* Force contract ransom ID message
* Agent cards get set account number on first time user + anytime change
* actually an account + remove/add to bankcard list
* space
* 1/4 done? maybe?
* more
* stuff
* incremental stuff
* stuff
* stuff & things
* mostly done but not yet
* stuffing
* stuffing 2: electric boogaloo
* Git Commit and the Kingdom of the Crystal Skull
* make it actually compile
* found more stuff
* fixes
* fix AI laws appearing out of order
* fix windows
* should be the remaining stuff
* this time for real
* i guess it should compile too
* fix sechuds
* protocol crab 17: phase 2
* k
* meme
* fix
* k
* fixes
* more stuff
* makes qust's code not bad
* fixes time
* MFW (my face when) face when floyd doesnt make the fix commit
* makes it leave properly
* fixes more shit
* gets rid of stupid variable
* asdf
* wa la
* wa la ^2
* tadaa
* adds
* i fixed some of them but what do the others mean
* untested and ready to merge
* does the thing
* adds the regen thing to the sprayer
* adds a quite important addition to a comment
* capitalizes janitorial response
Co-Authored-By: VileBeggar <edmir995@gmail.com>
* adds cobby's process suggestion
* GOOF
* frickin
* asdf
* sorry cant add an examine tooltip. please ping me on discord in 2-3 days, or else im reporting you to github staff
* asdfasdf
* goof you know i love you but cmon fam i had to do it to you
* pkpingu
* new line
* Adds it to all cards
* pkpingu i swear im not retarded ok dont tell anyone
* turn around flip it and reverse it
cl XDTM
add: Added credit holochips, a form of semi-physical currency to use in transactions. They can be generated by id cards by drawing from bank accounts and can be used to make payments.
add: There is no limit to the amount of credits that can be stored on a holochip, but being holograms they are vulnerable to electromagnetic pulses, and may disappear if exposed to one!
add: Holochips can be split with alt-click, and can be merged by clicking on another holochip.
/cl
Inserting physical cash into ids and printing it on the go is really jarring, and since we're on a sci-fi universe i think that hard-light hologram chips with encrypted credits sounds more believable.
As a plus, they don't have to deal with messy stack calculations with different denominations, and simply have a credits var that holds their amount. They change color based on the amount of cash for easy recognizability.
* adds signal and modifies each call of afterattack to call it's inherited proc
* uses new macro for sendsignal()
* map fuck
* skip precommithooks
* combine and negate 2 ifs
* data cards actually have a function now
* Adds data cards to the IC printer for real rea
* more cards, less shitty code
* how the fuck did I miss that
adds a missing ..()
* wait wrong use of ..() fuck
* Wa la
* Hahah holy fuck my ONE LINE FLUFF CHANGE doesnt compile
what's an escape character
* i should get FUCKING GITBANNED for this SAD DISPLAY FUUUUUUUUUUUUUUUUCK
NEVER WEBEDIT ON UR PHONE KIDS
cl Joan
tweak: The crusher kit now includes an advanced mining scanner.
tweak: The resonator kit now includes webbing and a small extinguisher.
tweak: The minebot kit now includes a minebot passthrough kinetic accelerator module, which will cause kinetic accelerator shots to pass through minebots. The welding goggles have been replaced with a welding helmet, allowing you to wear mesons and still be able to repair the minebot without eye damage.
feature: You can now install kinetic accelerator modkits on minebots. Some exceptions may apply. Crowbar to remove modkits.
balance: Minebots now shoot 33% faster by default(3 seconds to 2). The minebot cooldown upgrade still produces a fire rate of 1 second.
balance: Minebots are now slightly less likely to sit in melee like idiots, and are now healed for 15 instead of 10 when welded.
balance: Sentient minebots are penalized; they cannot have armor and melee upgrades installed, and making them sentient will override those upgrades if they were installed. In addition, they move very slightly slower and have their kinetic accelerator's cooldown increased by 1 second.
/cl
the basic scanner sucks ass and nobody wants to use it, it's actually hilarious
also in those stats: minebot picked a mere 6 more times than the conscription kit, because it's an idiot drone, easy to accidentally hit, and did I mention how much it likes going into melee?
tbh it's quite possible the extra buffs aren't needed, just the passthrough module, but it's better to go a little too far rather than not far enough.
* Adds the fake honking emag to the arcade
* duuu
* Henk
* it's fake now
* Merge branch 'master' of https://github.com/tgstation/tgstation into prank
* How the fuck would replacing wirecutters with an emag even work
* saddsadsdsadsdsaadgfdsgghf
* k
* Adds the saltmine shuttle
* Adds an orange, makes the revolver a reverse one
* henk
* honker
* pay me
* more cat and cat accessories
* memes
* Crybabies jeeez
* Salt is expensive
* There now it's an easter egg shuttle
* nani
* Grammar fixes to atom descriptions
- Capitalization and punctuation on most descriptions
- CentCom instead of centcom where appropriate
- Earth instead of earth where appropriate
* Remove spaces before newlines and oneline some strings