Commit Graph

47 Commits

Author SHA1 Message Date
Akrilla 84dfa1f56a Agent card automatically assigns your account number on first time use + change it anytime (#45032)
* Force contract ransom ID message

* Agent cards get set account number on first time user + anytime change

* actually an account + remove/add to bankcard list

* space
2019-07-08 22:44:52 +10:00
vuonojenmustaturska 8ddc9677c7 examine-code refactor (#44636)
* 1/4 done? maybe?

* more

* stuff

* incremental stuff

* stuff

* stuff & things

* mostly done but not yet

* stuffing

* stuffing 2: electric boogaloo

* Git Commit and the Kingdom of the Crystal Skull

* make it actually compile

* found more stuff

* fixes

* fix AI laws appearing out of order

* fix windows

* should be the remaining stuff

* this time for real

* i guess it should compile too

* fix sechuds
2019-06-19 22:07:57 +02:00
vuonojenmustaturska ef414ee4d7 [READY] Replaces mining points with money, adjusts gulag payout (#44507)
* woop

* adjust miner regular payout

* golem, orm upgrade changes

* liberator

* tgui.js
2019-06-18 10:17:34 -04:00
AnturK c36f52e16d Makes emag logging more transparent. (#44464) 2019-06-14 09:43:13 -04:00
kingofkosmos 1bf60bbe06 Adds missing </span>'s. 2019-06-02 21:29:14 +03:00
Yenwodyah 568ea142b1 return ..() 2019-05-28 02:13:53 -05:00
Yenwodyah 4211a93f4d Forgot to call ..() 2019-05-22 18:39:59 -05:00
Yenwodyah 7e8b194890 Anyone can forge an agent ID if the first forgery is done by a non-syndie 2019-05-21 12:50:39 -05:00
vuonojenmustaturska 7bb73bcfb8 Fixes a bunch of harddels and weirdness. (#44012)
* grabbag of random things

* followup

* deleet
2019-05-19 17:52:59 +02:00
Qustinnus fc2966ff01 [READY] Execute Protocol Crab-17: Phase 3 - The one where Floyd actually finishes the PR (#43338)
* protocol crab 17: phase 2

* k

* meme

* fix

* k

* fixes

* more stuff

* makes qust's code not bad

* fixes time

* MFW (my face when) face when floyd doesnt make the fix commit

* makes it leave properly

* fixes more shit

* gets rid of stupid variable

* asdf

* wa la

* wa la ^2

* tadaa

* adds

* i fixed some of them but what do the others mean

* untested and ready to merge
2019-05-05 19:40:46 -04:00
skoglol 96634856d2 Floors ID credit withdraw amount. (#43713) 2019-04-30 11:08:57 -04:00
MrDoomBringer 999169442a Makes pulling money out of IDs more consistent, adds actually useful feedback to pulling money out of cards (#42905)
* zug zug

* makes feedback more useless

* more stuff

* improves breast visibility

* make it talk
2019-03-07 10:55:17 +01:00
Vile Beggar d13420801b Properly adds a Janitor ERT (#42659)
* does the thing

* adds the regen thing to the sprayer

* adds a quite important addition to a comment

* capitalizes janitorial response

Co-Authored-By: VileBeggar <edmir995@gmail.com>

* adds cobby's process suggestion
2019-02-06 15:56:31 -05:00
Shdorsh 9343d9e70a [READY]Removal of circuits (#41108)
* Delete integrated_circuit.dm

* Delete integrated_electronics.dm

* Delete pins.dm

* Delete wirer.dm

* Delete helpers.dm

* Delete printer.dm

* Delete analyzer.dm

* Delete debugger.dm

* Delete detailer.dm

* Delete assemblies.dm

* Delete saved_circuits.dm

* Delete boolean_pin.dm

* Delete char_pin.dm

* Delete color_pin.dm

* Delete dir_pin.dm

* Delete index_pin.dm

* Delete list_pin.dm

* Delete number_pin.dm

* Delete ref_pin.dm

* Delete selfref_pin.dm

* Delete string_pin.dm

* Delete passive.dm

* Delete power.dm

* Delete access.dm

* Delete arithmetic.dm

* Delete converters.dm

* Delete data_transfer.dm

* Delete input.dm

* Delete lists.dm

* Delete logic.dm

* Delete manipulation.dm

* Delete memory.dm

* Delete output.dm

* Delete power.dm

* Delete reagents.dm

* Delete smart.dm

* Delete text.dm

* Delete time.dm

* Delete trig.dm

* Update tgstation.dme

* Update multitool.dm

* Delete circuit.dm

* Update tgstation.dme

* Update netdata.dm

* Update ntnet_interface.dm

* stuff

* Update packs.dm

* Update electronics_designs.dm

* Update electronics_designs.dm

* Update multitool.dm

* Update cavity_implant.dm

* Update cards_ids.dm

* Update walls.dm

* Update hostile.dm

* Update all_nodes.dm

* removes circuits from maps

* Revert "removes circuits from maps"

This reverts commit 14daf7770220a8a1d7a8fa497c92d9c866939160.

* Removes circuits lab from all maps

* removes circuits lab from lavaland syndicate base

* fixes space tiles under windows on meta

* Deltastation fixes

* Update multitool.dm

* Update flavor_misc.dm

* Replaces Box circuits with nanites
2018-10-31 15:17:04 -04:00
Denton 7e2d953b70 Deep storage bunker fixes and tweaks 2018-10-23 09:14:31 +02:00
ShizCalev ca57ca7bee Fix being unable to stuff money into IDs (#41006) 2018-10-19 22:17:28 -07:00
ShizCalev e5b84a3baa Tidies up ID examine messages a bit (#41008)
Getting a wall of grey text wasn't pretty, so I made it a bit prettier.

Also added some missing checks after inputs.
2018-10-19 22:17:02 -07:00
MrDoomBringer 2da05a2c74 Buffs agent ID cards by giving them a line of examine text (#40757)
* feedback

* asdf

* oh i see
2018-10-08 10:47:15 -04:00
MrDoomBringer 9b85aa5efc Re-adds showing your ID [GOOF YOU LITERALLY HAD TO CHANGE ONE WORD, GOD] (#40555)
* GOOF

* frickin

* asdf

* sorry cant add an examine tooltip. please ping me on discord in 2-3 days, or else im reporting you to github staff

* asdfasdf

* goof you know i love you but cmon fam i had to do it to you

* pkpingu

* new line

* Adds it to all cards

* pkpingu i swear im not retarded ok dont tell anyone

* turn around flip it and reverse it
2018-10-03 10:40:30 +02:00
XDTM 1553afab24 [Ready for review]Adds credit holochips to replace magic cash (#40462)
cl XDTM
add: Added credit holochips, a form of semi-physical currency to use in transactions. They can be generated by id cards by drawing from bank accounts and can be used to make payments.
add: There is no limit to the amount of credits that can be stored on a holochip, but being holograms they are vulnerable to electromagnetic pulses, and may disappear if exposed to one!
add: Holochips can be split with alt-click, and can be merged by clicking on another holochip.
/cl

Inserting physical cash into ids and printing it on the go is really jarring, and since we're on a sci-fi universe i think that hard-light hologram chips with encrypted credits sounds more believable.

As a plus, they don't have to deal with messy stack calculations with different denominations, and simply have a credits var that holds their amount. They change color based on the amount of cash for easy recognizability.
2018-09-26 10:35:02 +12:00
Iamgoofball f735a7d34d [READY][PAID CODE] economy PR (#40312)
With the power of CAPITALISM AND ECONOMY, you too could be This Guy.
2018-09-23 02:50:51 -04:00
ShizCalev f42288136c Allows departments to access their corresponding mech maintenance protocols (#40397) 2018-09-22 22:34:12 -04:00
81Denton 1d48674ba1 Improves Oldstation/Charlie Station (#39248)
* Improves Oldstation/Charlie Station

* Actually adds titanium

* Removes dvars
2018-07-22 11:04:03 -04:00
Trevor Serpas bee0b5b2c3 Afterattack() Signal (#38606)
* adds signal and modifies each call of afterattack to call it's inherited proc

* uses new macro for sendsignal()

* map fuck

* skip precommithooks

* combine and negate 2 ifs
2018-07-07 02:00:25 -04:00
JStheguy 4ca07f7cf2 [READY] Helps data disks stop being unemployed (#38319)
* data cards actually have a function now

* Adds data cards to the IC printer for real rea

* more cards, less shitty code

* how the fuck did I miss that

adds a missing ..()

* wait wrong use of ..() fuck
2018-06-19 16:22:59 +02:00
MrDoomBringer 14371cbd3a Gives the toy emag a description showing that it is a toy. (#38341)
* Wa la

* Hahah holy fuck my ONE LINE FLUFF CHANGE doesnt compile

what's an escape character

* i should get FUCKING GITBANNED for this SAD DISPLAY FUUUUUUUUUUUUUUUUCK

NEVER WEBEDIT ON UR PHONE KIDS
2018-06-08 14:18:10 -04:00
vuonojenmustaturska c65a99f130 Move NODROP_1, DROPDEL_1, ABSTRACT_1 and NOBLUDGEON_1 to item_flags where they belong (#38171)
* (mostly) nodrop

* (mostly) dropdel

* (mostly) abstract

* nobludgeon

* things i missed

* forgot one

* unintended changes

* energy handcuffs
2018-06-01 11:36:31 +02:00
vuonojenmustaturska ccf8fc5bc5 Kills off three more flags from flags_2 (#37529)
code: More flags have been moved to their appropriate places
SLOWS_WHILE_IN_HAND
FROZEN
NO_MAT_REDEMPTION

all moved to item_flags
2018-04-30 10:32:23 +12:00
AnturK 4c5a43eeb8 Prefix for item flag slot defines. 2018-04-27 10:30:48 +02:00
vuonojenmustaturska 6aabcac079 Create ERT refactor (#36321)
cl Naksu
admin: ERT creation has been refactored to allow for easier customization and deployment via templates and settings
/cl
2018-03-12 23:48:09 +13:00
Joan Lung 3cba04eb83 Improves mining voucher choices and minebots (#35633)
cl Joan
tweak: The crusher kit now includes an advanced mining scanner.
tweak: The resonator kit now includes webbing and a small extinguisher.
tweak: The minebot kit now includes a minebot passthrough kinetic accelerator module, which will cause kinetic accelerator shots to pass through minebots. The welding goggles have been replaced with a welding helmet, allowing you to wear mesons and still be able to repair the minebot without eye damage.
feature: You can now install kinetic accelerator modkits on minebots. Some exceptions may apply. Crowbar to remove modkits.
balance: Minebots now shoot 33% faster by default(3 seconds to 2). The minebot cooldown upgrade still produces a fire rate of 1 second.
balance: Minebots are now slightly less likely to sit in melee like idiots, and are now healed for 15 instead of 10 when welded.
balance: Sentient minebots are penalized; they cannot have armor and melee upgrades installed, and making them sentient will override those upgrades if they were installed. In addition, they move very slightly slower and have their kinetic accelerator's cooldown increased by 1 second.
/cl

the basic scanner sucks ass and nobody wants to use it, it's actually hilarious
also in those stats: minebot picked a mere 6 more times than the conscription kit, because it's an idiot drone, easy to accidentally hit, and did I mention how much it likes going into melee?

tbh it's quite possible the extra buffs aren't needed, just the passthrough module, but it's better to go a little too far rather than not far enough.
2018-02-20 09:49:49 +13:00
Jordan Brown d282c60c7d Quote the armor lists (#35668) 2018-02-16 01:25:42 -05:00
Jordan Brown f0b26dd87b Merge pull request #35518 from ShizCalev/ACCESS-FIXES-MK2
Actually fixes broken accesses
2018-02-11 16:47:48 -05:00
ShizCalev bfde5ac057 [s] Fixes altclick exploits (#35456)
* Fixes altclick exploits

* Removed free spam, fixes monkey altclicks

* replaced named args with proper defines

* More cleanup and fixes

* Better yet

* Another exploit fix

* pet carrier fix
2018-02-11 16:06:12 +13:00
Dax Dupont f658044e9b Adds the fake honking emag to the arcade. (#35457)
* Adds the fake honking emag to the arcade

* duuu

* Henk

* it's fake now

* Merge branch 'master' of https://github.com/tgstation/tgstation into prank

* How the fuck would replacing wirecutters with an emag even work

* saddsadsdsadsdsaadgfdsgghf

* k
2018-02-10 19:03:51 -05:00
ShizCalev a5a39ba42b Actually fixes broken accesses 2018-02-10 17:21:03 -05:00
oranges b1f301b39b Revert "Adds the saltmine shuttle. (#35369)"
This reverts commit c7ee29b5b0.
2018-02-08 01:49:57 +00:00
Dax Dupont c7ee29b5b0 Adds the saltmine shuttle. (#35369)
* Adds the saltmine shuttle

* Adds an orange, makes the revolver a reverse one

* henk

* honker

* pay me

* more cat and cat accessories

* memes

* Crybabies jeeez

* Salt is expensive

* There now it's an easter egg shuttle

* nani
2018-02-07 15:16:54 +02:00
MrDoomBringer 20a6c0cdd7 Adds ~70 more suicides (#34522)
Does what it says on the tin, probably a terrible idea
2018-01-23 20:38:31 +13:00
kevinz000 1ee607fc2d Fixes mat container + emags (#34449) 2018-01-15 21:57:52 -05:00
AnturK 3ac9d24cb0 Nuke Op Datumization (#32680)
* Nuke Op datumization.

* Whoops

* Fixes use_tag for nukes. Only syndiebomb uses one.

* Fixing rebase stuff

* How many times

* Cleanup
2017-11-29 13:52:58 -05:00
kevinz000 caa1e1f400 Massive research refactor; changes research system to techwebs; Decentralized research 2017-11-18 19:55:40 -08:00
Tad Hardesty 5a0bb2f599 Grammar fixes to atom descriptions (#31293)
* Grammar fixes to atom descriptions

- Capitalization and punctuation on most descriptions
- CentCom instead of centcom where appropriate
- Earth instead of earth where appropriate

* Remove spaces before newlines and oneline some strings
2017-10-05 16:33:35 -04:00
AnturK 292638c209 Specifies one format of variable declaration for the codebase. (#30926)
* Removes occurences of var name

* Contributing note

* note fixup
2017-09-22 13:43:52 -04:00
vuonojenmustaturska 772924ba38 More Initialize() fixes, requires someone to test with DB (#30831)
* Batch 1

/obj/item/storage/firstaid/fire
/obj/structure/bookcase
/obj/item/book/random QDEL, not actually in the logs but returned wrong hint
/obj/effect/landmark/start/wizard QDEL
/obj/effect/landmark/start/wizard
/obj/effect/landmark/start/new_player
/obj/effect/landmark/latejoin
/obj/effect/landmark/xeno_spawn
/obj/effect/landmark/blobstart
/obj/effect/landmark/secequipment
/obj/effect/landmark/prisonwarp
/obj/effect/landmark/ert_spawn
/obj/effect/landmark/holding_facility
/obj/effect/landmark/thunderdome/observe
/obj/effect/landmark/thunderdome/one
/obj/effect/landmark/thunderdome/two
/obj/effect/landmark/thunderdome/admin

* Batch 2

/obj/machinery/computer/operating
/obj/machinery/computer/telecrystals/uplinker
/obj/item/card/id/centcom
/obj/item/card/id/syndicate
/obj/item/card/id/captains_spare
/obj/item/card/id/ert
/obj/item/card/id/ert/Security
/obj/item/card/id/ert/Engineer
/obj/item/card/id/ert/Medical
/obj/structure/trap
/obj/machinery/magnetic_controller
/obj/item/storage/toolbox
/obj/structure/table

* Batch 3

/obj/machinery/vending/snack/random
/obj/machinery/vending/cola/random
/obj/machinery/computer/pod
/obj/machinery/computer/message_monitor
/obj/machinery/computer/atmos_control
/obj/item/implanter
/obj/item/implantcase
/obj/item/construction
/turf/open/floor/grass
/turf/open/floor/grass/snow/basalt
/turf/open/floor/grass/fakebasalt
/turf/open/floor/carpet
/turf/open/floor/fakespace
/turf/open/floor/light
/turf/open/floor/mineral
/turf/open/floor/mineral/abductor
/turf/open/floor/circuit
/turf/open/floor/clockwork
/turf/open/floor/plating
/turf/open/floor/engine/cult

* Batch 4

/obj/item/storage/backpack/satchel/flat
/obj/item/storage/backpack/satchel/flat/secret
/turf/closed/indestructible/fakeglass
/turf/closed/mineral/random
/turf/closed/mineral/gibtonite
/turf/closed/mineral
/turf/open/floor
/obj/effect/spawner/lootdrop

* Batch 5

/obj/effect/spawner/lootdrop/maintenance
/obj/effect/spawner/lootdrop/costume
/obj/item/toy/eightball/broken
/obj/item/toy/eightball
/obj/item/toy/eightball/haunted
/obj/item/device/electropack
/obj/item/restraints/legcuffs/beartrap
/obj/machinery/airlock_sensor
/obj/item/storage/box/ingredients

* Batch 6

/mob/living/simple_animal/hostile/carp/ranged
/obj/structure/lattice/clockwork
/obj/structure/lattice/clockwork/large
/obj/structure/lattice/catwalk/clockwork
/mob/living/simple_animal/hostile/mushroom
/mob/living/carbon/alien
/mob/living/carbon/alien/larva
/mob/living/carbon/alien/humanoid
/mob/living/carbon/alien/humanoid/drone
/mob/living/carbon/alien/humanoid/royal/praetorian
/mob/living/carbon/alien/humanoid/sentinel
2017-09-19 08:45:18 -04:00
Ian Turk 7460f2c5b8 Replaced flags with flags_1 2017-08-16 13:01:15 -06:00
Jordan Brown af4d9a85c9 Repaths /obj/item/weapon to /obj/item (#29929) 2017-08-16 10:38:51 -03:00