* RCDs have a Toggle Window Type verb
You can now toggle the type of glass built in the Grilles and Windows
mode, between normal and reinforced glass. Reinfored glass costs more.
Also, removed a random line implying RCDs were banned on shuttles,
except it didn't actually work or do anything.
* Girders can be deconned and finished with an RCD
* Moves low ammo message
* Finally completes the title saga. The original, The jazzy, the exciting,
and finally, the suspensful, the traitor. Title4.ogg
* nothing to see here, always test your code kids
* Gee billy, 3 commits for such a small change?
* I think I should add this
Megafauna have, initially, a 50% chance of bubblegum, 33%~ chance of ash drakes, and 16%~ chance of colussus. After bubblegum is spawned, that changes to 66%~ chance of ash drakes and 33%~ chance of colossus.
Tweaked limiters on how close things can spawn to each other:
Nothing can spawn within 7 tiles of megafauna
Tendrils can spawn slightly closer to each other(but not close enough a collapse can hit another tendril)
Standard hostile mobs can show up next to tendrils/tendrils can show up next to standard hostile mobs.
These will ggggenerally increase how many things spawn due to less stringent limitations(but I removed the extra spawn changes)
Cargo can now order a 2500 supply point crate that requires a QM or above to unlock. This crates contains a explorer suit, compact pickaxe, mesons, and a bag to hold ore with.
Allows QM to employ more miners so they don't have to get crappy EVA suits when they can just order everything a miner should have to find some ores.
Added four new symptoms: Regeneration and Tissue Regrowth heal respectively brute and burn damage slowly; Flesh Mending and Heat Resistance are the level 8 version of those symptoms, and heal faster.
The Toxic Compensation, Toxic Metabolism and Stimulants symptoms have been removed.
Viruses no longer stack. Viruses can be overridden if the infecting virus has higher transmittability than the previous virus' resistance.
Viruses can now have 8 symptoms, up from 6.
Based off of suggestions in coderbus.
Changes:
-Advanced viruses no longer stack. Limit of one.
-Viruses can now have up to 8 symptoms. Stealth threshhold of the Pandemic has been raised to 4 to compensate.
-Viruses can now take over other advance viruses on spread, if their Transmittability is higher than the defending virus' Resistance.
-Some viruses no longer use chems, but the effects are mostly unchanged.
-Removed Toxic Compensation, Toxic Metabolism, Anti-Bodies Metabolism and Stimulants.
-Added Regeneration and Flesh Mending, brute-healing symptoms. Flesh Mending is level 8 and also turns cloneloss into burn damage.
-Added Tissue Regrowth and Heat Resistance, burn-healing symptoms. Heat Resistance is level 8 and also helps stabilize body temperature.
-SYMTOM_ACTIVATION_PROB has been increased to 5% from 3% to make up for the loss of stacking.
-Healing procs every tick for 1 damage (2 for the upgraded ones).
* Moving shit around so turfs aren't defined in code/modules/mining .
Fixes APC's integrity not being reset to max when a broken APC is repaired.
* derp
* More turf and turf procs moved.
* fixing merge conflicts again.
Fixed motion alarms instantly triggering and de/un/re/triggering
The relevant changes are in motion.dm and ai_monitored.dm.
Everything else is a replacement of /area/turret_protected -> /area/ai_monitored/turret_protected which is why this PR is a bitch
Exhausted slime extracts will now dissolve instead of leaving useless used slime extracts.
Slime cores won't be consumed if the reaction outputs chemicals, or if the slime core has extra uses from a cerulean slime.
Fixes robotic legs missing a side to their sprite.
Fixes blob attacks destroying objs below intact floors (the blob's attack does not remove the floor's tile)
Now all objs hidden below floors don't take damage from fires, instead of just pipes and cables.
Fixes an area error that was allowing jaunting from the wizard den after a LOT of creativity.
The radios in the wizards den should work now.
Fixes a rouge airless tile in the den.
Recompiles z2 as a dmm as it was erroring on mapmerge and it was in a very strange form that didn't match up with other dmm formated maps. It looks like everything is ruined, but I assure you everything just swapped around.