Hornygranny
92baf35204
muh whitespace
2014-09-09 15:35:48 -07:00
Hornygranny
8d898c5757
climbing onto tables
2014-09-09 15:32:35 -07:00
Hornygranny
02e527e938
Merge branch 'smoothaliens'
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Conflicts:
code/_onclick/hud/screen_objects.dm
code/modules/mob/living/carbon/alien/alien.dm
2014-09-07 21:33:48 -07:00
Alex
8f81a0e766
Merge pull request #4709 from Lo6a4evskiy/2014-08-15-Welding-stuff
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Removed unnecessary messages when welding
2014-09-07 15:08:01 +01:00
Firecage
b3c842b614
phase 1 part 3: Anonussing
2014-09-07 00:40:48 +02:00
Perakp
2cf129759b
Showers wet the floor.
2014-09-07 00:11:04 +03:00
Firecage
ea900fc0e7
Phase 1 part 2: Improvement to code
2014-09-06 22:46:44 +02:00
Firecage
2bf0773261
First phase of statues part 1
2014-09-06 21:14:27 +02:00
ikarrus
93d7aa68c2
Consistent welding sounds
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Starting a weld job will always play welder.ogg
Finishing a weld job will always play welder2.ogg
Closets and airlocks were backwards.
2014-09-06 10:06:17 -06:00
Lo6a4evskiy
82f869c9a6
Updated to resolve conflicts
2014-09-06 13:34:43 +04:00
Cheridan
fa51c73548
Adds logging, fixes typo
2014-09-04 00:42:06 -05:00
Cheridan
f8399e07ba
Spirit Boards!
2014-08-31 23:58:06 -05:00
Alex
c788df4d6e
Merge pull request #4596 from Jordie0608/greenisthecolorofdiseaseandirish
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[MAP] Fixes #3147 Greens Viro, fixes building glass med airlocks
2014-08-31 12:34:34 +01:00
Alex
ac4b0954f0
Merge pull request #4587 from Firecage/showerloggingprints
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Shower logging and prints
2014-08-31 12:32:31 +01:00
Hornygranny
2d3756f509
nest pixel_x adjusted
2014-08-29 10:13:37 -07:00
MrPerson
a23dbe2357
Merge branch 'master' of https://github.com/tgstation/-tg-station into examinate_the_doctor
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Conflicts:
code/game/objects/items/devices/radio/radio.dm
code/game/objects/items/toys.dm
code/game/objects/items/weapons/tanks/tank_types.dm
code/game/objects/items/weapons/tanks/tanks.dm
code/modules/events/ninja.dm
code/modules/power/cell.dm
code/modules/power/port_gen.dm
code/modules/reagents/reagent_dispenser.dm
2014-08-29 04:21:15 -07:00
Joonatan O'Rourke
492a043f47
fixed reinforced tables
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Fixes not being able to place wrenches on (unweakened) reinforced
tables. The return statement in the conditional for the wrench in
attackby was preventing control from reaching the conditional later on
that places the wrench on the table. The conditional for the wrench now
checks if it can destroy the table, and if not it continues down to
where it is then placed on the table. table_destroy is now guaranteed to
destroy the table. Also removed the now redundant check in table_destroy
and made it more portable between different kinds of tables. Also fixed
an obvious typo.
2014-08-28 20:02:55 +03:00
Jordie0608
4d14bd2dc6
Greens Viro, fixes building glass med airlocks
2014-08-28 23:00:21 +10:00
Firecage
f20c97b59e
Updates to shower
2014-08-28 12:02:36 +02:00
Hornygranny
c9d13e7aa7
no more hideous smoothtable shit
2014-08-27 18:32:28 -07:00
Hornygranny
ca77a4e31d
more icons for stuff, nightvision for aliens with hud icon button and toggle verb
2014-08-27 15:16:28 -07:00
Firecage
465f23e184
The shower will now both log it and add hidden fingerprints when you wrench it to change the temperature.
2014-08-27 16:37:39 +02:00
Cheridan
0198ec2bde
Merge pull request #4576 from Firecage/SPANCLASSES
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SPANCLASSES!!!!!
2014-08-26 15:05:12 -05:00
Swag McYolosteinen
93e5918abc
Merge pull request #4381 from Ikarrus/burglaralarm
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Burglar Alarm for Captain's Display Case
2014-08-26 19:36:04 +02:00
Firecage
6c7af5eb32
SPANCLASSES!!!!!
2014-08-26 09:52:13 +02:00
Alex
f0a8437231
Merge pull request #4457 from Ikarrus/falsewall_cheese
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Mobs will block false walls from closing
2014-08-24 13:00:50 +01:00
MrPerson
44383ec1c8
Disregard that I suck cocks
2014-08-21 07:35:51 -07:00
MrPerson
d0c97aae72
Merge branch 'master' of https://github.com/tgstation/-tg-station into examinate_the_doctor
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Conflicts:
code/ATMOSPHERICS/components/unary/vent_pump.dm
code/game/gamemodes/cult/ritual.dm
code/game/gamemodes/nuclear/pinpointer.dm
code/game/machinery/spaceheater.dm
code/game/machinery/status_display.dm
code/game/objects/effects/decals/crayon.dm
code/game/objects/items/stacks/stack.dm
code/game/objects/items/weapons/airlock_painter.dm
code/game/objects/items/weapons/cigs_lighters.dm
code/game/objects/items/weapons/storage/secure.dm
code/game/objects/items/weapons/tanks/tank_types.dm
code/modules/assembly/assembly.dm
code/modules/assembly/holder.dm
code/modules/assembly/mousetrap.dm
code/modules/mob/living/carbon/alien/special/facehugger.dm
code/modules/mob/living/carbon/slime/examine.dm
code/modules/power/cable.dm
code/modules/reagents/grenade_launcher.dm
code/modules/reagents/reagent_containers/food/drinks.dm
code/modules/reagents/reagent_containers/food/snacks.dm
code/modules/reagents/reagent_containers/glass.dm
code/modules/recycling/sortingmachinery.dm
Thanks Firecage, this is all your fault
2014-08-20 05:54:20 -07:00
Swag McYolosteinen
8c910a3b10
Merge pull request #4414 from Lo6a4evskiy/2014-08-14-Welding-lockers
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Fixes for welders and lockers
2014-08-19 12:28:58 +02:00
Lo6a4evskiy
dbb7fd9ffe
Locker should be open for cutting apart
2014-08-19 13:56:27 +04:00
Alex
c8bd6af8bf
Merge pull request #4480 from Incoming5643/statuefix
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fixes #4479
2014-08-19 10:20:56 +01:00
ikarrus
0be874efff
-Added proc for setting the flashing red alarm lights
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-moved all the Related Areas checking for fire alarms into the procs in areas.dm
-Added sound for burglar alarm due to popular request
2014-08-18 21:27:42 -06:00
Incoming
68bcb4dbbd
fixes #4479
2014-08-17 23:55:26 -04:00
Aranclanos
b0f0d01d36
Merge pull request #4427 from Cheridan/blow_up
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Advanced Shotshells
2014-08-17 15:35:08 -03:00
Lo6a4evskiy
80dea1edb3
Now it only checks if closet is open at the moment of welding. Also removed useless message.
2014-08-17 18:17:48 +04:00
Alex
7413f743c8
Merge pull request #4451 from Firecage/structureabsolutes
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absolute paths for the structure folder files
2014-08-17 13:45:13 +01:00
Alex
3fd2886eb0
Merge pull request #4420 from Lo6a4evskiy/2014-08-14-Broken-grilles
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Broken grilles will not spawn rods when hit
2014-08-16 13:39:35 +01:00
ikarrus
01fd7a9dd9
Mobs will block false walls from closing
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I observed a round where a player cheesed the AI Chamber during Malfunction by closing false walls on himself and using that as a shield against electrodes, lasers, and the cleaner fluid. This is to prevent that.
2014-08-15 20:10:45 -06:00
Firecage
146af7607c
absolute paths for the structure folder files
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Conflicts:
code/game/objects/structures/crates_lockers/closets/secure/cargo.dm
2014-08-16 00:01:04 +02:00
Alex
74c22755be
Merge pull request #4365 from paprka/fingerlessgloves
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Adds fingerless gloves, other glove related changes
2014-08-15 08:03:37 +01:00
Cheridan
148d16397b
Advanced Shotshells
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adds 3 new types of shotgun ammo. make them by crafting the special shell in RND, and then using table-crafting to make the unique ammo.dmi
meteorshot, made with compressed matter cartridges
pulse slugs, shotgun rounds with the properties of a laser weapon.
dragonsbreath rounds, area-of-effect flame weapons.
renames ammunition/bullets.dm to ammunition/ammo_casings.dm, which is more accurate
splits RND designs up into their own files
2014-08-14 12:15:10 -05:00
Lo6a4evskiy
54c8cc0f66
Some cleanup
2014-08-14 13:56:19 +04:00
Lo6a4evskiy
04ce0616e7
Cannot place one-way glass by clicking on destroyed grille
2014-08-14 13:50:41 +04:00
Lo6a4evskiy
6b628667ed
Accidentally left unnecessary comment
2014-08-14 13:36:00 +04:00
Lo6a4evskiy
b76595d03e
Broken grilles won't summon new rods when hit
2014-08-14 13:33:10 +04:00
Lo6a4evskiy
48976301c4
Welders won't weld if they're off. Welders won't finish welding if Toggle Open was used in the process.
2014-08-14 02:11:39 +04:00
paprka
5210419a87
undershirts
2014-08-11 22:41:07 -07:00
Alex
53d9aca271
Merge pull request #4371 from paprka/bowmanheadsets
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Bowman radio headsets
2014-08-11 14:13:26 +01:00
ikarrus
49dc1608d0
-Burglar alarm is now an area/proc
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-Burglar alarm automatically clears after a minute
-Fixed runtime with cyborgs receiving burglar alarms
2014-08-09 17:09:35 -06:00
ikarrus
31ad2bc636
Burglar Alarm for Captain's Display Case
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-Breaking the Captain's Display Case will now trigger an alarm, bolting all airlocks in the room as well as notifying the AI (after a 3 second delay)
Nowadays, I'm seeing far too many Captains breaking their display case with little repercussion. Keeping the gun in the case used to have value when the AI was able to watch over it (hear people breaking it), but since the AI was moved there's no value in keeping it in there besides to avoid being accused of powergaming.
This change is meant to add incentive for Captains to keep it in the case (Extra Security), humiliates them from taking it (bells and whistles will draw everyone's attention), and makes the steal objective a little more unique from the other ones.
Traitors would need to create their own escape route first, or be extremely predictable jump down the disposal outlet. An alternative to bolting the airlocks (should it be seen as being too extreme) would be to simply drop firedoors instead.
2014-08-09 12:51:11 -06:00