If RCDs can be loaded with glass/metal/plasteel, it only makes sense for them
to accept rglass and plasma rglass as well.
Rglass sheets add 6 matter (.5 metal, 1 glass). Plasma rglass sheets add 8
matter (1 metal, .5 glass, .5 plasma).
balance: Limbs no longer need to have full damage to be dismemberable, although more damage means higher dismemberment chance.
balance: Damaging limbs now only counts as 75% for the mob's total health. Bleeding still applies normally.
add: Limbs that reach max damage will now be disabled until they are healed to half health.
add: Disabled limbs work similarly to missing limbs, but they can still be used to wear items or handcuffs.
Fixes#38445
Always felt odd how reaching max damage on a limb had no consequence. Now it does.
Currently i only added effects for disabling arms and legs; "breaking" heads and torsos has no effect as of now.
It is my belief that science weaponry should exist but not be "just better energy guns/whatever". Right now, portal guns are actually pretty powerful, as their random teleport can space people (especially if they have bohs), and actually does burn damage, albeit very little. I want to make scilathe weapons into useful utility things that can be weaponized if you use it right and in somewhat niche scenarios.
This PR will make wormhole projectors into more utility than combat.
The ugly white with text looks kinda ugly, so let's add some css to it and make
it borderline bearable for eyes.
Because the interface is kinda hard to look at as it is now and it can be
confusing to get into circuitry that way.
Ehhhhhh why not. Give the AI some more fun. Can argue about giving them access
to dump stuff out in some other PR.
AIs can now interact with smartfridges by default, but by default they will not
be able to retrieve items.
* Add BSQL library v1.1.1.0
* Modify dbcore to use BSQL
* Add missing QDEL_NULL for connectOperation
* Moves BSQL_Shutdown() call to dbcore shutdown
* Fix passing the wrong argument to DBQuery/New()
* Darn it @Jordie0608. Fixes db calls without Connect check
No seriously please make sure I'm not breaking anything
* Queries with a null connection won't runtime
* Fix quoting
* Fix mistake
* Update BSQL to v1.1.2.0
* Update BSQL DMAPI to v1.0.1.0
* Fix connection instatiation
* Does the smart thing in regards to quoting
* Fix braces
* Update BSQL to 1.2.0.0. DMAPI to 1.1.0.0
* Execute/NextRow/MassInsert now have async parameter
* Build BSQL for tests
* Add missing apt source
* Def still need gcc-multilib
* Wut
* Revert "Wut"
This reverts commit d7c98a9a6b27f6db03e9f5cc534650d59d018048.
* Try this then
* Could it really be that simple?
* Literally running out of ideas here
* Update BSQL to v1.2.1.0 DMAPI to v1.1.1.0
* Update BSQL travis version
* Nothing about this makes sense tbqhwyfam
* Whoo boy
* No idea why this isn't working tbh
* Absolute madness
* Ahhhhhhhhhhhhh
* *deep breath*
* "though yet again i was frustrated by failure"
* Add BSQL to Dockerfile
* Pass through MassInsert async param
* BSQL to v1.3.0.0 DMAPI to 1.2.0.0
* Add timeout support
* Wait, something's fucky
* Wtf is this meme?
* Just get good lmao
* Just stop being shit lol
* Stupid verbose logging
* Remove verbosity
* Good god
* BSQL to v1.3.0.1 DMAPI to v1.2.0.1
* BSQL to v1.3.0.2
* Update BSQL travis version
* Update BSQL docker version
* Didn't mean to change that
* Strip connection information from debug logs and make it configgable
* Move this to where CONFIG_GET is defined
* Fixes brain MMIs from being killed by ash storms.
Adds an istype brain check alongside the mech check for ash-storm proofyness. Brains don't really gain anything from being ash-proof outside of a bug fix,
* Update ash_storm.dm
Made it slightly better-good
* Update ash_storm.dm
* Update weather.dm
* Reverting to Orange's change
* Reverting to no change.
* Added max and min circuit
This now has a max and min circuit which checks all values and returns the highest/lowest of them. Tested and working.
* update: saving lines of code
The more compact min max. you may as well want to try the same with addition and substraction.
* Reformated code and improved proc
As you said, added early continue, put the vars low and changed the logic on the result.
* Update arithmetic.dm