*Removed 'Make 2spooky' admin command
*You can still gib even if you don't have DNA
*species_types now uses absolute pathing (probably not gonna do the same
for species.dm, mainly because with such a large file it strikes me as
practical to keep the paths relative)
Monkey-lings can use hivechat.
Lings can return to human form even if monkeyed through genetics.
One-line fix for Destroying Angels (..() wasn't being called)
Spelling correction in Destroying Angel description
Instead of the paper being named
paper - 'Security Record'
SR-[num] '[charactername]'
SR-1 'Persh Ullman'
For example
Also title within the record
Security Record
has been changed to
Security Record - (SR-1)
This makes identifying security records without having to rename them and also adds a better paper trail to security records.
* the power is correctly handled each tick instead of 1 tick on 2, because of bad reinitalization,
* apcs now draw power as others machines and fixed the amount of power send to them
Partially fixes#3761.
* new procs handling : powernets creation/destruction, cable adding/removing, machines adding/removing,
* new cable laying possibility : if you click in the turf you're standing on, you'll try to lay a node cable in the direction you're facing,
* cleaned oversights that could (and would) leaved an empty powernet in the powernets global list
* rewrote the cut_cable and propagate_network procs to correctly updates every connected cables and machines (fix, at last, #1455)
* others fixes and polish...
Fixes issue #119
Transferred all the different colours of under clothes and shoes to obj/item/clothing/under/colour/XXX and obj/item/clothing/shoes/sneakers/XXX
Added two extra options to the spawn menu of the game panel, clothing and food.
* added a check for the midnight rollover of timeofday
* the manual tracking orientation is now synchronized with the sun position update
* now checking if the solar panel/tracker/computer is not already in the solars_list before adding it
* added a message noticing the beginning of a solar panel/tracker deconstruction
* tweaked the manual tracking for better accuracy : the orientation is increased/decrease internally and updated altogether the sun.
* Changed the way the sun was orbiting around the station (or is it the other way around ?), based on real time rather than an inaccurate ticks counter.
* The sun can now be up to twice as fast or slow as standard rotation (1h)
* The sun start with a random angle to the station at round start
* The sun can rotate clockwise or counter-clockwise
Changes to Solars :
* The panels calculate the shortest rotation to get from their position to another.
That also fixed the bug where the panel would backtrack all the way when finished a full rotation (e.g 355° to 1°)
* The exposition to the sun of a panel is now correctly calculated (fixed the bug, where
if the sun was, for example, at 1° and the panel at 359°, no light would arrives to the panel)
* Corrected the timers for the timed rotation.
* Panels made with reinforced glass now have the double of health