Commit Graph

22 Commits

Author SHA1 Message Date
Ergovisavi 796063c910 Adding the mook/wanderer mob for planetstation (#29046)
* Adding the mook/wanderer mob for planetstation

* Adds the two .ogg's for the mook mob

* mook fixes

* Mook fixes

* more fixes for mook

* Makes the mook's slash combo do an animation instead of just retaining the same pose

* reh
2017-07-07 15:15:31 -04:00
Jordan Brown 4754b68736 Makes arrivals shuttle slightly more juicy (#28254) 2017-06-11 18:27:57 -04:00
Lzimann 3e34eb9e3f Changes all sounds to be lower case, plus standardizes their references 2017-06-11 00:38:45 -03:00
danno "big fucking moron" gonzales 2c8ed1130b abortions - no longer illegal! (#22205)
* abortions - no longer illegal!

* true or false: kors gay
answer: eurt
2016-12-18 19:50:08 +13:00
Supermichael777 0a71019566 Overides ilegal files with perfictly legal ones 2016-12-13 18:06:51 -05:00
Incoming cba524afd0 Replaces the insult line with a version that more accurately portrays the true brutality of beepsky's rage. With thanks to remie. 2016-08-15 19:51:37 -04:00
Incoming 0c4c7efd63 Converts medibot's lines to soundfiles.
Medibot is voiced by a modulated (.param 1880) dr. sbaitso sound blaster

Gives Medibots a rare chance of using beepsky's insult when they're destroyed while emagged.
2016-08-15 12:20:28 -04:00
PKPenguin321 04dd716ef0 Adds canned laughter (#19405)
* adds canned laughter

* fixes issues
2016-07-21 10:10:46 +02:00
Incoming 22c9a1e14d Removes the blatantly copyrighted sans and papyrus action figures and the blatantly copyrighted sounds attached to them.
As a bonus this also makes the project work in the stable 509 build again.

@ChangelingRain NO.
2016-04-16 00:19:35 -04:00
coiax 7f328ba077 Added ORIGINAL CONTENT skeleton toys that chatter when you play with them (#16792)
* Step one, aquire voices for skeletons

* Moved sounds to their own folder

* Added samples of up to ten phomemes long for papyrus

* Added samples of up to ten sans phomemes

* Add skeleton talking

Skeletons now produce audible sound effects representing their distinctive
speech.

* Skeletons now respect punctuation in their chatter

Except for semi-colons, due to HTML escapes of the ' character.

* Lowered volume of skeleton phomemes

* Use Dunc's regex for parsing messages

* Added sans and papyrus toy sprites

Spriting is hard. But I think I managed to crush the images down to fit
in our 32x32 box.

* Generic talking action figures

Talking action figures like the owl figure and the griffin figure are
now generic, and have a pool of messages to pick from. This allows us to
make our TOTALLY ORIGINAL skeleton toys.

* Added the toys to the prize list

No point making these if you can't get them.

* Moved skeleton vocalising code into toys

* Fixes runtimes and bugs with skeleton talk

Remaking the regex each time makes sure it gives output everytime,
and we've also put a check that the item in the list is actually
a number before calling max() that was causing a runtime previously.

* Restored original form of skeleton span picking

Remie's was better.

* More messages for skeleton toys

I think that's probably enough to satisfy me.

* Changed for loop to new style
2016-04-14 09:30:33 -04:00
Remie Richards d32c0ea137 Aliens now make breathing noises 2016-03-02 18:07:21 +00:00
paprka d853909f2b HALT HALT HALT 2014-07-13 15:43:32 -07:00
Malkevin eb67e97155 Sec hailer mask ** NOT READY **
**** This only up for a code review, it isn't ready for merging yet, I'm waiting for the finished sprites, for now its using the standard gas mask as a placeholder ****

* Problem: People complain about sec silently stunning and cuffing them, sec complains that if they stop to ask someone to surrender they sanic off.

* Solution:
This commit creates a special security gasmask.
As well as functioning as a normal gas mask it has an integrated loud hailer which when activated (via attack self, verb, or action button (which means both hands are free (which means it'll actually get used unlike a hand-hailer))) emits a random compliance phrase, both as a sound effect and in the chat window.

You can download the sound effects here:
https://dl.dropboxusercontent.com/u/95696802/Commits/secmask/oggshq.rar

Compliance phrases are:
01.	HALT! HALT! HALT! HALT!
02.	Stop right there, criminal scum!
03.	Freeze, Scum Bag!
04.	Dead or alive you're coming with me.
05.	God made today for the crooks we could not catch yesterday.
06.	Don't move, Creep!
07.	Down on the floor, Creep!
08.	Prepare for justice!
09.	Running will only increase your sentence.
10.	Compliance is in your best interest
11.	Stop in the name of the Law.
// Phrases past this point require the user to tamper with the device via a screwdriver
12.	Stop or I'll bash you.
13.	Go ahead, make my day.
14.	Stop breaking the law, ass hole.
15.	You have the right to shut the fuck up.
16.	Shut up crime!
17.	Face the wrath of the golden bolt.
18.	I am, the LAW!

-Replaced the Oggs with higher quality ones, they were hard to hear in game
-Reorganised the groupings of phrases from 2 groups to three (good cop, bad cop, and shitcurity)
-Expanded the restrictor, user can now select an option to only play the good cop phrases. Also added a 'secret' way to make the mask only play shitcurity phrases

Added the finished sprites (Credit goes to Iatots for the sprites, though I did some tweaks)

Added the masks to the lockers:
-HoS has a choice between command Blue, and White
-Warden has Red
-Officers have black
-Detective, HoP, and Captain get fuck all

Moved security belts higher up the stack, having to shift through the stuff I'd end up putting in my belt all the time was just annoying.

Changed the black mask's eye covers to green, it just looked weird
2013-09-14 22:47:50 +01:00
LastBattaWolf@hotmail.com 4c564ad00e - Added voice clip for malfunctioning AI
- Glass airlocks now sound less like actual airlocks and more like doors, reducing station noise pollution by 39%.
- RUNTIME! SQUEEE
- Fixed toggle-ambiance hopefully for good this time.
- Reorganized the sound folders.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3182 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-24 10:45:31 +00:00
LastBattaWolf@hotmail.com 145625b699 Cleaned up some more sounds and prepped ambistat.ogg and ambibar.ogg for their future as title music
(For PolyBlue) Flashbangs now affect people in lockers

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2608 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-04 08:45:39 +00:00
panurgomatic 3517810d11 - Added atom/proc/search_contents_for. Recursively searches through all contents of all atoms inside specified one for matches, returns a list of found atoms.
- Added teleporter datum. do_teleport proc is now just a wrapper for it.
- Added damage absorption to mechs.
- Added mecha step and turn sounds.
- Cleaned effects code a bit.
- Metal foam should now block air movement.
- Since sd_ lightning library chops areas into pieces, turrets now work with master area.
- Tried to optimize DesignHasReqs proc.
- Added plasma converter and laser cannon mecha equipment.
- Other cosmetic changes.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2463 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-31 22:09:36 +00:00
LastBattaWolf@hotmail.com 577fc56e20 - Did some more soundwork, blah blah.
- Radio headsets now display the command for their channel on examine to helpfully cut down on "HOW DO I TALK TO X" questions.
- Added Runtime as a cat for the CMO due to popular demand, though he doesn't actually spawn yet as he doesn't have a proper sprite.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2197 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-14 05:19:14 +00:00
LastBattaWolf@hotmail.com 163f1fc216 git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2043 316c924e-a436-60f5-8080-3fe189b3f50e 2011-08-23 20:51:20 +00:00
panurgomatic 7a4b9e09bc - Added Durand combat exosuit.
- Players can modify operation permissions of newly constructed civilian mechs. Click on mech with ID card or PDA with ID inside.
- Added robotics access to default mecha maintenance permissions (all mechs) and operation permissions (civilian models only).
- Fixed double adminlog message of explosion proc.
- Fixed accidental mecha wreckage deletion.
- Tweaked mecha internal fire processing.
- Added some mecha-related sounds.
- Moved GaussRand to helpers.dm and added GaussRandRound helper proc.
- Other small changes.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1023 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-12 00:59:38 +00:00
noisomehollow@lycos.com d963bfe6e3 Corrected CentCom Officer suit and added the Commander suit.
Minor adjustments to alien health icons.
Fixed aliens hissing when they were doing their regular emotes.
Added death sound to aliens.
Aliens can now properly attack/interact with space carp.
Adjusted alien damage to monkeys.
A few wip sprites.
Fixed pulse rifles, again.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@729 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-28 19:51:32 +00:00
noisomehollow@lycos.com 386efd1797 Added sounds to aliens hitting glass and grilles.
Added sounds to alien hisses and roars.
Face huggers now do half the damage with their leap.
New alien hud icons: walk/run, health, and spit intent.
Few icon wips.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@706 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-27 08:44:13 +00:00
only.lurking 662c08272a git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2 316c924e-a436-60f5-8080-3fe189b3f50e 2010-08-23 14:29:20 +00:00