Commit Graph

10372 Commits

Author SHA1 Message Date
81Denton a1e32b73d4 Fixes zealot's blindfold cultist check/legion corpse (#39083) 2018-07-12 14:42:57 -04:00
Jordan Brown d0184129b2 Merge pull request #38982 from 81Denton/shuttle-loans
Adds a new shuttle loan event, tweaks others
2018-07-12 12:01:51 -04:00
tralezab 7ca74a8436 Var menu has a dropdown for granting martial arts. (#39049)
I was making a ninjutsu martial art, and I got really pissed that I have to
make specific snowflake items whenever I want to test a martial art, so I coded
a quick fix for that in the dropdown. Then, I realized that admins have to find
these same dumb snowflake art granters and so I decided to quickly make a new
branch and pr this.

Why: Way better way of doing martial art TC trades, hopefully saves some time
for our admins. Maybe helpful in setting up events.
2018-07-11 18:53:37 -07:00
XDTM 1532545638 Adds Rest hud button, adds small delay to getting up (#39052)
* Adds Rest hud button, adds small delay to getting up

* icons and icon code
2018-07-11 15:14:59 -04:00
Jordan Brown 449ee6d6f5 Merge pull request #39053 from 81Denton/golememe-text
Fixes golem traits, info texts, adds more random names
2018-07-11 15:11:01 -04:00
Jordan Brown 2ee83a5bf7 Merge pull request #39006 from XDTM/IHaveNoMouthAndIMustScream
Unintentional emotes no longer complain while restrained or unconscious
2018-07-11 14:39:38 -04:00
81Denton ce7ebc6104 fixes clock golem descs 2018-07-11 09:43:10 +02:00
81Denton 7c0f3ed9d9 removes cloth golem special_names 2018-07-10 23:45:23 +02:00
Denton a1a881d978 Fixes golem traits, info texts, adds more random names 2018-07-10 23:28:12 +02:00
AnturK 61b4095889 Changes bomb clothes damage a bit. (#39002)
* Changes damage clothes a bit.

* Ok, let's not check uncessary things.
2018-07-10 15:11:32 -04:00
AnturK 4e97b2606a Fixes defib timer runtimes. (#39000)
* Fixes defib timer runtime

* Gibbing is not always the cause here.
2018-07-10 12:35:07 +03:00
AnturK a16607bee5 Fixes multiple fire damage on clothes (#39003) 2018-07-10 03:52:16 -04:00
Jordan Brown 89d59840b1 Fix and optimize Dockerfile (#39019)
* Change sound double quotes to single quotes

* Remove broken guitar note bs

* Fix and optimize Dockerfile
2018-07-09 22:42:53 -04:00
vuonojenmustaturska 14148f823a Allow players to un-ignore previously ignored popups for ghostroles, and ignore notifications with no ignore button (#38990)
Added a new ghost verb that lets you change your ignore settings, allowing previously ignored popups to be un-ignored and notifications without an ignore button to be ignored
2018-07-09 15:24:10 -04:00
Jordan Brown 96c92d5eb7 Merge pull request #38938 from ninjanomnom/b-b-bump
Converts collide back to bump and fixes double bumping in another way
2018-07-09 14:50:27 -04:00
vuonojenmustaturska 170f67258d [s] Adds missing logging to the staff of storms (#39011) 2018-07-09 23:57:25 +12:00
XDTM b921a661ea Unintentional emotes no longer complain while restrained or unconscious 2018-07-09 11:21:22 +02:00
Denton 6bb8eb514d just bee urself 2018-07-08 09:33:13 +02:00
Cruix 275aa2bfa2 AI detection multitools can show camera static and AI eyes (#38255)
The old color-change functionality of the multitool remains unchanged. The hud is toggled with an action button, because multitools already have an attack_self() that does something. When toggled on, you get the hud as long as the multitool is in any slot on your body.

The only way I could find to reliably show exactly where an AI is looking was to place an image on every turf they are looking at. Because AI eyes move around a lot and I do not want them placing images all over the place when they do not have to, if there is nobody in the world currently using an ai detection multitool, they will not update the images until someone is.

Only AI eyes and multicamera zones currently appear. Advanced camera consoles do not appear on the hud, and no longer trigger the proximity color change. Also fixed multitools not appearing in-hands if their icon state changed.
2018-07-08 17:19:55 +12:00
AnturK 45029042d7 Fixes ghost teleport runtime. (#38951)
Readds missing return
2018-07-08 14:48:51 +12:00
XDTM bc613c26c7 Corazone actually does something (#38828)
cl XDTM
fix: Corazone now actually stops heart attacks.
/cl
2018-07-08 14:07:46 +12:00
Qustinnus 284f90a3ab Makes some requested changes to mood (#38851)
cl Floyd
del: removed beauty / dirtyness
balance: Mood no longer gives you hallucinations, instead makes you go into crit sooner
/cl

oranges requested these changes, i havn't coded in DM for a while so I might have made some mistakes
2018-07-08 13:50:54 +12:00
ninjanomnom 059da44453 Converts collide back to bump and fixes double bumping in another way
This is in preparation for step_x support as the default behavior for these procs is necessary for proper functionality.

turf/Enter and atom/movable/Move default code got rewritten to replicate default byond functionality with minor changes.
2018-07-07 11:22:29 -04:00
Trevor Serpas bee0b5b2c3 Afterattack() Signal (#38606)
* adds signal and modifies each call of afterattack to call it's inherited proc

* uses new macro for sendsignal()

* map fuck

* skip precommithooks

* combine and negate 2 ifs
2018-07-07 02:00:25 -04:00
AnturK c22ed881c0 Fixes animals trying to break map border (#38929) 2018-07-06 12:39:28 -04:00
Jared-Fogle 5421671acf Add medical HUD icon if the body has died recently enough to be defibbed (#38909)
Health analyzers already will tell you this, so this just makes it easier. I
read this on the "Minor Suggestions" thread. I'm no spriter, so feel free to
tell me if my icon sucks. I had to add an "addtimer" to the death proc because
med_hud_set_status isn't called anymore after death.
2018-07-05 16:56:02 -07:00
Emmett Gaines 3167e2be86 Rewrites the antimagic component to properly use signals (#38649)
It's been updated to make use of the signal refactor and other code cleaned up. As a free side benefit I also made it work if applied to mobs directly.
2018-07-05 20:26:14 +12:00
Jordan Brown 17cd6236f9 Merge branch 'pr-38861'
Signed-off-by: Jordan Brown <Cyberboss@users.noreply.github.com>
2018-07-03 13:54:33 -04:00
AnturK 281bb560ab Fixes hologram duplication. 2018-07-02 19:04:20 +02:00
vuonojenmustaturska bd3584d3d8 Remove extraneous reagent istype checks, allow carbons (MONKEYS) to get drunk (#38831)
* reaction_mob

* on_mob_add

* on_mob_life

* allow carbons to get drunk
2018-07-02 18:27:50 +02:00
Jordan Brown fc83268dec Merge pull request #38826 from AnturK/monkeynerf
Stops monkeys from fighting when stunned.
2018-07-02 06:26:36 -04:00
AnturK f71d89c63a Fixes narsie culting deleted mobs. 2018-07-02 11:16:11 +02:00
vuonojenmustaturska c4516d6828 Prevent admins from giving mobs an invalid maxHealth (#38827)
* fix

* isnum

* move this check before parent call
2018-07-01 14:06:56 -07:00
AnturK ac447814cd Stops monkeys from fighting when stunned. 2018-06-30 14:18:51 +02:00
oranges 8ed26b5a20 Merge pull request #38788 from AnturK/borgnamefix
Fixes borg default name applying
2018-06-30 11:59:15 +12:00
XDTM ec58093d7e Stargazers cannot project thoughts while dead (#38775) 2018-06-29 01:54:05 +03:00
AnturK 77a7c500c8 Fixes borg default name scheme 2018-06-28 20:31:21 +02:00
Jordan Brown 26b6fab1fe Merge branch 'pr-38604'
Signed-off-by: Jordan Brown <Cyberboss@users.noreply.github.com>
2018-06-28 14:22:03 -04:00
Jordan Brown c26c36b184 Merge branch 'pr-38747'
Signed-off-by: Jordan Brown <Cyberboss@users.noreply.github.com>
2018-06-28 14:22:00 -04:00
Jordan Brown ccfb1d2365 Merge branch 'pr-38757'
Signed-off-by: Jordan Brown <Cyberboss@users.noreply.github.com>
2018-06-28 14:21:57 -04:00
AnturK abfe09659c Fixes borg names. (#38733)
* Fixes borg names.

* Makes it call the db only once.

* Default cyborg naming scheme.

* Makes cyborgs default to default name instead of random ai one.
2018-06-28 20:32:14 +03:00
Nich 7db8337ec7 Fixes moth space move (#38736) 2018-06-27 17:08:27 +03:00
AnturK 57028bfa4b Adds missing TIMER_UNIQUE to TIMER_OVERRIDE 2018-06-27 12:54:02 +02:00
Dax Dupont a89abd5ae8 Remove OOC metadata 2018-06-27 00:30:30 +02:00
zxaber b27e8738aa [Ready]Expands the list of borg-wearable hats (#38646)
* Adds the ability to deconstruct empty cyborg shells.

* Update robot_parts.dm

* Update robot.dm

* Update robot.dm

* Update robot.dm

* Update robot_defense.dm

* Update _masks.dm

* Update robot_parts.dm

* Update robot_defense.dm

* replaced type with istype

* Reverting masks.dm

* Removing special snowflake bandana check.

* Update robot_defense.dm

* Added Captain's Crown

By player request.
2018-06-26 16:54:10 -04:00
ShizCalev 89752866aa Merge branch 'master' into spellcheck 2018-06-26 16:43:41 -04:00
Tad Hardesty 9a5684556a Fix flags_1 overlap and VV, remove CTF deathrattle (#38711) 2018-06-26 16:38:04 -04:00
Tad Hardesty 47f55b48a7 Move throwforce up to atom/movable (#38689) 2018-06-26 16:26:33 -04:00
Jordan Brown ba28c1f920 Merge pull request #38644 from AutomaticFrenzy/patch/cameranet
Port AI static to vis_contents
2018-06-25 21:22:58 -04:00
Jordan Brown 0f6ecbb92b Merge pull request #38672 from AutomaticFrenzy/patch/goonchat-motd
Fix the MOTD having too many newlines
2018-06-25 10:18:20 -04:00