Commit Graph

13879 Commits

Author SHA1 Message Date
Cheridan 7d93b7d6c4 Merge pull request #15386 from Zerrien/master
Adds unique icons for the 2 types of patches.
2016-02-13 23:36:04 -06:00
Zerrien f764ac573c Removes redundant New call 2016-02-13 19:30:24 -08:00
Zerrien a7c724b812 Assigns the icon correctly instead of overriding in New 2016-02-13 18:56:51 -08:00
Cheridan 5f089e6ac1 Merge pull request #15483 from ChangelingRain/blobtweaking
Blobs can now expand onto lattices and catwalks
2016-02-13 19:58:09 -06:00
tkdrg def498b3da Merge pull request #15486 from MrStonedOne/patch-153
Fixes the tesla going nuts if deleted at the wrong moment.
2016-02-13 22:30:22 -03:00
tkdrg 321eb48769 Merge pull request #15481 from phil235/FixMalfCameraNightvision
Fixes Malfpowwer upgrade camera net not giving the AI nightvision
2016-02-13 22:14:13 -03:00
Nerd Lord ea67e1aa0d Blobbernauts can now speak to other blobbernauts and overminds with :b
Blobbernauts and blob spores now have ask, exclaim, and yell speak emotes.
Blobbernauts and blob spores have a randomly-generated number assigned to their names.
2016-02-13 16:47:25 -05:00
tkdrg 13c16271d6 Merge pull request #15464 from AnturK/holo_fixes
Holodeck fixes
2016-02-13 17:28:14 -03:00
tkdrg 2bb9ced33f Merge pull request #15471 from Firecage/fixesbiobags
This fixes biobags picking up slime cores/extracts.
2016-02-13 17:25:59 -03:00
Thunder12345 0ddd4e3c82 Cyka blyat 2016-02-13 20:11:58 +00:00
Thunder12345 1861e65bdd Stechkin buff 2016-02-13 20:11:58 +00:00
Thunder12345 7b6c6b3356 Added 7.62x38mmR ammo box with 14 rounds 2016-02-13 20:11:58 +00:00
Thunder12345 cac7a6eddf Sprites for APS and nagant 2016-02-13 20:11:58 +00:00
Thunder12345 142bef3304 Oops forgot to make the APS unsuppressable 2016-02-13 20:11:58 +00:00
Thunder12345 e6da13511a Adds russian officer uniform
Adds russian officer
Minor tweaks
2016-02-13 20:11:58 +00:00
Thunder12345 b5c79e3781 Adds military russian
Adds camouflage fatiges, functionally identical to turtlenecks
Adds buckshot loaded pump shotgun variant
Adds sprites for the new russian
2016-02-13 20:05:51 +00:00
Thunder12345 b9fcf72e12 Added 9mm stechkin APS, 12 round magazine, 3 round burst fire or semi auto. 2016-02-13 20:05:51 +00:00
Thunder12345 3cc300e075 Changed ranged russian's gun to nagant revolver
Makes mosin carrying russian a subtype instead of a 50% chance on a normal ranged russian
2016-02-13 20:05:51 +00:00
Thunder12345 0c81fa7519 Adds a bunch of parent calls to children of /gun/projectile so they can be suppressed correctly. Nagant revolver now properly accepts suppressors. 2016-02-13 20:05:51 +00:00
Thunder12345 f4f227412f Added nagant revolver, and its new ammo type 2016-02-13 20:05:51 +00:00
tkdrg e7af997785 Merge pull request #15441 from phil235/BrainChanges
Brain fixes and changes
2016-02-13 13:29:37 -03:00
duncathan salt c8d4d58124 Merge pull request #15424 from Firecage/humansuit
Makes the gibber give skins when gibbing humans. Also adds craftable human suits from human skin.
2016-02-13 10:22:34 -06:00
Jordie 5e1ae24966 Merge pull request #15456 from neersighted/gotta_go_fast
Ignore most slowdowns in space
2016-02-13 17:36:06 +11:00
Jordie 12b804f3e7 Merge pull request #15455 from neersighted/derp
Prevent monkies/animals from picking up intercoms
2016-02-13 17:35:55 +11:00
Bjorn Neergaard 205809c25f Unanchor gibtonite, fix up some pull code 2016-02-13 00:26:28 -06:00
tkdrg d1ddb1d763 Merge pull request #15385 from KorPhaeron/inquisitor
Inquisitor Armour
2016-02-13 00:27:36 -03:00
tkdrg f471977904 Merge pull request #15425 from Zerrien/conveyorChanges
Buildable corner conveyor pieces and rotating built conveyor pieces using a wrench
2016-02-13 00:21:21 -03:00
tkdrg 93f0d71b7f Merge pull request #15438 from Shadowlight213/Antagfollow
Adds follow links to antags in the check antag panel.
2016-02-13 00:18:00 -03:00
Kyle Spier-Swenson 7dc5c2b684 Fixes the tesla going nuts if deleted at the wrong moment. 2016-02-12 18:49:38 -08:00
Remie Richards 3cf176610e Fixes old species conversion code being incorrect 2016-02-13 02:06:03 +00:00
Joan Lung 24e2082086 Merge pull request #15437 from KazeEspada/backpackssatchelsdufflebagsohmy
Departmental Bags and Dufflebags.
2016-02-12 20:37:14 -05:00
Cheridan f0aae210c7 Merge pull request #15370 from PKPenguin321/patch-16
Separates Traitor EMP Flashlights from the EMP Kit, reduces TC prices (Remake)
2016-02-12 19:13:05 -06:00
Nerd Lord 18bbc4758a Blob Sorium and Dark Matter properly reduce range based on bio protection.
Updates blob tips.
Blobs now consume walls that are on their tile.
Added a space between blob follow link and message.
2016-02-12 20:07:44 -05:00
tkdrg 5bb6880df2 Merge pull request #15440 from Ultimate-Chimera/XenoStuff
Makes it so xenos make a hissing sound with the *hiss emote.
2016-02-12 21:40:43 -03:00
tkdrg fa287ee090 Merge pull request #15146 from Buggy123/patch-13
Adds cable coils to autolathe
2016-02-12 21:39:40 -03:00
phil235 02d5d24daa Fixes Malfpowwer upgrade camera net not giving the AI nightvision
Fixes client eye not being update when using shadow walk or ethereal_jaunt inside a container.
Fixes thrall vision spell not udating your vision.
Fixes Shift Nerves shadowling ability not adjusting your night vision range correctly.
Using shadow walk now extinguishes the shadowling.
2016-02-13 01:17:21 +01:00
Buggy123 5788e89ffa Added cable coils to the autolathe
Cable coils will only be built in stacks of 30, at maximum.

Reduced cable coil cost to 1/4 to be more in line with other tool costs.

Reduced cable coil cost to 1/4 to be more in line with other tool costs.

Fixed it not compiling?

Finally got it to compile

Fixes bad code

removed unnecessary /var

Added maxstack var to define custom stack sizes for things

Allowed the autolathe to use custom stack sizes.

Adds correct maxstack values to various stackable objects
2016-02-12 18:17:34 -05:00
phil235 74e8bbf029 Fixes defibbed corpse not getting blind overlay despite being in crit.
Brain mobs that are beaten to death can still be inserted inside a brainless human corpse but defibbing the corpse cannot work (the brain is too damaged). On the other hand cloning that corpse will still work.
Deffibing a brainless corpse no longer gives "further attempts may be successful".
Fixes brain mob's container var not being nullified on Destroy().
2016-02-12 21:47:22 +01:00
Firecage 69569c4f81 merge conflict fix 2016-02-12 21:20:19 +02:00
Firecage 96f438552b This fixes biobags picking up slime cores/extracts. 2016-02-12 21:02:47 +02:00
Cheridan c78f327100 Merge pull request #15432 from phil235/ChaplainHoodFix
Fixes masks appearing above the chaplain hood.
2016-02-12 12:38:35 -06:00
tkdrg a9cb902368 Merge pull request #15413 from phil235/CryoResistFix
Fixes resisting out of cryo not working
2016-02-12 14:35:43 -03:00
tkdrg e0979bd010 Merge pull request #15394 from AnturK/rnd_opt
RnD Optimization
2016-02-12 14:33:09 -03:00
AnturK dcf5bfb273 Holodeck fixes 2016-02-12 14:03:36 +01:00
Bjorn Neergaard e041ced3d1 Fix jetpack runtime 2016-02-12 00:25:25 -06:00
Bjorn Neergaard 8bad6c72b9 Ignore most slowdowns in space
Which applied even when using a jetpack, nerfing their
speed outside of turbo mode

@KorPhaeron need your input, not sure about the logic
of this because it was so tangled when I first
refactored this file...
2016-02-12 00:12:51 -06:00
Zerrien b01365ebee Unobtuses the move direction update function 2016-02-11 21:01:46 -08:00
phil235 7416962f2a woops, brain still need to die when beaten. 2016-02-12 02:32:36 +01:00
phil235 c507036408 no need to stand still. 2016-02-12 02:20:22 +01:00
phil235 a0855f2693 Brains can no longer be blinded, even when inside a MMI.
Fixes borg made from staff of change not having a brain organ in their MMI.
Removes some duplicated procs in mob.dm (probably due to incorrectly fix merge conflicts)
You can now attack brains with a weapon even when not inside a MMI (previously only when in MMI).
Fixes brain vision not being given mech sight when put inside a mech.
Removing a brain from its MMI not place the brain in your hand instead of on the ground.
Fixes built cyborgs containing two mmis.
Damaged brain from attack can't be placed inside a cyborg.
Robotized humans (called Robotize()) , such as roundstart cyborgs, now have an MMI with the human's name (instead of having a brain with a borg name, which was inconsistent with built cyborgs).
Syndiborgs bought by nukeops now have a brain with the same last name as the ops team.
Fixes Borg created with staff of change not containing a brain organ.
Fixes brain being killable when inside cyborgs. Fixes borg dropping a dead mmi brain unable to talk. Brains are now immune to environment damage and radiation.
Fixes brain being able to suicide multiple times (if put in and out of an MMI)
2016-02-12 02:04:14 +01:00