* Adds new items to the mining vendors, also adds tracking implanter since that didn't exist before.
* woops
* Fixes tracking implants for miners, makes medipens not OD you on tricord.
* Actually doesn't OD on tricord now
* Chemical changes.
* Upgraded the jaunter into the wormhole lifebelt
🆑 coiax
rscadd: The Free Golems have developed the jaunter into the wormhole
lifebelt, which automatically teleports the user when they fall in a
chasm or suffer a major medical emergency. Must be worn on the belt to work.
/🆑
Please don't mistake a random teleportation in crit for saving a user's
life, the Supply channel gets a notification, but suit sensors are
required to find them, and there's no guarantee the location picked is
safe (for example, the Toxins Test Site is a valid jaunt destination,
along with in the middle of the slime cages in Xenobiology).
* Adds modification kit.
* Golem ship now has its own /area
And a bluespace beacon.
* 5 tick medijaunt, no radio, golem jaunters + areas
The number of ticks before a medical emergency jaunt happens is now
five. No radio message is produced.
Free Golems now have no restrictions on what they can purchase. Wormhole
jaunters now specifically drop golems near their ship.
* Modkits remove the race restrictions from KAs.
* Buffs buffs buffs
I'd say something, but I'm sure I'd regret it later.
* Advanced lifebelts, golem superiority
* Removes modkit from minervendors, adds modkit to RnD!
* COMPILE DAMN YOU!!
* I made it compile
* Honor to my country, not to you :(
* fuck
* h-haha?
* Kor you know I would never actually ban you
* i could personally care less for HBls adminning style
* Removes abductor ability to use guns.
Removes agent starting out with an alien blaster
* removes comment
* Makes Abductors able to use alien pistol
Alien pistol now has ALLOW_ALL trigger guard to overcome abductor's
natural NOGUN.
Pistol now starts in the backpack, and the wondertool on the belt.
In addition:
- Replace multiple copies of IsAbductor() with a single isabductor()
proc in code/__HELPERS/mobs.dm
- Adds icon for alien firing pin
- Adds abductor span for ayylien communication
* hush hush eye to eye
* Breeding mobs ignore mobs of the same faction for the purposes of alone checks.
* Dogs are in the dog faction
* It has to be list("dog")
* Converts tablecrafting to datums
* Adds crafting.dm
Adds crafting.dm
* Fix merge conflicts
Fix merge conflicts
* Fixes dme
* Fixes returns
Fixes returns
* Only check hands and remove old paths
Only check hands and remove old paths
* Recipe fixes
Recipe fixes
* Removed action button
Removed action button
Added small ui button to inventory near the intent wheel
Removed debug
href_list is not longer /list
* Added adjucent checks
Added adjucent checks
* Snacks now get chems from parts
Snacks now get chems from parts
* Complex food fuckery fixed
Complex food fuckery fixed
* Fixes old recipe
Fixes old recipe
* Fix to infinite loops in reagent extraction
Fix to infinite loops in reagent extraction
It was finding old empty containers and tries to extract from them
* Fixes hands not checking
Fixes hands not checking
* Fixes reagents fucking up
Fixes reagents fucking up
* Even more reagent fuck ups fixed and comments
Even more reagent fuck ups fixed and comments
* Fixes all the shit i could find
Fixes all the shit i could find
* Removes debug and mechs
Removes debug and mechs
* Argument renaming
Argument renaming
* Fixes all argument names
Fixes all argument names
* Final fix of arguments
Final fix of arguments
* [WIP] Ninja refactor and quality of life changes
- [ ] Fix ninja mask being hidden by hood
- [ ] Action buttons
- [ ] Ninjas can be spawned with custom objectives easily
* Adding the /datum/event/ghost_role subevent type
* I hate events retrying with insufficient pop
* OH GOD WHY
* Let's just get rid of retries, it's silly
* Morph now uses the ghost_role event
* Operative does as well
Possibility of being bugged due to inability to run age checks on the
testing server, please be cautious.
* Ninjas, spawning, that sort of thing
Wizard diplomats now use the new ghost question system.
* Code review
* Don't ask ghosts if we have enough selected
* Removes map notation from alien spawn
* Removed comment
* adds an alt-click prompt to the description of the detective revolver and the washing machine
* adds italicnotice style to stylesheet.dm
* updates revolver desc to be dynamic with vars, use new style
* actually makes it dynamic
forgot to check for reskinned var
* makes washing machine break a line, use new style
* gives lockers an alt click prompt
* fixes indentation, travis
* moves revolver examine changes to gun.dm
* removes redundant locker message
* makes messages just use the 'notice' span
* Dismemberment tweaks
* Lowers some AP to address remies concerns
* Lowers the dualsaber AP again to prevent nonsense from occuring
* Adds HF blade
* Honk Dagger typo fix
* Lowers chaplain AP again
* Items washing banana cream
Allow common methods of cleaning to wash banana cream pie off your face.
* Janiborg cream washing
Janiborgs can now wash cream by running over people.
* Added Creampie Overlay code
When a banana cream pie hits a target mob, it applies a new overlay to
the mob. This overlay can then be cleaned via soap, shower, cleaner
spray, etc.
* Cream Pie Throw Update
When hit by a banana cream pie:
Adds a creamy overlay to various mobs.
Knock targets off for less than a second.
Enable cleaning the overlay via soap, shower, and others means.
* else fix
replace unnecessary if w/ else
* Revert "else fix"
This reverts commit 5dc5707981f8bc312b8e3ac4ce9ab16e7f20c855.
* else fix
* Catch Fix
Catching a thrown cream pie will no longer delete the item in your hands
* Xeno State Creamy Fix
Tossing a cream pie will now apply the appropriate overlay to a dead or
sleeping xenomorph.
Unfortunately, the xenomorph is still able to shake the cream off by
switching state, and it keep pushing the wrong overlay on critical
xenomorphs.
* Human-only code
Simplify code to affect only humanoids.
* Revert "Human-only code"
This reverts commit f74cb0e3af08fc0b793987ed9711dbbfd4d8561b.
* Human Code Only
Pls no Travis
* Optimize code
As requested
* Bug Fix
Overlay no longer unwashable when species get changed via
badmin/magic/etc.