NikNakFlak a4c870669d Code changes to corgi.dm and changelog 2015-03-29 12:44:42 -07:00