Commit Graph

1661 Commits

Author SHA1 Message Date
quartz235@gmail.com 35e90ddb7c Fixes issue 159
Picking up items during lesser form transformation as changeling should (for the most part) prevent them from being deleted.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3210 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-28 21:57:21 +00:00
LastBattaWolf@hotmail.com 1a6c1ac8c6 - glass airlocks will now play the proper sound on closing
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3209 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-28 21:40:40 +00:00
VivianFoxfoot@gmail.com 7addeb0ab6 Fixes encryption keys to no longer be headsets >.>
Changes the encryption key path from /obj/item/device/radio/headset/encryptionkey/ to /obj/item/device/encryptionkey/

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3207 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-28 01:44:17 +00:00
vageyenaman@gmail.com 0cd813a786 A couple more bugfixes and tweaks.
Changed the way radio range works. Headsets have a range of 1, intercoms 3. If a person is in this range, they get to hear incoming messages.

Fixed the disposal bug; items were dropping on the floor when placed in disposals...

Changed the way NTSL::TCS broadcast() generates a dummy radio.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3206 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-28 00:47:54 +00:00
uporotiy 896fdae5a1 Should fix the "rglass can't be used to construct windows" bug.
Sorry, I though rglass was a subtype of glass and didn't bother to check.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3205 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-27 12:19:02 +00:00
vageyenaman@gmail.com 251ab4c5f4 !!! The insane crashing has FINALLY been fixed !!!
Metroids can no longer pick up donut boxes by drag/drop methods.

Fixed a disposal runtime error.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3203 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-27 02:17:41 +00:00
vageyenaman@gmail.com bb2e8a2773 A more long-term fix for the exosuit fabricator. Derped around with a few paths.
Removed stupid debug messages from the TCS interpreter.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3201 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-26 22:10:37 +00:00
vageyenaman@gmail.com bc34998fc4 Temporary fix for exosuit fabricators not working.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3200 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-26 21:30:29 +00:00
VivianFoxfoot@gmail.com 2ebe0ddeab Fixes syndicate headsets
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3199 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-26 21:29:27 +00:00
vageyenaman@gmail.com bf877b7814 Telecomm machine runtime fixes.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3198 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-26 21:24:34 +00:00
uporotiy 7c4e994524 Fixed building stuff inside stuff. Such as, say, windows in disposals.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3197 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-26 08:06:06 +00:00
vageyenaman@gmail.com 4eaf8e1d1a Sanity checks, miscellaneous bugfixes, failsafes.
Disposals no longer indiscriminately let items land inside it - the items have to have been thrown by someone.

The ongoing attempt to fix the thousands of runtimes plaguing the game.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3195 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-26 02:17:17 +00:00
vageyenaman@gmail.com 70424f3b07 Forgot to include a file in my last commit.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3194 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-25 23:00:52 +00:00
vageyenaman@gmail.com b5f8eaf8a9 More work done on Telecomms:
▫ Signals can now be rejected by Subspace broadcasters through a specific data[] parameter.
▫ Improved the log browser.
▫ Log browsers and telecommunication monitors no longer require access to use. You do need access to delete logs, however.
▫ Intercoms need power to work. They don't drain power, they just need a constant flow of equipment power. As such, that offline intercom sprite's now finally being put to use.


Scripting language:

▫ Sorry about all the files; they're all necessary! It's important to notice that the basic structure of the scripting language code is not mine; I cannibalized the base structure from some obscure BYOND project. It's pretty well documented, and I'd say easier to browse through than atmos. Here's the basic deal:

A compiler datum manages the relationships between the three main subsystems of a scripting language: the Scanner, the Parser, and the Interpreter. The Scanner splits raw text into token datums that the Parser can read. The Parser transforms the otherwise random bits and strings into ordered AST Trees and nodes for the Interpreter to read. The interpreter actually executes the code and handles scope/functions/code blocks.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3193 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-25 22:51:31 +00:00
kortgstation@gmail.com 341393bd81 Fixed the HoS locker icons.
Removed the construct shell from the derelict, Wraithstorm 2012 never forget.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3192 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-25 09:26:09 +00:00
VivianFoxfoot@gmail.com 06b4c17d97 Headsets are now modular, and come with encryption keys that correspond to secure channels. Currently, encryption keys are based around previous groupings (HoS encrpytion key, Captain encrpytion key). Consideration was made to giving an encrpytion key for each channel (Security encryption key, Command encryption key), and might be switched to that.
Turns the binary translator into an encryption key and makes it actually work properly. 

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3189 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-25 02:28:17 +00:00
LastBattaWolf@hotmail.com 25717689f3 - Fixed AI sounds, sorry guys I should stop committing at four in the morning :<
- Replaced lamarr with RUNTIME SQUEE!!

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3187 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-24 20:50:52 +00:00
petethegoat@gmail.com 2a2396391e Readded the AI sounds which Lasty removed. :c
Commented out aimalf.ogg as we don't have that yet. :c

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3184 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-24 17:30:52 +00:00
LastBattaWolf@hotmail.com 4c564ad00e - Added voice clip for malfunctioning AI
- Glass airlocks now sound less like actual airlocks and more like doors, reducing station noise pollution by 39%.
- RUNTIME! SQUEEE
- Fixed toggle-ambiance hopefully for good this time.
- Reorganized the sound folders.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3182 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-24 10:45:31 +00:00
quartz235@gmail.com 251f33aee9 Fix for spamming recorder transcripts
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3179 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-23 23:57:32 +00:00
kortgstation@gmail.com 568ec9fdb1 Added the Captain and HoS locker sprites by coolity
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3173 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-23 09:34:56 +00:00
VivianFoxfoot@gmail.com 1eb6d76c74 Changes alt+click to ctrl+click for pulling.
Adds an adminspawn pinpointer that points towards people and traitor objectives.  

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3172 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-23 04:06:07 +00:00
petethegoat@gmail.com 56e25becbe Fixes for science/chemistry/genetics jumpsuit icons.
Virologist gets a new jumpsuit.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3171 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-23 02:06:11 +00:00
petethegoat@gmail.com f1ee426a8f Buckling to chairs no longer causes you to drop anything.
Added Nodrak's Jump to Mob verb.
Added Sieve's lantern fix. Commented out the silicate recipe.
Added Skaer's sec cartridge box to the armoury.

Moved the check_if_buckled() proc to mob/living, rather than having it repeated.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3168 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-22 00:36:56 +00:00
petethegoat@gmail.com 2a0392e2d0 Jetpacks will now show up on mobs correctly. Additionally, they now show the state of the jetpack on the onmob sprite.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3166 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-21 20:40:28 +00:00
quartz235@gmail.com d21a726006 -You can no longer package wrap intercoms
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3165 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-21 18:34:16 +00:00
kortgstation@gmail.com edc49b3047 New construct type: Artificer. Capable of constructing walls, creating materials needed for more constructs and repairing those that already exist (by attacking them). Sprites from Ausops.
Wraith phase shift is a bit longer so you can actually get through the entire wall when BYOND is lagging. Wraith has new sprites from TankNut

Juggernauts minimum damage was raised

You can now tell if a construct is wounded by examining it

Simple animals (constructs, Ian) can now see their health in the Status tab

Added spells for summoning soulstones, walls, r_walls, and a lesser version of the spell for summoning construct shells

Updated the changelog

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3161 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-21 05:32:10 +00:00
uporotiy b136c899cd You can no longer perma-buckle people by buckling someone without unbuckling the first person.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3160 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-21 05:11:15 +00:00
kortgstation@gmail.com 3c4400c8f9 Fixed Erro's NON COMPILING CODE regarding flashlights
Made it so simple_animals with destroyer can smash tables 

Reverted the detectives ammo to nonlethal

Deathsquad now spawns with loyalty implants by Deuryn's request (for IMMERSION)

Fixed a bit of border being left on the red boxing glove sprites

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3159 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-21 01:28:53 +00:00
baloh.matevz 3b003bafd3 - fixed the desklamp toggle-self mob selection error
- ghosts can no longer toggle desk lamps

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3158 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-20 19:17:46 +00:00
petethegoat@gmail.com 98febe0396 Fixed the changelog.
Buffed the janitor's cleaning grenades.
Fixed the void jetpack not having any oxygen, fixed nuke ops starting with empty jetpacks, fixed the spacesuit admin equip.
Renamed plasteel floor tiles to just floor tiles, seeing as they're not made out of plasteel.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3154 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-19 13:55:18 +00:00
petethegoat@gmail.com ccbe00d380 Foam nerfs, chem fixes, they're making me commit this quickly proper info incoming in a comment
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3153 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-19 01:33:47 +00:00
petethegoat@gmail.com 0957c79e0b Changed the jetpack naming scheme to something more logical.
/obj/item/weapon/tank/jetpack/void
/obj/item/weapon/tank/jetpack/oxygen
/obj/item/weapon/tank/jetpack/carbondioxide

Updated the maps so they don't have empty jetpacks in EVA.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3151 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-18 21:51:29 +00:00
petethegoat@gmail.com afb645c764 Jetpacks can now use any gas.
The /obj/item/weapon/tank/jetpack path is now an empty jetpack, and oxygen and carbon dioxide filled jetpacks are /obj/item/weapon/tank/jetpack/blue_jetpack and /obj/item/weapon/tank/jetpack/black_jetpack respectively.

Added a new kind of disposal, the deathsposal (it's not called that in game). It's the same as a normal disposal, except it has a red rim to indicate that it leads to space.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3150 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-18 21:40:42 +00:00
petethegoat@gmail.com bf458c6f36 Removed water balloons from the arcade, on Urist-chan's orders~
Updated oldstation and uterus to use the new chair paths.
Removed tgstation.3.0.0.dmm, as the main mappers have no intentions to complete it.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3149 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-18 20:35:57 +00:00
petethegoat@gmail.com f36295e16e Chair overhaul!
Shouldn't be any noticable difference ingame, but the chair path has changed from
/obj/structure/stool/chair
to
/obj/structure/stool/bed/chair
Electric chair path has also been changed as per the above.

New electric chair sprites! They ~won't~ make you want to cut out your eyes!


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3148 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-18 20:25:55 +00:00
petethegoat@gmail.com e0230b2ff0 Commented out buildmode until it can be fixed.
More sanity checks for DNA modification.
Updated the metal, plasteel, glass and r-glass sprites. They're a lot smaller now.
Removed that stupid knife zippo sprite.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3145 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-18 16:27:08 +00:00
baloh.matevz 75a35847d8 - Commented out /obj/item/mecha_parts/mecha_equipment/jetpack due to it not having a sprite. When it has a sprite it will get uncommented. Sp get to spriting.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3144 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-18 16:07:28 +00:00
baloh.matevz 78b00162ae - Syndicate personal closets now spawn with a FULL high capacity cell
- Added job-specific pda cartridges to the lockers of engineers, security officers, wardens, scientists, doctors, cargo techs, janitor and all 6 heads.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3142 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-18 15:22:44 +00:00
uporotiy 7c865548c5 Sanity check for facehuggers.
Sanity checks galore for simple_animals (if(list) behaviour seems to have changed lately).
Humans once again get their bodies burned into husks in fire. This only changes their appearance and name now, however, leaving their DNA intact.
WIP space worms.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3140 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-17 19:26:14 +00:00
petethegoat@gmail.com f41b5cbabb Fixed projectiles going into disposals.
Made the rapid syringe gun a subtype of the syringe gun, and reduced it's capacity to four syringes.
Fixed the examine bug on syringe guns.
Added a new sprite for the regular syringe gun.

Added a new door for research. It's also used in robotics.

Updated the air injector sprite.

Fixed some pepperspray spelling errors.

~~REMOVED~~: the energy crossbow and chemsprayer from R&D.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3138 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-17 15:22:42 +00:00
elly1989@rocketmail.com 10f6b0eaf9 Committing Smoke Carter's "News Caster Alerts" update.
I slightly modified it so that damage overlays work and so that wanted and alerts are visible at the same time.
All credits to Smoke Carter.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3133 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-16 22:45:30 +00:00
kortgstation@gmail.com 3a96667003 Desert Eagles now use magazines, .50AE ammo, and only have 7 shots. They're basically revolvers that use magazines.
Nuke ops lost that horribly nerfed piece of shit c20r and now get Desert Eagles and Riot Shields.

The detectives .38 ammo now does the same damage as regular revolver bullets. If he wants to keep acting as a glorified sec officer, he can go grab a taser.

The Veil Render now summons a subtype of Nar-Sie which doesn't pull anchored objects. This should reduce the power of the item/reduce lag while I get sprites and finalize details with Urist for reworking it as the Sphere of Annihilation (as in, this is temporary)

Updated the changelog

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3132 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-16 07:20:32 +00:00
baloh.matevz@gmail.com 686350a2df - added feedback logging of wizard, traitor and changeling success as well as individual objectives success.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3131 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-15 12:21:26 +00:00
elly1989@rocketmail.com 0a80f91f2c Added Spacevines to the random events. Added a spawn space-vines option to the secrets panel.
Fixes issue 250 (borg door bug)
Fixed silicon interactions with engineering equipment.
Fixed access lists for radiation collectors, so locking them actually serves a purpose. Fixed using crowbars on them.
Borgs can name themselves upon module selection (unless a roboticist has named them previously by using a pen)
To avoid Borgs griefing and then changing their name by selecting a module, borgs are now unable to move independently until they choose a module.
New sprites for spacevines are on the way. So you'll have to tolerate my crappy stand-ins for a bit until he is finished with them.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3128 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-14 20:29:58 +00:00
quartz235@gmail.com 8619772bd8 - Using robot parts on a suit that already has that part no longer eats up the part you used on it
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3127 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-14 08:05:54 +00:00
kortgstation@gmail.com 8caa698d48 Chaplains are no longer immune to cult magic. Instead, a new item, the null rod, spawns in the chaplains office. Having the rod on your person will make you immune to cult magic.
Runes are now dispelled with the null rod, not the bible.

Chaplains can no longer self heal with the bible.

Simple animals can now attack mechas and critters 

Constructs no longer take extra damage from bibles.

Fueltanks now explode when shot by lasers or bullets.



git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3125 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-14 03:29:18 +00:00
baloh.matevz e5d2b7ac7b - Desk lamps are now just fancy flashlights. Which means you can pick them up. They have w_class set to 4 and don't have the onbelt flag, meaning you can't put them in any container and you can't put them in a pocket. Click on them to pick them up, use the toggle-light verb to turn them on or off. They are no longer affected by light switches (desk lights generally aren't anyway)
- Updated lamp type path on both uterus and 2.0.8

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3115 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-12 19:28:44 +00:00
baloh.matevz a07cd4220d - Replaced a few more conveyor switches with the one-way conveyor switch.
- Added feedback gathering for radio, rc and pda message use. (Only the number of messages sent is recorded)
- Generalized the 'round_end' time feedback logging into a proc that now also handles the radio/pda/rc processing at round end. ( blackbox.round_end_data_gathering(), where blackbox is the blackbox recorder object. )

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3111 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-12 14:56:19 +00:00
trubblebass@gmail.com 2d95a92602 Commited on behalf of Nodrak
- Fixes: Issue 257, Issue 346 and Issue 343
- Monkeys no longer continue to take suffocation damage after dying.
- PDAs can no longer be used while stunned or paralysed.
- Vending machines now have a delay to stop product spamming.

Note: I upped the delay a little as it was still pretty spammable when I tested it, seems to be fine now as it's way more effort than it's worth to empty a vending machine.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3107 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-11 21:06:22 +00:00