Commit Graph

2875 Commits

Author SHA1 Message Date
ShizCalev d79d92e1ae Standardizes deconversion message (#33547)
* Standardizes deconversion message

* More cleanup

* Reverted tooltips

* Standardized all flavour_texts

* Cleaned up redundant classes
2017-12-17 12:49:42 +13:00
nicbn 35090dce0d New closet sprites (#33207)
They're new sprites deal with it
2017-12-15 10:49:17 +13:00
vuonojenmustaturska 5233ec1f6a Finishes the forceMove port (#33519)
* a thing

* thingy 2: electric boogaloo

* Obligatory webeditor commit
2017-12-15 10:39:34 +13:00
vuonojenmustaturska a162837faf Replaces a bunch of loc assignments with forcemoves and moves to nullspace (#33465)
* big batch of loc assignments

* Update emergency.dm

* Update spiders.dm

* Update parrot.dm

* Update ripley.dm

* Update firealarm.dm

* seems to work

* this maybe works?

* brainmemes, again

* stuff

* fix brainmob, camera runtimes
2017-12-13 20:56:39 +01:00
Mark9013100 1caf3c6f8f Adds extra labcoats to medical wardrobe (#33467) 2017-12-12 15:26:20 -05:00
uraniummeltdown 09be3e9b6b Airlock Construction Update (#33152)
* removed typetext and icontext vars from door assemblies, airlock painter no longer works on door assemblies
removed 'anchored = TRUE, state = 1' copypasta from door assemblies
door assemblies update their name more regularly during construction
added new airlock types to airlock painter on airlocks, and to the RCD
airlock assemblies built with metal are now in a list, you can build many more airlocks
vault door assemblies can be built with 4 plasteel
added a solid version of station2 airlocks, renamed to "public airlock"
glass and mineral sheets are now able to be welded out of door assemblies

* find n replace airlock/glass to airlock/glass_public in maps
door_assembly_glass to door_assembly_public

* made highsec airlocks built with 6 plasteel, removed from RCD and airlock painter
vault doors built with 8 plasteel
removed redundant vars in airlock_types.dm
reverts the dumb rglass 'replacement' addition in door assembly construction

* moved airlock assembly defines to construction defines file
fixed incorrectly named shuttle airlock glass_closed and maint panel protected closed overlays
improved examination message for glass/minerals present in assembly

* airlocks take their dir from the assembly when built from assembly
removed "vertical" variant of survival pod airlock, unneeded
survival pod airlock assembly can have glass applied
solid and glass overlays for survival pod airlocks

* OOPs some airlocks, removes a duplicate door assembly, removes some var edits on maps for a new glass type

* turn copied door assembly code into a proc
some feedback during door assembly construction
door assembly created airlock takes name from base_name if no custom name
moved plasma airlock proc to airlock_types.dm
2017-12-10 22:23:43 +01:00
Dax Dupont 778f8570aa Prevents grilles from magically regenerating (#33357) 2017-12-08 19:24:35 +01:00
Ashe Higgs 6e8401e112 Adds pet carriers (#33231)
* Adds pet carriers

* Some bugfixes

* praise the 1 AM code
2017-12-08 22:28:56 +13:00
deathride58 3265d09328 Nerfs criticism 2017-12-06 12:46:02 -05:00
deathride58 1904080823 i fucked up - GLOBAL.DEFAULT_VIEW > GLOB.DEFAULT_VIEW 2017-12-05 21:53:52 -05:00
deathride58 b765f50302 makes the default view scale a config option 2017-12-05 21:44:56 -05:00
oranges bf9f81bf7e Merge pull request #32751 from ninjanomnom/keybindings
In-code key handling system, Take 2
2017-12-05 22:15:13 +13:00
ACCount 88187f86d5 Moves some machine sprites into /machines/ folder (#33124)
* Moves biogenerator.dmi

* Separates cryogenic2.dmi into 3 sprite files

* Updates a map

* moves suit storage sprite

* Gives cameras their own file
2017-12-04 14:45:35 +01:00
kevinz000 5182128d2a refactors riding datums to a component, vehicle refactor staging for mech overhaul (#32249) 2017-12-04 10:33:01 +13:00
Robustin 3876bdc919 Plasma statues get fixed (#33224)
* Plasma statues fix

* Actually a fix

* brackets
2017-12-03 14:15:42 -05:00
Jordan Brown 972fb937cf Merge pull request #33198 from kevinz000/patch-400
Corrects the HoS not having a spare gun fabr- I mean, departmental protolathe board.
2017-12-02 09:45:08 -05:00
BeeSting12 c63bb7a869 Fixes spelling error in opened cryogenic pods. (#33189) 2017-12-01 21:54:31 -02:00
kevinz000 60db53cabe Gives HoS a lathe board 2017-12-01 03:01:37 -08:00
ninjanomnom 7b7b67edd8 In-code key handling system 2017-11-30 07:40:27 -05:00
ShizCalev 24ca193e7e Fixes big band music crate (#33138) 2017-11-28 20:01:29 -05:00
ACCount 81fb344c75 Removes mass-spectrometers (#32965) 2017-11-28 10:19:08 -02:00
WJohn 891dc9f3af Lowers rack layer to 2.8 (#33069) 2017-11-25 09:19:59 -06:00
ShizCalev ed12ad417d Updates some item drops to use drop_location() (#32994)
* Updates some item drops to use drop_location()

* Little more cleanup
2017-11-24 06:04:50 -05:00
Emmett Gaines 7c69cdcb8a Revert math (#33059)
* Revert "all this wrapping and it's not even christmas (#33035)"

This reverts commit faaf151580.

* Revert "fuck me for forgetting to graph this one"

This reverts commit 45d7acea2f.

* Revert "defines math"

This reverts commit 2817a1737b.
2017-11-23 20:59:52 -05:00
Emmett Gaines faaf151580 all this wrapping and it's not even christmas (#33035) 2017-11-23 10:43:59 +01:00
ninjanomnom 2817a1737b defines math 2017-11-22 17:36:58 -05:00
ShizCalev b0f24a892b Fixes bartender suit having an adjust state (#32968) 2017-11-22 13:40:11 -05:00
Jordan Brown b7a9a2a452 Merge pull request #32844 from ShizCalev/code-cleanup
Cleans up unused code
2017-11-20 11:13:56 -05:00
Tad Hardesty 54a01cf47a Refactor ladders so that they actually work (#32797) 2017-11-20 09:04:59 +01:00
ShizCalev 8eafaccc88 Cleans up unused code 2017-11-20 00:03:33 -05:00
Jordie 0b19ccda3b Merge pull request #32864 from ike709/dir
Fixes some computer dirs
2017-11-20 15:42:27 +11:00
Jordie baddcf4c8a Merge pull request #32889 from ShizCalev/turn-consistency
Makes some turning procs consistently turn clockwise
2017-11-20 15:24:52 +11:00
ShizCalev 94002ab42e Rotation proc clockwise consistency 2017-11-18 23:54:13 -05:00
kevinz000 caa1e1f400 Massive research refactor; changes research system to techwebs; Decentralized research 2017-11-18 19:55:40 -08:00
ike709 dbc9cb2fb8 Fixes some computer dirs 2017-11-18 12:23:20 -06:00
Jordie 8b19b490d1 JSON feedback (#32188)
* wip

* wip2

* makes code actually compile on 511 + fixes

* versioning

* s

* adds python conversion script, schema change and removes 'force ' from item_used_for_combat

* fix to compile

* forgot to actually commit this
2017-11-17 02:43:12 -05:00
nicbn e551941b4d Makes you turn when pulling and adds sound to rolling bed and chair (#32778)
* Makes you turn at what you are pulling and adds sound to rolling bed and chair

* ShizCalev's sound
2017-11-16 19:43:37 -05:00
Matt Smith 9ed4a79fb9 Alternative grille sprite update (#32630)
* Update grille sprite

* Add damaged grille sprite

* Add 4 varients to the damaged grille
2017-11-15 18:55:12 +13:00
vuonojenmustaturska 3f582454a8 Minor speedups to movement: First Blood Part 2 (#32702) 2017-11-14 18:59:45 -02:00
nicbn dd7470f552 Adds a timer to falsewall code (#32637)
* Adds a timer to falsewall code

* better code

* removes a parameter
2017-11-13 22:28:29 +13:00
oranges ac8864b6e3 Merge pull request #31947 from AnturK/yarr
How does this work:
Station receives a communication extorting current cargo point, if they answer yes the points are just gone and nothing of interest happens.

If station refuses to pay or is silent for 3 minutes, pirate shuttle spawns somewhere in space.

    There's an internal GPS onboard so crew will always be able to follow the shuttle.
    Crew of 3, moderately armed. (Balance pending)
    Shuttle engines have 3 minute cooldown between jumps.
    Special shuttle equipment will block cargo and emergency shuttles from leaving and slowly steal the points.
2017-11-13 22:18:37 +13:00
Leo 882603901f Items no longer need to check for tools in attackby, having the check done with the tool_behaviour variable before pre_attackby is called. (#32602) 2017-11-11 21:22:15 +01:00
ShizCalev 179e653562 Adds icons for items with randomization (#32523)
* Adds icons for items with randomization

* Glowsticks

* added ?

* more question marks

* Loc
2017-11-10 00:23:10 -05:00
Jordan Brown 45c5e63206 Makes editing movements delay configs have an effect again (#32530) 2017-11-09 11:04:48 -06:00
AnturK cd1c4f9df9 Pirate Event 2017-11-04 17:33:45 +01:00
AnturK b28dd5276d Fixes golem shells breaking spawners menu (#32342) 2017-11-03 20:37:05 -02:00
Mercenaryblue 7a2839b7fb Hotel Security spellchecked (#32313)
* spellcheck

interests

* spellcheck
2017-11-02 14:29:07 -04:00
ACCount 21b6e4fecb Reflector fixes and improvements (#32252)
* Reflector fixes and improvements

* Adds a way to view reflector direction in map editor.

* Small reflector code improvements

* fixes
2017-10-31 22:00:44 -04:00
Jordan Brown 8c8cdd7461 Merge pull request #32134 from Anonmare/patch-8
Makes rollerbeds normal-sized items
2017-10-30 16:09:22 -04:00
Jordan Brown 0b51afd858 Merge pull request #32215 from kevinz000/patch-363
fixes sinks applying baton stunforce to stutter without proper conversion between tick and mob life counting.
2017-10-30 15:37:03 -04:00