removes materials list from items, uses custom_materials instead. This might introduce some bugs so we should testmerge this for a while (and Ill test stuff locally as much as I can)
this also adds material crafting to sheets. Test case being chairs. In the future we can add stuff like tables, walls, doors etc.
also applies materials to everything, with fixes, which can close#46299
* Adds attacktext2 and friendly2 messages for personal "you" messages in combat.
* Adds response_help2, response_disarm2 and response_harm2 -messages for interacting with simple animals. Also removes unnecessary, already inherited, ones.
* Small extra: Adds personal messages for gun firing.
* Adds personal messages to grabs and fixes shoe stealing messages.
* Fixes open someone else's internals valve pronoun.
* Replaces response_help --> response_help_continuous, response_help2 --> response_help_simple etc. Also adds autodoc to simple_animal.dm variables.
* the masks
* the startups
* more touchies
* whoops
* actually this is useless
* that's better
* i made a whoopsie boopsie
* bullying is not okay
* should stop coding at 2 am, but i am being a hypcrite now
Ports the corporate liaison galaxy suit from TGMC. Requested by
Grantteen. Object sprites by Twaticus.
Washing a lawyer suit with a bluespace crystal or a telecrystal will
dye the suit into an exciting galaxy suit variant. This also adds the
DYE_SYNDICATE dye key to telecrystals, could be used for future PRs.
* slowdown burn damage healing
Heals burn damage by the amount of slowdown you have. Every damage over 40 / 25 basically
* small indentation fix
* Update cat2_medicine_reagents.dm
* fixed undefines
* Update medical.dm
* adds sanity slowdown healing
more insane, more healing
* slowdown healing
* Update cat2_medicine_reagents.dm
* Update cat2_medicine_reagents.dm
* Update cat2_medicine_reagents.dm
* Update cat2_medicine_reagents.dm
* oops what an idiot i am
* design changes
* Update cat2_medicine_reagents.dm
* oops
* organ damage at the end of use
* merge conflict fix#1
* stomach damage from 2 to 0.5
* Update cat2_medicine_reagents.dm
* Update cat2_medicine_reagents.dm
Ports carpets from TauCetiStation
Original PR: TauCetiStation/TauCetiClassic#2989
Adds tables to match the carpets
Carpets Good. Tables Good.
Changelog
cl
imageadd: 8 new carpets and fancy tables
add: exotic carpet crate
/cl
Potentially stops machines from getting tesla zap multiple times which
could result in explosions occuring dozens of times even when they've
been deleted.
* a
* GRILL GANG
* sipp
* sip
* seep
* grug
* FSAIUGANOHNHOE
* bru
* a
* finish him
* compilies ^w^
* WOOO
* holy crap
* woo
* a
* h
* woo
* woo
* woo
* awoo
* aa
* aw shet
* heck you floyd
* at ath
* awo
* we like compiling code
* awo
* coal mat
* awoo
* aasdga
* a
* nice
* awoo
* awwoooooooooooooooooooooooo
* awoo
* spaceport bars
* grill gang
* aw
* awooo
* yee
* aw
* flod
* awoo
* awoo
* yesyesyyes
* a
* awoo
* holy sht
* h
* awoo
* awo
* aaaaaaaaa
* awoooooooooo
* awoo
* aw man
* honk
* well boys we did it
* oh mama mia
* ok cobby flushed
* awoo
* removes fun
* yeep
* i just said something
* vruh obama
* ye
* awoo
* awooooooo
* Removes outdated copypaste run_obj_armor behavior
Also removes some random behavior on camera and APCs that not only did not work but was added with zero justification in a refactor. No changes for players.
* screwdriver to wirecutters
forgot about this
* checks for broken
* Switches out the three billion args of electrocute act for flags
* Adds autodoc to electrocute flags, sets the boolean I removed and tries to fix the ed209 file
* tries to fix ed209 again
* Fixes 209 hopefully
* Finally fixes that darn file
* one final one to fix the diff
* Or i guess i'll just do it myself
* Makes plastitanium windows children of reinforced windows.
* Unanchored variety isn't fully tooled in now.
* Path moved to plasma/reinforced/plastitanium
* Fixes a blunder about neglecting a mapping path change.
* Kiosk Troubleshooting.
* Working version, without user cost
* Cleanup, ready to PR now.
* adds the circuit to basic biotech node, unfucks dme
* Almost had the department payments done, don't copy paste kids
* Makes patient_status less useless.
* Added a depowered icon state, made sure it actually works
* Something is wrong with advanced functions
* using advanced parts now works correctly, fixed typos.
* Cleaned up some code, patient status now works correctly, brain damage works the same
* removed unused variable that i've given up on
* Allows for standard machine deconstruction, adds open sprite
* Defaults a return on attackby for deconstruction
* shitload of new sounds
* dme fix
* file fixes
* more file fixes
* more file fixes
* volume tweaks + better pistol sounds
* more new sounds + no through walls suppressed
* better suppressed
* more work
* pistol handling sounds
* small tweaks
* Medborg Crew Monitor Upgrade
Adds the crew monitor to medborg upgrades.
Why This is Good for the Game: The important second part of the crew pinpointer; as a result, medborgs no longer have to glue themselves to fixed crew monitor consoles in order to do the paramedicine job they excel at, which is boring and lame.
* Update
Revised per request so that the crew monitor upgrade is integrated with the pin pointer.
* Debug removal
* Verb removal
* Doubtful improvement
* Switches out all the magic numbers with defines
* Thanks travis for finally finding a real error
* properly resolves some left over conflict