* Initial Commit, Features the Map, Map specific files, changes to a metric ton of icons, etc.
* Fixes merge conflict, actually adds the map
* Spelling is hard Part 1
* Alright, steps are bad. Got it.
* Clean slate, please pretend to compile
* dme issue
* Fixes it for lavaland elites PR
* Removes the last dirty step_x, removes duplicate file, makes treavor happy
* Fixes some newline issues.
* Fixes some types, spawns skeletons in select graves since mob_spawns kept shoving them outside.
* Makes bone statues and shovel actually craftable, cleans up some comments.
* Properly defines muddy paper, updates map, fixes a few more typos.
* Prevents some future turf atmos issues, finally touched up the two skull sprites.
* Refactors strong mineral drops, cleans up some duplicate code, prevents washing hands with OIL
* I swear officer, i'm a native english speaker, fixes remains dropping correctly, un-nests my Ifs further.
* Oil well now covers target in oil when interacting with it.
* Refactors sink deconstruction a bit, oil wells can't be constructed with a wrench.
* Cleans up some atmos, and adds a return
* Adds subtype of remains for use in graves, move their spawn to src, not loc
* Moves around remains spawn, gets rid of untouched var
About The Pull Request
Allows Field Generators and their containment fields to block Gasses when active. Field Generators now project shielding over the floor that prevents melting. Intended as a prelude to making turfs melt easier under high heat.
Why It's Good For The Game
Allows for setting up safe gas containment with some risk for containment breach.
Changelog
cl Jdawg1290
balance: Field Generators now block gasses and shield floors from melting when active
/cl
About The Pull Request
haha am stoopido :)
i fucked up with candy cigarettes like an idiot and didn't test anything
candy cigs now look like candy cigs and dont ahve broken sprites
Why It's Good For The Game
bug xies good
Changelog
cl
fix: candy cigarettes don't have broken sprites anymore
/cl
* Removes garbage from CE locker
* removes bloat from Cap/hos/hop lockers
* removes bloat from RD locker
* re-adds Advanced extinguisher
removed by mistake, mixed it up with the compact one you can have in your belt
* removes some more stuff from CMO
* gloves+oxygen removal
* relic file
* Revert "Merge branch 'master' of https://github.com/tralezab/tgstation"
This reverts commit 826916d87b421dbb0ebcfce7fad96e456b6d3674, reversing
changes made to a0f476d874.
* mime pda
* hey maybe it works
* some steps forward
* IT WORKS HAHAHA YAAAAAAAAAAAAAAAAA
* logged properly in everything
Exact same as my earlier PR, but it actually works - [https://github.com//pull/47212]
Changelog
cl
del: Removed all departmental budget cards except for cargo card
tweak: Cargo now gets 500 credits per paycheck
balance: Cargo can't amass infinite money from other departments
/cl
* Adds sorting to most input() lists.
* Sorted some global lists, added more input sorting
* Should now use correct sort everywhere.
* compiles
* Last fixes.
* Base
* epic
* bandaid begone
* Documentation
* Bugmash
* Replaces bruise packs and ointment in on maps.
* Fixes for testmerge
* new line
* Dirty web
* Nasty webedit
* med suture is now a chemical recipe, adds cellulose reagent
* Fixes cult space bases (again)
* h
* Fixes duplicate definition
* Lets cultists draw runes at the Lavaland cult altar ruin
* Adds CULT_PERMITTED_1 flag to check if cultists can summon/buld structures here
* h
* REWROTE EVERYTHING
* And these too
* Mapmerger as usual
* Qust changed some datum mat stuff, fixed
* Updated the rune sprite to be in-line with blood cult style runes.
* Uses a less degenerate sprite for the rune
Several of the greps were missing the `-P` switch which caused them to
fail to match things. The EOL grep also wasn't working right so I
replaced it with the one I added to TGMC.
* Adds new bioluminescent traits and mutations
Because 'puke green' shouldn't be the only light color.
* Adds new bioluminescent traits and mutations
Because 'puke green' shouldn't be the only light color.
* Adds new bioluminescent traits and mutations
Because 'puke green' shouldn't be the only light color.
* creates the xeno immunity trait for skeletons
* creates globalvar for xeno immmunity
* gives skeletons the xeno immunity trait
* makes the hugger check for xeno immunity
* checks for xeno immunity trait over embryo and hivenode
* adds the xeno immunity trait with hivenode
* adds xeno immunity trait when impregnated
* whoops fixed the number of macro args
* okay NOW it should be fixed
* there now it should b gucci