Commit Graph

7 Commits

Author SHA1 Message Date
Slignerd 5fcc178daf d (#36046)
Dice icon name and desc change
2018-03-03 17:30:38 +11:00
FrozenGuy5 86b6307f35 updates die to use the roll() proc + initialize()
plus some tweaks
2018-02-11 22:51:08 +00:00
Emmett Gaines 25080ff2c4 defines math (#33498) 2017-12-17 11:02:11 -05:00
coiax 165d53b0de Add caltrop component for spikey floor objects (#33280)
* Add caltrop component for spikey floor objects

The caltrop component now can be added to any crossable atom, and it'll
act like a shard of glass, or a d4. Additional flags are possible for it
to bypass shoes or ignore people who are walking.

This means d4 don't reimplement shard logic, and also open the window
for caltrop grenades later.

Also, it taught me how components work.

* Code review I

* Caltrop damage is 4

* Cactus hurts

* Whoops

* Ignore restraints = true
2017-12-10 11:31:56 -05:00
swindly b8dae82098 adds suicide_act()s 2017-11-10 18:23:01 -05:00
Robustin f782a24f53 Dice will now roll when thrown (#30745)
* Automatic changelog generation for PR #30056 [ci skip]

* Delete AutoChangeLog-pr-30056.yml

* Dice now roll when thrown

* Better var
2017-09-16 11:37:16 -05:00
Jordan Brown af4d9a85c9 Repaths /obj/item/weapon to /obj/item (#29929) 2017-08-16 10:38:51 -03:00