Commit Graph

264 Commits

Author SHA1 Message Date
ShizCalev df8d58bf66 Fixes missing augmentation hands (#37373) 2018-04-27 03:41:56 -04:00
Fox McCloud 057aa31cda Kills off /obj/item/device (#37297)
* Kills off /obj/item/device

* whoops

* whoops

* Fix
2018-04-23 15:00:23 +02:00
vuonojenmustaturska ece7de4fb2 Admin borg panel (#36990)
* borgpanel

* wip borg upgrades

* some more

* lockdown

* Update borgopanel.ract

* Update borgopanel.ract

* Update borgpanel.dm

* fuggin borg upgrades :DDD

* more compile, less whatever

* meaningless churn

* and we're done

* usr, vtec

* Update borgopanel.ract

* Update borgpanel.dm

* many squid are cool

* reviews

* coerce to client, much nicer this way

* add admin logging

* review stuff
2018-04-08 11:46:27 -04:00
AnturK 5ad59da350 Prefixes apply_effect flags, fixes unconcious define conflict 2018-03-31 16:31:11 +02:00
Ian Turk fbe5f4a062 Replaced body zone magic strings with defines 2018-03-19 15:44:51 -05:00
vuonojenmustaturska 9f99c0faaa borgmods 2018-02-18 09:04:11 -06:00
Dax Dupont 4c767ce101 Fixes extremely thicc robots (#35722)
* Fixes extremely fat robots

* grasp
2018-02-17 18:12:08 +02:00
Dax Dupont eca04302ec Expand Cyborg (#34958)
* Expand Cyborg

* i ded pls nerf

* Oh sheet
2018-01-29 18:30:58 -05:00
vuonojenmustaturska 6406896df1 Replaces a bunch of obj vars (and emagged on machinery/items) with obj_flags (#34078)
* It works, but is it worth it?

* bitfield helpers take 1

* Would this work?

* remove dangling debug code

* rebase & fixes

* vv bitfield stuff, reading

* DNM oceans of shitcode DNM

* honk

* honk2

* plonk

* rebase & fix
2018-01-22 20:19:46 +01:00
ShizCalev 6179f74fb7 Fixes borg cell recharging runtime 2018-01-19 02:18:40 -05:00
ShizCalev c4496dbd72 Consolidates bot assemblies under one parent 2018-01-07 13:43:46 -05:00
kevinz000 6ce550dadf Clownborgs (#33590) 2017-12-22 11:57:02 -05:00
coiax f339b9f2c7 Lollipop dispensers can push lollipops into people's hands (#33419)
* Lollipop dispensers can push lollipops into people's hands

🆑 coiax
add: A lollipop dispenser in "dispense lollipops" mode can push the
lollipop straight into the targets hand, rather than getting it dirty on
the floor first.
/🆑

Also tidied up and around the robot_items.dm file.

This is a good idea because then you can give people lollipops as a
cyborg that has the lollipop dispenser module.

* Integers instead of numbers
2017-12-17 17:17:09 -05:00
Emmett Gaines 25080ff2c4 defines math (#33498) 2017-12-17 11:02:11 -05:00
vuonojenmustaturska 5233ec1f6a Finishes the forceMove port (#33519)
* a thing

* thingy 2: electric boogaloo

* Obligatory webeditor commit
2017-12-15 10:39:34 +13:00
Emmett Gaines 7c69cdcb8a Revert math (#33059)
* Revert "all this wrapping and it's not even christmas (#33035)"

This reverts commit faaf151580.

* Revert "fuck me for forgetting to graph this one"

This reverts commit 45d7acea2f.

* Revert "defines math"

This reverts commit 2817a1737b.
2017-11-23 20:59:52 -05:00
ninjanomnom 2817a1737b defines math 2017-11-22 17:36:58 -05:00
kevinz000 caa1e1f400 Massive research refactor; changes research system to techwebs; Decentralized research 2017-11-18 19:55:40 -08:00
Jordie 8b19b490d1 JSON feedback (#32188)
* wip

* wip2

* makes code actually compile on 511 + fixes

* versioning

* s

* adds python conversion script, schema change and removes 'force ' from item_used_for_combat

* fix to compile

* forgot to actually commit this
2017-11-17 02:43:12 -05:00
kevinz000 01a794b190 1# This is a combination of 2 commits. (#32276)
can no longer turn on projectile dampener with buckled mobs
2017-11-05 05:28:01 -05:00
AnturK 49f35a7147 Nerfs peaceborg chain bucklestun (#32251)
The definition of a trap option is that you don't know its a trap option until you use it. Obviously anyone who has tried it before realizes that they're a stunted joke but that doesn't make it any worse of a addition to the game.
2017-11-01 11:39:43 +13:00
Jordan Brown 677eefc462 Merge pull request #32211 from YPOQ/borgupgradefix
Fixes cyborg upgrades not applying to held items
2017-10-30 15:40:30 -04:00
YPO 097972ef79 Fixes cyborg upgrades not applying to held items 2017-10-28 23:10:03 -06:00
Emmett Gaines 825ab4def4 [512] The great \ref purge (#31824)
* The great \ref purge

* cleanup
2017-10-28 17:20:04 -04:00
Tad Hardesty c1794bb402 Fix many instances of "the the"
All uses of "the [src]" have been fixed, as well as other bad string
interpolation directly adjacent to such uses.

In addition to its message, the circumstances under which the tracking
implant locator fails have been updated to use the correct define,
malfunctioning on CentCom rather than on the station.
2017-10-11 21:55:44 -07:00
Jordan Brown b6d349e1d4 Remove drop_item, drop_item_v, put_in_hands_or_del (#31386) 2017-10-07 13:36:33 -04:00
Tad Hardesty 5a0bb2f599 Grammar fixes to atom descriptions (#31293)
* Grammar fixes to atom descriptions

- Capitalization and punctuation on most descriptions
- CentCom instead of centcom where appropriate
- Earth instead of earth where appropriate

* Remove spaces before newlines and oneline some strings
2017-10-05 16:33:35 -04:00
shizcalev 81e5154a70 Various grammar fixes 2017-09-17 01:46:41 -04:00
shizcalev 75dc5d8272 Moved emagged var to item parent. 2017-08-17 22:15:11 -04:00
Ian Turk 7460f2c5b8 Replaced flags with flags_1 2017-08-16 13:01:15 -06:00
Jordan Brown af4d9a85c9 Repaths /obj/item/weapon to /obj/item (#29929) 2017-08-16 10:38:51 -03:00
ShizCalev 45d3d52af7 Made some object lists less terrible to read (#29304)
* spaces

* more spaces

* last ones
2017-07-18 10:44:29 -04:00
ShizCalev 59ef81245b Changes some 1s and 0s to TRUE and FALSE (#29144) 2017-07-10 10:31:34 -04:00
Jordan Brown 1c8badd8fe Merge pull request #28590 from optimumtact/korthemoorstrikesthebooritsquiteashorethatbringsustothefore
Refactors hitreaction to pass in the hitting atom
2017-06-20 09:21:14 -04:00
oranges 186d17b77b Refactors hitreaction to pass in the hitting atom
Required some upstream changes to the check_shields proc to also
reliably pass in the atom
2017-06-20 02:48:17 +00:00
Joan Lung 2672d88800 Renames stun effects and changes stun input values as preliminary work for changing stuns to status effects (#28524) 2017-06-18 23:03:51 -03:00
Lzimann 42aa0dd3aa Changes all the typecaches to the obj definition 2017-06-17 13:24:40 -03:00
Lzimann 3b7fc1afc2 Changes a lot of is_type_in_list to use a typecache 2017-06-13 15:56:09 -03:00
kevinz000 968a384605 Fixes dead PKborgs having active dampener fields (#28214)
* Create robot_items.dm

* on mob death
2017-06-13 09:23:18 +02:00
Lzimann 3e34eb9e3f Changes all sounds to be lower case, plus standardizes their references 2017-06-11 00:38:45 -03:00
oranges ca6f4cfc35 refactor another spawn cooldown (#28022) 2017-06-04 12:29:41 +02:00
kevinz000 1a26edd243 Update robot_items.dm 2017-05-27 00:37:23 -07:00
kevinz000 882cd4ac46 Adds cycling delay to PKborg dampeners, fixes dampener projectors leaving fields behind when server is lagging (#27655) 2017-05-26 13:12:41 -03:00
kevinz000 b5b2543fdf Fixes pkborg fields not updating location or draining power (#27430) 2017-05-21 20:28:53 -03:00
kevinz000 16b44c2937 [READY]Peacekeeper cyborg projectile dampening fields, attempt three (#27234)
* fields

* peaceborg dampeners

* hm

* nerfs recharge

* ...

* fffff

* objectively fields

* kinda_working

* why is this not working

* cheep

* bugfixes, adds to robot

* cross doesn't work ;-;

* on border

* appearance

* hi, is this a refactor?

* ffs

* ree

* monitor

* monitor

* hm

* all good

* Update robot_items.dm
2017-05-18 10:53:55 -06:00
Cyberboss cd08447b30 Fixes dropped cyborg repair modules 2017-05-03 17:20:19 -04:00
Cyberboss 729010bbb2 Unorphans the blackbox (#26129)
Moved sql_poll_population from server_maint to this new SS. Moved few remaining server_maint tasks to SSping and deleted it.
2017-04-27 10:04:57 +12:00
MrPerson ff3f84ab81 Replaces /image with /mutable_appearance, where appropriate (#26518)
In cases where you're creating an image to use as an overlay, it makes more sense to use a mutable_appearance if you can. The image will create a static appearance for not just the image but also each intermediate step if you change vars along the way. The mutable appearance avoids this unnecessary and expensive process. The only situation that requires an image instead of a mutable_appearance is if the overlay is supposed to be directional. MA's ignore direction while images don't. I dunno why, probably another BYOND-ism.

I added a convenience function, mutable_appearance(), designed to emulate image(). Also went ahead and set the default plane of /mutable_appearance to FLOAT_PLANE because it's fucking 0 by default.

Several overlays that were image() calls were changed to just text strings when I could. overlays += "string" has the same result as overlays += image(icon, "string") and saves a proc call.
2017-04-25 12:15:16 +02:00
Cyberboss 5646c736c8 Merge upstream 2017-03-30 19:18:59 -04:00
KorPhaeron 37325ccbe9 Robot Overlays 2017-03-27 19:52:10 -05:00