Commit Graph

304 Commits

Author SHA1 Message Date
Fox McCloud 057aa31cda Kills off /obj/item/device (#37297)
* Kills off /obj/item/device

* whoops

* whoops

* Fix
2018-04-23 15:00:23 +02:00
Emmett Gaines 7dcd690756 Removes some unnecesary vars on shuttles (#37041)
* Removes some unnecesary vars on shuttles

* Forgot to reapply unused transit turf flag
2018-04-12 13:42:03 +03:00
81Denton 77b1072d9b [Ready] Atmos cleanup + subtypes (#36690)
* dv cleanup/pump fixes
dv cleanup pubby

* atmos machinery subtypes

* incinerator cleanup after on = FALSE; removes luminosity overrides

* fixes freezer target temp

fixes heater/freezer target temp

* flipped filters, flipped/inverse air mixers

* atmos filters and air mixers

* freezers and heaters

* semicolon

* solves conflicts with #36659, #36673

* fixes pubbystation.dmm merge conflict

* adds icon_state and comments to pumps/mixer/thermomachine

* min/max_temperature comment

* replaces 4500kPa with MAX_OUTPUT_PRESSURE

* handles freezer/on temp in Initialize()
2018-03-31 16:33:21 -04:00
Armhulen 5ed2a56ced Refactors Spell and Martial Art Books to use Action Granters! (#36442)
* HE'S DONE IT

LETS GOOOOOOOOOOOOOOOH

* floyd. floyd. he's the floyd. floyd dude yeah yeah yeah yeah FLOYD

* fireball remarks, the other spells.

* YOU MEAN THE CHAOS FLOYDS

* what is a floyd, but a miserable pile of moodlets

* flflflflfoooaooayoyydd FLOYOYODDD DFFRRURURMPPFF

* FLOYDING LIGHTS LIGHTS LIGHTS LIGHTSSS

* GORGE YOUR MOODLETS, EMBRACE YOUR FLOYD

* no more floydposting, i removed the old spellbooks

* aaaaaaaaaaaaaaaaaaah ALL of the remarks added my fucking god

* 10 days to sunday travis.

* last minute fixes

* 1 fix

* 2 fix

* red fix

* martial granters

* MAMA MIA
2018-03-27 20:51:14 +03:00
81Denton 83c4bde9ec Plastic flaps are now airtight (#36659)
* flaps

* fucking flaps, how do they work?
2018-03-24 22:01:31 -05:00
ShizCalev 03431ab173 Fixes omega power, fixes various atmosia issues, cleans up dirty camera vars (#36545)
cl ShizCalev
fix: Fixed a large number of missing APCs on Omegastation
fix: Fixed unpowered Incinerator outlet injector on Omegastation.
fix: Replaced glass window at Omegastation's incinerator with a plasma window.
fix: Fixes broken atmos injectors on Omega
fix: Fixes broken air outlet on Meta
fix: Fixed a couple of malfunctioning atmospheric monitors across the rest of the maps
add: New test atmos monitoring console debug verb to help alleviate future issues.
/cl

Added a ton of missing APCs and cleaned up some dirty camera name varedits.
2018-03-24 15:16:26 +13:00
81Denton aaff9bdc28 FUCK (#36483)
F A L S E
semicolon be gone
2018-03-19 20:21:29 -04:00
ShizCalev 40e2cc568d Cleans up vars 2018-03-10 12:54:22 -05:00
ShizCalev bfd724e12d Fixes mirror var desync (#36251) 2018-03-10 02:20:38 -06:00
kevinz000 28b1fb254d RND TECHWEBS: TECHFABS (#36055)
Doing my little update piece by piece because I'm lazy and because storage PR is going to conflict everything ever.

Techfabs do not link to RND consoles, and have their own interface for producing things.
RND production machinery code refactored.
Techwebs have categories views instead of just a goddamn design list.
Old machinery will be kept in, as some places will keep them. Read: Engineering, robotics, etc.

experimental: Protolathes and circuit imprinters combined/changed to techfabs. All departments can now print related circuit boards. Engineering and science will keep their lathe/imprinter design by default at roundstart because they have specialized labs for those.
2018-03-08 15:09:44 +13:00
Dax Dupont f8c5febcc8 Beacons are no longer radios (#36070)
* Refactors beacons

* Updates maps

* Done

* aaddddasddsafsdf
2018-03-07 14:43:12 -06:00
Jittai de1cbeef6a Chem/Bar Dispensers Resprite (#35941)
* ChemDispenser Resprite

* vibrancy

* .

* tweak. done.

* soda/beer and chem redo

* new design

* less chunk

* animations + tweaks

* .

* fixed animation

* maps

* more maps
2018-03-01 10:25:13 -05:00
vuonojenmustaturska 8da498119d Removes SNPCs (#36016)
* he's dead, jim

* a few stragglers

* Restores the populate world-verb
2018-02-28 19:11:34 +13:00
BordListian 0e746319e6 Removes input/output plates and their last remaining use (#35800)
* - Removes input/output plates and their last remaining use

* - ok fine updates the map too

* - loco loco
2018-02-22 20:26:42 -05:00
ShizCalev d0f10d151e [s] Cameranet fixes (#35733) 2018-02-21 10:30:27 -03:00
ShizCalev 15f0d19ce7 Adds mapping helpers to handle cyclelink & locking airlocks, updates all relevant maps (#35674)
* Adds airlock helpers

* Maps updated

* few more
2018-02-16 14:05:26 +02:00
ShizCalev d982f851d2 Fixes turret faction on snowdin map 2018-02-13 21:47:56 -05:00
ShizCalev a5a39ba42b Actually fixes broken accesses 2018-02-10 17:21:03 -05:00
ShizCalev dc862ad931 Var cleanup and map fixes 2018-02-07 17:10:22 -05:00
Tad Hardesty c33e32ac22 Fix bloodpack-related Travis failures (#35375) 2018-02-06 00:48:39 -05:00
vuonojenmustaturska c4fd8715a5 Return of ore stacking, various changes to lavaland bombs to facilitate reduced lag (#35291)
* Ore Stacking

* honk

* honk

* component memes

* honk2

* fix overlay off-by-1, sheet singular names

* Give the ores more descriptive names since sheets also have

* whoops debug memes

* atom editor memes

* fixes

* snowdin fix
2018-02-05 22:27:35 +01:00
MMMiracles 6c2db52ab3 Snowdin 2.0 (#35000)
* wrah wah wah waaaah

* fences, new mountain turfs, sprites, top-side finished, misc stuff

* quick fix

* cut my life into pieces, this is my last resort

* lots of work done to the underground segment, more fluff bits and topside work

* removing depreciated bits and tgm conversion

* step_off

* damn these dirty VARS

* changes n stuff

* wanna build a plasmaman?

* decals commit fix

* map detailing, loot spawns, plasma miners, cyberboss changes, plasma lava turning people into plasmamen

* tgm conversion

* new barricade sprites, final map edits before testing

* mountain wall fix

* Update snow_storm.dm

i ate too mucha pasta
2018-02-05 17:09:34 +02:00
ShizCalev 5715f5625d Fixes some broken accesses (#35234) 2018-02-04 01:48:51 -06:00
ShizCalev b1ed8d0dc8 blasts away a double stacked blast door in atmosia 2018-02-01 03:04:21 -06:00
FrozenGuy5 249bb6b61e mapmerge2 on lots of maps (#35023)
* mapmerge2 on lots of maps

* removes da colon
2018-01-27 19:33:06 -05:00
ShizCalev 7118da887b Fixes derelict area issues 2018-01-23 17:21:01 -05:00
vuonojenmustaturska 6406896df1 Replaces a bunch of obj vars (and emagged on machinery/items) with obj_flags (#34078)
* It works, but is it worth it?

* bitfield helpers take 1

* Would this work?

* remove dangling debug code

* rebase & fixes

* vv bitfield stuff, reading

* DNM oceans of shitcode DNM

* honk

* honk2

* plonk

* rebase & fix
2018-01-22 20:19:46 +01:00
ShizCalev db8743277f Cleans up stacked turfs 2018-01-18 22:20:23 -05:00
ShizCalev 9cb4772b61 Sign restructure (#34527) 2018-01-18 21:15:02 -05:00
ShizCalev 81afde8700 Fixes irreparable plating (#34472) 2018-01-18 21:12:46 -05:00
uraniummeltdown 8d5030f3a7 rename all 'clown' to 'bananium' for bananium mineral objects (#34462) 2018-01-15 23:02:18 -05:00
ShizCalev c4496dbd72 Consolidates bot assemblies under one parent 2018-01-07 13:43:46 -05:00
Emmett Gaines 4595c46dca turns the baseturf var into a part time list (#33705) 2017-12-25 20:10:08 -05:00
uraniummeltdown 984406c1e5 Glass Airlocks Made Into Subtypes (#33764)
* move door_assembly types to new door_assembly_types.dm
fixed some stupid airlock varedits
made glass airlocks a subtype of their solid variant

* examine door assembly to see what name is set
move airlock emagged description to examine()
2017-12-25 17:50:03 -05:00
ShizCalev d79d92e1ae Standardizes deconversion message (#33547)
* Standardizes deconversion message

* More cleanup

* Reverted tooltips

* Standardized all flavour_texts

* Cleaned up redundant classes
2017-12-17 12:49:42 +13:00
Armhulen 93e9f16c3d Mi-go (#33050)
* !ONE COMMIT PR!

* not one commit pr :(

* fuck wait

* speak emotes, claw attacks

* netherworld link!

* final fixes

* spells, and portals

* grammar

* fixed nether link, more mi-go sounds

* no more shitspells

* final touches

* HALF DONE

* fuck load of changes jesus

* i said TAKE THIS

* FULL DONE

* OK, shiz, take this!

* yea

* i'm actually gonna vomit

* fixes hopefully the last

* fuck

* fixes

* nice :)

* woop

* fantasmifc

* i get it :)
2017-12-16 15:19:27 -05:00
uraniummeltdown 09be3e9b6b Airlock Construction Update (#33152)
* removed typetext and icontext vars from door assemblies, airlock painter no longer works on door assemblies
removed 'anchored = TRUE, state = 1' copypasta from door assemblies
door assemblies update their name more regularly during construction
added new airlock types to airlock painter on airlocks, and to the RCD
airlock assemblies built with metal are now in a list, you can build many more airlocks
vault door assemblies can be built with 4 plasteel
added a solid version of station2 airlocks, renamed to "public airlock"
glass and mineral sheets are now able to be welded out of door assemblies

* find n replace airlock/glass to airlock/glass_public in maps
door_assembly_glass to door_assembly_public

* made highsec airlocks built with 6 plasteel, removed from RCD and airlock painter
vault doors built with 8 plasteel
removed redundant vars in airlock_types.dm
reverts the dumb rglass 'replacement' addition in door assembly construction

* moved airlock assembly defines to construction defines file
fixed incorrectly named shuttle airlock glass_closed and maint panel protected closed overlays
improved examination message for glass/minerals present in assembly

* airlocks take their dir from the assembly when built from assembly
removed "vertical" variant of survival pod airlock, unneeded
survival pod airlock assembly can have glass applied
solid and glass overlays for survival pod airlocks

* OOPs some airlocks, removes a duplicate door assembly, removes some var edits on maps for a new glass type

* turn copied door assembly code into a proc
some feedback during door assembly construction
door assembly created airlock takes name from base_name if no custom name
moved plasma airlock proc to airlock_types.dm
2017-12-10 22:23:43 +01:00
ACCount 88187f86d5 Moves some machine sprites into /machines/ folder (#33124)
* Moves biogenerator.dmi

* Separates cryogenic2.dmi into 3 sprite files

* Updates a map

* moves suit storage sprite

* Gives cameras their own file
2017-12-04 14:45:35 +01:00
kevinz000 5182128d2a refactors riding datums to a component, vehicle refactor staging for mech overhaul (#32249) 2017-12-04 10:33:01 +13:00
Kyle Spier-Swenson 8c4885cf6e Revert "Ore Stacking (#33062)"
This reverts commit 8e1ac5720d.
2017-11-28 22:56:54 -08:00
kevinz000 8e1ac5720d Ore Stacking (#33062) 2017-11-28 21:27:34 -05:00
ACCount 4c909b5ade Replaces "console screen" stock part with glass sheets (#33018)
* Removes console screen

* Map updates

* Removes console screen part sprite
2017-11-23 18:53:18 -06:00
ShizCalev 96b173fb92 Stacked turf cleanup (#32933) 2017-11-21 11:14:46 -05:00
ShizCalev e7197ec589 Nearstation fixes (#32931) 2017-11-21 09:41:37 -05:00
WJohn 84f0306761 Cleans up floors.dmi a bit and adds new turf decals. (#32860)
* Updates floors and decals as well as all relevant maps.

* Fixes centcom compilation errors

* Fixes some missing floors I did not see under blast doors whoops.

* Removes a bunch of tags reeeee

* Removes redundant icon states.

* Updates almost all maps, mostly to deal with /black being changed to /dark.

* Fixes pirate ship too.

* Let's try that again fuck

* Whoops extra area error

* Proper conflict fixes.

* Actual fixes now

* Actual fixes.

* Last couple of fixes hopefully at ninja's request.
2017-11-20 21:47:33 -05:00
kevinz000 caa1e1f400 Massive research refactor; changes research system to techwebs; Decentralized research 2017-11-18 19:55:40 -08:00
ShizCalev 81ba4e8d4b Updates computers for directional sprites, fixed Delta crashing DM when opening with 512 (#32749)
* Updates computers for directional sprites

* Fixed 512 Delta crash

* Missed computer
2017-11-15 22:25:58 -05:00
ACCount 4daec51473 Updates all the map disposal pipes for recent disposals refactor (#32670)
* Updates all the maps to match the new disposal typepaths

* Removes hacks for supporting old maps from disposals code

* Updates the main maps again, fucking conflicts

* More pipes updated, integrated another disposals fix PR
2017-11-13 13:29:13 -05:00
ShizCalev f6e7a7f249 Cleans up wire varedits (#32427) 2017-11-05 18:36:27 -05:00
ACCount 89b6b022f1 Internal map improvements (#32310)
* Internal map improvements

* More map sheet fixes

* PubbyStation fix

* More map fixes
2017-11-02 01:22:37 -05:00