Commit Graph

8211 Commits

Author SHA1 Message Date
MrPerson e22560a346 update_icon() improvements (#48669)
* update_icon() improvements

Fixes some update_icon() calls to properly call parent and use update_overlays() and update_icon_state().

The rest of obj/item fuck it

* Suggested fixes, also passes the linter

* I always forget . = ..() is faster than return ..() FOR SOME FUCKING REASON

* Actually this is better

* Signilzes datum/action to update its icon when its connected item does.
2020-01-11 23:46:43 -05:00
Fikou 8eee742734 [Ready] Adds ERP (#48699)
Adds a new emergency response team, the ERP! It stands for Emergency Response Party

the ERP includes:
-the coordinator: basically the captain of the operation, armed with a birthday cake, balloon and lots of fireworks to start the celebration
-the bouncer: the big boy, has a telebaton and an armor vest (if youre a loser you get a police hat too)
-the constructor: has tools, materials to build the party, disco tiles and an ethereal disco ball planter
-the cleaning service: your normal jannie, with his trusty mop, trash bag and cleaning grenades
-the comedian: a clown, armed with instruments, a bananium shield and chameleon suit/hat, for some comedy at the party
2020-01-12 13:31:13 +13:00
ArcaneMusic bf2d1b82fd Adds a new BEPIS Major Reward, "Australicus Security Protocols" (#48600)
* The hero returns alive.

* Initial commit, boomerang batons and outback firing pins.

* Australicus is the lore in the game already, so #@$! it we'll pretend like #lore_general exists

* Name tweak.

* Fixes boomerang name, Inhands, accidently included a leftover sprite.
2020-01-10 23:17:17 +11:00
Jordie 62cf397b2f RPD icon reorder, less building pixelhunting (#48605)
* RCD icon reorder, less pixelhunting

* rethink directions
2020-01-10 23:06:34 +11:00
Bobbahbrown 0b32b5c938 Format Change of Health Analyzers + scanners.dm Cleanup (#48595)
* VERY cool no more stink (less)

* LIST GAAANGLIST GAAANGLIST GAAANGLIST GAAANGLIST GAAANGLIST GAAANG
2020-01-10 22:59:47 +11:00
Twaticus b098edd11a nae nae attempt 3 (#48656)
Inhand sprites for whips
2020-01-09 05:49:52 -08:00
Emmett Gaines 53024590de Can pass refactor (#48659)
* Makes all CanPass procs call parent

* Makes CanPass more extendable and gives the mover a say in the matter

* Replace CanPass with CanAllowThrough to use the new system

Regex replace `(?<!proc)/CanPass\(` => `/CanAllowThrough(`

* Simple optimization pass
2020-01-08 21:31:49 +01:00
81Denton c797587d01 Adds agent card logging (#48627)
* You know who else gave vars single letter names? Hitler. Don't be like fucking Hitler.

* Fixes code
2020-01-07 09:57:14 -05:00
skoglol 294b7899aa Merge pull request #48532 from wesoda25/zoomzoom
Changes Numerous Speed Substances and Items
2020-01-07 10:55:27 +01:00
Arkatos1 e47a4022b9 MMI brain fixes (#48590)
* Base cleanup

* Finished refactor

* Bugfixing and polish
2020-01-07 10:53:12 +01:00
MrPerson d5b98c4d8d Unicode support Part 1 (#48304)
* Unicode support Part 1

Makes all calls to ascii2text() and text2ascii() unicode aware as well as all calls in code/__HELPERS/text.dm.

Adds defines for the footext_char() procs to maintain 512 support.

I did some cleanup on the text helpers since a lot of them were really, really bad.

reject_bad_text() and reject_bad_name() have an arg to reject non-ascii chars which defaults to TRUE.

* Give travis a more recent beta

* Ultimate compat
Added the _char procs I was missing
Test the build instead of the version because Lummox is a goddamn moron

* Suggested fixes, removes the last of the dd_ helpers

* Reading the reference is very important!

* Minor code improvements and a comment

* Typo
2020-01-07 09:25:47 +01:00
skoglol 1f8657331f Fixes pinpointer runtimes. (#48610) 2020-01-06 14:48:20 -05:00
Qustinnus 2a1c921acb Refactors skill modifiers to use dictionaries (#48572)
* adds dictionaries woo

* fixes bad code

* duh
2020-01-05 19:46:25 -05:00
nemvar c15b2bb785 Fixes a bug that allowed the multiplication of materials. (#48584)
* No more double mats

* this isn't even a stack. I have been bambozeeled.

* Turns out the src. was important

* Alright this should work better.

* Alright this does work.
2020-01-05 19:44:27 -05:00
skoglol 36437d9c33 Removes free roundstart RCDs, adds foam grenades to EVA (#48482)
* RCD is premium, EVA RCD replaced with foam grenades, foam better

* vendor stock down to 2
2020-01-05 19:35:03 -05:00
skoglol 4499940ee8 Merge pull request #48326 from cacogen/wayfindingpinpointers
Wayfinding pinpointers for Kilo, Donut, Delta, Box and Meta
2020-01-05 15:28:29 +01:00
skoglol d9d384b56d rethink directions 2020-01-05 14:58:44 +01:00
skoglol 5dcad35db0 RCD icon reorder, less pixelhunting 2020-01-05 14:38:20 +01:00
AnturK e624cabe5d Fix various runtimes (#48563)
The grille one could use a lower level solution eventually. As in 
separation of simple animal attack/visuals/aftereffects but that's 
bigger refactor.

* Fixes explosion dismemberment runtime.
* Fixes removing pen from PDA runtime.
* Mulebot bullet act runtime.
* Trying to refuel plasmacutter with fuel runtime.
* Fixes grille runtime.
* Teslium reaction runtime
* lavaland elite win runtime
2020-01-04 22:13:10 -08:00
cacogen 3418be2e16 kriskog changes 2020-01-05 16:43:47 +13:00
cacogen 570ddb50f1 Adds beacons to Meta
- Wayfinding beacons now try to grab their location from any airlock they're under first, then their area, if it hasn't been set on the map
2020-01-05 16:43:47 +13:00
cacogen b3545104a3 Wayfinding pinpointers for Kilo, Donut, Delta and Box 2020-01-05 16:43:47 +13:00
skoglol 04880ca76c Merge pull request #48556 from ShizCalev/caltrop-fix
Caltrop / glass / lightbulb crossing fixes
2020-01-04 21:56:26 +01:00
thebleh 8794be3a5c Fixes not being able to change the ID on Public Nanite Chamber circuitboards (#48528)
* fix null check in public nanite chamber board

* fix prox check on changing circuitboards

* add text feedback to the board prox checks
2020-01-03 11:35:39 +01:00
ShizCalev ea56f83e58 Caltrop / glass / lightbulb crossing fixes 2020-01-03 04:47:06 -05:00
Rob Bailey 2a2c9dd227 tguin haunted eight ball (#48500)
* tguin eight ball

always interact

* whoops
2020-01-03 07:30:46 +01:00
ArcaneMusic 1e52e13936 Uncurses Polycircuit Stack Marginally. (#48474)
* Whoops

* Hm.

* Neat, just needed some returns

* Works
2020-01-03 07:00:13 +01:00
ArcaneMusic 39b58f1edc Adds several more uses for plastics (Trinkets, Trash, Decor, and Killing the Environment) (#48337)
* Initial Commit, Plastic Boxes and Soda Rings. Basic carp interaction.

* Beads, trash created from breaking plastic, carp eat plastic properly.

* Cleans up sprites, adds designs to autolathe, and adds plastic plants

* Icon Conflict more like Ion Comblict because I can't spell

* Oh neat, there's already a party crate. Added Beer/Soda 6packs to the crate, adjusted price accordingly.

* Aaaaaaaaaa runtime loop.

* You win this round travis.

* Makes the in-hand sprite the soda can sprite because honestly it's close enough don't @ me

* Typo.

* Merge conflict, style changes, FINE CARP DON'T BREATHE.

* BEGONE CONFLICT BEGONE FROM ME
2020-01-03 02:13:43 +01:00
TheVekter 7bbec42593 Moves Geneticist to a purely Science job 2020-01-02 09:37:38 -06:00
s 464ed96a32 zip! 2020-01-02 00:10:17 -05:00
81Denton d93d203fb2 Merge pull request #48504 from ninjanomnom/gravity-element
Makes forced_gravity an element
2020-01-01 17:18:48 +01:00
Fikou 33f2857f2a adds the debug omnitool (#48486)
* pee

* pee

* ag

* a

* poo

* bada bim bada bum
2020-01-01 09:57:12 -05:00
WarlockD 1db3834dcf Added construction bag recipe (#48410) 2019-12-31 19:59:13 +01:00
Emmett Gaines c6e71c5384 Makes forced_gravity an element 2019-12-31 13:00:47 -05:00
Krysonism 5310876edc [READY]Sparklers, Firecrackers and Ian's New year's party. (#48480)
* Base comitt

* Adds Ian's New years helper to all maps

* Fixies + Festive corgi hat for Ian

* newline

* Apply suggestions from code review

Co-Authored-By: Jordan Brown <Cyberboss@users.noreply.github.com>

* Implements more suggestions from review

* Fixes grenade spawn chance

* Puts qdel last again.

* Run mapmerger

* Run map merger on last map and makes box contain 20% more memes

* Update code/modules/mapping/mapping_helpers.dm

Co-Authored-By: Jordan Brown <Cyberboss@users.noreply.github.com>

* Moves var declarations to the bottom

Co-authored-by: Jordan Brown <Cyberboss@users.noreply.github.com>
2019-12-30 22:59:14 -05:00
oranges 98e3e11aa0 Binoculars no longer runtime when unwielding with no one listening (#48440) 2019-12-30 14:41:02 -05:00
cacogen 6b63bf7093 Changes $1 to 1 cr (#48414)
* $ to cr

* Payday messages use a proper span instead of asterisks
2019-12-28 16:29:36 +02:00
cacogen f66a03c926 PDA cart swapping, eject hotkey and verb; toggle light action button (#48336)
* PDA cart swapping, eject hotkey and verb

* Update PDA.dm and action.dm

- Toggle light action button
- Proper use of mob/user instead of usr when appropriate
- Fixes UI not updating when ejecting or inserting cartridge or ejecting ID
- Makes toggle_light item action work with PDAs
2019-12-27 10:39:51 -05:00
81Denton 3a0c5e75b3 Adds a new job: the Paramedic (#48236)
* Adds a new job: EMT

* adds code

* either adds or removes code, hard to tell at this point

* Never not on it, leanin' so hard you're ashamed
You can't dismiss this sick transmission, huffs your brain
Exhale your will and forget I ever knew you
Fuck do you do?
Fuck a man with hips for hulu
Rack a snitch, chalk and cue you
Corner pocket consume you
Too many hoes in my
Too many hoes in my motherfuckin' meal
Asking if I know how a motherfucker feels
How a motherfucker feels

* 300 hours in MS Paint

* map editing is almost as pleasant as CBT

* remove crepe

* indentation

* map merge

* crew pinpointer, EVA access

* sick sprites by twaticus

* Replaces pen acid bottle with calomel

* Moves crew monitor/pinpointer to premium

* Triple six, five, forked tongue
Subatomic penetration rapid fire through your skull
How I shot it on one taking it back to the days of trying to lose control
Swerving in a blaze of fire, raging through my bones
Oh shit I'm feeling it Takyon
Hell yeah, fuck yeah, I feel like killing it Takyon
Alright that's tight, what its like to experience Takyon
Out of the blue, in through the back
Door coming through like fuck what was that
Man I don't know, but it made me feel so heated
How we creep without showing you jack
Shit from below, give a shit if you know
'cause even if you did, you'd keep coming back
Back for more, need it man you're addicted to the heat
We make beats catch
Beat it til it bleeds to death, each track
Like EPMD snappin' necks as we tap energy
From everything on and off the map
Oh shit I'm feeling it Takyon
Hell yeah, fuck yeah I feel like killing it Takyon
Alright that's tight what its like to experience Takyon
Takyon, shot down your throat like a keg of beer
Choke on the smoke we in and exhale 'til the whole chamber is clear
Haters act so fucking weird
Try to stain this atmosphere
But they can't 'cause its way too sheer
How to make a hater disappear
Take shit where it ain't never been
Fuck what you thought could not comprehend
This shit if I fisted your brain with it
10-9-8-7-triple 6-5-forked tongue
Criminal level crunk lightning storm
Get out the way or get up torn
Ain't a picture big enough to fit
What we dig up from the core
Of all that they forgot ever was
Militant march of this war
Takyon taking them down
All we see is blood
Takyon turning them out
How to trick out and freak that buzz
Oh shit I'm feeling it Takyon
Hell yeah, fuck yeah I feel like killing it Takyon
Alright that's tight what its like to experience Takyon
Lunar eclipse forcing you to trip
Off the moonlit fire we spray
Cryonic haunted bullets hollow tipped with toxic waste
So here's the deal, if you don't feel ill
Don't want it nowhere near my zone
That shit is dead, can't nobody get
With that shit gets dial toned
Takyon bitch slappin pussy clots and clones
Takyon settin' off uni bombs inside your dome
Oh shit I'm feeling it Takyon
Hell yeah, fuck yeah I feel like killing it Takyon
Alright that's tight what its like to experience Takyon

* YUH

* Updates sprites

* changes job order, uncomments plasmeme clothes

* Updates outfits

* last commit I swear

* bottle descriptions

* Renames EMT to paramedic

* Renames existing EMT clothes to paramedic as well

* Add missing job icons for Paramedic (#9)

SecHUD icon
ID card icon

* Improves descriptions

* Reverts vending balance change, replaces random spaces with tabs

* Resolves map conflicts

* Update strings/ion_laws.json

Co-Authored-By: BadSS13Player <58376109+BadSS13Player@users.noreply.github.com>

* Adds missing pda_slot to the paramedic outfit

* roller bed starting equipment

* Fixes map conflict

Co-authored-by: JJRcop <jrubcop@gmail.com>
Co-authored-by: BadSS13Player <58376109+BadSS13Player@users.noreply.github.com>
2019-12-27 10:29:12 -05:00
Coconutwarrior97 71b2d01fb0 Fixes speargun not embedding the magspears it fires. (#48386) 2019-12-27 04:36:31 +01:00
AnturK 8a64746062 More runtime fixes. (#48376)
* Fixes desynchronizer runtime.

* Fixes adv disease runtime.

* Disallows building with circuitboards without result. (Should this trace maybe)

* Steal objective runtime.

* Fixes scanning mindless dead.

* Fixes linked slime speech runtime.

* Fixes camera deletion runtime.

* Adds some sanity to camera swarmer act.
2019-12-27 04:24:27 +01:00
BadSS13Player 184d055cca Creation of AIs and silicon law changes are now reported in deadchat (#48216)
About The Pull Request

This PR adds deadchat notifications for law changes of AIs and unsynced borgs (listing the full new lawset), uses of AI/Cyborg Upload and the creation of new AIs.
Why It's Good For The Game

The AI is one of the most important players in the round, so it only makes sense that players watching in deadchat are kept up to date on its laws, especially hidden laws since they are never stated.
Changelog

cl
add: Silicon law changes are now reported in deadchat.
add: The creation of new AIs is now reported in deadchat.
/cl
2019-12-27 08:26:55 +13:00
ArcaneMusic e39eea7b17 [Ready] Adds a new RnD method, the B.E.P.I.S. (#48040)
* Squashes Commits, has BEPIS, Techs, TGUIs, Rewards, and fixes.

* Makes rewardable techs a variable in all_nodes, and removes RnD Points rewards from the minor reward pool.

* Fixes conflict with pubby and beam icon.

* Review comments and basic cleanup A

* Review Comments and basic cleanup B, also cleans up icon states to work fluidly.

* Map Update

* Indentation, flipped Update_decal_path, and rebuilds tgui

* One last clean up of icon_state, adds the last bit of changes from review, and that should be everything.

* Alright last change for real I swear 105%

* Last change, adds simple sanity check for silicons.

* Moved Human and card variables into ui_interact.

* Fixes map conflict

* Alright Review Round 2 Part A, Fixes Grammar, splits polycircuit into it's own file, UI QOL improvements, Withdrawing credits, changes from arbitary values on the mini RLD, etc.

* More review bits, Part 2:B. Easier returns for less processing, Defines, fixes the merge conflict and updates the UI with new buttons. Just need to figure out Button Mapping for the UI and Duplicate prevention.

* Implemented duplicate tech protection. Yeet.

* Get back in there you

* Alright why are you breaking on me god damnit.

* It's optimized, closer to god, nearly perfect, all together it's ready to ship.

* Cleans up all of the decal painter, shorter, cleaner, works around all the turf_decal quirks.

* Tab spacing on github will look fucky

* More review changes.

* Uses use_power == ACTIVE_POWER_USE instead of powered except for the UI
2019-12-25 23:48:28 +01:00
skoglol 811816cd6b Adds upgrades to admin RCD. (#48292) 2019-12-22 15:28:34 -05:00
thebleh 3b0bd06fb1 Adds pipe layers to freezers/heaters (#48330)
* Enable all pipe layers on thermomachines

* Add layer switching to thermo circuitboards
2019-12-22 09:55:06 +01:00
AnturK 9dd3da4445 Batch of runtime fixes. (#48268)
* Abductor implant runtime

* Point blank knockback runtime + cleanup

* dog food begging runtime

* Malf power loop runtime

* Explosive gondola pod runtime.

* Plasma shard runtime and related.
2019-12-21 18:40:10 +01:00
skoglol 0ea7c70dc3 Fixed santa, more presents (#48317)
* Fixed santa, more presents

* Uhh okay
2019-12-21 16:44:26 +01:00
skoglol e40728b188 Fixes AI shell double messages. (#48294) 2019-12-20 09:07:22 +01:00
Coconutwarrior97 d6422e03be Return of The New Donk Pockets 2: Electric Boogaloo (#48310)
* Adds new donk pockets and new donk pockets boxes icons and code!

* Accidentlty didn't add the pastries, oops!

* Adds the new donk pockets to the maint loot table, a donk pocket crate, and fixes a small typo under boxes which caused the honk pocket box to not appear.

* Final commit before PR, fixed a few bugs.

* Fixed a spelling error, and removed Gondola-Pockets from the maint loot table.

* Adds a new donk pocket loot spawner object, and updatesmaps to include it in the kitchen.

* Proper mapmerge, hopefully.

* Removed step_x and step_y, hopefully travis will be happy now.

* Switches out the new donk pocket icons for less noisy ones.

* Removes unnecessary lines of code.

* Adds craftable donk pocket boxes.

* Hopefully makes travis happy by fixing metastation errors.

* More metastation error fixes.

* Changes omnizine of warm honk-pocket to 1.

* Add path variable donktype, removed copy pasted populatecontents() lines of code.

* Fully working with removal of the copy pasted populatecontents() in favor of a path variable.

* Gets rid of component initialize where it does nothing

* Fixed some data loss with food icons.
2019-12-20 09:02:47 +01:00
Jordan Brown e1412155b8 puts keys in hand (#48277) 2019-12-18 20:26:08 -05:00