Assassin holoparasites can go invisible, causing their next attack to do massive damage and ignore armor.
The stealth will be broken by attacking or taking damage.
Blobbernauts can now see their overmind's core health via their HUD.
Blobbernauts can also see their health from their HUD.
Blobbernauts are somewhat resistant to spacewind.
- The alien queen's death will now severely weaken the remaining alien
forces.
- Disables Hivemind and Evolving for 4 minutes.
- Confuses and cripples aliens for a short while.
- New screen alert to serve as a reminder! Sprite by WJohn!
The "set internals" button of tank items now turn green when it's used as internals.
Removed research scanner from drones (since cyborgs don't have it, it's more consistent)
Removed the ignore_madkadjust mask var.
The sechailer mask now has an adjust mask action button, so I removed the adjust verb that it was using.
The item's action are now created on item/New() instead of trying to create it every time someone picks the item up.
I split hud/action.dm, the datum/action stuff is now in the datum folder (/datum/action.dm), whereas the code for action buttons is kept in the hud folder under action_button.dm. Also I moved some /datum/action code that was in some files back into datum/action.dm where it belongs.
The action buttons now update their icon instantly.
Fixes versions of pickup(),equipped() and dropped not calling the parent.
Fixes drone not being able to remove a defib from their storage.
You can now cycle the mime mask by clicking it in your hand.
The action buttons for hardsuit and hooded suits now only appears when you're wearing the suit.
Created two mob helper procs getBeltSlot() and getBackSlot().
Created /datum/species/proc/on_species_loss() to handle stuff when our race change, currently only used by jelly and slime race to remove their exotic blood from our reagents and to remove slime people's action buttons.
Revenants now have an essence HUD.
Revenants now retain essence cap from the previous revenant, minus perfect souls.
Restructured revenant code to be less all over the place
Moved Harvesting to revenant_abilities.dm
Defile has slightly more range, but does less damage to windows.
Blight kills shrooms and vines slightly faster.
Fixes many mobs having a null hud_used.
Fixes fullscreen overlay disappearing when toggling the hud.
Fixes our vision when being ejected by a delivery chute and when inside a disposal unit that is being destroyed.
Check that a turf exists when attempting to click it
This can happen if someone manages to click off the edge of the Z-level
The following runtime has occured 48 time(s).
runtime error: Cannot execute null.Click().
proc name: Click (/obj/screen/click_catcher/Click)
source file: click.dm,345
usr: Drone (758) (/mob/living/simple_animal/drone)
src: (/obj/screen/click_catcher)
- renamed the eye_stat var to eye_damage.
- mob/on_varedit() added. Manually var editing a mob's eye_blind var properly updates his vision.
- I removed update_vision_overlays(), we now just update the relevant fullscreens instead of all fullscreens whenever one needs to be updated.
- fixed climbing into mecha not giving you mecha sight.
- simplified and removed copypasta from update_tinttotal() (now update_tint() )
Fixed Xray users getting vision impairment overlays when inside a container.
Fixes mob inside mecha getting the mech sight flags despite not being the pilot.
"get_vision_impairments" is renamed to "get_remote_view_fullscreens".
Fixes AI blindness.