Commit Graph

1182 Commits

Author SHA1 Message Date
XDTM 76b5ee3966 Xenobiology Species Rework (#34166)
I've always found grating that xenobiology had access to species they had no business working with, and slime magic can only explain so much. My idea is to separate those species into their respective departments/antags, instead of having them all into a centralized, cheap source.

    Androids should be made by robotics through augmentation
    Podpeople are a botany feature
    Skeletons should be limited to liches or other magic antags
    Zombies should stay limited to romerol
    Golems are still available in adamantine slimes (and luminescents can morph into golems with them)
    Shadowpeople still lack an official place, but luminescents can become shadowpeople with black cores

The basic races are mostly human and lizard, and there are mutation toxins for those in case someone wants their species back after bodyswapping/ling mutation sting/etc.
2018-01-16 11:07:06 +13:00
kevinz000 f27948eaa3 Fixes megafauna being able to port through jaunt tunnels due to snowflake code (#34164)
* Fixed megafauna porting through jaunt tunnels

* Update portals.dm
2018-01-12 09:09:57 +13:00
Jordan Brown 9c20306439 Fixes decals being created on bad turfs (#34121)
* Fixes decals being created on bad turfs

* Fix decal check

* squash me daddy
2018-01-07 19:50:36 -05:00
Jordan Brown 3996fc8ddd Merge pull request #34034 from deathride58/goonstylecrayons
Makes crayons draw at the location you click
2018-01-05 07:27:17 -08:00
oranges be6c844d13 Merge pull request #34049 from vuonojenmustaturska/cosmicjoy
Adds a damaged lawset board containing random laws
2018-01-04 12:25:14 +13:00
Jordan Brown 1e28912783 Fixes #34030 (#34041) 2018-01-03 16:09:07 -05:00
vuonojenmustaturska c948d5492c Humans must eat memetic lemons to survive 2018-01-03 00:10:37 +02:00
deathride58 d549641aec allows multiple crayon decals on a single tile 2018-01-01 19:58:59 -05:00
vuonojenmustaturska 16e0e5f0ae Improves loot drop spawners, adds AI law spawners to cores (#33945)
* hymn to breaking strain

* remove subtypes as requested

* no-one saw that
2017-12-31 03:26:43 -05:00
oranges 9d0e97fc8d Merge pull request #32311 from kevinz000/component_forensics
MoreRobustThanYou's datum forensics but it's a component this time.
Fully refactors forensics, including fingerprints, hidden/admin fingerprints, suit/clothing/whatever fibers, and blood DNA residue to /datum/component/forensics.
Adds support for manually adding fingerprints.
🆑
code: Forensics is now a datum component.
balance: NPC humans will now start leaving fingerprints on things they touch!
/🆑
2017-12-28 10:18:11 +13:00
Emmett Gaines 4595c46dca turns the baseturf var into a part time list (#33705) 2017-12-25 20:10:08 -05:00
kevinz000 05be346f8a Component Forensics, Blood Decals, and Cleaning 2017-12-24 18:19:43 -08:00
oranges edef11f094 Merge pull request #32433 from kevinz000/vector_projectiles
[READY]Refactors projectile trajectories, fixes piercing projectile inaccuracy and beam rifle visual deflections
2017-12-22 14:32:35 +13:00
Leo Z 581f931845 Job landmarks now show the mob with the proper job outfit. Also adds a proc to generate these icons automatically. 2017-12-21 13:32:27 -02:00
oranges fc9b7eca53 Merge pull request #33622 from duncathan/assert_gas
restores add_gas(), assert_gas(), and thermal_energy() as wrapper procs
2017-12-20 17:45:39 +13:00
kevinz000 493321003f Vector Projectiles 2017-12-19 18:05:49 -08:00
duncathan salt 6a7dbaabfd removes silly garbage defines (#33621) 2017-12-19 12:02:54 -02:00
Emmett Gaines 25080ff2c4 defines math (#33498) 2017-12-17 11:02:11 -05:00
duncathan 8172ecb632 restores add_gas(), assert_gas(), and thermal_energy() as wrapper procs 2017-12-17 04:39:08 -06:00
vuonojenmustaturska 5233ec1f6a Finishes the forceMove port (#33519)
* a thing

* thingy 2: electric boogaloo

* Obligatory webeditor commit
2017-12-15 10:39:34 +13:00
AnturK e9175614b2 This is still pretty terrible (#33495) 2017-12-13 22:08:11 -05:00
vuonojenmustaturska a162837faf Replaces a bunch of loc assignments with forcemoves and moves to nullspace (#33465)
* big batch of loc assignments

* Update emergency.dm

* Update spiders.dm

* Update parrot.dm

* Update ripley.dm

* Update firealarm.dm

* seems to work

* this maybe works?

* brainmemes, again

* stuff

* fix brainmob, camera runtimes
2017-12-13 20:56:39 +01:00
Tad Hardesty 51c7bdc007 Replace radio frequency magic numbers with defines (#33236)
* Change transmission_method to use defines rather than magic numbers

* Use MIN and MAX_FREE_FREQ defines when bounds-checking radios

* Remove violently broken "Debug Signals" verb

The relevant Destroy() is never called, making the static pointers list
take lots of memory and be large enough, even at roundstart, to crash
the chat when invoked (25k+ entries).

* Remove unnecessary checks for SSradio not existing

* Move department frequencies from GLOB to defines

* Replace all hardcoded radio frequencies with named defines

* Change the radio filters to be defines

* Use a define for the default signaler code
2017-12-07 14:58:27 +01:00
Ashe Higgs 32c68a60bf Clockwork Cult Defenses Patch - Leader role, traps and wiring, hulk and mech soft-counters, +more (#32935)
* Adds the Eminence

* New abilities and a command system

* More stuff

* I did something in this commit but I dunno what

* Beginning work on trap setups

* This is good for now until arm gets his sprites

* I did something here!

* Manacle sprites

* R.I.P. R&D

* Maintainer review

* QoL, slabbin' it up

* Conflicts

* Conflicts

* <

* Now it compiles!

* TGUI

* TGUI, again

* 🥝

* that should be all, but I'll do some quick testing...

* aha!
2017-12-07 11:36:26 +13:00
XDTM 550d71167e Brain Traumas (#31727)
* Reworks Brain Damage

* mechanics

* rebalancing

* hulks in wheelchairs

* yup

* bugsquash

* Adds narcolepsy, phobias and agnosia. Not guaranteed 100% bug-free yet, testmerge at your own risk.

* lizard phobia

* Did you know there's a skeleton inside of you RIGHT NOW?

* Fixes for the new stuff

* The issue with those is that in most rounds you won't see them

I'll keep them available so they can be added manually, for example by events and such

* Goof reviews

* Brainloss is based off brain organ integrity

removes brainloss var

* Replaces some getorganslot with defines

* eyes

* put the traumas in the brainnnn

* text

* args

* Adds godwoken, puts split personality in severe, adds brainwashing

* Bluespace prophet special trauma (untested)

* Some minor stuff

* Monophobia, and tweaks

* More fixes

* fix

* a

* new tail

* Discoordination and Muscle Weakness

* thanks for the review!

* [B]oneless

* agnosia fix

* .

* go away agnosia

* pretend it didn't happen

* Shitcode-free-er

* bitwisdom

* psychotic brawling

* i guess this might be important

* latest reviews

* .

* conflict-free

* addresses it

* surgery fix

* a masterpiece

* fix

* fix again

* config

* damage formula reworked

* who needs to test anyway

* fixes some bugs

* fix 2

* proper spookin

* bluespace prophet fixes and improvements

* no bible healing

* .

* normalizes monophobia chances
2017-12-06 13:04:17 -05:00
oranges bf9f81bf7e Merge pull request #32751 from ninjanomnom/keybindings
In-code key handling system, Take 2
2017-12-05 22:15:13 +13:00
vuonojenmustaturska bae75e8459 Clean up some loc assignments (#33157) 2017-12-01 22:14:32 -02:00
ninjanomnom 7b7b67edd8 In-code key handling system 2017-11-30 07:40:27 -05:00
ShizCalev 395c0ee6a0 Cleans up some qdel(src)'s in Initialize() 2017-11-26 20:15:12 -06:00
AnturK b3aa8ac17b Fixes bullshit (not really) 2017-11-24 22:29:50 +01:00
AnturK 271cbaee71 Adds spawn override system 2017-11-24 22:18:50 +01:00
ShizCalev f912b6eae0 Fixes Lord Singuloth hungering for more than he should (#33025) 2017-11-24 05:45:47 -05:00
Emmett Gaines 7c69cdcb8a Revert math (#33059)
* Revert "all this wrapping and it's not even christmas (#33035)"

This reverts commit faaf151580.

* Revert "fuck me for forgetting to graph this one"

This reverts commit 45d7acea2f.

* Revert "defines math"

This reverts commit 2817a1737b.
2017-11-23 20:59:52 -05:00
ninjanomnom 2817a1737b defines math 2017-11-22 17:36:58 -05:00
WJohn 84f0306761 Cleans up floors.dmi a bit and adds new turf decals. (#32860)
* Updates floors and decals as well as all relevant maps.

* Fixes centcom compilation errors

* Fixes some missing floors I did not see under blast doors whoops.

* Removes a bunch of tags reeeee

* Removes redundant icon states.

* Updates almost all maps, mostly to deal with /black being changed to /dark.

* Fixes pirate ship too.

* Let's try that again fuck

* Whoops extra area error

* Proper conflict fixes.

* Actual fixes now

* Actual fixes.

* Last couple of fixes hopefully at ninja's request.
2017-11-20 21:47:33 -05:00
Jordan Brown de7a093ea2 Merge pull request #32905 from vuonojenmustaturska/aispawner
Adds AI lawset spawners (mapping helpers)
2017-11-20 11:11:11 -05:00
oranges e284580e39 Merge pull request #32876 from vuonojenmustaturska/glowshrooms
Actually fixes the glowshroom runtime
2017-11-20 16:24:12 +13:00
vuonojenmustaturska 92afadb117 Adds AI lawset spawners 2017-11-19 18:41:01 +02:00
kevinz000 caa1e1f400 Massive research refactor; changes research system to techwebs; Decentralized research 2017-11-18 19:55:40 -08:00
vuonojenmustaturska 540b1e16ac glowshroom fix 2017-11-19 02:09:29 +02:00
Jordan Brown 8b16747517 New -> Initialize (#32777)
* New -> Initialize

* Remove loc from Initialize
2017-11-16 18:06:43 -05:00
vuonojenmustaturska 39375d5cc2 Replaces a bunch of mob loops with hopefully better ones (#32786)
* Free codebase churn

* fixes dviewmob

* a commit

* Partial revert "Free codebase churn"

This reverts commit 9dd41b3860c331637bbc85e694dd32dc59768ad5.

* better fix to dviewmob

* renames living_mob_list to alive_mob_list, adds mob_living_list and carbon_list

* make some use out of the shiny carbon list

* make some use out of the shiny new living list

* more things, also make the mobs subsystem (Life) use living list

* bonus

* domo arigato mr. roboto

* compile fixes, also made the drone code less dumb

* better?

* make admin message prettier

* honk

* fixes blobs

* rev fixes

* one small thing
2017-11-16 23:08:40 +01:00
MoreRobustThanYou 42a22ddaf9 Fixes a runtime with glowshrooms (#32719) 2017-11-14 15:36:00 -06:00
vuonojenmustaturska 3f582454a8 Minor speedups to movement: First Blood Part 2 (#32702) 2017-11-14 18:59:45 -02:00
kevinz000 aa3e8ff22c Hand teleporter and portal fixes. (#32689) 2017-11-14 14:11:20 -05:00
Tad Hardesty 6767c37926 Prevent placing posters on diagonally-smoothed walls (#32558)
Posters are also knocked off the walls if they change to being
diagonally smoothed later.
2017-11-13 09:32:44 +01:00
MoreRobustThanYou e66f5d9726 ok now i kinda tested the ark examine (#32445)
* No, I did NOT test the Ark examine.

* Update countdown.dm

* Update ark_of_the_clockwork_justicar.dm

* Update ark_of_the_clockwork_justicar.dm

* OK JOAN FIXED

* Update ark_of_the_clockwork_justicar.dm
2017-11-09 21:57:24 -05:00
swindly 1ef9667358 Generalizes some reagent heating (#32461)
* adds expose_temperature

* changed chem_temp change

* returns ..()

* removed redundant handle_reactions()
2017-11-08 12:04:33 -05:00
ShizCalev 04fa4eaf4c Fixes turf_decal layering (#32466) 2017-11-07 22:38:39 -05:00
ninjanomnom db6a0ed825 cleans up turf decal 2017-11-07 11:23:01 -05:00