Commit Graph

8002 Commits

Author SHA1 Message Date
Fikou 714b0ae2f1 the power of the M E D I C A L W R E N C H now makes you glow (#46927)
* awoo

* awoo

* no awoo $50 fine
2019-10-08 23:21:08 +02:00
Qustinnus a394ccdc2b Material datum chairs & tables and applies materials to all items (Now with less pain for mining & RnD) (#46525)
removes materials list from items, uses custom_materials instead. This might introduce some bugs so we should testmerge this for a while (and Ill test stuff locally as much as I can)

this also adds material crafting to sheets. Test case being chairs. In the future we can add stuff like tables, walls, doors etc.

also applies materials to everything, with fixes, which can close #46299
2019-10-08 11:06:02 -04:00
carlarctg d6210b95ce Adds fireproof masks, and tweaks flameproof atmos clothing (#46732)
* the masks

* the startups

* more touchies

* whoops

* actually this is useless

* that's better

* i made a whoopsie boopsie

* bullying is not okay

* should stop coding at 2 am, but i am being a hypcrite now
2019-10-07 10:55:22 -04:00
Bobbahbrown 02c5751e3c Add galaxy lawyer suit (#46860)
Ports the corporate liaison galaxy suit from TGMC. Requested by 
Grantteen. Object sprites by Twaticus.

Washing a lawyer suit with a bluespace crystal or a telecrystal will 
dye the suit into an exciting galaxy suit variant. This also adds the 
DYE_SYNDICATE dye key to telecrystals, could be used for future PRs.
2019-10-06 11:46:41 -07:00
nemvar a148cae769 Kills obj/item/projectile in favour of obj/projectile (#46692)
* Kills obj/item/projectile in favour of obj/projectile

* Resolves conflicts properly

* fixes that one map

* it lives
2019-10-06 13:37:24 -04:00
MacBlaze1 3000418c4d Lenturi slowdown healing itchiyuri replacement chem (#46546)
* slowdown burn damage healing

Heals burn damage by the amount of slowdown you have. Every damage over 40 / 25 basically

* small indentation fix

* Update cat2_medicine_reagents.dm

* fixed undefines

* Update medical.dm

* adds sanity slowdown healing

more insane, more healing

* slowdown healing

* Update cat2_medicine_reagents.dm

* Update cat2_medicine_reagents.dm

* Update cat2_medicine_reagents.dm

* Update cat2_medicine_reagents.dm

* oops what an idiot i am

* design changes

* Update cat2_medicine_reagents.dm

* oops

* organ damage at the end of use

* merge conflict fix #1

* stomach damage from 2 to 0.5

* Update cat2_medicine_reagents.dm

* Update cat2_medicine_reagents.dm
2019-10-06 01:46:55 -04:00
carlarctg 88c6761316 Crayons have powder back, but it doesn't color anymore (#46715)
* cray

* things gatrg yrty rthh

* things fixed

* Update code/modules/reagents/chemistry/reagents/other_reagents.dm

Co-Authored-By: moo <11748095+ExcessiveUseOfCobblestone@users.noreply.github.com>

* Update code/modules/reagents/chemistry/reagents/other_reagents.dm

Co-Authored-By: moo <11748095+ExcessiveUseOfCobblestone@users.noreply.github.com>

* Update code/modules/reagents/chemistry/reagents/other_reagents.dm

Co-Authored-By: moo <11748095+ExcessiveUseOfCobblestone@users.noreply.github.com>
2019-10-06 01:38:16 -04:00
Twaticus 70b68366e4 More Carpets & Tables (#46850)
Ports carpets from TauCetiStation
Original PR: TauCetiStation/TauCetiClassic#2989
Adds tables to match the carpets

Carpets Good. Tables Good.
Changelog

cl
imageadd: 8 new carpets and fancy tables
add: exotic carpet crate
/cl
2019-10-06 18:09:16 +13:00
Qustinnus 26a95ac867 Re-adds room beauty without the negative moodlets (#46848)
* re-add

* epic

* fix

* epic
2019-10-05 22:47:49 -04:00
James f6b9818d23 Fix plasmaglass shards not welding to plasmaglass (#46859) 2019-10-05 13:35:02 -07:00
Fikou 05f0c2c1f3 adds the GRILL (#46844)
* a

* GRILL GANG

* sipp

* sip

* seep

* grug

* FSAIUGANOHNHOE

* bru

* a

* finish him

* compilies ^w^

* WOOO

* holy crap

* woo

* a

* h

* woo

* woo

* woo

* awoo

* aa

* aw shet

* heck you floyd

* at ath

* awo

* we like compiling code

* awo

* coal mat

* awoo

* aasdga

* a

* nice

* awoo

* awwoooooooooooooooooooooooo

* awoo

* spaceport bars

* grill gang

* aw

* awooo

* yee

* aw

* flod

* awoo

* awoo

* yesyesyyes

* a

* awoo

* holy sht

* h

* awoo

* awo

* aaaaaaaaa

* awoooooooooo

* awoo

* aw man

* honk

* well boys we did it

* oh mama mia

* ok cobby flushed

* awoo

* removes fun

* yeep

* i just said something

* vruh obama

* ye

* awoo

* awooooooo
2019-10-05 13:40:40 -04:00
Rob Bailey 8a87fc5065 update fix (#46832) 2019-10-05 18:48:54 +02:00
Qustinnus 81c3d92129 Adds pick-up, drop and throw sounds for items. (#46677)
* finishes up

* adds sound volumes

* woops

* forgot to ctrl + s

* cloth

* smh

* done
2019-10-04 18:53:09 -04:00
NikNakFlak c10dfbcde3 Adds a much needed pAI gameboy face sprite (#46839) 2019-10-03 12:15:42 -04:00
81Denton b1c7b0b23a Improved laser pointer logging (#46769) 2019-10-03 02:24:47 -07:00
NoxVS 1be0b68ce8 Adds new chaplain armor to the armament beacon (#46734)
* Adds new chaplain armor

Uses admin only armor from (I believe) hand of god mode

* Fixes

Changes description and removes mouth covering
2019-10-03 02:21:56 -07:00
Firecage 3996aaa197 Lets Syndi Mediborgs and Syndi Engiborgs get some of the upgrades of normal Mediborgs and Engiborgs. (#46760) 2019-10-03 02:17:17 -07:00
nemvar daffaefb71 Switches out the three billion args of electrocute act for flags (#46564)
* Switches out the three billion args of electrocute act for flags

* Adds autodoc to electrocute flags, sets the boolean I removed and tries to fix the ed209 file

* tries to fix ed209 again

* Fixes 209 hopefully

* Finally fixes that darn file

* one final one to fix the diff

* Or i guess i'll just do it myself
2019-10-02 23:14:19 +02:00
skoglol a7b02fb6c7 Removes air mix tanks (#46480)
* Removes air mix tanks.

* and the maps.
2019-10-02 12:01:23 +02:00
81Denton 23123404f4 Chameleon projector exploit fixes (#46827)
* Stops Chameleon projectors from scanning stealth implant boxes

* Also stops holosign scanning

* Dab on mimes

* Replaces mime typepath checks with alpha/invisibility checks

* Alpha/invis checks

* Removes typepath check
2019-10-01 16:56:03 -04:00
Urumasi a6052138a9 Tweaks the iscatperson() helper to be in line with other helpers (#46771)
* Fixed iscatperson() helper

* Renamed iscatperson() to isfelind()

* Fixed bug after working on out of date branch

* Fix spelling mistake
2019-10-01 09:34:41 +02:00
81Denton 287f3e1ca0 AI combat software upgrade gives proper malf abilities (#46726) 2019-09-27 01:06:07 -07:00
skoglol d924308199 Updated the debug outfit (#46590)
* Updated the debug outfit

* retype, cleanup.

* requested changes

* less dumb
2019-09-26 16:06:21 -07:00
Firecage b18e8ba52b Makes Plastitanium Windows deconstructable and children of Reinforced Windows. (#46679)
* Makes plastitanium windows children of reinforced windows.

* Unanchored variety isn't fully tooled in now.

* Path moved to plasma/reinforced/plastitanium

* Fixes a blunder about neglecting a mapping path change.
2019-09-25 18:25:48 -07:00
nemvar 1e5d052f37 Moves shield code out of human code. (#46653) 2019-09-25 18:24:10 -07:00
spookydonut 210ba5c571 Adds linting for equipped() pickup() dropped() (#46614)
* lint some inventory procs

* lineends

* f

*  line end

* lineend

* fuck

* changes per review
2019-09-25 02:31:29 -07:00
ArcaneMusic ffebc59369 Adds a new medical machine, the Medical Kiosk. (#46676)
* Kiosk Troubleshooting.

* Working version, without user cost

* Cleanup, ready to PR now.

* adds the circuit to basic biotech node, unfucks dme

* Almost had the department payments done, don't copy paste kids

* Makes patient_status less useless.

* Added a depowered icon state, made sure it actually works

* Something is wrong with advanced functions

* using advanced parts now works correctly, fixed typos.

* Cleaned up some code, patient status now works correctly, brain damage works the same

* removed unused variable that i've given up on

* Allows for standard machine deconstruction, adds open sprite

* Defaults a return on attackby for deconstruction
2019-09-24 21:40:40 -04:00
Rob Bailey 7d7a1e72d9 Gun sound revamp (#46689)
* shitload of new sounds

* dme fix

* file fixes

* more file fixes

* more file fixes

* volume tweaks + better pistol sounds

* more new sounds + no through walls suppressed

* better suppressed

* more work

* pistol handling sounds

* small tweaks
2019-09-24 18:01:27 -04:00
spookydonut 8b339f7f94 creamed component (#46496)
* creamed component

* creamed no

* make use of unused sprites

* applies to all living

* params

* changes from review
2019-09-24 17:17:33 +02:00
bgare89 d89aba95d5 Fixes #46440 (#46661)
Also transfers old spears damage to new explosive spear. (Fixes plasma spears.)
2019-09-23 14:06:35 -07:00
nemvar dc783795db Renames is_hot and is_sharp to get_temperature and get_sharpness (#46680) 2019-09-23 14:02:59 -07:00
Couls 71959af2f9 prevents fried foods from duplicating (#46593)
* stop fried foods from duplicating

* remove beach ball after attack

* get rid of trash var
2019-09-22 03:04:43 -07:00
nemvar 27dbe6cf0c Fixes proximity checks (#46652)
* Fixes proximity

* shock hand no longer calls parent

* actually lets just let it do what it does.
2019-09-22 03:03:45 -07:00
spookydonut 116958444b Replace some sleep()s with timers (#46631)
* replace some sleeps

* ooops callback typepath

* change per review
2019-09-22 03:01:32 -07:00
spookydonut 2f00e0caa7 Replaces some spawn()s with timers (#46629)
* removes some spawn calls

* fucking indents

* changes per review
2019-09-22 01:33:14 -07:00
Rob Bailey e25979b966 Merge pull request #46543 from carlarctg/its-curator-ok
laser pointer buff
2019-09-20 15:10:12 -07:00
Rob Bailey fc7a972ae6 Merge pull request #46549 from ATH1909/dragosteadintei
Pneumatic cannons now only fire one item per click by default
2019-09-20 15:01:40 -07:00
Surrealaser 2c50f842ba Medborg Crew Monitor Upgrade (#46598)
* Medborg Crew Monitor Upgrade

Adds the crew monitor to medborg upgrades.

Why This is Good for the Game: The important second part of the crew pinpointer; as a result, medborgs no longer have to glue themselves to fixed crew monitor consoles in order to do the paramedicine job they excel at, which is boring and lame.

* Update

Revised per request so that the crew monitor upgrade is integrated with the pin pointer.

* Debug removal

* Verb removal
2019-09-20 10:00:12 -04:00
nemvar 8cfe0f6467 Slightly improves visible and audible messages. (#46499)
* Doubtful improvement

* Switches out all the magic numbers with defines

* Thanks travis for finally finding a real error

* properly resolves some left over conflict
2019-09-18 12:52:18 +02:00
Fikou 730d96ad06 bunch of datum mats stuff mostly related to coins (#46289)
adamantine and mythril are now datum mats (mythril still admin only), adamantine has 1.5 strength buff to whatever is made out of it, mythril adds rpg loot elements to whatever is made out of it
you can now put plastic, adamantine and mythril in the autolathe and coin mint
you can now put titanium in coin mint
switches a bunch of stuff in cargo exports, including mythril and plastic being worth cash money
coin code has been changed to datum mats, the custom sprites have been lost except for antag token
2019-09-17 10:50:32 -04:00
James 4e10294706 Mining points are back (#46548)
* Mining points are back

* Adds back the shaft miner starter kit cargo pack
2019-09-17 07:48:25 +02:00
Rob Bailey 07070d6f3b Crowbar fix but properly this time (#46570)
* powertool fix

* adds a missing return
2019-09-17 14:00:25 +12:00
Michael Ashfield 62e6e73f6d Makes action figures small (#46542)
* rebase branch

* Revert "rebase branch"

This reverts commit 72e70fe8ccabfa6c750193a57beeec14b30a2533.

* Updated this old code to fork

* Makes action figures small

They are small!

* Revert "Updated this old code to fork"

This reverts commit 8c2269f211d4ae95f317f8491b7f1bfbce39a7b1.

* ai small now

* made figures small

i missed this, just made mechs small before

* smaller owl and griff
2019-09-16 14:31:26 -04:00
zxaber 0a73280344 Adds engiborg circuit manipulator and extra mediborg beaker holder as upgrades (#46286)
* stuff and things

* almost forgot this part

* oops

* small fixes
2019-09-16 14:28:45 -04:00
81Denton db1e4cfefb Adds MMI related logging (#46453)
* Adds MMI related logging

* h

* h
2019-09-16 14:24:14 -04:00
Twaticus a340fbac62 Inhand sprites for satchels (#46489)
* satchel satchel satchel satchel

* oops i did it again
2019-09-16 02:00:40 -04:00
spookydonut 62b3fffe3b Removes unneeded client checks on GLOB.player_list contents (#46445)
About The Pull Request

All mobs in GLOB.player_list have clients attached and there is in fact a fair amount of code that is working fine without checking client on things in player_list. This pr just removes a bunch of checks for client when iterating over player_list.
2019-09-16 16:48:50 +12:00
Names Are Hard f764a3934a Adds a speech modifier to pAIs on EMP (#46411)
About The Pull Request

Makes it so pAIs either stutter, slur, or talk like a brainlet when they're EMPed. This can be fixed by someone pressing the "Reset speech synthesis module" button on the pAI card. Additionally, adds a 40% chance for their default language to be swapped.
Readded the mute, albeit a bit shorter, due to feedback.
Idea courtesy of Rogus.
image
Why It's Good For The Game

Mutes are boring. This adds a debuff that while less severe, persists for longer and requires the help of another player to fix.
Changelog

cl
tweak: pAI speech modules have been upgraded to be more EMP resistant, but they can now malfunction on EMP.
/cl
2019-09-16 16:48:25 +12:00
Krysonism 4514a98633 The gambling anticipation update. D6 resprite and more! (#46471)
About The Pull Request

This PR resprites the D6, adds two money bags and a bag of 5 d6'es to the bardrobe. Be on the look out for the expensive ebony dice.

I have also made code improvement by filling dice bags using PopulateContents() and giving the special dice their own loot spawner.
Why It's Good For The Game

I have recently in anticipation for the roulette update tried playing some simple dice games with my bar patrons to great success. I did however notice that the old d6 sprites were quite bad, so i decided it was time for a resprite,

I have also added money bags to the BarDrobe since those will be needed if more forms of gambling are added to prevent greytiders from stealing all your winnings.

DiceComparasion
EbonyDiceLarge
Changelog

cl
add: Money bags can now be obtained from the BarDrobe.
add: A bag of d6'es is now available in the BarDrone. May contain a rare die.
imageadd: New d6 base sprites and variant.
refactor: Improved the way the normal dice bags is populated.
/cl
2019-09-16 16:43:20 +12:00
ShizCalev ab3d34d219 Fixes cyborgs being unable to place r-glass after use checks (#46451)
Fixes #46368
cl ShizCalev
fix: Cyborgs can now place r-glass into incomplete AI cores.
/cl
2019-09-16 16:41:54 +12:00