cl
tweak: slapping now doesn't require a specific intent or limb to be targetted.
/cl
Slapping was originally designed to function as a thing that happened if you aimed for the mouth and disarmed. since a slapper is its own emote, all the extra conditions do nothing but make slapping sometimes sound better than others. All this will do is make all slaps make the slap noise and not show the hand, as god intended.
* makes slapping easier
* fixes not being able to slap nonhumans
cl coiax
fix: Dead monkeys now produce miasma.
/cl
Previously any time there was a dead monkey, it would constantly runtime with incompatible component warnings.
cl coiax
fix: Dead monkeys now produce miasma.
/cl
Previously any time there was a dead monkey, it would constantly runtime with incompatible component warnings.
fixes#41885
the problems with picking centcom antags are in the issue post. if this isn't a good idea, i can just make it check for the thunderdome arena area instead.
Observers can now examine grinder contents, and non silicons need to be near the grinder to examine it.
You can't examine its contents if it's running.
Now the text is nice, blue and formatted in a list style.
cl Floyd/Qustinnus, paid for by Kryson
add: You can now select what your pills will look like when making pills from the Chem Master
/cl
we had 21 pill sprites and used 1. waste. now you can pick from our list of 21 and it'll show you beforehand what they look like
== Original commit names==
* pillshere
* names for fruit-kun
* they do
* they do
* done
* thanks mr mrdoombringer
* reeling it in
* Revert "reeling it in"
This reverts commit 2b795a8baf5eec89fdc1e6b6a6ef9d36276c2e62.
* [maximum peepee]
* u got a boyfriend
i bet he ddoesnt kiss ya
* redpilled
* adds random pills
* boom
* mrdoombringer is fat
cl coiax
add: Microwaves have a single wire accessible when open, the activation wire.
When cut, the microwave will no longer function, when pulsed, the microwave
will turn on.
add: Stabilized dark purple extracts now cook items in your hands, rather than dropping
the cooked item on the floor.
/cl
Previously microwaves just worked on their contents, now they keep a subset of contents called ingredients, because otherwise it would explode whenever you put a signaler inside.
Someone asked me to do it. It seemed like a neat idea. God knows
what horrible things people will do with this.
cl coiax
add: Bartenders can now rename the generic area "Bar" to the bar name of their choice with the use of their bar sign. This will rename air alarms, doors and APCs, so everyone knows what you're calling your bar this shift. (The bar sign chosen is also now a statistic that's tracked!)
/cl
Metastation now only has one bar sign.
Bar signs start blank.
Bar signs no longer require bartender ID to repair.
Emagging now only sets the bar sign (and bar name) to the Syndi Cat, rather than changing the Barsign to syndicate access only and making them impossible to repair.
Only machinery that is normally renamed when the area is renamed will have their name changed, this means only doors originally called "Bar" will be renamed.
Area renames are split into separate procs, so we can use their renaming of machinery features.
In other words, you can now dance.
@subject217
cl
experimental: Mobs now turn towards anything grabbing them when they move.
experimental: Mobs are shifted towards anything grabbing them based on move state too. You can now dance by grabbing each other!
/cl
cl MMMiracles
add: A new(old?) map, Donutstation, is now in rotation.
/cl
Map Image
Comparison Image of Original
Progress
Departmental Layout
Atmos
Wiring
Detailing/fluff
Floor tiling
A faithful recreation of Donutstation, keeping some landmarks of the old map similar while bringing in all the new content and departments that come with it.
* Christmas code changes
🆑 coiax
add: Santa can now examine presents to see what's inside.
del: Santa no longer has a mass summon presents spell, because of his
new regenerating bag!
add: Santa's bag regenerates presents as long as Santa is holding it.
balance: You can only find one gift under a christmas tree per round, no
matter how many trees you search.
balance: Santa's teleport does not announce where he's going.
fix: Fixed Santa not having a full head and beard of white hair.
fix: Fixed Santa not being genetically white-haired.
fix: Fixed Concentrated Barber's Aid not growing extreme amounts of
hair.
/🆑
The `box` var has been moved down from `/datum/outfit/job` to
`/datum/outfit`.
Added unlimited christmas tree with presents, for testing.
Santa's restriction against opening presents is now done by
TRAIT_CANNOT_OPEN_PRESENTS. Santa's ability to see inside presents is
done by the TRAIT_PRESENT_VISION, which also determines if Santa's Bag
will regenerate presents every 30 to 60 seconds.
Santa no longer starts with a breath mask and O2 tank, but instead has
an internals box. Santa no longer has a no-access gold ID, he can
teleport from room to room!
Gifts determine what type is inside them on initialization, rather than
when unwrapped.
- Reasoning -
Unlike last year, there are various possible methods of accessing
christmas trees spawners, allowing for an unlimited number of anything
presents. Cutting down the presents to one per round regardless of tree
count will avoid this.
Santa should be able to see what he's giving, because then he can reward
the naughty and nice children with different gifts.
* Missed a merge
* Adds present investigate logs, and visible messages
* Use the body+mind checking of mob.has_trait
* Less globals, more static vars on types; also event renaming
🆑 coiax
add: Robotics can print cybernetic hearts, lungs and livers at their exofabricators (along
with their upgraded versions).
add: Added upgraded cybernetic heart, just like the regular cybernetic heart,
that doses you with epinephrine when unconscious. But the upgraded version generates a new
dose after five minutes.
/🆑
Robotics should be able to upgrade people with cybernetic organs. Medical want the organs
to save people's lives, Robotics want the organs for augmentation giggles.
Also, there was an upgraded cyberlungs and cyberliver, so I just made an upgraded
cybernetic heart as well.
Basic multiZ mob movement procs (Observers can always move)
Open space, showing what things are below it, and everything that entails. No complex support for dynamic generation just yet.
Decide how openspace should look :/
Atoms falling through open space (NO MOB SUPPORT/DAMAGE/ANYTHING YET.)
//CANCELLED FOR ANOTHER PR - [ ] Being able to see upwards? Downwards is going to be handled by open space.
MultiZ tile atmospherics - EDIT: Working demo! https://puu.sh/B7mUs/3f6274740f.mp4
Bugtest the heck out of this trainwreck.