* Mob Initialization
* new_player Repath
* Fix the dme
* Fix the shit
* Fix a loc
* Fix another loc
* But, in my haste, I forgot the cola!
* Another loc
* ANOTHER LOC
* Further docs
* Where'd that s come from
* Fix shit
* Better
* Revert "Until I figure out why random keys aren't being transferred"
* Fixes cyborgs not getting their key at roundstart
* Fixes mimes not getting the prefs name
* Fixes clowns not getting prefs names
* Sets the round start timer when it actually starts
* Remove fluff CHECK_TICKs
* Moves siliconization to the jobs module
* Yeah whatever
* Fixes AIization
* HNNNNGHHHH WHY IS THIS UP HERE?
* Fix cyborgs not linking to AI
* Dynamic map loading prototype
* Get the title screen working
* Fixes the random pod bugs
* map configs
* Add back the asteroid
* Ignore the rotate file
* Fix some shit
* More shit fixes
* Babby's first json
* Cyberboss confirmed shitcoder
* Makes map rotation great again
* Moves the map defines
* Delete tgstation2.dm
* Convert runtimestation
* Convert PubbyStation
* Convert OmegaStation
* Convert Metastation
* Convert Delta Station
* Lol file extensions
* Reee line endings
* Take out the trash
* Fix loadallmaps.dm
* Deltaassssssstation?
* Fix travis
* Did I ASK you to change the line endings?
* Remove votable maps
* Cleanup
* Previous config. Load configs in New. Fix splash
* Fix this
* More generic minetype
* STOP TOUCHING THE LINE ENDINGS!!!
* Add some flexibility to /obj/screen/splash
* Fix the shit
* Update gitignore
* Smooth transition from last map
* Better check
* Missed this map rotate check
* Remove these checks too
* Prep for a future request by @kevinz000
* Fix z2 line endings
* Solution for custom .dms
* Rename some things, trim some fat
* Fixes default map_config
* Remove stale comment
* Delete the previous config after loading
* Don't try to open a non-existent file
* Delete the old rotator script
* And references to it
* Line endings
* More line endings
* Del checks from when m-config may have not existed
* LINE ENDINGS
* Update the default map config
* Map load error checking for what it's worth
* Small cleanup
* For case sensitive
* File systems
* Strip maprotate stuff from build script
* Spruce up the _maps tree. Compile some empty space
* Make travis simpler
* LINEARU ENDARU!!!
* tgstation TWO!!!
* Lowercase mine type
* Dummy dm's for testmerging
* Fixes job ordering
* If ghosts wanna watch the map load so be it
* Let them know what's going on
* Fixes z-transitions
* Optimize z expansion further
* Remove this old var
* Fix wiznerd teleportation
* Rmove butt
* Does the thing
* Moved temp configs to the data dir
* Un-touch gitignore
* Forgot templates.dm
* Forgot to include the includer
* Fair enough
* SILENCE IMBECILE!
* @Cyberboss still a fuckboi
* Speed things up a bit
* Fix a potential bug with the error message
* Whatever
* Fixes roundstart graphical lag
* Fixes manifests
* >Expecting searching lists to be fast
* Here's where they needed flushing
* THE DATACORE IS ANNOYING REEE
* <Commit name>
* Ports paradise error handler, with in game runtime viewer!
* Changes to the old runtime error and removes inerror reference
* Oops
* Adds a wrapper for world.log so it displays both in the runtime diary and in DD window
* added window flashing pref, added windowflashing to notify_ghosts, pollCandidates and similar procs
* disabled window flash for golem shells, ash walker eggs, drone shells and posibrains
* ignorepref var for ahelp/apm and roundstart
* Fixes some bad addtimers
* Adds INVOKE
* Warning for addtimer
* Working syntax
* Another bad call
* Fixes the addtimer warning
* Add suppress_zero_warning to addtimer
Useful for addtimer that uses vars
* Add INVOKE_AGAIN for when the var is already defined
* Replace addtimer(...,0) with INVOKE((...))
* Much more sensible syntax
* Less overhead, less copypaste
* Rename INVOKE_ASYNC
* Use a macro
* Allman style
* Wait, why make it a datum in the first place?
* Revert the rename
* Rename again, keep line endings
* typo
* More typos
* Untouches Addtimer
* Update callbacks.dm
* Update timer.dm
* Revert allman style
* Revert "Revert allman style"
This reverts commit 47361da15bd04eca138be5f13acdc9dd5ba89331.
* Trying to match that whitespace diff
* Why is this missing?
* I'm not fucking dealing with this!
* BOOM
* Forgot this check
* Fix remaining objectives
* This is better
* MSO params
* >When you copy paste directly from the comment
* Merge fixes
* Revert "Fix remaining objectives"
This reverts commit b1d1bf40f615019bb57088c24fae8f89c5d2e834.
* Revert "Forgot this check"
This reverts commit cea6ad2381d44a44ef3a93064997454cf7b1ccf5.
* After all that work I did to make objectives work...
* Oh this is important
Previously, if you pressed Start Now while the server was still
initialising, it would complain, and you'd have to wait until the lobby
was ready.
Now pressing it will have the server start as soon as able.
Uses: debugging qol.
* Added a Syndicate dock for the Emergency Shuttle
* Removes window from doorway to syndicate base
* Diverts shuttle if the hijack conditions are met
* Fixes incorrect define
* Shuttle needs people on it to hijack
* Redoes the syndicate base extension
* Centcom always lies
Adds cortical borers, a midround antag originally from Bay. The code here is from yogstation, baystation and paradise station.
Borers are little brainslugs that when adjacent to a human can infest them. They can supply you with useful chemicals such as medicines and meth, and can revive you from the dead if they have maximum chemicals. They can also take over your body, putting them in control of you while you become a "captive mind". A captive mind can take back control by doing Resist. Health analyzers show borers in people, while medHUDs show borers in control. If you have Sugar in your body the borer can do nothing, it gets kicked out of control if it's controlling and becomes docile. Organ Manipulation surgery on head to remove the borer. If the brain of the body gets removed (decapitation, brain removal surgery, gibbing) the borer falls out of the host and loses control if they were controlling. Changelings can remove borers with Anatomic Panacea or Lesser Form (or Last Resort). Borers can reproduce and have an objective to escape on the shuttle with X hosts alive.
* Adds a new lobby sound.
It's a surprise! I'm gonna go make a sandwich now. Thanks a lot, bye-bye.
* i did not
* Update ticker.dm
* Update world.dm
* Update ticker.dm
* Update ticker.dm
* Finally completes the title saga. The original, The jazzy, the exciting,
and finally, the suspensful, the traitor. Title4.ogg
* nothing to see here, always test your code kids
* Gee billy, 3 commits for such a small change?
* I think I should add this