Fix wires being shuffled twice (they should only be randomized once). We
now shuffle and cache instead of shuffling the cache.
Fix syndicate bomb messages (bomb, not loc should show messages).
Explicitly copy lists when we create wires as to avoid any chance of
modifying the global color list. No bugs here but there is a posibility
if admins varedit wires.
Fix training bombs generating duplicate wires by adding a real
shuffle proc that clears the wire list first (Fixes#14915).
Apparently wires used to play a default windows chime when cut, adding audible feedback
It was the windows 'bong' sound, and I'd rather not try to replicate it, so instead
we play the wirecutter sound very softly
Thanks to @WJohn for the pizza bomb core sprites, and updated pizza box sprites
Removes the pizza_bomb and replaces it with pizzabox/bomb. Adds a special bomb core
for pizza bombs (a pizza bomb core can be used on pizza boxes and regular bombs, but
regular bomb cores cannotbe used for pizza bombs), and tweaks wire code a little bit.
Removed the "feature" to have something log in an atom's vv attack log, but not the file attack log. all attack log items will go to the file as well as vv.
Replaced all hard coded src.name/name for attack log's object argument with an actual object (src) except where it made more sense not to.
All attack logging *should* happen AFTER damage is applied now.
Removed the confusing attack entry for when a changeling stings another changeling.
Tweaked how punch attack logs worked
* Removed camera wires.
* Tracking time is now dependant on distance to eye instead of core.
* AI detectors will light up when the AI tracks you.
Also added a changelog.
You can no longer open or interact with the wire window after the wires are removed.
You can no longer cut the final wire while the panel is closed.
Adding wires to the air alarm now properly reset the variables that the wires change upon cutting/pulsing.
* atmos/fire alerts are now linked to an object and not its area, as intended
* simplified and full pathed the radio frequency datum
* made radio objects properly clean on del/qdel, instead of letting the radio controller remove nulls at each post_signal()