Commit Graph

27843 Commits

Author SHA1 Message Date
Rob Bailey 36c6e147bc riot armor buff (#43590) 2019-04-16 11:20:31 -04:00
Rob Bailey d4f678a177 Converts almost every single sound to mono 44.1khz, recuts some sounds. (#43550)
About The Pull Request

As title, except a clarification: sounds that play with no source or direction are still stereo due to that the stereo will actually do something and not just be wasted space.

On a technical level, what I actually did was reexport (nearly) every single sound effect to mono 44.1khz sample rate Ogg at quality preset 5. This resulted in some small increases in file size in some places but other than that reduced file size across the board.

A couple of sounds that were wavs for whatever reason were also converted to ogg, this resulted in some code changes to change the referenced sound effect.

Some sounds were also recut. The grille hit and punches in particular are common sounds that had large and noticeable gaps at the beginning.

All of this has resulted in the compiled rsc file going from 102.7 mb to 83.2 mb.
Why It's Good For The Game

Free space with no (effective) drop in quality.
A standard for audio going forward. (that will be inevitably ignored)
Tighter sounds in some places.
Changelog

cl
soundadd: Downmixed every sound to mono. This shouldn't have resulted in any changes in audio, byond downmixes anyways.
soundadd: Recut some sounds. Sounds shouldn't have large silent/noise gaps at the start anymore
/cl
2019-04-16 22:13:28 +12:00
William Wallace a944c2a362 Ghosts can analyze gas mixes and some new objects can be analyzed (#43502)
* Ghosts can analyze gas mixes and some new objects can be analyzed

* Replace show_air_status_to with atmosanalyzer_scan
2019-04-16 21:46:36 +12:00
imsxz bac523a66c adds overdose to syndie medborg nanites (#43541)
* Automatic changelog generation for PR #42911 [ci skip]

* x

* nonlethal

* copypasta strikes
2019-04-16 21:43:53 +12:00
RaveRadbury cc0c7ea306 Expands service channel access to HoP-reporting jobs. (#43601)
* Gave service headsets to jobs that report to HoP (not assistants, obviously). Created a headset and encryptionkey for lawyers that is sec service (similar to genetics)

* Typo

* Less copypasta more sensemaking
2019-04-16 21:36:32 +12:00
Time-Green 35738909fc Fixes some inconsistencies in genetics (#43583)
* Adds chromosome interactions with more mutations

* Makes upgrades affect printing cooldown

* Fixes a runtime with monkey dna and human eyes
2019-04-16 21:32:30 +12:00
RaveRadbury 423b1ea7f1 Synthetizer is now Synthesizer (#43635)
I'm doing a lot of work on the pAI stuff right now and mad props to
whoever set the loudness booster up, but this typo is killing me every
time I see it.
2019-04-15 18:50:51 -07:00
Fikou 2076e54daf makes the medical hardsuit faster (#43597)
* Update hardsuit.dm

* Update hardsuit.dm
2019-04-15 14:59:23 -04:00
81Denton f48b022942 Adds a few more golem names (#43573)
* Adds a few more golem names

* Update golems.dm

* Removes overridden bananium golem special names, adds "Bottle"
2019-04-15 14:54:29 -04:00
Kierany9 9870cfc208 Changes the for-flavour One Mind objective into a functional Protect objective (#43624)
* Update hivemind.dm

* yikes
2019-04-15 14:29:49 -04:00
Ordonis b0c5b143af Adds Several New Alcoholic Beverages (#43416)
* Adds Champagne, Bug Spray, and Wizz Fizz

Three new drinks. How did we not have champagne already?

* REEEE COMMA

REEEEE

* Fixing stupid mistake and beginning BUG fixing

Observe good pun

* Less direct referencing of vars and defines

Also screaming

* Adds applejack, fixes small errors in coloration

Horsepuns HONK

* Adds sprites, includes sprites for bottles of champagne/applejack

Does what it says on the tin.

* Adds sprites.

* Fixes champagne and applejack being nice drinks.

* Adds bottles for the new pure drinks

Does not add them to the boozeomatic yet.

* Switches to Nemvar/Kryson sprites

These are better. Also it means wizz fizz is animated.

* nerfs bugspray

* Nerfs Wizzfizz and Bugspray, adds Jack Rose

see title

* Changes how wiz is checked, removes vestigal code, FUCK

* Changes screaming to on_mob_add like ATATH suggested earlier and cleans up healing code

*scream

* Adds applejack and Champagne to Booze-o-mat
2019-04-15 11:05:42 -04:00
RaveRadbury baa6d363a8 Chefs can shower with their mustache on (#43614)
* Update miscellaneous.dm

* Update miscellaneous.dm
2019-04-15 10:59:38 -04:00
Tad Hardesty c530a449d9 Fix unit confusion in radiation collector array description (#43523) 2019-04-15 12:38:19 +02:00
JJRcop 1cf1df847c [READY] Adds selector lists to SDQL (#43383)
* [SDQL2] Adds selector arrays

* SDQL2 documentation spec updated slightly

* SDQL2 selector array docs + tweaks

If a single list is the only result of a MAP statement,
meaning objs.len == 1, AND it's a list, it will unwrap
the result from its containing list and return it directly.

The selector array logic keeps track of the state of the query
when it starts the first Search. It won't change the state back
to Execute until the top-level is reached, which sets a var
to keep track.

* SDQL2 MAP change from objs.len to length(objs)

* [SDQL2] Reverts MAP list unwrap

* [SDQL] Move (expr) from expr, unary_expr to var

This should result in the same functionality but instead of expressions and unary_expressions processing sub expressions, variables do
This means that expression->value->variable is now completely recursable

* [SDQL2] Update selector list documentation
2019-04-15 09:22:30 +02:00
imsxz a4906f2382 [s] adds actual logging to spray bottles (#43627)
adds logging to spraybottle usage. spraying in general is logged in game to track people spreading plasma/lube/whatever. theres transferring reagents to people via spraying logged in attack.
2019-04-15 18:33:02 +12:00
terranaut1 6dd9c26ad7 Add salt to ramen noodles (#43586)
Throw it at salty greytiders you toolboxed. Also useful for ghettochem.
2019-04-14 21:51:14 -07:00
WJohn fdfba8fc47 Fix movement hunger costs (#43607)
It seems it was intended to make movement cost a bit of hunger per tile,
but was actually only happening while you were floating (despite the
comment saying it should be easy).

This reverses that so it's now working as intended.

Testing shows this increases nutrition by about 5.6 per minute of
non-stop (non-floating) running movement. Walking cuts this cost by more
than half as not only do you cover fewer tiles in a minute, but walking
also costs half as much in tile-tile movement.

If you're on meth, expect to get quite hungry from zooming around the
station like a madman at 300 mph, which I think makes quite a bit of
sense.
2019-04-14 21:47:44 -07:00
Tlaltecuhtli 5cfd1c851c [ready]secway + atv nerfs (#43396)
* 1

* dont commit this

* commit this

* commit erefasdagsdbsvrsccsdsdfsdfs

* changes

* fdf

* fixes bullet_act

* obj_break

* (____Y____)
2019-04-13 16:11:24 -04:00
pireamaineach f190c0b65f Ports far too many haircuts and beards. (#43564)
* FuCK

* Adds far too many haircuts.

Help.

* Update sprite_accessories.dm

* Update human_face.dmi

* Update human_face.dmi

* Update human_face.dmi
2019-04-13 16:06:56 -04:00
YoYoBatty 9316afb40a Fix being able to build multiple terminals for SMES's (#43579) 2019-04-11 21:26:43 -07:00
YoYoBatty 1517799b92 Fix blastdoors/shutters button spam (#43577) 2019-04-11 21:25:29 -07:00
AnturK 05d24f0917 Fix monkeys picking up stuff when incapacitated (#43556)
Only really relevant for items on the same tile as the monkey.
2019-04-10 19:54:13 -07:00
81Denton eb90e2a3ad Adds friendly life reaction to chemistry (#43529)
* Adds friendly life reaction to chemistry

* replaces blood with pax

* Update others.dm

* Replaces pax with sugar
2019-04-10 16:41:08 -04:00
pireamaineach b96dbc1508 Beret Resprites Mk. II (#43543)
* FuCK

* Beret Resprites

* e

* Adds the archaic and vintage berets.

* Grammar fix.

Just misspelled allegedly.

* Grammar fix.

* Modifies the beret to bring it a bit more off the eye.
2019-04-10 12:17:16 -04:00
Tad Hardesty 1cae58aeab Fix weird padding issues on Character Setup screen (#43544) 2019-04-10 12:14:27 +02:00
oranges 4777e7da53 *vzdokh (#43566) 2019-04-10 12:09:16 +02:00
ShizCalev 3d00e7e32f Add cooldown to vending machine purchase messages (#43554) 2019-04-09 21:06:11 -07:00
Jordie afd3f58c20 Merge pull request #43565 from optimumtact/paperogging
Add a log for paper edits
2019-04-10 10:36:14 +10:00
AnturK fa6a01fe04 Add admin quirk command, fix and unify quirk helpers (#43553)
This whole quirk thing is painful to read and needs a full refactor.
2019-04-09 17:16:15 -07:00
oranges 1de8e39aad Add a log for paper edits
This should have been done ages ago
2019-04-09 22:48:06 +00:00
nemvar dea883d4ab Give the baguette a belt sprite (#43514)
Extra mime content.
2019-04-08 22:10:07 -07:00
Tlaltecuhtli ba1f6a77cf cargo crate fix (#43493)
* 1

* alphabet

* probably a typo
2019-04-08 16:05:18 -04:00
Tad Hardesty af81aceab4 Fix chem dispensers starting with an extra power cell (#43526) 2019-04-08 15:55:40 -04:00
Kierany9 7f0b03b1b2 Update hivemind.dm (#43532) 2019-04-08 15:55:06 -04:00
Tad Hardesty bbef4190f8 Fix runtime when lightning smiting non-humans (#43537) 2019-04-08 15:54:32 -04:00
Tad Hardesty b992620011 Fix runtime when setting up a sec character before atoms initialize (#43527) 2019-04-08 15:54:06 -04:00
Tad Hardesty 9c9cc9110a Improve cancellability of Run Weather admin verb (#43528) 2019-04-08 15:53:44 -04:00
Tad Hardesty c7390b28d7 Give Cyborg modules their icons in the map editor (#43509) 2019-04-08 10:39:55 +02:00
Tad Hardesty 38977aa740 Fix Alt-Click to rotate soda and booze dispensers (#43522) 2019-04-08 10:37:39 +02:00
Kyle Spier-Swenson a052185777 Captain now requires playtime as another head role (#43495)
By default (assuming the department based exp lockout config is enabled), hos requires 5 hours as security. but the captain only requires 3 hours as crew?

Seems silly. 

@iamgoofball I wonder if banned accounts still get notifications.

Somebody with more time than me: make the config for these use a keyed list for per-job overrides, rather than a flat head override.

Somebody else with more time than me: make a config that allows readying for time restricted roles anyways, but only at low priority.
2019-04-08 10:36:29 +02:00
Tad Hardesty 09949fe611 Fix welfare being given to everybody else with the same job (#43490)
* goddamn NEETs ruining my economy, fixes #42387

* Fix remaining broken call to add_neetbux
2019-04-08 10:29:51 +02:00
Kyle Spier-Swenson 2cace871d8 Handle OoM errors (#43349)
Sometimes a reason 1 restart will work to fix these for servers without
tgs3.

This works on tgs3 even though the api sleeps, this will likely not work on
tgs4. In those cases the world/Reboot call will likely still bring the
server back up to a functional point that an admin can do a tgs restart via
the verb.

There is no point in attempting to notify clients, every attempt at doing
so failed.
2019-04-08 00:03:15 -07:00
William Wallace c06ec19eb0 Update canister icons when connected to a port (#43518)
I found that when the valve of a canister was closed, the
.../canister/process_atmos proc would never reach its update_icon call.
I've fixed that by removing the early return and having a single
update_icon call at the end run when necessary.
2019-04-07 14:05:05 -07:00
AnturK 67deb481be Switch preloader to world proc (#43516) 2019-04-07 14:04:18 -07:00
QFMVC 8054bc34db Give space cleaner the ability to clean people (#43494)
Space cleaner sprayed, splashed or vaporised onto someone will slightly
improve their hygiene. Effective janitors can spray stinky spessmen to
stave off the stench long enough for the offender to have a shower. Space
cleaner will only stop you from stinking for a short time, unlike a shower
which will keep you fresh for much longer.

The amount of cleanliness from a single application of space cleaner is
capped, so a chemist dumping a bluespace beaker of space cleaner on their
head is not going to be as effective as a shower.

Giving janitors an extra way to help the crew is probably good, especially
because this additional mechanic can't be replaced by janiborgs or
cleanbots.
2019-04-07 00:34:53 -07:00
RaveRadbury 89f4e05079 Allow bike horn and baguette to equip to belt and back (#43471)
A lot of equipment can be placed on the back and belt slot. Much of this
equipment is job specific. Sadly, the Clown and Mime have been left out
of the fun.

Why should all the other jobs have the fun of belt and back slots?
Sometimes you want to mosey around the station like a honkin' cowboy,
your bikehorn clipped securely to your belt. Now you can. Your trusty
honkshooter is ready to go. DRAW!

Or maybe you're a Mime who wants his crusty baguette saber at his side.
EN GARDE!
2019-04-06 01:28:37 -07:00
py01 bab739ca81 Fix armblades sometimes having trouble prying open doors (#43481) 2019-04-05 15:42:09 -07:00
ShizCalev a0652c3700 Enable tac reloads for most ballistic weapons (#43466) 2019-04-04 23:51:58 -07:00
AnturK b9210e9811 Fix a few nanite runtimes (#43478)
Just some missing sanity checks.

* Fixes spreading nanites runtimes.
* Also glitch runtime.
2019-04-04 21:54:59 -07:00
Brett Williams e23cc06531 Changes Monkey Tackling to Function Like Disarm Rework (#43424)
* Fix the monkies

* pinned commit
2019-04-04 16:11:17 -04:00