XDTM
3fd32c0041
Fixes golem shell naming
2017-04-07 20:23:26 +02:00
Cyberboss
a71d39c679
Fixes template loaded closets ( #25901 )
2017-04-06 09:04:35 -06:00
Cyberboss
f1d4136f36
Moves a file around ( #25902 )
2017-04-06 09:34:08 -04:00
Cyberboss
fc20f51454
Prevents certain closet types from being anchored ( #25878 )
2017-04-05 12:34:08 -03:00
AnturK
db7462f473
Fixes ladders ( #25852 )
...
* Fixes ladders
* another admin abuse only feature global list
* Mhm
* I can't spell
2017-04-04 23:45:25 -06:00
duncathan salt
83a8d3dfbb
Merge pull request #25830 from ExcessiveUseOfCobblestone/patch-4
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fixes #25754 [what is this new meme title req]
2017-04-03 22:44:53 -06:00
duncathan salt
525325b067
Merge pull request #25818 from AnturK/monkey_slots
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Monkey fixes
2017-04-03 22:41:17 -06:00
ExcessiveUseOfCobblestone
99b2c9e7a0
Update mirror.dm
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fixes #25754
2017-04-02 22:49:31 -04:00
Cyberboss
22fe5b12f1
Merge upstream
2017-04-02 22:27:22 -04:00
AnturK
3969b69ffd
Allows monkeys to use lockers
2017-04-02 21:47:42 +02:00
duncathan salt
4afacf8fdb
Merge pull request #25762 from ChangelingRain/guncase
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Fixes a bunch of gun case code
2017-04-02 13:44:57 -06:00
Leo
7b729f1168
Merge pull request #25761 from ChangelingRain/snippet
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Uses a var properly
2017-04-02 14:58:28 -03:00
Cyberboss
78ee754da3
Merge upstream
2017-04-01 23:38:37 -04:00
Cyberboss
bc40e4eefe
Fixes a runtime with song importing ( #25692 )
2017-04-01 21:43:54 -03:00
Cyberboss
5fe391805a
Fixes some closets not taking things from the turf ( #25728 )
2017-04-01 21:43:17 -03:00
Joan Lung
e1a2dea0fc
Fixes a bunch of gun case code
2017-04-01 12:59:17 -04:00
Joan Lung
c0f933a737
Uses a var properly
2017-04-01 12:31:34 -04:00
Cyberboss
d27ec2c4f2
Fixes lattice New qdeletion ( #25724 )
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* Fixes lattice New qdeletion
* You mean your clocks don't you...
* Blech
2017-04-01 11:16:33 -04:00
Cyberboss
50d41ac3aa
Closets no longer try to insert themselves ( #25726 )
2017-04-01 11:14:29 -04:00
Remie Richards
d1b2be75ad
Fixes #24998 (Statues spawned by wizards are invisible) - Correctly ( #25638 )
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* Fixes #24998 Correctly
* Fixes potential addition to non initialised overlays list
2017-03-31 09:33:44 -03:00
Cyberboss
5646c736c8
Merge upstream
2017-03-30 19:18:59 -04:00
coiax
000e923a87
Autoimplanters renamed to autosurgeons; nuke op autosurgeon fix ( #25549 )
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* Autoimplanters renamed to autosurgeons; nuke op autosurgeon fix
Fixes #24443 .
🆑 coiax
add: Autoimplanters have been renamed to autosurgeons. Currently only
the CMO and nuclear operatives have access to autosurgeons. What is the
CMO hiding?
fix: All upgraded organs for purchase by nuclear operatives now actually
come in an autosurgeon, for speed of surgery.
/🆑
- Autosurgeons now insert any type of organ put in
- Replaced organs are dropped on the floor by default, and if told not
to, will GC, rather than just disappearing through lack of references
- Makes autosurgeons have a `starting_organ` type, where it'll make an
internal organ to be dispensed.
- Autosurgeons now change their name depending on their internal organ
- Nuke ops now just buy the autoimplanter with the organ already inside
it.
* Fixes naming and sprite
2017-03-30 22:09:35 +13:00
Cyberboss
d60a1a48cb
Fixes closets sometimes not inserting their loot ( #25556 )
2017-03-29 19:21:32 -03:00
MMMiracles
48da27feb8
CereStation ( #24665 )
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* cerestation test build or something i dunno
* map edits
* added exosuit/cyborg consoles to bridge, added experimentor to science test chamber. added directional signs to bridges for basic department directions.
* airless turfs HO
* TUUUUBES
* additional map edits
* SM engine, partial Engineering rework
* press x to .json
* CIRCUITS
* boss of this gym
* map changes galore
* atmos checkpoints + signs
* Add cerestation.dm
* quick fixes
* map edits again
* auth keypads + minimap
* suit change, button fixes
* maintenance + map + other stuff
* map fixes out the wazoo
* honk
* wowzer
* beware of basket-stealing bears, purges harmful heretic tags (for the most part)
* removes the bone-zone
2017-03-29 13:38:35 -04:00
Cyberboss
69558f7196
Merge branch 'master' into TiredOfTheInconsistency
2017-03-28 09:23:27 -04:00
Joan Lung
c386e9c64f
Cleans up TK code a bit ( #25516 )
2017-03-27 15:47:23 -03:00
JamieH
1877c12e15
[S] Fix the ability to exploit statues for extra resources ( #25532 )
2017-03-27 10:20:16 -04:00
Cyberboss
05e1ef69e1
Merge upstream
2017-03-27 09:32:08 -04:00
coiax
476db3b429
Fixes a runtime when cutting lattice ( #25504 )
2017-03-27 00:11:18 -03:00
swindly
fb28f67110
fixes safes ( #25478 )
2017-03-26 14:09:29 -03:00
XDTM
36ac1997d7
Refactors Golem Names ( #25471 )
2017-03-25 19:47:08 -03:00
KorPhaeron
79296e902c
Fixes Rocks sprites ( #25443 )
2017-03-25 10:03:44 -03:00
TrustyGun
0fa7c3f3f6
Deconstructing display cases and coffins now drop the correct amount of wood. ( #25445 )
2017-03-25 10:01:43 -03:00
Joan Lung
febe2d926f
Merge pull request #25417 from Lexorion/betterhurryupthefreezeiscommingnewbarsignbtw
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Adds a new barsign sprite
2017-03-24 20:44:07 -04:00
Cyberboss
cd050a38f0
Merge branch 'master' of https://github.com/tgstation/tgstation into TiredOfTheInconsistency
2017-03-24 16:34:20 -04:00
coiax
b70c8c636a
Switches lattices to Initialize ( #25396 )
2017-03-24 08:47:03 -03:00
Jordie
183716e0dd
Merge pull request #25416 from KorPhaeron/plants3
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Fixes large jungle plants
2017-03-24 15:02:47 +11:00
Leo
543e6e6ec8
Merge pull request #25388 from Cyberboss/patch-1
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> "IT'S A TARP"
2017-03-23 20:37:37 -03:00
Lexorion
46cb6c525f
Adds a new barsign sprite
2017-03-23 16:47:31 +01:00
KorPhaeron
e108b74515
Fixes Plants
2017-03-23 10:33:47 -05:00
Cyberboss
db99403313
Merge branch 'master' into TiredOfTheInconsistency
2017-03-23 09:21:20 -04:00
KorPhaeron
127971515a
Jungle Plants ( #25341 )
2017-03-23 07:25:58 -03:00
Cyberboss
acce9d209f
> "IT'S A TARP"
2017-03-22 13:38:25 -04:00
Cyberboss
d0bfbc3e13
Rename ticker to SSticker
2017-03-22 10:48:25 -04:00
coiax
1c5b52b77f
Refactors xeno eggs, and makes glowing resin glow ( #25250 )
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* Refactors xeno eggs, and makes glowing resin glow
🆑 coiax
add: Alien glowing resin now glows.
/🆑
Christ, all I wanted was to make glowing resin glow blue, like it says
it's supposed to.
Instead, I stumble onto the horrors of alien egg code.
First fix the spawn, then fix the icon states, then fix var edited burst
eggs, then make fully grown eggs spawned, then fix some weird use of
locate, rather than a var, then make the typecache spawn on initialize.
Should be no behaviour differences. Apart from the glowing resin.
* Art director light approval
* Code review and bug fixes
* I didn't know we had an "integrity failure" var
2017-03-22 09:35:54 +13:00
Leo
29f47c8b6b
Merge pull request #25289 from ChangelingRain/ifyoucantbeserioustheniwill
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Fixes some RCD stuff
2017-03-19 21:53:13 -03:00
Joan Lung
dacbe16228
Fixes some RCD stuff
2017-03-19 17:00:40 -04:00
Joan Lung
6366735430
Comments a bunch of clockcult code ( #25241 )
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Also fixes one or two bugs, like wraith specs being ten times as fast as they should be
2017-03-19 14:41:06 -03:00
Cyberboss
ca070c5efa
Fixes being able to move certain spawnpoints ( #25135 )
2017-03-17 15:03:15 +01:00
Iamgoofball
099c822b7c
RCD refactor ( #25154 )
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* Refactors RCD code
2017-03-17 00:22:22 -03:00