* Refactors the RCD code a tad to remove a variable from all RCD's and instead get the reinf_walls.dm checks to be a compiled check with a istype.
* Reverts back to variables for the reinforced walls check. Still reduced the amount of nessecary lines for it though
* Shuttle rotation refactor
* cleanup
* fixes the air leak bug
* Updates the turf decal component and cleans up some code
* transfercomponents and some list optimization
* Makes turf_decals cleanable in theory
* review cleanup
* final cleanup: decals work
The definition of a trap option is that you don't know its a trap option until you use it. Obviously anyone who has tried it before realizes that they're a stunted joke but that doesn't make it any worse of a addition to the game.
* [dooting intensifies]
Spectral Instruments added
To be used with Spooky Skeletons.
* Spectral Re-balance
The spectral instruments no longer stun living creatures.
Text make you retain your loyalties now.
* Requested Changes
Added variable "too_spooky".
Defines if it will spawn a new instrument.
Re-balanced damage to 5 hits average per conversion.
Added admin notice to changelog.
* Loyalty text fix
* Spooky Trumpets
Removed comment.
Added missing spookiness.
* Spooky Dooting
Major Overhaul.
removed /brass/
Spooky Dooting is now a component.
Boneless humanoids no longer lose stamina.
* Spooky Dooting
mk2
* First part of Assmos
* Adds tritium synthesis and basic in-body effects.
* Begins adding the higher tier gases. Removes Freon(not completely yet) adds new gases to scrubers. Fixes some dumb bugs.
* Whoops
* Adds effects and synthesis reactions for pluoxium and stimulum
* Kills Freon.
* Adds sprites
* Removes the magic numbers
* Hyper-Nobelium formation
* Removes Freon from maps.
* Initial Dunc Review changes
* Should ACTUALLY fix the maps this time.
* Dunc Final Review
* Debugging part 1
* Fixes brown gas synthesis
* Auto stash before merge of "assmos-pathconflicts" and "origin/master"
* fix compile errors
* Moves defines. Fixes stimulum coefficents.
* Reworks how Stim and brown gas work, adds tritium to tile fires, fixes a lot of general reaction bugs.
* fixes typo
* Hopefully fixes UI
* compiles tgui
* Tritium balance.