Removes hop_end and integrates it under the true return of throw_at. Removes the callback altogether as it is no longer needed
This is to fix the jumpboot bug caused by hop_end being run before the if statement is evaluated.
* nice.
* They exist to cease.
* "They've got eyes inside my head!"
* frick
* unstable insanity
* Just try taking this bull by the horns. (eyeballs)
* It's a thankless job, and you'll probably die in an explosion. But the pay is pretty good.
* "The best denials are simply that: a beginning and end unchanged, a dream with no memory."
* fixes the dme
When the circuit lab was added and subsequently removed from the lavaland base, it left a poorly lit spot by medbay. Also adds explosive warnings in the test chamber to hopefully dissuade people from blowing the whole base up.
* Add a virus log, plus a log for facehuggers
Logs each infect event and contains detailed descriptions of the virus
I also added a log message for printing virus culture bottles including
who printed them
Finally i tacked on a change to adding a game log entry for facehuggers
because why not
* Further logging fixes and updates
Medbots now combat log
combat log no longer tries to run keyname on an object because that
doesn't make much sense
* Dead say no longer logs twice
* tabs to spaces
* initial firebot commit
* add sprites for the firebot
* firebot.dm: More work on the firebot, implemented emag behaviour and better extinguishing
construction.dm: Added firebot assembly
* extinguisher.dm: Added support for the firebot assembly
* fix build error
* commit missing dme
* now drops the helmet again, also added a message for knocking people over
* fix previous commit, thats what you get for pushing without building first
* firebot now deploys firefighting foam when under heat instead of spraying wildly
* fix typos, move defines to top of file and adds undefines to the end
* renamed loc to drop_location for clarity
* fix drop location for real this time
* extinguisher.dm: Add newline to eof
firebot.dm: Make explode() use drop_location properly (for real this time), text fixes, removed improper use of .loc
* Update code/modules/mob/living/simple_animal/bot/firebot.dm
Co-Authored-By: Lett1 <kilian2311@gmail.com>
* update emag behaviour to use cfl3
* recipes.dm: Add crafting recipe for firebot
extinguisher.dm + construction.dm: Move extinguisher on_attack code to construction.dm
* makes genetic meltdown a little more interesting
* uses SLIME toxin and maybe melting your skin doesnt kill
* adds more genemelt effects
* removes accidental snail
* fixes .dme
* dir to dirextion and splits the spawn into a seperate proc
* recursive_loc_check now returns the appropriate atom.
* Added a preference to disable bank card chatting.
* Converted spaces to tabs, collapsed conditionals
* Update code/modules/economy/account.dm
Co-Authored-By: MacHac <piheads@gmail.com>
* Added the pref to the game prefs screen.
* Pumps, scrubbers, and canisters destroyed by explosions now release air.
* Made requested changes.
* Whoops
Co-Authored-By: MacHac <piheads@gmail.com>
* fixes rocket launcher, but not some other issues with it
* oh god oh fuck I broke everything
* ok nevermind we rollin
* remove a dumb testing runtime
* less weird gramma on new description
* change the typepath of the rocket to make it easier to know what it is
* I don't remember if I even changed anything here but here it is anyways
* grammar error fix
* better qdel
* casing to fix the article system
* grammar fixes + hack to clear the mag
* small hack for single round mags and makes sure icons update after being loaded
* whoops
* minimize diffs
* capitalization with improper flag
Hypnosis no longer runtimes forever if it can't generate a valid regex
from the user phrase
Hypnosis also no longer constantly regenerates the regex and instead
just matches using the existing regex
cl ShizCalev
fix: Corrected slime mutation not correctly replacing the word douchebag.
fix: Fixed Elvis speech mutation inserting the word "getting" when saying "muh valids"
/cl