Commit Graph

6268 Commits

Author SHA1 Message Date
vuonojenmustaturska 98f8ca7553 Moves several clothing-specific flags from /atom to their proper type (#37486)
* lavaproof

* more flags

* it compiles

* Remove a couple of lists
2018-04-28 13:22:28 -05:00
AnturK 52a99c09d6 Uppercase slot defines 2018-04-27 10:38:32 +02:00
Fox McCloud 057aa31cda Kills off /obj/item/device (#37297)
* Kills off /obj/item/device

* whoops

* whoops

* Fix
2018-04-23 15:00:23 +02:00
KorPhaeron 4fada77813 Changeling vs Changeling (#37332)
* Changeling vs Changeling

* Properly count purchased powers

* No advanced cloner exploits

* Or not and
2018-04-22 20:48:25 -04:00
kevinz000 ab993a117a Component Storage, Experimental attack_hand and [ui_]interact() refactors (#36696) 2018-04-12 14:46:14 +03:00
YPOQ 4d1c280f03 Fixes eminences not being recognized as servants of ratvar (#37070)
* Fixes eminences not being recognized as servants of ratvar

* Readds istype check
2018-04-10 21:21:26 -04:00
AlexTheSysop42 de3e07d8fb Adds check to keep observers from being recognized as servants of ratvar (#36800)
* Comments out code to try to fix a bug

* fixes servant ghosts being trapped on Reebe

* protip: next time don't commit to master

* ghosts no longer count as servants

* Undoes ghost check, moved to is_servant_of_ratvar

* change istype to isliving
2018-03-30 12:06:03 -04:00
vuonojenmustaturska d4a0f58c20 Update objective.dm 2018-03-28 18:29:10 +03:00
AnturK 735dad092e Sintouched antag datums (#36561)
* Sintouched stuff

* hudz

* These are boring and when they happen they happen en masse so let's just list them

* undefs
2018-03-25 06:07:26 +03:00
kevinz000 f300a5c155 Interaction/Attack Hand Refactor (#36405) 2018-03-23 11:20:54 +01:00
Sirenfal b8b84fee3e I'm a dumb idiot and forgot to change the antag_rep values (#36188)
* Forgot to actually change job antag rep values after discussion finished. Oops.

* Fix a stupid derp. Thanks CosmicScientist

* Change selection code after checking on paper.

* Missed var keyword. Why isn't DM Python?

* Fix commented out debug message in case anyone uncomments it later
2018-03-19 08:10:27 +01:00
Cruix 7639492389 Added clown ops game mode, and several clown weapons. (#36459) 2018-03-17 02:40:53 -04:00
checkraisefold 125eb04202 why doesn't nukeops actually check required_enemies (#36056)
* which idiot added pre_setup()

* was I drunk

* Update nuclear.dm
2018-03-12 10:35:35 +01:00
Robustin 4b53a7ebae Cult Fixes and Minor Balance Tweaks (#36092)
* Fixes and Balance Tweaks

* Faster deconversions

* Shade nerf
2018-03-11 15:46:07 -04:00
Sirenfal 937ad3afc7 Antagonist reputation system (#35485)
* Implement antagonist reputation system

* Cleanup

* Quadruple point values, maybe a bit underwhelming before

* Simple feedback changes. Waiting on input on a couple questions for the other requests.

* * Comment out unnecessary variable

* Half of the requested changes (testing in game pending, standby)

* Last set of changes. This should be finished now.

* Remove line causing a warning to fix Travis build
2018-03-02 13:38:49 +13:00
Tad Hardesty e8acf67d60 Fix bogus var access (#35977) 2018-02-25 22:24:44 +01:00
Tad Hardesty 5e5dc32ce2 Fix N^2 behavior in roundstart logout report (#35862)
* Fix N^2 behavior in roundstart logout report

* Skip mobs which have never had a mind
2018-02-25 22:10:05 +01:00
vuonojenmustaturska d89769ac96 Admin-only extended AND speedy versions of revs (#35873)
* extendedrevs

* honk

* add speedy revs, testing

* nit
2018-02-22 20:31:56 -05:00
AnturK 209b225f8f Adds the wrapper to meteor report 2018-02-18 14:07:09 +01:00
Jordan Brown c2a691214d Merge pull request #35717 from AnturK/robolove
Fixes AI dating
2018-02-17 01:47:09 -05:00
Leo a2ccca5f96 All medal methods are handled on SSmedals as opposed to global procs and also have proper defines. Killing with a crusher grants special medals. (#35673) 2018-02-16 13:17:51 -05:00
AnturK 38786f96fe Fixes AI dating 2018-02-16 09:35:44 +01:00
ACCount12 f43fcbd1d6 Replaces istype checks for mining tools with tool_behavior checks 2018-02-13 00:09:50 +03:00
Robustin 7dee5379d7 Cult fixes and UI improvement (#35178)
* Blood spell fixes and UI improvement

* Bastard sword bug

* Update blood_magic.dm

* woops parenthesis

* Update blood_magic.dm

* space
2018-02-09 14:10:50 +13:00
vuonojenmustaturska c4fd8715a5 Return of ore stacking, various changes to lavaland bombs to facilitate reduced lag (#35291)
* Ore Stacking

* honk

* honk

* component memes

* honk2

* fix overlay off-by-1, sheet singular names

* Give the ores more descriptive names since sheets also have

* whoops debug memes

* atom editor memes

* fixes

* snowdin fix
2018-02-05 22:27:35 +01:00
ShizCalev ee18d6f8e2 Fixes clockwork sigil candidate runtime, cleans up some jobban checks with defines (#34907)
* Cleanup

* .

* Synced special_role & factions with role defines

* Revert

* more cleanup

* fix
2018-02-04 03:03:34 -06:00
Robustin ee87af19f0 Disentangles Command Reports from Metagame (#35192)
* False report fix

* Less Accurate Command Report
2018-02-04 02:10:20 -06:00
Robustin 418a8c0112 Cult Update (#33810)
* Cult overhaul
2018-01-30 21:59:03 +02:00
Jordan Brown abf3f76df0 Converts /mecha + extras to Initialize (#34985) 2018-01-30 13:45:28 -02:00
AnturK d410e09498 Fixes traitor instant reroll 2018-01-26 19:02:56 +01:00
AnturK 3ce60ed792 Antag Reshuffling. Accomodating to people dumbasses caring about whitespace 2018-01-26 11:33:22 +01:00
vuonojenmustaturska 2871b70733 /obj/item var cleanup (#34909)
* draft 1

* Update energy.dm

* Update twohanded.dm

* Update weaponry.dm

* Update ninja_stars.dm

* Update cult_items.dm
2018-01-25 22:44:32 -05:00
Jordan Brown dfbc1792c2 Merge pull request #34918 from AutomaticFrenzy/patch/armament
Correct spelling of armament
2018-01-25 22:42:27 -05:00
vuonojenmustaturska 97d4e59d87 Armor datums (#34793)
* Draft 1

* requested changes

* fixes & refactoring & vv support

* one more vars access

* there we go

* change arg name

* Update lava.dm

* Update armor.dm

* Update armor.dm

* Update armor.dm

* fixes

* Update datumvars.dm

* Update goliath_hide.dm

* Update objs.dm

* 0 -> none in checkrights()

* Update armor.dm

* Update datumvars.dm

* Update armor.dm

* Adds magic armor type

this did not exist before

* two missing things from previous commit

* I shouldn't webeditor at work
2018-01-25 10:27:36 -05:00
Tad Hardesty 1aec3d996d Correct spelling of armament 2018-01-24 18:15:52 -08:00
ShizCalev 88904bdcd4 Adds new landmark icons (#34848)
* Adds new landmark icons

* Update

* Blue
2018-01-24 19:08:21 -05:00
XDTM 5a08a3aad0 Extends the disability refactor to include more traits, removing some snowflake code (#34664)
This way you can add/remove traits without fear of other sources overriding them. Now you can add TRAIT_STUNIMMUNE to somebody without what if hulk

Notable changes:

    Fakedeath now updates instantly, instead of waiting for the next life tick.
    Fakedeath now sets time of death when acquired.
    Removed extremely snowflake code in reagents that checked if you had morphine to remove slow immunity and so on.
    Hulk no longer overrides status_flag changes, in case there are any.
2018-01-25 09:12:44 +13:00
ExcessiveUseOfCobblestone dec225eee2 One can no longer use cogscarab as a form of Eminence priority. (#34611)
Cogscarabs are meant to build, and wasting an integral (building) slot for something you can get as a ghost so you get priority is shitty to both other ghosts and team (the second one being an admin issue).

If you want to go eminence, you can roll for it as a ghost like everyone else.
2018-01-25 09:02:33 +13:00
Ashe Higgs c05174056d Refactors and nerfs Fleshmend (#34458)
🆑 Xhuis
balance: Fleshmend can no longer be stacked several times at once.
balance: Fleshmend no longer heals changelings who are on fire, and heals burn damage half as quickly as brute and oxygen damage.
code: Fleshmend has been refactored into a status effect.
/🆑

Fleshmend is one of the abilities that makes changelings unkillable combat juggernauts with essentially no counterplay, so I decided to change it:

    First of all, refactored it into a status effect that cannot stack, meaning that only one instance of Fleshmend can be active at once
    Instead of healing 10/10/10 brute/burn/oxy damage, it now heals 10/5/10, emphasizing changelings' weakness to fire
    If a changeling is on fire, Fleshmend will not function at all

This keeps Fleshmend powerful for healing in and out of combat, but adds counterplay to it and gives changelings something to fear: fire. With an extinguisher, they still need to manage their inventory to use it, and even with a fire-immune suit and helmet using the fire on them as a weapon will be unable to use their Fleshmend trump card to outheal any damage they take.

I'll be keeping an eye on changelings after this is merged and adjusting accordingly.
2018-01-25 08:55:53 +13:00
Robustin c55e9ad731 Gives clockwork marauders a reasonable cost/cooldown (#34285)
balance: Clockwork marauders now take more time (+3s) and power (7x) to create.
balance: The "recent marauder" time limit is now 60 seconds, up from 20. The limit now has a significantly smaller effect on summon time but will act as a further cap on marauder summoning until it has passed.
tweak: The marauder cap will now only account for living cultists.
2018-01-25 08:52:43 +13:00
Leo 2e8bc36b5e Merge pull request #34775 from ShizCalev/removed-named-args-from-visible_message
Removed named args from visible_message
2018-01-24 15:59:28 -02:00
Leo 8e7f9689a3 Merge pull request #34778 from ShizCalev/pollCandidatesForMob
Fixes invalid pollCandidatesForMob args
2018-01-23 10:41:21 -02:00
oranges 349234c2ce Merge pull request #34750 from ShizCalev/clockwork-current-
current sanity check in ark of the justicar
2018-01-23 20:42:24 +13:00
coiax cbd5aece90 Fake nuclear disks are even more convincing (#34466)
* Fake nuclear disks are even more convincing

🆑 coiax
add: Fake nuclear disks can only be identified by the captain,
observers, nuclear operatives, seeing where the pinpointer points, or
attempting to put it into a nuclear device.
add: Fake nuclear disks "respawn" on the station just like the real one.
/🆑

- Removes anti-duplication on the syndicate nuke, gets in the way of
testing.

Why? If you manage to pickpocket the Head of Security, steal the disk,
and replace it with a fake, then he shouldn't be able to tell the
difference. Is the disk you're holding real? Maybe you should pop over
to the Vault to check. As a nuke op, leave a fake disk near the very
real, and very armed nuke, as a final taunt to the crew.
2018-01-23 20:40:48 +13:00
vuonojenmustaturska 6406896df1 Replaces a bunch of obj vars (and emagged on machinery/items) with obj_flags (#34078)
* It works, but is it worth it?

* bitfield helpers take 1

* Would this work?

* remove dangling debug code

* rebase & fixes

* vv bitfield stuff, reading

* DNM oceans of shitcode DNM

* honk

* honk2

* plonk

* rebase & fix
2018-01-22 20:19:46 +01:00
Iamgoofball e3db7267f8 >people think burn victims are better than literally-cant-see-shit (#34734) 2018-01-22 14:06:04 -05:00
ShizCalev 3af20b0627 Fixes invalid pollCandidatesForMob args 2018-01-22 05:02:55 -05:00
ShizCalev e3add709e7 Removed named args from visible_message 2018-01-22 04:38:29 -05:00
Jordan Brown fec2d66318 Datum var cleanup (#34314)
* Consolidates datum var location

* Move ui_screen to /datum/tgui

* Move focusers to datum.dm. Move fingerprintslast to /atom

* Remove focusers list, makes mobs check if their focus is QDELETED in Life()

* Consolidate use_tag and var_edited into datum_flags

* Revert garbage comment

* Thought I already removed this

* Remove the var_edited preservation

* Removes focus QDELETED handling
2018-01-21 22:38:56 -05:00
Tad Hardesty 35faafa8bc Refactor weather to use Z traits, assorted related cleanup (#34633)
* Add a proc for getting the station center

* Add a couple of comments to ZTRAIT defines

* Remove unused global_map list

* Refactor weather to use the trait system

* Un-hardcode the transit z-level

* Use Z traits to determine Portal Storm event areas

* Fix loading away missions containing anything that reads traits
2018-01-21 20:33:11 +01:00