Commit Graph

889 Commits

Author SHA1 Message Date
coiax 8c8ee67e23 Robotics can print cybernetic organs (also new upgraded cybernetic heart) (#41753)
🆑 coiax
add: Robotics can print cybernetic hearts, lungs and livers at their exofabricators (along
with their upgraded versions).
add: Added upgraded cybernetic heart, just like the regular cybernetic heart,
that doses you with epinephrine when unconscious. But the upgraded version generates a new
dose after five minutes.
/🆑

Robotics should be able to upgrade people with cybernetic organs. Medical want the organs
to save people's lives, Robotics want the organs for augmentation giggles.

Also, there was an upgraded cyberlungs and cyberliver, so I just made an upgraded
cybernetic heart as well.
2018-12-12 21:47:27 -05:00
moo ec46e8879d Merge branch 'master' into name-muh-glands 2018-12-12 11:49:08 -05:00
moo d37ba798e1 Merge pull request #41863 from Tlaltecuhtli/surgery-stufffffffffffff
advanced surgery tools
2018-12-12 11:47:00 -05:00
Jack Edge df4c38809d Merge branch 'master' into name-muh-glands 2018-12-12 00:23:50 +00:00
moo c68147fe04 Update code/modules/surgery/tools.dm
Co-Authored-By: Tlaltecuhtli <33834933+Tlaltecuhtli@users.noreply.github.com>
2018-12-11 21:39:38 +01:00
Tlaltecuhtli 6a7b7ed919 efdsdgfs 2018-12-11 10:04:35 +01:00
oranges f82cbc04c7 Merge pull request #41880 from ShizCalev/healing-fix
Fixes healing positional argument runtime
2018-12-10 12:57:55 +13:00
ShizCalev a7f59ece72 Fixes healing positional argument runtime 2018-12-09 15:40:22 -05:00
Tlaltecuhtli bf1571542c changes 2018-12-09 20:44:13 +01:00
XDTM b376c7d039 Adds the Ligament Hook and Ligament Reinforcement bioware surgeries (#41842)
* Adds the Ligament Hook and Ligament Reinforcement bioware surgeries

* techweb

* missing define
2018-12-10 00:50:12 +11:00
Time-Green 29ecfa47bf [READY] Goon Genetics (#41258)
GENETICS

    The random hexadecimal rng game has been replaced with gene sequencing from goon.

    Adds mutation activators and mutators

    You can now store mutations

    Everyone now has their own set of unique mutations

    Limited mutations per person to 8 (including one always being monkey)

    Adds race specific mutations (See fire breathing for lizads)

    You can inspect discovered mutations, undiscovered mutations use an alias to recognize them by

    Adds a sequence analyzer. Can be used to scan someones genes sequence. Useful for determing what mutations they can safely have and or collecting data for very difficult sequences

    Adds mutation combining. It's currently only RADIOACTIVE + STRONG = HULK (So yes you will now need 2 mutations for to get hulk)

    Adds several other mutations. Telepathy, firebreath, glowy, radioactive and strength

cl Time-Green
add: Goon genetics!
add: More mutations! Fire breath for lizards! Radioactive! Telepathy! Glowy! Strength, though its cosmetic and should be combined with radioactivity instead! Fiery sweat!
add: Adds void magnet mutation by @tralezab !
/cl
2018-12-09 23:26:04 +13:00
Tlaltecuhtli 487e2c53a8 commit 3 2018-12-08 19:12:52 +01:00
Tlaltecuhtli 2eedca6736 commit 2 2018-12-08 14:31:09 +01:00
Tlaltecuhtli 87ad45af1c commit1 2018-12-08 14:27:31 +01:00
Jack Edge 76fda7a551 Abductor scientists can examine glands to determine what they do
🆑 coiax
add: Abductor scientists, or people who have had training similar to an
abductor's scientist will be able to examine alien glands to determine
their scientific purpose.
/🆑

Had a lot of fun making up dumb sciencey sounding explanations for the
glands.

Removes the "scientist" var from the species datum, don't need that
anymore.

TRAIT_ABDUCTOR_TRAINING and TRAIT_ABDUCTOR_SCIENTIST_TRAINING are the
important key traits here, assigned in the antag datum. Being an
abductor doesn't give you experience with all their tools, after all.

TRAIT_SURGEON (another trait the ayy scientist has) gives you access to
all surgeries, rather than a more snowflake-style species check.
2018-12-07 18:06:10 +00:00
swindly 6bc49cdd1b adds radial menu to arm-mounted implants 2018-12-06 13:27:00 -05:00
ShizCalev 9997f956b0 Fixes ODing on crank/other chems, viruses, and other things damaging/healing robotic limbs. (#41593)
cl ShizCalev
fix: Fixed chem OD's causing damage to robotic limbs.
fix: Fixed wood golems repairing robotic limbs every tick of life()
fix: Fixed vampires repairing robotic limbs every tick of life()...
fix: Fixed shadowpeople healing robotic limbs every tick of life()
fix: Fixed poppeople healing robotic limbs every tick of life()
fix: Fixed adjustBruteLoss and adjustFireLoss not properly discriminating for limb status types.
tweak: Fixed bibles healing robotic limbs, because your false deity can't fix SCIENCE.
fix: Fixed the Starlight Condensation, Nocturnal Regeneration, Tissue Hydration, Regenerative Coma, and Radioactive Resonance virus symptoms repairing robotic limbs.
/cl

Gonna be away the next two weeks, so if there's anything major after today just go ahead and close it and I'll fix it when I get back.
2018-12-02 20:12:22 +13:00
Qustinnus b9f5dbac6b Adds a new race: Ethereal (also adds wrappers for nutrition adjustment) (#40995)
cl Qustinnus / Floyd / Ethereal sprites by Space, is that it? / Alerts and food sprites by MrDroppodBringer
add: Adds Ethereal; a race which lives off of electricity and shines bright. If they are healthy they shine a bright green light, and the more damaged they are, the less they shine and the greyer they become. Their punches do burn damage and they are weak to blunt attacks!
They dont need to eat normal food and dont have nutrition, Instead they gain charge by going into borg rechargers, eating ethereal food or doign specific interactions.
refactor: all nutrition changes now go through a proc so we can override behavior
/cl

Adds Ethereal. A race which is essentialy inspired by Zoltan but then with different mechanics to make it fit with SS13 more. I'm trying to stay away from making them actually provide power but the change from nutrition to electricity seemed kind of fun.

They have the following specifications:

    They are walking lights; and shine bright and green if healthy, and get greyer and darker the more damaged they are. When dead they are just a grey unlit corpse.
    They do burn punch damage instead of blunt.
    They are weaker to blunt; especially when low on charge
    They have charge instead of nutrition. Charge is gained by some interactions or by going into a borg charger. or eating new ethereal food.
    They are slightly stronger to shock damage, and gain charge from it a bit; however, it is still deadly to them and thus they aren't free insulated gloves.
2018-11-29 10:09:56 +13:00
xmikey555 31386f8f93 Pirate language (#41489)
cl
add: Added pirate language, equip a pirate hat to speak it.
/cl

I haven't made a PR here since #23676 but this is pretty simple, it just adds "pirate language" (language only spoken/readable by fellow piratespeakers that looks like pirate slang to others), and makes the pirate hat (yes, the one obtainable from the autodrobe) grant/remove the language.

also i have no experience in dream maker so i'm at least 87% sure i flubbed something up

thanks to qustinnus for helping me out
2018-11-27 14:31:57 +13:00
Jordan Brown d89f7f9cac Merge pull request #41547 2018-11-18 10:57:47 -05:00
81Denton 0bfe0cc80f Improves Uplink descriptions + formatting (#41565)
* Improves Uplink descriptions + formatting

* ree

* linebreaks

* misc fixes
2018-11-18 10:26:09 -05:00
ShizCalev 013a44eed6 resettispaghetti 2018-11-16 13:56:02 -05:00
nicbn fdc3cdfa8e Adds NO_BREATH check before calling lungs check_breath (#41526) 2018-11-16 07:25:20 -05:00
XDTM e31d4f5d26 Makes paralysis trauma more modular, allows paralyzing single limbs (#41140)
* Makes paralysis more modular, allows paralyzing single limbs

* it begins

* Update bodyparts.dm

* damn webeditor
2018-11-15 12:38:01 +01:00
4dplanner c84a92f4ce Passes thrownthing to hitby (#41411)
* Passes thrownthing to hitby

* Items now also pass thrownthing

* No longer uses default arguments

Also fixes bananium shield

* Adds more arguments to hitby calls

* Standardises throw_impact

* Clears up some loose ends

* Adds back wacky comment

* Reinstates can_push=FALSE on bananium shield
2018-11-15 10:25:04 +01:00
Jordan Brown 499fa2ff37 Merge pull request #41482 from ShizCalev/def-cleanup
Removes undefined macro
2018-11-14 10:42:47 -05:00
ninjanomnom f5bad18e93 Converts jetpack speed modifications to the new system 2018-11-14 04:04:56 -05:00
ShizCalev 3899f7e55b Removes undefined macro 2018-11-13 14:59:52 -05:00
oranges ccf24c8e41 Merge pull request #41398 from Mickyan/miasma_warning
Lowers the amount of miasma required to display a warning
2018-11-12 20:46:42 +13:00
ShizCalev f03e9636b3 BUT YOU AIN'T GOT NO LEGS, LT DAN. (#41410)
Humans with no legs will no longer run around unimpeded.
2018-11-10 19:25:38 -08:00
Mickyan 62af355b88 miasma warning 2018-11-10 16:39:03 +01:00
ShizCalev 54a3e05ff2 Fixes unconsious/dead/sleeping mobs getting notices about limbs being too damaged to function and screaming (#41337) 2018-11-08 18:38:45 -05:00
ShizCalev c167d37121 Fixes admin damage editting not logging the target's real name / key. (#41318)
* Fixes admin damage editting not logging the target's real name / key.

* few more areas
2018-11-06 14:10:20 -05:00
Mickyan c0ac8d514f Adds new moodlets, psychotropic drugs (#41207)
cl Mickyan
add: Added various new moodlets
add: Most notably, the Laughter chemical and breathing small quantities of N2O can improve mood
add: Psicodine: a new chemical that can restore sanity levels to normal and temporarily suppress phobias
add: Happiness: a homemade drug that supposedly gives a feeling of total bliss and.. emptiness? That can't be healthy... watch out for side effects.
fix: The suffocation moodlet now triggers correctly
fix: The drunk moodlet now clears as soon as the drunkenness wears off
/cl

Fixes #41170

List of new moodlets:
Jittery
Vomiting, vomiting all over yourself (gross)
Painful medicine application (silver sulfazine/styptic powder/syntflesh) - very short duration
Chemical euphoria (breathing N2O)
Laughter/Superlaughter reactions
Happiness drug related reactions

Psicodine: keeps your sanity at least above neutral level and suppresses phobias as long as it's in your system. Also available from pill bottles at the medivend at a premium.

Happiness: loosely inspired by Joy from LISA, very addictive, does minor brain damage, withdrawal makes you slowly go insane and overdose makes your mood jump all over the place. Also suppresses phobias. Good if you need a very quick and powerful boost but not very practical for keeping your mood up for long periods.
2018-11-04 15:01:05 +13:00
oranges ce60096218 Merge pull request #41261 from ninjanomnom/floating-movetype
Makes floating a movetype instead of a movable var
2018-11-04 14:54:30 +13:00
Jordan Brown b101050540 Merge pull request #41253 from ShizCalev/reagent-transfer-logging
Adds logging to reagent transfers
2018-11-02 14:14:28 -04:00
Shdorsh 9343d9e70a [READY]Removal of circuits (#41108)
* Delete integrated_circuit.dm

* Delete integrated_electronics.dm

* Delete pins.dm

* Delete wirer.dm

* Delete helpers.dm

* Delete printer.dm

* Delete analyzer.dm

* Delete debugger.dm

* Delete detailer.dm

* Delete assemblies.dm

* Delete saved_circuits.dm

* Delete boolean_pin.dm

* Delete char_pin.dm

* Delete color_pin.dm

* Delete dir_pin.dm

* Delete index_pin.dm

* Delete list_pin.dm

* Delete number_pin.dm

* Delete ref_pin.dm

* Delete selfref_pin.dm

* Delete string_pin.dm

* Delete passive.dm

* Delete power.dm

* Delete access.dm

* Delete arithmetic.dm

* Delete converters.dm

* Delete data_transfer.dm

* Delete input.dm

* Delete lists.dm

* Delete logic.dm

* Delete manipulation.dm

* Delete memory.dm

* Delete output.dm

* Delete power.dm

* Delete reagents.dm

* Delete smart.dm

* Delete text.dm

* Delete time.dm

* Delete trig.dm

* Update tgstation.dme

* Update multitool.dm

* Delete circuit.dm

* Update tgstation.dme

* Update netdata.dm

* Update ntnet_interface.dm

* stuff

* Update packs.dm

* Update electronics_designs.dm

* Update electronics_designs.dm

* Update multitool.dm

* Update cavity_implant.dm

* Update cards_ids.dm

* Update walls.dm

* Update hostile.dm

* Update all_nodes.dm

* removes circuits from maps

* Revert "removes circuits from maps"

This reverts commit 14daf7770220a8a1d7a8fa497c92d9c866939160.

* Removes circuits lab from all maps

* removes circuits lab from lavaland syndicate base

* fixes space tiles under windows on meta

* Deltastation fixes

* Update multitool.dm

* Update flavor_misc.dm

* Replaces Box circuits with nanites
2018-10-31 15:17:04 -04:00
ShizCalev 6b458564f9 Fixes brain clickon runtime (#41228) 2018-10-31 12:26:03 -04:00
ninjanomnom 4a1c6e7e8f Makes floating a movetype instead of a movable var 2018-10-31 12:19:18 -04:00
ShizCalev 87faef9019 Adds logging to reagent transfers 2018-10-31 08:36:21 -04:00
ShizCalev 17d894fcba Adds examine messages to disembodied & robot heads (#40999)
cl ShizCalev
tweak: Added some examine messages to disembodied heads indicating if it's missing eyes, or if it's brain is nonfunctional.
tweak: Added some examine messages to cyborg parts to indicate their current construction status.
tweak: You can now remove the power cell and cut the wiring out of a cyborg chest during construction.
/cl

Small indicator to help alleviate some minor wastes of time (such as folks bringing suicider's heads to the roboticist instead of the chef.)

Added some missing destroy handling, fixed vars not being set and unset properly, cleaned up some duplicate code in human/examine handling for departed souls.
2018-10-27 13:10:55 +13:00
QualityVan 18f59b804d Fixes robotic cell death (#40815)
* wounds never ever

* diseases exist at living oops

* Replace only_robotic and only_organic args with required_status
2018-10-23 14:44:30 +02:00
ShizCalev bfcfcc6ad1 Adds a notice when you damage a brain via ghetto surgery 2018-10-20 14:15:37 -04:00
MMMiracles c89b619bd9 Penguins now waddle + waddle organ (#40989)
* and he waddled away, waddle waddle

* waddle ears + initialize

* ninjanomnom fixes + meat

* taste stuff change

webbit
2018-10-18 16:29:59 -04:00
Jordan Brown bb6da6f001 Merge pull request #40953 from ShizCalev/mannitol-ghetto-surgery
Ghetto surgery can now damage brains. Mannitol can heal damaged brains.
2018-10-17 16:21:43 -04:00
AnturK ba0ea6f366 Fixes anti stun implant nonsense (#40963) 2018-10-17 14:20:07 -04:00
ShizCalev 9dbc86d7c5 Ghetto surgery can now damage brains, which then can be healed by mannitol 2018-10-16 18:52:55 -04:00
Jordan Brown 992e06005f Merge pull request #40863 from ShizCalev/moth-revive
Fixes admin revives not restoring mutant organs
2018-10-15 16:11:40 -04:00
AnturK 0bd320b82a Fixes surgery. (#40884) 2018-10-12 06:28:32 -04:00
AnturK 199339d994 Surgery cleanup (#40788)
* Surgery cleanup

* Proper mobtype
2018-10-12 04:42:48 -04:00