* Adds a unit test that spawns some humans and waits a bit
* What the fuck did you just fucking say about me, you little bitch? I'll have you know I graduated top of my class in the Navy Seals, and I've been involved in numerous secret raids on Al-Quaeda, and I have over 300 confirmed kills. I am trained in gorilla warfare and I'm the top sniper in the entire US armed forces. You are nothing to me but just another target. I will wipe you the fuck out with precision the likes of which has never been seen before on this Earth, mark my fucking words. You think you can get away with saying that shit to me over the Internet? Think again, fucker. As we speak I am contacting my secret network of spies across the USA and your IP is being traced right now so you better prepare for the storm, maggot. The storm that wipes out the pathetic little thing you call your life. You're fucking dead, kid. I can be anywhere, anytime, and I can kill you in over seven hundred ways, and that's just with my bare hands. Not only am I extensively trained in unarmed combat, but I have access to the entire arsenal of the United States Marine Corps and I will use it to its full extent to wipe your miserable ass off the face of the continent, you little shit. If only you could have known what unholy retribution your little "clever" comment was about to bring down upon you, maybe you would have held your fucking tongue. But you couldn't, you didn't, and now you're paying the price, you goddamn idiot. I will shit fury all over you and you will drown in it. You're fucking dead, kiddo.
Adds maintenance pills. They are a rare maint loot that holds a random reagent, with exception of a few blacklisted ones. Their name and description are also random
I was making a ninjutsu martial art, and I got really pissed that I have to
make specific snowflake items whenever I want to test a martial art, so I coded
a quick fix for that in the dropdown. Then, I realized that admins have to find
these same dumb snowflake art granters and so I decided to quickly make a new
branch and pr this.
Why: Way better way of doing martial art TC trades, hopefully saves some time
for our admins. Maybe helpful in setting up events.
* changes cost of AP ammo from 6 to 8
* incendiary damage from 15 to 20
* AP ammo 8 TC to 9
felt that 2 extra TC per magazine was not a significant enough difference
The clown outfit got its hardcoded squeak on hit replaced with the component.
Objects which can squeak which are thrown in disposals will squeak when they hit bends in the piping.
Added a new ghost verb that lets you change your ignore settings, allowing previously ignored popups to be un-ignored and notifications without an ignore button to be ignored
When this was buffed 2 years ago the person who did it forgot to update the
uplink descriptions, so I've done so. Not sure if a changelog would be required
for this as it's an incredibly minor change, but I've added it anyway. Also not
sure about using the grammar tag, so please tell me if it's wrong to use it for
this sort of thing.
The old color-change functionality of the multitool remains unchanged. The hud is toggled with an action button, because multitools already have an attack_self() that does something. When toggled on, you get the hud as long as the multitool is in any slot on your body.
The only way I could find to reliably show exactly where an AI is looking was to place an image on every turf they are looking at. Because AI eyes move around a lot and I do not want them placing images all over the place when they do not have to, if there is nobody in the world currently using an ai detection multitool, they will not update the images until someone is.
Only AI eyes and multicamera zones currently appear. Advanced camera consoles do not appear on the hud, and no longer trigger the proximity color change. Also fixed multitools not appearing in-hands if their icon state changed.